Removed keys table, minor improvements, final commit v1.0.0

This commit is contained in:
ElPumpo
2019-08-03 10:41:30 +02:00
parent 28a275a30a
commit 8bd77249d5
7 changed files with 25 additions and 68 deletions
+1 -1
View File
@@ -2,7 +2,7 @@ resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
description 'ESX Boat'
version '0.5.0'
version '1.0.0'
server_scripts {
'@mysql-async/lib/MySQL.lua',
+13 -44
View File
@@ -1,15 +1,3 @@
Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
ESX = nil
isInShopMenu = false
local spawnedVehicles = {}
@@ -20,7 +8,7 @@ Citizen.CreateThread(function()
Citizen.Wait(0)
end
while ESX.GetPlayerData().job == nil do
while not ESX.GetPlayerData().job do
Citizen.Wait(10)
end
@@ -28,7 +16,6 @@ Citizen.CreateThread(function()
end)
function OpenBoatShop(shop)
isInShopMenu = true
local playerPed = PlayerPedId()
@@ -49,26 +36,20 @@ function OpenBoatShop(shop)
align = 'top-left',
elements = elements
}, function (data, menu)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop_confirm',
{
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop_confirm', {
title = _U('boat_shop_confirm', data.current.name, ESX.Math.GroupDigits(data.current.price)),
align = 'top-left',
elements = {
{ label = _U('confirm_no'), value = 'no' },
{ label = _U('confirm_yes'), value = 'yes' }
}
}, function (data2, menu2)
{label = _U('confirm_no'), value = 'no'},
{label = _U('confirm_yes'), value = 'yes'}
}}, function (data2, menu2)
if data2.current.value == 'yes' then
local plate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = plate
local plate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = plate
ESX.TriggerServerCallback('esx_boat:buyBoat', function (bought)
ESX.TriggerServerCallback('esx_boat:buyBoat', function(bought)
if bought then
ESX.ShowNotification(_U('boat_shop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
@@ -86,17 +67,13 @@ function OpenBoatShop(shop)
ESX.ShowNotification(_U('boat_shop_nomoney'))
menu2.close()
end
end, props)
else
menu2.close()
end
end, function (data2, menu2)
menu2.close()
end)
end, function (data, menu)
menu.close()
isInShopMenu = false
@@ -108,7 +85,6 @@ function OpenBoatShop(shop)
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
end, function (data, menu)
DeleteSpawnedVehicles()
@@ -138,13 +114,10 @@ function OpenBoatShop(shop)
end
function OpenBoatGarage(garage)
ESX.TriggerServerCallback('esx_boat:getGarage', function (ownedBoats)
if #ownedBoats == 0 then
ESX.ShowNotification(_U('garage_noboats'))
else
-- get all available boats
local elements = {}
for i=1, #ownedBoats, 1 do
@@ -161,7 +134,6 @@ function OpenBoatGarage(garage)
align = 'top-left',
elements = elements
}, function (data, menu)
-- make sure the spawn point isn't blocked
local playerPed = PlayerPedId()
local vehicleProps = data.current.vehicleProps
@@ -179,7 +151,6 @@ function OpenBoatGarage(garage)
else
ESX.ShowNotification(_U('garage_blocked'))
end
end, function (data, menu)
menu.close()
@@ -187,7 +158,6 @@ function OpenBoatGarage(garage)
CurrentActionMsg = _U('garage_open')
end)
end
end)
end
@@ -196,10 +166,9 @@ function OpenLicenceMenu(shop)
title = _U('license_menu'),
align = 'top-left',
elements = {
{ label = _U('license_buy_no'), value = 'no' },
{ label = _U('license_buy_yes', ESX.Math.GroupDigits(Config.LicensePrice)), value = 'yes' }
}
}, function (data, menu)
{label = _U('license_buy_no'), value = 'no'},
{label = _U('license_buy_yes', ESX.Math.GroupDigits(Config.LicensePrice)), value = 'yes'}
}}, function (data, menu)
if data.current.value == 'yes' then
ESX.TriggerServerCallback('esx_boat:buyBoatLicense', function (boughtLicense)
if boughtLicense then
+3 -11
View File
@@ -10,14 +10,11 @@ Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if CurrentAction ~= nil then
if CurrentAction then
ESX.ShowHelpNotification(CurrentActionMsg)
if IsControlJustReleased(0, Keys['E']) then
if IsControlJustReleased(0, 38) then
if CurrentAction == 'boat_shop' then
if not Config.LicenseEnable then
OpenBoatShop(Config.Zones.BoatShops[CurrentActionData.zoneNum])
else -- check for license
@@ -29,9 +26,7 @@ Citizen.CreateThread(function()
OpenLicenceMenu(Config.Zones.BoatShops[CurrentActionData.zoneNum])
end
end, GetPlayerServerId(PlayerId()), 'boat')
end
elseif CurrentAction == 'garage_out' then
OpenBoatGarage(Config.Zones.Garages[CurrentActionData.zoneNum])
elseif CurrentAction == 'garage_in' then
@@ -156,13 +151,11 @@ Citizen.CreateThread(function()
if letSleep then
Citizen.Wait(500)
end
end
end)
-- Blips
Citizen.CreateThread(function()
local blipList = {}
for i=1, #Config.Zones.Garages, 1 do
@@ -188,7 +181,6 @@ Citizen.CreateThread(function()
for i=1, #blipList, 1 do
CreateBlip(blipList[i].coords, blipList[i].text, blipList[i].sprite, blipList[i].color, blipList[i].scale)
end
end)
function CreateBlip(coords, text, sprite, color, scale)
@@ -203,4 +195,4 @@ function CreateBlip(coords, text, sprite, color, scale)
BeginTextCommandSetBlipName('STRING')
AddTextComponentSubstringPlayerName(text)
EndTextCommandSetBlipName(blip)
end
end
+1 -5
View File
@@ -21,7 +21,6 @@ Config.StoreMarker = {
Config.Zones = {
Garages = {
{ -- Shank St, nearby campaign boat garage
GaragePos = vector3(-772.4, -1430.9, 0.5),
SpawnPoint = vector4(-785.39, -1426.3, 0.0, 146.0),
@@ -62,17 +61,14 @@ Config.Zones = {
SpawnPoint = vector4(-3448.9, 953.8, 0.0, 75.0),
StorePos = vector3(-3436.5, 946.6, 0.3),
StoreTP = vector4(-3427.0, 952.6, 8.3, 0.0)
},
}
},
BoatShops = {
{ -- Shank St, nearby campaign boat garage
Outside = vector3(-773.7, -1495.2, 1.6),
Inside = vector4(-798.5, -1503.1, -0.4, 120.0)
}
}
}
+1 -1
View File
@@ -28,4 +28,4 @@ Locales['en'] = {
-- blips
['blip_garage'] = 'boat Garage',
['blip_shop'] = 'boat Shop',
}
}
+1 -1
View File
@@ -28,4 +28,4 @@ Locales['sv'] = {
-- blips
['blip_garage'] = 'båtgarage',
['blip_shop'] = 'båtaffär',
}
}
+5 -5
View File
@@ -70,7 +70,7 @@ ESX.RegisterServerCallback('esx_boat:storeVehicle', function (source, cb, plate)
end)
ESX.RegisterServerCallback('esx_boat:getGarage', function(source, cb)
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @owner AND type = @type AND `stored` = @stored', {
MySQL.Async.fetchAll('SELECT vehicle FROM owned_vehicles WHERE owner = @owner AND type = @type AND `stored` = @stored', {
['@owner'] = GetPlayerIdentifiers(source)[1],
['@type'] = 'boat',
['@stored'] = true
@@ -100,11 +100,11 @@ ESX.RegisterServerCallback('esx_boat:buyBoatLicense', function(source, cb)
end)
function getPriceFromModel(model)
for i=1, #Config.Vehicles, 1 do
if GetHashKey(Config.Vehicles[i].model) == model then
return Config.Vehicles[i].price
for k,v in ipairs(Config.Vehicles) do
if GetHashKey(v.model) == model then
return v.price
end
end
return 0
end
end