Performance improvements, removed keys table

This commit is contained in:
ElPumpo
2019-07-25 12:24:02 +02:00
parent 5ee7566d92
commit 8bb102c843
3 changed files with 99 additions and 166 deletions
+66 -125
View File
@@ -1,21 +1,6 @@
local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
local Instance = {}
local InstanceInvite = nil
local InstancedPlayers = {}
local RegisteredInstanceTypes = {}
local InsideInstance = false
ESX = nil
local instance, instancedPlayers, registeredInstanceTypes = {}, {}, {}
local instanceInvite, insideInstance
ESX = nil
Citizen.CreateThread(function()
while ESX == nil do
@@ -25,7 +10,7 @@ Citizen.CreateThread(function()
end)
function GetInstance()
return Instance
return instance
end
function CreateInstance(type, data)
@@ -33,43 +18,42 @@ function CreateInstance(type, data)
end
function CloseInstance()
Instance = {}
instance = {}
TriggerServerEvent('instance:close')
InsideInstance = false
insideInstance = false
end
function EnterInstance(instance)
InsideInstance = true
insideInstance = true
TriggerServerEvent('instance:enter', instance.host)
if RegisteredInstanceTypes[instance.type].enter ~= nil then
RegisteredInstanceTypes[instance.type].enter(instance)
if registeredInstanceTypes[instance.type].enter then
registeredInstanceTypes[instance.type].enter(instance)
end
end
function LeaveInstance()
if Instance.host ~= nil then
if #Instance.players > 1 then
if instance.host then
if #instance.players > 1 then
ESX.ShowNotification(_U('left_instance'))
end
if RegisteredInstanceTypes[Instance.type].exit ~= nil then
RegisteredInstanceTypes[Instance.type].exit(Instance)
if registeredInstanceTypes[instance.type].exit then
registeredInstanceTypes[instance.type].exit(instance)
end
TriggerServerEvent('instance:leave', Instance.host)
TriggerServerEvent('instance:leave', instance.host)
end
InsideInstance = false
insideInstance = false
end
function InviteToInstance(type, player, data)
TriggerServerEvent('instance:invite', Instance.host, type, player, data)
TriggerServerEvent('instance:invite', instance.host, type, player, data)
end
function RegisterInstanceType(type, enter, exit)
RegisteredInstanceTypes[type] = {
registeredInstanceTypes[type] = {
enter = enter,
exit = exit
}
@@ -87,8 +71,8 @@ AddEventHandler('instance:close', function()
CloseInstance()
end)
AddEventHandler('instance:enter', function(instance)
EnterInstance(instance)
AddEventHandler('instance:enter', function(_instance)
EnterInstance(_instance)
end)
AddEventHandler('instance:leave', function()
@@ -104,157 +88,114 @@ AddEventHandler('instance:registerType', function(name, enter, exit)
end)
RegisterNetEvent('instance:onInstancedPlayersData')
AddEventHandler('instance:onInstancedPlayersData', function(instancedPlayers)
InstancedPlayers = instancedPlayers
AddEventHandler('instance:onInstancedPlayersData', function(_instancedPlayers)
instancedPlayers = _instancedPlayers
end)
RegisterNetEvent('instance:onCreate')
AddEventHandler('instance:onCreate', function(instance)
Instance = {}
AddEventHandler('instance:onCreate', function(_instance)
instance = {}
end)
RegisterNetEvent('instance:onEnter')
AddEventHandler('instance:onEnter', function(instance)
Instance = instance
AddEventHandler('instance:onEnter', function(_instance)
instance = _instance
end)
RegisterNetEvent('instance:onLeave')
AddEventHandler('instance:onClose', function(instance)
Instance = {}
AddEventHandler('instance:onLeave', function(_instance)
instance = {}
end)
RegisterNetEvent('instance:onClose')
AddEventHandler('instance:onClose', function(instance)
Instance = {}
AddEventHandler('instance:onClose', function(_instance)
instance = {}
end)
RegisterNetEvent('instance:onPlayerEntered')
AddEventHandler('instance:onPlayerEntered', function(instance, player)
Instance = instance
AddEventHandler('instance:onPlayerEntered', function(_instance, player)
instance = _instance
local playerName = GetPlayerName(GetPlayerFromServerId(player))
ESX.ShowNotification(_('entered_into', playerName))
end)
RegisterNetEvent('instance:onPlayerLeft')
AddEventHandler('instance:onPlayerLeft', function(instance, player)
Instance = instance
AddEventHandler('instance:onPlayerLeft', function(_instance, player)
instance = _instance
local playerName = GetPlayerName(GetPlayerFromServerId(player))
ESX.ShowNotification(_('left_out', playerName))
end)
RegisterNetEvent('instance:onInvite')
AddEventHandler('instance:onInvite', function(instance, type, data)
InstanceInvite = {
AddEventHandler('instance:onInvite', function(_instance, type, data)
instanceInvite = {
type = type,
host = instance,
host = _instance,
data = data
}
Citizen.CreateThread(function()
Citizen.Wait(10000)
if InstanceInvite ~= nil then
if instanceInvite then
ESX.ShowNotification(_U('invite_expired'))
InstanceInvite = nil
instanceInvite = nil
end
end)
end)
RegisterInstanceType('default')
-- Input invites
-- Controls for invite
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if InstanceInvite ~= nil then
if instanceInvite then
ESX.ShowHelpNotification(_U('press_to_enter'))
if IsControlJustReleased(0, 38) then
EnterInstance(instanceInvite)
ESX.ShowNotification(_U('entered_instance'))
instanceInvite = nil
end
else
Citizen.Wait(500)
end
end
end)
-- Controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if InstanceInvite ~= nil and IsControlJustReleased(0, Keys['E']) then
local playerPed = PlayerPedId()
EnterInstance(InstanceInvite)
ESX.ShowNotification(_U('entered_instance'))
InstanceInvite = nil
elseif InstanceInvite == nil then
Citizen.Wait(500)
end
end
end)
-- Instance players
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
local playerPed = PlayerPedId()
local playersToHide = {}
Citizen.Wait(0)
if Instance.host ~= nil then
local playerPed = PlayerPedId()
for i=0, Config.MaxPlayers, 1 do
local found = false
for j=1, #Instance.players, 1 do
instancePlayer = GetPlayerFromServerId(Instance.players[j])
if i == instancePlayer then
found = true
end
end
if not found then
local otherPlayerPed = GetPlayerPed(i)
SetEntityLocallyInvisible(otherPlayerPed)
SetEntityNoCollisionEntity(playerPed, otherPlayerPed, true)
end
if instance.host then
-- Get players and sets them as pairs
for k,v in ipairs(GetActivePlayers()) do
playersToHide[v] = true
end
-- Dont set our instanced players invisible
for _,player in ipairs(instance.players) do
playersToHide[GetPlayerFromServerId(player)] = nil
end
else
local playerPed = PlayerPedId()
for i=0, Config.MaxPlayers, 1 do
local found = false
for j=1, #InstancedPlayers, 1 do
instancePlayer = GetPlayerFromServerId(InstancedPlayers[j])
if i == instancePlayer then
found = true
end
end
if found then
local otherPlayerPed = GetPlayerPed(i)
SetEntityLocallyInvisible(otherPlayerPed)
SetEntityNoCollisionEntity(playerPed, otherPlayerPed, true)
end
for player,_ in pairs(instancedPlayers) do
playersToHide[GetPlayerFromServerId(player)] = true
end
end
-- Hide all these players
for player,_ in pairs(playersToHide) do
local otherPlayerPed = GetPlayerPed(player)
SetEntityVisible(otherPlayerPed, false, false)
SetEntityNoCollisionEntity(playerPed, otherPlayerPed, false)
end
end
end)
@@ -267,7 +208,7 @@ Citizen.CreateThread(function()
while true do
Citizen.Wait(0) -- must be run every frame
if InsideInstance then
if insideInstance then
SetVehicleDensityMultiplierThisFrame(0.0)
SetParkedVehicleDensityMultiplierThisFrame(0.0)
+3 -3
View File
@@ -1,3 +1,3 @@
Config = {}
Config.Locale = 'fr'
Config.MaxPlayers = 32
Config = {}
Config.Locale = 'fr'
+30 -38
View File
@@ -1,11 +1,11 @@
local Instances = {}
local instances = {}
function GetInstancedPlayers()
local players = {}
for k,v in pairs(Instances) do
for i=1, #v.players, 1 do
table.insert(players, v.players[i])
for k,v in pairs(instances) do
for k2,v2 in ipairs(v.players) do
players[v2] = true
end
end
@@ -13,26 +13,26 @@ function GetInstancedPlayers()
end
function CreateInstance(type, player, data)
Instances[player] = {
instances[player] = {
type = type,
host = player,
players = {},
data = data
}
TriggerEvent('instance:onCreate', Instances[player])
TriggerClientEvent('instance:onCreate', player, Instances[player])
TriggerEvent('instance:onCreate', instances[player])
TriggerClientEvent('instance:onCreate', player, instances[player])
TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
end
function CloseInstance(instance)
if Instances[instance] ~= nil then
if instances[instance] then
for i=1, #Instances[instance].players, 1 do
TriggerClientEvent('instance:onClose', Instances[instance].players[i])
for i=1, #instances[instance].players do
TriggerClientEvent('instance:onClose', instances[instance].players[i])
end
Instances[instance] = nil
instances[instance] = nil
TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
TriggerEvent('instance:onClose', instance)
@@ -42,22 +42,22 @@ end
function AddPlayerToInstance(instance, player)
local found = false
for i=1, #Instances[instance].players, 1 do
if Instances[instance].players[i] == player then
for i=1, #instances[instance].players do
if instances[instance].players[i] == player then
found = true
break
end
end
if not found then
table.insert(Instances[instance].players, player)
table.insert(instances[instance].players, player)
end
TriggerClientEvent('instance:onEnter', player, Instances[instance])
TriggerClientEvent('instance:onEnter', player, instances[instance])
for i=1, #Instances[instance].players, 1 do
if Instances[instance].players[i] ~= player then
TriggerClientEvent('instance:onPlayerEntered', Instances[instance].players[i], Instances[instance], player)
for i=1, #instances[instance].players do
if instances[instance].players[i] ~= player then
TriggerClientEvent('instance:onPlayerEntered', instances[instance].players[i], instances[instance], player)
end
end
@@ -65,42 +65,34 @@ function AddPlayerToInstance(instance, player)
end
function RemovePlayerFromInstance(instance, player)
if instances[instance] then
TriggerClientEvent('instance:onLeave', player, instances[instance])
if Instances[instance] ~= nil then
TriggerClientEvent('instance:onLeave', player, Instances[instance])
if Instances[instance].host == player then
for i=1, #Instances[instance].players, 1 do
if Instances[instance].players[i] ~= player then
TriggerClientEvent('instance:onPlayerLeft', Instances[instance].players[i], Instances[instance], player)
if instances[instance].host == player then
for i=1, #instances[instance].players do
if instances[instance].players[i] ~= player then
TriggerClientEvent('instance:onPlayerLeft', instances[instance].players[i], instances[instance], player)
end
end
CloseInstance(instance)
else
for i=1, #Instances[instance].players, 1 do
if Instances[instance].players[i] == player then
Instances[instance].players[i] = nil
for i=1, #instances[instance].players do
if instances[instance].players[i] == player then
instances[instance].players[i] = nil
end
end
for i=1, #Instances[instance].players, 1 do
if Instances[instance].players[i] ~= player then
TriggerClientEvent('instance:onPlayerLeft', Instances[instance].players[i], Instances[instance], player)
for i=1, #instances[instance].players do
if instances[instance].players[i] ~= player then
TriggerClientEvent('instance:onPlayerLeft', instances[instance].players[i], instances[instance], player)
end
end
TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
end
end
end
function InvitePlayerToInstance(instance, type, player, data)