Merge pull request #27 from FedericoDeBona/master

Some changes to esx_sit
This commit is contained in:
LazarusOfTheFallen
2021-02-01 17:06:00 -06:00
committed by GitHub
4 changed files with 66 additions and 18 deletions
+53 -12
View File
@@ -1,5 +1,7 @@
ESX = nil
local debugProps, sitting, lastPos, currentSitCoords, currentScenario = {}
local disableControls = false
local currentObj = nil
Citizen.CreateThread(function()
while ESX == nil do
@@ -53,17 +55,22 @@ Citizen.CreateThread(function()
wakeup()
end
-- Disable controls
if disableControls then
DisableControlAction(1, 37, true) -- Disables INPUT_SELECT_WEAPON (TAB)
end
if IsControlJustPressed(0, 38) and IsControlPressed(0, 21) and IsInputDisabled(0) and IsPedOnFoot(playerPed) then
if sitting then
wakeup()
else
local object, distance = ESX.Game.GetClosestObject(Config.Interactables)
local object, distance = GetNearChair()
if Config.Debug then
table.insert(debugProps, object)
end
if distance < 1.5 then
if distance and distance < 1.4 then
local hash = GetEntityModel(object)
for k,v in pairs(Config.Sitable) do
@@ -78,37 +85,71 @@ Citizen.CreateThread(function()
end
end)
function GetNearChair()
local object, distance
local coords = GetEntityCoords(GetPlayerPed(-1))
for i=1, #Config.Interactables do
object = GetClosestObjectOfType(coords, 3.0, GetHashKey(Config.Interactables[i]), false, false, false)
distance = #(coords - GetEntityCoords(object))
if distance < 1.6 then
return object, distance
end
end
return nil, nil
end
function wakeup()
local playerPed = PlayerPedId()
local pos = GetEntityCoords(GetPlayerPed(-1))
TaskStartScenarioAtPosition(playerPed, currentScenario, 0.0, 0.0, 0.0, 180.0, 2, true, false)
while IsPedUsingScenario(GetPlayerPed(-1), currentScenario) do
Wait(100)
end
ClearPedTasks(playerPed)
sitting = false
SetEntityCoords(playerPed, lastPos)
FreezeEntityPosition(playerPed, false)
FreezeEntityPosition(currentObj, false)
TriggerServerEvent('esx_sit:leavePlace', currentSitCoords)
currentSitCoords, currentScenario = nil, nil
sitting = false
disableControls = false
end
function sit(object, modelName, data)
-- Fix for sit on chairs behind walls
if not HasEntityClearLosToEntity(GetPlayerPed(-1), object, 17) then
return
end
disableControls = true
currentObj = object
FreezeEntityPosition(object, true)
PlaceObjectOnGroundProperly(object)
local pos = GetEntityCoords(object)
local playerPos = GetEntityCoords(GetPlayerPed(-1))
local objectCoords = pos.x .. pos.y .. pos.z
ESX.TriggerServerCallback('esx_sit:getPlace', function(occupied)
if occupied then
ESX.ShowNotification('Cette place est prise...')
ESX.ShowNotification('There is someone on this chair')
else
local playerPed = PlayerPedId()
lastPos, currentSitCoords = GetEntityCoords(playerPed), objectCoords
TriggerServerEvent('esx_sit:takePlace', objectCoords)
FreezeEntityPosition(object, true)
currentScenario = data.scenario
TaskStartScenarioAtPosition(playerPed, currentScenario, pos.x, pos.y, pos.z - data.verticalOffset, GetEntityHeading(object) + 180.0, 0, true, true)
Citizen.Wait(1000)
TaskStartScenarioAtPosition(playerPed, currentScenario, pos.x, pos.y, pos.z + (playerPos.z - pos.z)/2, GetEntityHeading(object) + 180.0, 0, true, false)
Citizen.Wait(2500)
if GetEntitySpeed(GetPlayerPed(-1)) > 0 then
ClearPedTasks(GetPlayerPed(-1))
TaskStartScenarioAtPosition(playerPed, currentScenario, pos.x, pos.y, pos.z + (playerPos.z - pos.z)/2, GetEntityHeading(object) + 180.0, 0, true, true)
end
sitting = true
end
end)
end
end, objectCoords)
end
+3
View File
@@ -114,4 +114,7 @@ Config.Interactables = {
'v_tre_sofa_mess_c_s',
'prop_roller_car_01',
'prop_roller_car_02',
-- Custom
'v_ret_gc_chair02',
'v_serv_ct_chair02',
}
+9 -5
View File
@@ -11,9 +11,9 @@ Config.Sitable = {
prop_bench_04 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_05 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_06 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_05 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_05 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.45, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_08 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_09 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_09 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.31, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_10 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_11 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_fib_3b_bench = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
@@ -47,7 +47,7 @@ Config.Sitable = {
prop_off_chair_04 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_off_chair_04b = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_off_chair_04_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_off_chair_05 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_off_chair_05 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.45, forwardOffset = 0.0, leftOffset = 0.0},
prop_old_deck_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_old_wood_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_rock_chair_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
@@ -72,7 +72,7 @@ Config.Sitable = {
v_ilev_p_easychair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_ret_gc_chair03 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_ld_farm_chair01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_table_04_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_table_04_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.56, forwardOffset = 0.0, leftOffset = 0.0},
prop_table_05_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_table_06_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_ilev_leath_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
@@ -124,5 +124,9 @@ Config.Sitable = {
-- MISC
prop_roller_car_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_roller_car_02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}
prop_roller_car_02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
-- CUSTOM
v_ret_gc_chair02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_serv_ct_chair02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
}
+1 -1
View File
@@ -17,4 +17,4 @@ end)
ESX.RegisterServerCallback('esx_sit:getPlace', function(source, cb, objectCoords)
cb(seatsTaken[objectCoords])
end)
end)