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chore(coding-style): correct indentation
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+57
-57
@@ -1,8 +1,8 @@
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Config = {}
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Config.DrawDistance = 100.0
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Config.MarkerType = 1
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Config.MarkerSize = {x = 1.5, y = 1.5, z = 1.0}
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Config.MarkerColor = {r = 50, g = 50, b = 204}
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Config.MarkerSize = { x = 1.5, y = 1.5, z = 1.0 }
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Config.MarkerColor = { r = 50, g = 50, b = 204 }
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Config.EnablePlayerManagement = false
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Config.EnableArmoryManagement = false
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Config.EnableESXIdentity = false -- only turn this on if you are using esx_identity
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@@ -10,73 +10,73 @@ Config.EnableNonFreemodePeds = false -- turn this on if you want custom ped
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Config.EnableSocietyOwnedVehicles = false
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Config.EnableLicenses = false
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Config.MaxInService = -1
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Config.Locale = 'fr'
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Config.Locale = 'fr'
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Config.PoliceStations = {
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LSPD = {
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LSPD = {
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Blip = {
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Pos = {x = 425.130, y = -979.558, z = 30.711},
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Color = 29
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},
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Blip = {
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Pos = { x = 425.130, y = -979.558, z = 30.711 },
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Color = 29,
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},
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AuthorizedWeapons = {
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{name = 'WEAPON_NIGHTSTICK', price = 200},
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{name = 'WEAPON_COMBATPISTOL', price = 300},
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{name = 'WEAPON_ASSAULTSMG', price = 1250},
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{name = 'WEAPON_ASSAULTRIFLE', price = 1500},
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{name = 'WEAPON_PUMPSHOTGUN', price = 600},
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{name = 'WEAPON_STUNGUN', price = 500},
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{name = 'WEAPON_FLASHLIGHT', price = 80},
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{name = 'WEAPON_FIREEXTINGUISHER', price = 120},
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{name = 'WEAPON_FLAREGUN', price = 60},
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{name = 'WEAPON_STICKYBOMB', price = 250},
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{name = 'GADGET_PARACHUTE', price = 300},
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},
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AuthorizedWeapons = {
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{ name = 'WEAPON_NIGHTSTICK', price = 200 },
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{ name = 'WEAPON_COMBATPISTOL', price = 300 },
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{ name = 'WEAPON_ASSAULTSMG', price = 1250 },
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{ name = 'WEAPON_ASSAULTRIFLE', price = 1500 },
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{ name = 'WEAPON_PUMPSHOTGUN', price = 600 },
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{ name = 'WEAPON_STUNGUN', price = 500 },
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{ name = 'WEAPON_FLASHLIGHT', price = 80 },
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{ name = 'WEAPON_FIREEXTINGUISHER', price = 120 },
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{ name = 'WEAPON_FLAREGUN', price = 60 },
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{ name = 'WEAPON_STICKYBOMB', price = 250 },
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{ name = 'GADGET_PARACHUTE', price = 300 },
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},
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AuthorizedVehicles = {
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{name = 'police' , label = 'Véhicule de patrouille 1'},
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{name = 'police2', label = 'Véhicule de patrouille 2'},
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{name = 'police3', label = 'Véhicule de patrouille 3'},
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{name = 'police4', label = 'Véhicule civil'},
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{name = 'policeb', label = 'Moto'},
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{name = 'policet', label = 'Van de transport'},
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},
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AuthorizedVehicles = {
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{ name = 'police', label = 'Véhicule de patrouille 1' },
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{ name = 'police2', label = 'Véhicule de patrouille 2' },
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{ name = 'police3', label = 'Véhicule de patrouille 3' },
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{ name = 'police4', label = 'Véhicule civil' },
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{ name = 'policeb', label = 'Moto' },
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{ name = 'policet', label = 'Van de transport' },
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},
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Cloakrooms = {
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{x = 452.600, y = -993.306, z = 29.750}
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},
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Cloakrooms = {
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{ x = 452.600, y = -993.306, z = 29.750 },
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},
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Armories = {
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{x = 451.699, y = -980.356, z = 29.689}
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},
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Armories = {
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{ x = 451.699, y = -980.356, z = 29.689 },
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},
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Vehicles = {
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{
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Spawner = {x = 454.69, y = -1017.4, z = 27.430},
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SpawnPoint = {x = 438.42, y = -1018.3, z = 27.757},
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Heading = 90.0
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}
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},
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Vehicles = {
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{
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Spawner = { x = 454.69, y = -1017.4, z = 27.430 },
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SpawnPoint = { x = 438.42, y = -1018.3, z = 27.757 },
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Heading = 90.0,
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}
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},
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Helicopters = {
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{
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Spawner = {x = 466.477, y = -982.819, z = 42.691},
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SpawnPoint = {x = 450.04, y = -981.14, z = 42.691},
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Heading = 0.0
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}
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},
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Helicopters = {
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{
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Spawner = { x = 466.477, y = -982.819, z = 42.691 },
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SpawnPoint = { x = 450.04, y = -981.14, z = 42.691 },
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Heading = 0.0,
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}
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},
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VehicleDeleters = {
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{x = 462.74, y = -1014.4, z = 27.065},
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{x = 462.40, y = -1019.7, z = 27.104}
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},
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VehicleDeleters = {
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{ x = 462.74, y = -1014.4, z = 27.065 },
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{ x = 462.40, y = -1019.7, z = 27.104 },
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},
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BossActions = {
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{x = 448.417, y = -973.208, z = 29.689}
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}
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BossActions = {
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{ x = 448.417, y = -973.208, z = 29.689 }
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},
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}
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},
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}
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