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https://github.com/esx-framework/esx_core.git
synced 2026-08-29 01:08:54 +00:00
fix(garage): Draw interior markers and correctly enable vehicle engine
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@@ -50,6 +50,7 @@ AddEventHandler('esx_garage:hasEnteredMarker', function(name, part, parking)
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ESX.Game.SpawnLocalVehicle(vehicleProps.model, spawnCoords, garage.InteriorSpawnPoint.Heading, function(vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
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SetVehicleEngineOn(vehicle, (not GetIsVehicleEngineRunning(vehicle)), true, true)
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end)
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ESX.TriggerServerCallback('esx_vehicleshop:getVehiclesInGarage', function(vehicles)
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@@ -188,7 +189,7 @@ AddEventHandler('esx_garage:hasEnteredMarker', function(name, part, parking)
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ESX.Game.SpawnVehicle(vehicleProps.model, spawnCoords, garage.ExteriorSpawnPoint.Heading, function(vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
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ESX.Game.SetVehicleEngineOn(vehicle, (not GetIsVehicleEngineRunning(vehicle)), false, true)
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SetVehicleEngineOn(vehicle, (not GetIsVehicleEngineRunning(vehicle)), true, true)
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end)
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end)
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@@ -227,10 +228,10 @@ AddEventHandler('esx_garage:hasEnteredMarker', function(name, part, parking)
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local playerPed = PlayerPedId()
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local garage = thisGarage
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local parkingPos = garage.Parkings[parking].Pos
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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if IsPedInAnyVehicle(playerPed, false) and not IsAnyVehicleNearPoint(parkingPos.x, parkingPos.y, parkingPos.z, 1.0) then
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if vehicle > 0 and not IsAnyVehicleNearPoint(parkingPos.x, parkingPos.y, parkingPos.z, 1.0) then
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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local vehicleProps = ESX.Game.GetVehicleProperties(vehicle)
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TriggerServerEvent('esx_garage:setParking', name, parking, vehicleProps)
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@@ -290,32 +291,33 @@ Citizen.CreateThread(function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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local inVehicle = IsPedInAnyVehicle(playerPed, false)
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for k,v in pairs(Config.Garages) do
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local garage = vector3(v.ExteriorEntryPoint.Pos.x, v.ExteriorEntryPoint.Pos.y, v.ExteriorEntryPoint.Pos.z)
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if v.IsClosed then
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if(not v.disabled and #(coords - garage) < Config.DrawDistance) then
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if(not v.disabled and #(coords - vector3(v.ExteriorEntryPoint.Pos.x, v.ExteriorEntryPoint.Pos.y, v.ExteriorEntryPoint.Pos.z)) < Config.DrawDistance) then
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DrawMarker(Config.MarkerType, v.ExteriorEntryPoint.Pos.x, v.ExteriorEntryPoint.Pos.y, v.ExteriorEntryPoint.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
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sleep = 0
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end
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if(not v.disabled and #(coords - garage) < Config.DrawDistance) then
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break
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end
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if thisGarage and (not v.disabled and #(coords - vector3(v.InteriorExitPoint.Pos.x, v.InteriorExitPoint.Pos.y, v.InteriorExitPoint.Pos.z)) < Config.DrawDistance) then
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DrawMarker(Config.MarkerType, v.InteriorExitPoint.Pos.x, v.InteriorExitPoint.Pos.y, v.InteriorExitPoint.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
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sleep = 0
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end
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end
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if IsPedInAnyVehicle(playerPed, false) then
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if inVehicle then
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for i=1, #v.Parkings, 1 do
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local parking = vector3(v.Parkings[i].Pos.x, v.Parkings[i].Pos.y, v.Parkings[i].Pos.z)
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if(not v.disabled and #(coords - parking) < Config.DrawDistance) then
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DrawMarker(Config.MarkerType, parking.Pos.x, parking.Pos.y, parking.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.ParkingMarkerSize.x, Config.ParkingMarkerSize.y, Config.ParkingMarkerSize.z, Config.ParkingMarkerColor.r, Config.ParkingMarkerColor.g, Config.ParkingMarkerColor.b, 100, false, true, 2, false, false, false, false)
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DrawMarker(Config.MarkerType, parking.x, parking.y, parking.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.ParkingMarkerSize.x, Config.ParkingMarkerSize.y, Config.ParkingMarkerSize.z, Config.ParkingMarkerColor.r, Config.ParkingMarkerColor.g, Config.ParkingMarkerColor.b, 100, false, true, 2, false, false, false, false)
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sleep = 0
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end
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@@ -343,13 +345,14 @@ Citizen.CreateThread(function()
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for k,v in pairs(Config.Garages) do
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if v.IsClosed then
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if (not v.disabled and GetDistanceBetweenCoords(coords, v.ExteriorEntryPoint.Pos.x, v.ExteriorEntryPoint.Pos.y, v.ExteriorEntryPoint.Pos.z, true) < Config.MarkerSize.x) then
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if (not v.disabled and #(coords - vector3(v.ExteriorEntryPoint.Pos.x, v.ExteriorEntryPoint.Pos.y, v.ExteriorEntryPoint.Pos.z)) < Config.MarkerSize.x) then
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isInMarker = true
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currentGarage = k
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currentPart = 'ExteriorEntryPoint'
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break
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end
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if (not v.disabled and GetDistanceBetweenCoords(coords, v.InteriorExitPoint.Pos.x, v.InteriorExitPoint.Pos.y, v.InteriorExitPoint.Pos.z, true) < Config.MarkerSize.x) then
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if (not v.disabled and #(coords - vector3(v.InteriorExitPoint.Pos.x, v.InteriorExitPoint.Pos.y, v.InteriorExitPoint.Pos.z)) < Config.MarkerSize.x) then
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isInMarker = true
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currentGarage = k
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currentPart = 'InteriorExitPoint'
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@@ -358,7 +361,7 @@ Citizen.CreateThread(function()
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for i=1, #v.Parkings, 1 do
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local parking = v.Parkings[i]
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if (not v.disabled and GetDistanceBetweenCoords(coords, parking.Pos.x, parking.Pos.y, parking.Pos.z, true) < Config.ParkingMarkerSize.x) then
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if (not v.disabled and #(coords - vector3(parking.Pos.x, parking.Pos.y, parking.Pos.z)) < Config.ParkingMarkerSize.x) then
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isInMarker = true
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currentGarage = k
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currentPart = 'Parking'
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