chore(coding-style): correct indentation

This commit is contained in:
Romain Lanz
2017-09-14 14:26:25 +02:00
parent 348354ce7e
commit 828624ccf8
14 changed files with 2436 additions and 2426 deletions
+9
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@@ -0,0 +1,9 @@
root = true
[*]
indent_size = 2
indent_style = space
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true
+15 -15
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@@ -3,22 +3,22 @@ resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
description 'ESX Police Job'
server_scripts {
'@es_extended/locale.lua',
'locales/br.lua',
'locales/en.lua',
'locales/fr.lua',
'locales/es.lua',
'@mysql-async/lib/MySQL.lua',
'config.lua',
'server/main.lua'
'@es_extended/locale.lua',
'locales/br.lua',
'locales/en.lua',
'locales/fr.lua',
'locales/es.lua',
'@mysql-async/lib/MySQL.lua',
'config.lua',
'server/main.lua'
}
client_scripts {
'@es_extended/locale.lua',
'locales/br.lua',
'locales/en.lua',
'locales/fr.lua',
'locales/es.lua',
'config.lua',
'client/main.lua'
'@es_extended/locale.lua',
'locales/br.lua',
'locales/en.lua',
'locales/fr.lua',
'locales/es.lua',
'config.lua',
'client/main.lua'
}
+1214 -1213
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File diff suppressed because it is too large Load Diff
+57 -57
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@@ -1,8 +1,8 @@
Config = {}
Config.DrawDistance = 100.0
Config.MarkerType = 1
Config.MarkerSize = {x = 1.5, y = 1.5, z = 1.0}
Config.MarkerColor = {r = 50, g = 50, b = 204}
Config.MarkerSize = { x = 1.5, y = 1.5, z = 1.0 }
Config.MarkerColor = { r = 50, g = 50, b = 204 }
Config.EnablePlayerManagement = false
Config.EnableArmoryManagement = false
Config.EnableESXIdentity = false -- only turn this on if you are using esx_identity
@@ -10,73 +10,73 @@ Config.EnableNonFreemodePeds = false -- turn this on if you want custom ped
Config.EnableSocietyOwnedVehicles = false
Config.EnableLicenses = false
Config.MaxInService = -1
Config.Locale = 'fr'
Config.Locale = 'fr'
Config.PoliceStations = {
LSPD = {
LSPD = {
Blip = {
Pos = {x = 425.130, y = -979.558, z = 30.711},
Color = 29
},
Blip = {
Pos = { x = 425.130, y = -979.558, z = 30.711 },
Color = 29,
},
AuthorizedWeapons = {
{name = 'WEAPON_NIGHTSTICK', price = 200},
{name = 'WEAPON_COMBATPISTOL', price = 300},
{name = 'WEAPON_ASSAULTSMG', price = 1250},
{name = 'WEAPON_ASSAULTRIFLE', price = 1500},
{name = 'WEAPON_PUMPSHOTGUN', price = 600},
{name = 'WEAPON_STUNGUN', price = 500},
{name = 'WEAPON_FLASHLIGHT', price = 80},
{name = 'WEAPON_FIREEXTINGUISHER', price = 120},
{name = 'WEAPON_FLAREGUN', price = 60},
{name = 'WEAPON_STICKYBOMB', price = 250},
{name = 'GADGET_PARACHUTE', price = 300},
},
AuthorizedWeapons = {
{ name = 'WEAPON_NIGHTSTICK', price = 200 },
{ name = 'WEAPON_COMBATPISTOL', price = 300 },
{ name = 'WEAPON_ASSAULTSMG', price = 1250 },
{ name = 'WEAPON_ASSAULTRIFLE', price = 1500 },
{ name = 'WEAPON_PUMPSHOTGUN', price = 600 },
{ name = 'WEAPON_STUNGUN', price = 500 },
{ name = 'WEAPON_FLASHLIGHT', price = 80 },
{ name = 'WEAPON_FIREEXTINGUISHER', price = 120 },
{ name = 'WEAPON_FLAREGUN', price = 60 },
{ name = 'WEAPON_STICKYBOMB', price = 250 },
{ name = 'GADGET_PARACHUTE', price = 300 },
},
AuthorizedVehicles = {
{name = 'police' , label = 'Véhicule de patrouille 1'},
{name = 'police2', label = 'Véhicule de patrouille 2'},
{name = 'police3', label = 'Véhicule de patrouille 3'},
{name = 'police4', label = 'Véhicule civil'},
{name = 'policeb', label = 'Moto'},
{name = 'policet', label = 'Van de transport'},
},
AuthorizedVehicles = {
{ name = 'police', label = 'Véhicule de patrouille 1' },
{ name = 'police2', label = 'Véhicule de patrouille 2' },
{ name = 'police3', label = 'Véhicule de patrouille 3' },
{ name = 'police4', label = 'Véhicule civil' },
{ name = 'policeb', label = 'Moto' },
{ name = 'policet', label = 'Van de transport' },
},
Cloakrooms = {
{x = 452.600, y = -993.306, z = 29.750}
},
Cloakrooms = {
{ x = 452.600, y = -993.306, z = 29.750 },
},
Armories = {
{x = 451.699, y = -980.356, z = 29.689}
},
Armories = {
{ x = 451.699, y = -980.356, z = 29.689 },
},
Vehicles = {
{
Spawner = {x = 454.69, y = -1017.4, z = 27.430},
SpawnPoint = {x = 438.42, y = -1018.3, z = 27.757},
Heading = 90.0
}
},
Vehicles = {
{
Spawner = { x = 454.69, y = -1017.4, z = 27.430 },
SpawnPoint = { x = 438.42, y = -1018.3, z = 27.757 },
Heading = 90.0,
}
},
Helicopters = {
{
Spawner = {x = 466.477, y = -982.819, z = 42.691},
SpawnPoint = {x = 450.04, y = -981.14, z = 42.691},
Heading = 0.0
}
},
Helicopters = {
{
Spawner = { x = 466.477, y = -982.819, z = 42.691 },
SpawnPoint = { x = 450.04, y = -981.14, z = 42.691 },
Heading = 0.0,
}
},
VehicleDeleters = {
{x = 462.74, y = -1014.4, z = 27.065},
{x = 462.40, y = -1019.7, z = 27.104}
},
VehicleDeleters = {
{ x = 462.74, y = -1014.4, z = 27.065 },
{ x = 462.40, y = -1019.7, z = 27.104 },
},
BossActions = {
{x = 448.417, y = -973.208, z = 29.689}
}
BossActions = {
{ x = 448.417, y = -973.208, z = 29.689 }
},
}
},
}
+87 -87
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@@ -1,91 +1,91 @@
Locales['br'] = {
--Cloackroom
['cloakroom'] = 'Vestiário',
['citizen_wear'] = 'Roupa casual',
['police_wear'] = 'Uniforme da Polícia',
['open_cloackroom'] = 'Pressione ~INPUT_CONTEXT~ para se trocar',
--Armory
['get_weapon'] = 'Pegar arma',
['put_weapon'] = 'Entregar arma',
['buy_weapons'] = 'Comprar armas',
['armory'] = 'Arsenal',
['open_armory'] = 'Pressione ~INPUT_CONTEXT~ para acessar o arsenal',
--Vehicles
['vehicle_menu'] = 'Veículo',
['vehicle_out'] = 'Já existe um carro fora da garagem',
['vehicle_spawner'] = 'Pressione ~INPUT_CONTEXT~ para escolher um veículo',
['store_vehicle'] = 'Pressione ~INPUT_CONTEXT~ para guardar o veículo',
['service_max'] = 'Maximo de oficiais em serviço : ',
--Action Menu
['citizen_interaction'] = 'Interagir com o cidadão',
['vehicle_interaction'] = 'Interagir com o veículo',
['object_spawner'] = 'Interagir com as rodovias',
-- Cloackroom
['cloakroom'] = 'Vestiário',
['citizen_wear'] = 'Roupa casual',
['police_wear'] = 'Uniforme da Polícia',
['open_cloackroom'] = 'Pressione ~INPUT_CONTEXT~ para se trocar',
-- Armory
['get_weapon'] = 'Pegar arma',
['put_weapon'] = 'Entregar arma',
['buy_weapons'] = 'Comprar armas',
['armory'] = 'Arsenal',
['open_armory'] = 'Pressione ~INPUT_CONTEXT~ para acessar o arsenal',
-- Vehicles
['vehicle_menu'] = 'Veículo',
['vehicle_out'] = 'Já existe um carro fora da garagem',
['vehicle_spawner'] = 'Pressione ~INPUT_CONTEXT~ para escolher um veículo',
['store_vehicle'] = 'Pressione ~INPUT_CONTEXT~ para guardar o veículo',
['service_max'] = 'Maximo de oficiais em serviço : ',
-- Action Menu
['citizen_interaction'] = 'Interagir com o cidadão',
['vehicle_interaction'] = 'Interagir com o veículo',
['object_spawner'] = 'Interagir com as rodovias',
['id_card'] = 'Carteira de identidade',
['search'] = 'Procurar',
['handcuff'] = 'Algemar / Soltar',
['put_in_vehicle'] = 'Colocar no veículo',
['fine'] = 'Multa',
['no_players_nearby'] = 'Nenhum jogador nas proximidades',
['id_card'] = 'Carteira de identidade',
['search'] = 'Procurar',
['handcuff'] = 'Algemar / Soltar',
['put_in_vehicle'] = 'Colocar no veículo',
['fine'] = 'Multa',
['no_players_nearby'] = 'Nenhum jogador nas proximidades',
['vehicle_info'] = 'Informações',
['pick_lock'] = 'Trancar veículo',
['vehicle_unlocked'] = 'Veículo ~g~destravado~s~',
['no_vehicles_nearby'] = 'Nenhum veículo nas proximidades',
['traffic_interaction'] = 'Interagir com as rodovias',
['cone'] = 'Cones',
['barrier'] = 'Barreira',
['spikestrips'] = 'Fita de pregos',
['box'] = 'Caixa',
['cash'] = 'Caixa de dinheiro',
--ID Card Menu
['name'] = 'Nome : ',
['bac'] = 'bAC : ',
--Body Search Menu
['confiscate_dirty'] = 'Confiscar dinheiro sujo : $',
['guns_label'] = '--- Armas ---',
['confiscate'] = 'Confiscar ',
['inventory_label'] = '--- Inventário ---',
['confiscate_inv'] = 'Confiscar x',
['vehicle_info'] = 'Informações',
['pick_lock'] = 'Trancar veículo',
['vehicle_unlocked'] = 'Veículo ~g~destravado~s~',
['no_vehicles_nearby'] = 'Nenhum veículo nas proximidades',
['traffic_interaction'] = 'Interagir com as rodovias',
['cone'] = 'Cones',
['barrier'] = 'Barreira',
['spikestrips'] = 'Fita de pregos',
['box'] = 'Caixa',
['cash'] = 'Caixa de dinheiro',
-- ID Card Menu
['name'] = 'Nome : ',
['bac'] = 'bAC : ',
-- Body Search Menu
['confiscate_dirty'] = 'Confiscar dinheiro sujo : $',
['guns_label'] = '--- Armas ---',
['confiscate'] = 'Confiscar ',
['inventory_label'] = '--- Inventário ---',
['confiscate_inv'] = 'Confiscar x',
['traffic_offense'] = 'Infrações de transito',
['minor_offense'] = 'Infração leve',
['average_offense'] = 'Infração média',
['major_offense'] = 'Infração grave',
['fine_total'] = 'Multa : ',
--Vehicle Info Menu
['plate'] = 'Placa: ',
['owner_unknown'] = 'Proprietário : Desconhecido',
['owner'] = 'Proprietário : ',
--Weapons Menus
['get_weapon_menu'] = 'Arsenal - Pegar arma',
['put_weapon_menu'] = 'Arsenal - Entregar arma',
['buy_weapon_menu'] = 'Arsenal - Comprar armas',
['not_enough_money'] = 'Você não tem dinheiro suficiente',
--Boss Menu
['take_company_money'] = 'Retirar o dinheiro da empresa',
['deposit_money'] = 'Depositar dinheiro',
['amount_of_withdrawal'] = 'Quantidade de retirada',
['invalid_amount'] = 'Quantidade inválida',
['amount_of_deposit'] = 'Quantidade de depósito',
['open_bossmenu'] = 'Pressione ~INPUT_CONTEXT~ para abrir o menu',
--Misc
['remove_object'] = 'Pressione ~INPUT_CONTEXT~ para remover o objeto',
['map_blip'] = 'Departamento de Polícia',
--Notifications
['from'] = '~s~ de ~b~',
['you_have_confinv'] = 'Você confiscou ~y~x',
['confinv'] = '~s~ confiscado de você ~y~x',
['you_have_confdm'] = 'Você confiscou ~y~$',
['confdm'] = '~s~ confiscado de você ~y~$',
['you_have_confweapon'] = 'Você confiscou ~y~x1 ',
['confweapon'] = '~s~ confiscado de você ~y~x1 ',
['alert_police'] = 'Alerta da Polícia',
--Authorized Vehicles
['police'] = 'Viatura - Blazer',
['police2'] = 'Viatura - Parati',
['police3'] = 'viatura - Fluence',
['police4'] = 'Viatura - Blazer cinza',
['policeb'] = 'Moto da Polícia',
['policet'] = 'Van de Transporte',
}
['traffic_offense'] = 'Infrações de transito',
['minor_offense'] = 'Infração leve',
['average_offense'] = 'Infração média',
['major_offense'] = 'Infração grave',
['fine_total'] = 'Multa : ',
-- Vehicle Info Menu
['plate'] = 'Placa: ',
['owner_unknown'] = 'Proprietário : Desconhecido',
['owner'] = 'Proprietário : ',
-- Weapons Menus
['get_weapon_menu'] = 'Arsenal - Pegar arma',
['put_weapon_menu'] = 'Arsenal - Entregar arma',
['buy_weapon_menu'] = 'Arsenal - Comprar armas',
['not_enough_money'] = 'Você não tem dinheiro suficiente',
-- Boss Menu
['take_company_money'] = 'Retirar o dinheiro da empresa',
['deposit_money'] = 'Depositar dinheiro',
['amount_of_withdrawal'] = 'Quantidade de retirada',
['invalid_amount'] = 'Quantidade inválida',
['amount_of_deposit'] = 'Quantidade de depósito',
['open_bossmenu'] = 'Pressione ~INPUT_CONTEXT~ para abrir o menu',
-- Misc
['remove_object'] = 'Pressione ~INPUT_CONTEXT~ para remover o objeto',
['map_blip'] = 'Departamento de Polícia',
-- Notifications
['from'] = '~s~ de ~b~',
['you_have_confinv'] = 'Você confiscou ~y~x',
['confinv'] = '~s~ confiscado de você ~y~x',
['you_have_confdm'] = 'Você confiscou ~y~$',
['confdm'] = '~s~ confiscado de você ~y~$',
['you_have_confweapon'] = 'Você confiscou ~y~x1 ',
['confweapon'] = '~s~ confiscado de você ~y~x1 ',
['alert_police'] = 'Alerta da Polícia',
-- Authorized Vehicles
['police'] = 'Viatura - Blazer',
['police2'] = 'Viatura - Parati',
['police3'] = 'viatura - Fluence',
['police4'] = 'Viatura - Blazer cinza',
['policeb'] = 'Moto da Polícia',
['policet'] = 'Van de Transporte',
}
+87 -87
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@@ -1,91 +1,91 @@
Locales['de'] = {
--Cloackroom
['cloakroom'] = 'Garderobe',
['citizen_wear'] = 'Zivilkleidung',
['police_wear'] = 'Arbeitskleidung',
['open_cloackroom'] = 'Drücke ~INPUT_CONTEXT~ um dich umzuziehen',
--Armory
['get_weapon'] = 'Waffen holen',
['put_weapon'] = 'Waffen bringen',
['buy_weapons'] = 'Waffen kaufen',
['armory'] = 'Waffenkammer',
['open_armory'] = 'Drücke ~INPUT_CONTEXT~ um die Waffenkammer zu öffnen',
--Vehicles
['vehicle_menu'] = 'Fahrzeug',
['vehicle_out'] = 'es ist bereits ein Fahrzeug draussen',
['vehicle_spawner'] = 'Drücke ~INPUT_CONTEXT~ um ein Fahrzeug zu holen',
['store_vehicle'] = 'Drücke ~INPUT_CONTEXT~ um das Fahrzeug zu parken',
['service_max'] = 'Max Polizisten im Dienst : ',
--Action Menu
['citizen_interaction'] = 'Zivilistenaktionen',
['vehicle_interaction'] = 'Fahrzeuginteraktionen',
['object_spawner'] = 'Objekt Spawner',
-- Cloackroom
['cloakroom'] = 'Garderobe',
['citizen_wear'] = 'Zivilkleidung',
['police_wear'] = 'Arbeitskleidung',
['open_cloackroom'] = 'Drücke ~INPUT_CONTEXT~ um dich umzuziehen',
-- Armory
['get_weapon'] = 'Waffen holen',
['put_weapon'] = 'Waffen bringen',
['buy_weapons'] = 'Waffen kaufen',
['armory'] = 'Waffenkammer',
['open_armory'] = 'Drücke ~INPUT_CONTEXT~ um die Waffenkammer zu öffnen',
-- Vehicles
['vehicle_menu'] = 'Fahrzeug',
['vehicle_out'] = 'es ist bereits ein Fahrzeug draussen',
['vehicle_spawner'] = 'Drücke ~INPUT_CONTEXT~ um ein Fahrzeug zu holen',
['store_vehicle'] = 'Drücke ~INPUT_CONTEXT~ um das Fahrzeug zu parken',
['service_max'] = 'Max Polizisten im Dienst : ',
-- Action Menu
['citizen_interaction'] = 'Zivilistenaktionen',
['vehicle_interaction'] = 'Fahrzeuginteraktionen',
['object_spawner'] = 'Objekt Spawner',
['id_card'] = 'ID Karte',
['search'] = 'Suche',
['handcuff'] = 'Festnehmen / Freilassen',
['put_in_vehicle'] = 'In Fahrzeug setzen',
['fine'] = 'Strafe',
['no_players_nearby'] = 'Keine Spieler in der Nähe',
['id_card'] = 'ID Karte',
['search'] = 'Suche',
['handcuff'] = 'Festnehmen / Freilassen',
['put_in_vehicle'] = 'In Fahrzeug setzen',
['fine'] = 'Strafe',
['no_players_nearby'] = 'Keine Spieler in der Nähe',
['vehicle_info'] = 'Fahrzeug Info',
['pick_lock'] = 'Fahrzeug öffnen',
['vehicle_unlocked'] = 'Fahrzeug ~g~offen~s~',
['no_vehicles_nearby'] = 'Keine Fahrzeuge in der Nähe',
['traffic_interaction'] = 'Straßeninteraktionen',
['cone'] = 'Hütchen',
['barrier'] = 'Barriere',
['spikestrips'] = 'Nagelband',
['box'] = 'Box',
['cash'] = 'Box mit Geld',
--ID Card Menu
['name'] = 'name : ',
['bac'] = 'bAC : ',
--Body Search Menu
['confiscate_dirty'] = 'Schwarzgeld konfesziert : $',
['guns_label'] = '--- Waffen ---',
['confiscate'] = 'konfeszieren ',
['inventory_label'] = '--- Inventar ---',
['confiscate_inv'] = 'konfeziere x',
['vehicle_info'] = 'Fahrzeug Info',
['pick_lock'] = 'Fahrzeug öffnen',
['vehicle_unlocked'] = 'Fahrzeug ~g~offen~s~',
['no_vehicles_nearby'] = 'Keine Fahrzeuge in der Nähe',
['traffic_interaction'] = 'Straßeninteraktionen',
['cone'] = 'Hütchen',
['barrier'] = 'Barriere',
['spikestrips'] = 'Nagelband',
['box'] = 'Box',
['cash'] = 'Box mit Geld',
-- ID Card Menu
['name'] = 'name : ',
['bac'] = 'bAC : ',
-- Body Search Menu
['confiscate_dirty'] = 'Schwarzgeld konfesziert : $',
['guns_label'] = '--- Waffen ---',
['confiscate'] = 'konfeszieren ',
['inventory_label'] = '--- Inventar ---',
['confiscate_inv'] = 'konfeziere x',
['traffic_offense'] = 'Verkehrs vergehen',
['minor_offense'] = 'Geringes vergehen',
['average_offense'] = 'Normales vergehen',
['major_offense'] = 'Hohes vergehen',
['fine_total'] = 'Strafe : ',
--Vehicle Info Menu
['plate'] = 'Plate: ',
['owner_unknown'] = 'Besitzer : Unbekannt',
['owner'] = 'Besitzer : ',
--Weapons Menus
['get_weapon_menu'] = 'Waffenkammer - Waffen nehmen',
['put_weapon_menu'] = 'Waffenkammer - Waffen bringen',
['buy_weapon_menu'] = 'Waffenkammer - Waffen kaufen',
['not_enough_money'] = 'Du hast nicht genug Geld',
--Boss Menu
['take_company_money'] = 'Firmengeld abheben',
['deposit_money'] = 'Geld einzahlen',
['amount_of_withdrawal'] = 'Betrag zum abheben',
['invalid_amount'] = 'ungültiger Betrag',
['amount_of_deposit'] = 'Betrag zum einzahlen',
['open_bossmenu'] = 'Drücke ~INPUT_CONTEXT~ um das Menü zu öffnen',
--Misc
['remove_object'] = 'Drücke ~INPUT_CONTEXT~ um das Objekt zu entfernen',
['map_blip'] = 'Polizeistation',
--Notifications
['from'] = '~s~ von ~b~',
['you_have_confinv'] = 'du hast ~y~x konfesziert',
['confinv'] = '~s~ hat von dir ~y~x konfesziert',
['you_have_confdm'] = 'du hast ~y~$ konfesziert',
['confdm'] = '~s~ hat von dir ~y~$ konfesziert',
['you_have_confweapon'] = 'du hast ~y~x1 konfesziert',
['confweapon'] = '~s~ hat von dir ~y~x1 konfesziert',
['alert_police'] = 'Polizei alamieren',
--Authorized Vehicles
['police'] = 'Streifenfahrzeug 1',
['police2'] = 'Streifenfahrzeug 2',
['police3'] = 'Streifenfahrzeug 3',
['police4'] = 'Zivilfahrzeug',
['policeb'] = 'Motorrad',
['policet'] = 'Transporter',
}
['traffic_offense'] = 'Verkehrs vergehen',
['minor_offense'] = 'Geringes vergehen',
['average_offense'] = 'Normales vergehen',
['major_offense'] = 'Hohes vergehen',
['fine_total'] = 'Strafe : ',
-- Vehicle Info Menu
['plate'] = 'Plate: ',
['owner_unknown'] = 'Besitzer : Unbekannt',
['owner'] = 'Besitzer : ',
-- Weapons Menus
['get_weapon_menu'] = 'Waffenkammer - Waffen nehmen',
['put_weapon_menu'] = 'Waffenkammer - Waffen bringen',
['buy_weapon_menu'] = 'Waffenkammer - Waffen kaufen',
['not_enough_money'] = 'Du hast nicht genug Geld',
-- Boss Menu
['take_company_money'] = 'Firmengeld abheben',
['deposit_money'] = 'Geld einzahlen',
['amount_of_withdrawal'] = 'Betrag zum abheben',
['invalid_amount'] = 'ungültiger Betrag',
['amount_of_deposit'] = 'Betrag zum einzahlen',
['open_bossmenu'] = 'Drücke ~INPUT_CONTEXT~ um das Menü zu öffnen',
-- Misc
['remove_object'] = 'Drücke ~INPUT_CONTEXT~ um das Objekt zu entfernen',
['map_blip'] = 'Polizeistation',
-- Notifications
['from'] = '~s~ von ~b~',
['you_have_confinv'] = 'du hast ~y~x konfesziert',
['confinv'] = '~s~ hat von dir ~y~x konfesziert',
['you_have_confdm'] = 'du hast ~y~$ konfesziert',
['confdm'] = '~s~ hat von dir ~y~$ konfesziert',
['you_have_confweapon'] = 'du hast ~y~x1 konfesziert',
['confweapon'] = '~s~ hat von dir ~y~x1 konfesziert',
['alert_police'] = 'Polizei alamieren',
-- Authorized Vehicles
['police'] = 'Streifenfahrzeug 1',
['police2'] = 'Streifenfahrzeug 2',
['police3'] = 'Streifenfahrzeug 3',
['police4'] = 'Zivilfahrzeug',
['policeb'] = 'Motorrad',
['policet'] = 'Transporter',
}
+130 -130
View File
@@ -1,135 +1,135 @@
Locales['en'] = {
--Cloackroom
['cloakroom'] = 'locker room',
['citizen_wear'] = 'civilian Outfit',
['police_wear'] = 'police Outfit',
['sheriff_wear'] = 'sheriff Outfit',
['lieutenant_wear'] = 'Swatt outfit ',
['commandant_wear'] = 'Fbi outfit',
['statepd_wear'] = 'State Police outfit',
['specops_wear'] = 'Spec OPS outfit',
['open_cloackroom'] = 'press ~INPUT_CONTEXT~ to change',
--Armory
['get_weapon'] = 'get Weapon',
['put_weapon'] = 'put Weapon',
['buy_weapons'] = 'buy Weapons',
['armory'] = 'armory',
['open_armory'] = 'press ~INPUT_CONTEXT~ to access the armory',
--Vehicles
['vehicle_menu'] = 'vehicle',
['vehicle_out'] = 'there is already a car out of the garage',
['vehicle_spawner'] = 'press ~INPUT_CONTEXT~ to take out a vehicle',
['store_vehicle'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
['service_max'] = 'Max officers in service: ',
--Action Menu
['citizen_interaction'] = 'citizen Interaction',
['vehicle_interaction'] = 'vehicle Interaction',
['object_spawner'] = 'object Spawner',
['animations'] = 'animations',
-- Cloackroom
['cloakroom'] = 'locker room',
['citizen_wear'] = 'civilian Outfit',
['police_wear'] = 'police Outfit',
['sheriff_wear'] = 'sheriff Outfit',
['lieutenant_wear'] = 'Swatt outfit ',
['commandant_wear'] = 'Fbi outfit',
['statepd_wear'] = 'State Police outfit',
['specops_wear'] = 'Spec OPS outfit',
['open_cloackroom'] = 'press ~INPUT_CONTEXT~ to change',
-- Armory
['get_weapon'] = 'get Weapon',
['put_weapon'] = 'put Weapon',
['buy_weapons'] = 'buy Weapons',
['armory'] = 'armory',
['open_armory'] = 'press ~INPUT_CONTEXT~ to access the armory',
-- Vehicles
['vehicle_menu'] = 'vehicle',
['vehicle_out'] = 'there is already a car out of the garage',
['vehicle_spawner'] = 'press ~INPUT_CONTEXT~ to take out a vehicle',
['store_vehicle'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
['service_max'] = 'Max officers in service: ',
-- Action Menu
['citizen_interaction'] = 'citizen Interaction',
['vehicle_interaction'] = 'vehicle Interaction',
['object_spawner'] = 'object Spawner',
['animations'] = 'animations',
['id_card'] = 'iD Card',
['search'] = 'search',
['handcuff'] = 'cuff / Uncuff',
['drag'] = 'drag',
['put_in_vehicle'] = 'put in Vehicle',
['out_the_vehicle'] = 'take out of vehicle',
['fine'] = 'fine',
['no_players_nearby'] = 'no players nearby',
['id_card'] = 'iD Card',
['search'] = 'search',
['handcuff'] = 'cuff / Uncuff',
['drag'] = 'drag',
['put_in_vehicle'] = 'put in Vehicle',
['out_the_vehicle'] = 'take out of vehicle',
['fine'] = 'fine',
['no_players_nearby'] = 'no players nearby',
['vehicle_info'] = 'vehicle Info',
['pick_lock'] = 'lockpick Vehicle',
['vehicle_unlocked'] = 'vehicle ~g~Unlocked~s~',
['no_vehicles_nearby'] = 'no vehicles nearby',
['traffic_interaction'] = 'Interaction Voirie',
['cone'] = 'cone',
['barrier'] = 'barrier',
['spikestrips'] = 'spikestrips',
['box'] = 'box',
['cash'] = 'Box of cash',
['police_animations'] = 'Police Animations',
['dotraffic'] = 'Do a traffic stop',
['take_note'] = 'Take notes',
['stand_by'] = 'Stand by',
['stand_by_2'] = 'Stand by 2',
['stand_by_3'] = 'Stand by 3',
['crowd_control'] = 'Crowd control',
['doinvestigate'] = 'Investigate',
['dobinoculars'] = 'Use the binoculars',
['taking_notes'] = 'Im done with taking notes',
['dealing_with_traffic'] = 'Dealing with traffic is hard',
['standing_cop'] = 'I cant be here anymore',
['standing_cop_2'] = 'I cant be here anymore',
['standing_cop_3'] = 'I cant be here anymore',
['use_binoculars'] = 'I cant see nothing',
['do_crowd_control'] = 'The crowd is contained',
['investigate_done'] = 'My investigation is done',
['docrouch'] = 'Crouch',
['kneel'] = 'Let me get up',
['hang_out'] = 'Free time 1',
['hanging_out'] = 'Lets go work',
['doleaning'] = 'Free time 2',
['dosmoking'] = 'Free time 3',
['dodrinking'] = 'Free time 4',
['domobile'] = 'Free time 5',
['aacoffe'] = 'Morning coffe',
['push_ups'] = 'Exercise a little',
['exercise'] = 'Im tired',
['cancel_emote'] = 'Cancel animation',
['emotecanceled'] = 'Animation stoped',
--ID Card Menu
['name'] = 'name : ',
['bac'] = 'bAC : ',
--Body Search Menu
['confiscate_dirty'] = 'confiscate dirty money: $',
['guns_label'] = '--- Guns ---',
['confiscate'] = 'confiscate ',
['inventory_label'] = '--- Inventory ---',
['confiscate_inv'] = 'confiscate x',
['vehicle_info'] = 'vehicle Info',
['pick_lock'] = 'lockpick Vehicle',
['vehicle_unlocked'] = 'vehicle ~g~Unlocked~s~',
['no_vehicles_nearby'] = 'no vehicles nearby',
['traffic_interaction'] = 'Interaction Voirie',
['cone'] = 'cone',
['barrier'] = 'barrier',
['spikestrips'] = 'spikestrips',
['box'] = 'box',
['cash'] = 'Box of cash',
['police_animations'] = 'Police Animations',
['dotraffic'] = 'Do a traffic stop',
['take_note'] = 'Take notes',
['stand_by'] = 'Stand by',
['stand_by_2'] = 'Stand by 2',
['stand_by_3'] = 'Stand by 3',
['crowd_control'] = 'Crowd control',
['doinvestigate'] = 'Investigate',
['dobinoculars'] = 'Use the binoculars',
['taking_notes'] = 'Im done with taking notes',
['dealing_with_traffic'] = 'Dealing with traffic is hard',
['standing_cop'] = 'I cant be here anymore',
['standing_cop_2'] = 'I cant be here anymore',
['standing_cop_3'] = 'I cant be here anymore',
['use_binoculars'] = 'I cant see nothing',
['do_crowd_control'] = 'The crowd is contained',
['investigate_done'] = 'My investigation is done',
['docrouch'] = 'Crouch',
['kneel'] = 'Let me get up',
['hang_out'] = 'Free time 1',
['hanging_out'] = 'Lets go work',
['doleaning'] = 'Free time 2',
['dosmoking'] = 'Free time 3',
['dodrinking'] = 'Free time 4',
['domobile'] = 'Free time 5',
['aacoffe'] = 'Morning coffe',
['push_ups'] = 'Exercise a little',
['exercise'] = 'Im tired',
['cancel_emote'] = 'Cancel animation',
['emotecanceled'] = 'Animation stoped',
-- ID Card Menu
['name'] = 'name : ',
['bac'] = 'bAC : ',
-- Body Search Menu
['confiscate_dirty'] = 'confiscate dirty money: $',
['guns_label'] = '--- Guns ---',
['confiscate'] = 'confiscate ',
['inventory_label'] = '--- Inventory ---',
['confiscate_inv'] = 'confiscate x',
['traffic_offense'] = 'traffic Offense',
['minor_offense'] = 'minor Offense',
['average_offense'] = 'average Offense',
['major_offense'] = 'major Offense',
['fine_total'] = 'fine: ',
--Vehicle Info Menu
['plate'] = 'Plate: ',
['owner_unknown'] = 'owner: Unknown',
['owner'] = 'owner: ',
--Weapons Menus
['get_weapon_menu'] = 'armory - Take Weapon',
['put_weapon_menu'] = 'armory - Put Weapon',
['buy_weapon_menu'] = 'armory - Buy Guns',
['not_enough_money'] = 'you do not have enough money',
--Boss Menu
['take_company_money'] = 'withdraw Company Money',
['deposit_money'] = 'deposit Money',
['amount_of_withdrawal'] = 'amount of Withdrawal',
['invalid_amount'] = 'amount Invalid',
['amount_of_deposit'] = 'amount of Deposit',
['open_bossmenu'] = 'press ~INPUT_CONTEXT~ to open the menu',
['quantity_invalid'] = 'invalid quantity',
['have_withdraw'] = 'you have withdrawn x',
['added'] = 'you added x',
['quantity'] = 'quantity',
['inventory'] = 'inventory',
['police_stock'] = 'Police Stock',
--Misc
['remove_object'] = 'press ~INPUT_CONTEXT~ to delete the object',
['map_blip'] = 'police Station',
--Notifications
['from'] = '~s~ from ~b~',
['you_have_confinv'] = 'you have confiscated ~y~x',
['confinv'] = '~s~ confiscated from you ~y~x',
['you_have_confdm'] = 'you have confiscated ~y~$',
['confdm'] = '~s~ confiscated from you ~y~$',
['you_have_confweapon'] = 'you have confiscated ~y~x1 ',
['confweapon'] = '~s~ confiscated from you ~y~x1 ',
['alert_police'] = 'alert police',
--Authorized Vehicles
['police'] = 'patrol Vehicle 1',
['police2'] = 'patrol Vehicle 2',
['police3'] = 'patrol Vehicle 3',
['police4'] = 'unmarked Vehicle',
['policeb'] = 'motorcycle',
['policet'] = 'transport Van',
['traffic_offense'] = 'traffic Offense',
['minor_offense'] = 'minor Offense',
['average_offense'] = 'average Offense',
['major_offense'] = 'major Offense',
['fine_total'] = 'fine: ',
-- Vehicle Info Menu
['plate'] = 'Plate: ',
['owner_unknown'] = 'owner: Unknown',
['owner'] = 'owner: ',
-- Weapons Menus
['get_weapon_menu'] = 'armory - Take Weapon',
['put_weapon_menu'] = 'armory - Put Weapon',
['buy_weapon_menu'] = 'armory - Buy Guns',
['not_enough_money'] = 'you do not have enough money',
-- Boss Menu
['take_company_money'] = 'withdraw Company Money',
['deposit_money'] = 'deposit Money',
['amount_of_withdrawal'] = 'amount of Withdrawal',
['invalid_amount'] = 'amount Invalid',
['amount_of_deposit'] = 'amount of Deposit',
['open_bossmenu'] = 'press ~INPUT_CONTEXT~ to open the menu',
['quantity_invalid'] = 'invalid quantity',
['have_withdraw'] = 'you have withdrawn x',
['added'] = 'you added x',
['quantity'] = 'quantity',
['inventory'] = 'inventory',
['police_stock'] = 'Police Stock',
-- Misc
['remove_object'] = 'press ~INPUT_CONTEXT~ to delete the object',
['map_blip'] = 'police Station',
-- Notifications
['from'] = '~s~ from ~b~',
['you_have_confinv'] = 'you have confiscated ~y~x',
['confinv'] = '~s~ confiscated from you ~y~x',
['you_have_confdm'] = 'you have confiscated ~y~$',
['confdm'] = '~s~ confiscated from you ~y~$',
['you_have_confweapon'] = 'you have confiscated ~y~x1 ',
['confweapon'] = '~s~ confiscated from you ~y~x1 ',
['alert_police'] = 'alert police',
-- Authorized Vehicles
['police'] = 'patrol Vehicle 1',
['police2'] = 'patrol Vehicle 2',
['police3'] = 'patrol Vehicle 3',
['police4'] = 'unmarked Vehicle',
['policeb'] = 'motorcycle',
['policet'] = 'transport Van',
}
+107 -107
View File
@@ -1,107 +1,107 @@
Locales['es'] = {
--Cloakroom
['cloakroom'] = 'Taquilla',
['citizen_wear'] = 'Ropa civil',
['police_wear'] = 'Ropa CNP',
['sheriff_wear'] = 'Ropa Oficial',
['lieutenant_wear'] = 'Ropa Teniente',
['commandant_wear'] = 'Ropa Secreta',
['statepd_wear'] = 'Ropa Guardia Civil',
['specops_wear'] = 'Ropa GEO',
['open_cloackroom'] = 'Presionar ~INPUT_CONTEXT~ para abrir la taquilla',
--Armory
['get_weapon'] = 'Coger arma',
['put_weapon'] = 'Depositar arma',
['buy_weapons'] = 'Comprar armas',
['armory'] = 'Arsenal',
['open_armory'] = 'Presionarr ~INPUT_CONTEXT~ para acceder a la armeria',
--Vehicles
['vehicle_menu'] = 'Vehículo',
['vehicle_out'] = 'Ya tienes un vehículo fuera',
['vehicle_spawner'] = 'Presionar ~INPUT_CONTEXT~ para sacar un vehículo',
['store_vehicle'] = 'Presionar ~INPUT_CONTEXT~ para guardar un vehículo',
['service_max'] = 'Servicio completado : ',
--Action Menu
['citizen_interaction'] = 'Interacción ciudadana',
['vehicle_interaction'] = 'Interacción vehículo',
['object_spawner'] = 'Colocar objetos',
['id_card'] = 'Documento de identidad',
['search'] = 'Buscar',
['handcuff'] = 'Poner/quitar Esposas',
['drag'] = 'escoltar',
['put_in_vehicle'] = 'Meter en el vehículo',
['out_the_vehicle'] = 'Sacar del vehículo',
['fine'] = 'Multa',
['no_players_nearby'] = 'No hay jugadores cerca',
['vehicle_info'] = 'Información del vehículo',
['pick_lock'] = 'Forzar coche',
['vehicle_unlocked'] = 'Vehículo desbloqueado~s~',
['no_vehicles_nearby'] = 'No hay vehículos cerca',
['traffic_interaction'] = 'Rutas de interacción',
['cone'] = 'Cono',
['barrier'] = 'Barrera',
['spikestrips'] = 'Grada',
['box'] = 'Caja',
['cash'] = 'Dinero',
--ID Card Menu
['name'] = 'Nombre : ',
['bac'] = 'Alcoolemia : ',
--Body Search Menu
['confiscate_dirty'] = 'Confiscar dinero negro : €',
['guns_label'] = '--- Armas ---',
['confiscate'] = 'Confiscar ',
['inventory_label'] = '--- Inventario ---',
['confiscate_inv'] = 'Confiscar x',
['traffic_offense'] = 'Delito de tráfico',
['minor_offense'] = 'Delito menor',
['average_offense'] = 'Delito medio',
['major_offense'] = 'Delito grave',
['fine_total'] = 'Multa total : ',
--Vehicle Info Menu
['plate'] = 'N°: ',
['owner_unknown'] = 'Propietario : Desconocido',
['owner'] = 'Propietario : ',
--Weapons Menus
['get_weapon_menu'] = 'Arsenal - Coger armas',
['put_weapon_menu'] = 'Arsenal - Depositar armas',
['buy_weapon_menu'] = 'Arsenal - Comprar armas',
['not_enough_money'] = 'No tienes suficiente dinero',
--Boss Menu
['take_company_money'] = 'Retirar dinero de la empresa',
['deposit_money'] = 'Depositar dinero en la empresa',
['amount_of_withdrawal'] = 'Cantidad a retirar',
['invalid_amount'] = 'Cantidad inválida',
['amount_of_deposit'] = 'Cantidad a depositar',
['open_bossmenu'] = 'Presionar ~INPUT_CONTEXT~ para abrir el menú',
['quantity_invalid'] = 'Cantidad invalida',
['have_withdrawn'] = 'Has retirado x',
['added'] = 'Has metido x',
['quantity'] = 'Cantidad',
['inventory'] = 'inventario',
['police_stock'] = 'Almacen Policial',
--Misc
['remove_object'] = 'Presionar ~INPUT_CONTEXT~ para eliminar el objeto',
['map_blip'] = 'Comisaría de policía',
--Notifications
['from'] = '~s~ de ~b~',
['you_have_confinv'] = 'Has confiscado ~y~x',
['confinv'] = '~s~ Te han confiscado ~y~x',
['you_have_confdm'] = 'Has confiscado ~y~€',
['confdm'] = '~s~ Te han confiscado ~y~€',
['you_have_confweapon'] = 'Has confiscado ~y~x1 ',
['confweapon'] = '~s~ Te han confiscado ~y~x1 ',
['alert_police'] = 'Alerta policia',
--Authorized Vehicles
['policebike'] = 'Bicicleta Policía',
['focuscnp'] = 'Vehículo patrulla 1',
['tiguancnp'] = 'Vehículo patrulla 2',
['police3'] = 'Vehículo patrulla 3',
['police4'] = 'Vehículo Secreta',
['policeb'] = 'Moto',
['policet'] = 'Furgón policial',
['polmav'] = 'Helicóptero de la policía',
['buzzard2'] = 'Helicóptero de mando',
}
Locales['es'] = {
-- Cloakroom
['cloakroom'] = 'Taquilla',
['citizen_wear'] = 'Ropa civil',
['police_wear'] = 'Ropa CNP',
['sheriff_wear'] = 'Ropa Oficial',
['lieutenant_wear'] = 'Ropa Teniente',
['commandant_wear'] = 'Ropa Secreta',
['statepd_wear'] = 'Ropa Guardia Civil',
['specops_wear'] = 'Ropa GEO',
['open_cloackroom'] = 'Presionar ~INPUT_CONTEXT~ para abrir la taquilla',
-- Armory
['get_weapon'] = 'Coger arma',
['put_weapon'] = 'Depositar arma',
['buy_weapons'] = 'Comprar armas',
['armory'] = 'Arsenal',
['open_armory'] = 'Presionarr ~INPUT_CONTEXT~ para acceder a la armeria',
-- Vehicles
['vehicle_menu'] = 'Vehículo',
['vehicle_out'] = 'Ya tienes un vehículo fuera',
['vehicle_spawner'] = 'Presionar ~INPUT_CONTEXT~ para sacar un vehículo',
['store_vehicle'] = 'Presionar ~INPUT_CONTEXT~ para guardar un vehículo',
['service_max'] = 'Servicio completado : ',
-- Action Menu
['citizen_interaction'] = 'Interacción ciudadana',
['vehicle_interaction'] = 'Interacción vehículo',
['object_spawner'] = 'Colocar objetos',
['id_card'] = 'Documento de identidad',
['search'] = 'Buscar',
['handcuff'] = 'Poner/quitar Esposas',
['drag'] = 'escoltar',
['put_in_vehicle'] = 'Meter en el vehículo',
['out_the_vehicle'] = 'Sacar del vehículo',
['fine'] = 'Multa',
['no_players_nearby'] = 'No hay jugadores cerca',
['vehicle_info'] = 'Información del vehículo',
['pick_lock'] = 'Forzar coche',
['vehicle_unlocked'] = 'Vehículo desbloqueado~s~',
['no_vehicles_nearby'] = 'No hay vehículos cerca',
['traffic_interaction'] = 'Rutas de interacción',
['cone'] = 'Cono',
['barrier'] = 'Barrera',
['spikestrips'] = 'Grada',
['box'] = 'Caja',
['cash'] = 'Dinero',
-- ID Card Menu
['name'] = 'Nombre : ',
['bac'] = 'Alcoolemia : ',
-- Body Search Menu
['confiscate_dirty'] = 'Confiscar dinero negro : €',
['guns_label'] = '--- Armas ---',
['confiscate'] = 'Confiscar ',
['inventory_label'] = '--- Inventario ---',
['confiscate_inv'] = 'Confiscar x',
['traffic_offense'] = 'Delito de tráfico',
['minor_offense'] = 'Delito menor',
['average_offense'] = 'Delito medio',
['major_offense'] = 'Delito grave',
['fine_total'] = 'Multa total : ',
-- Vehicle Info Menu
['plate'] = 'N°: ',
['owner_unknown'] = 'Propietario : Desconocido',
['owner'] = 'Propietario : ',
-- Weapons Menus
['get_weapon_menu'] = 'Arsenal - Coger armas',
['put_weapon_menu'] = 'Arsenal - Depositar armas',
['buy_weapon_menu'] = 'Arsenal - Comprar armas',
['not_enough_money'] = 'No tienes suficiente dinero',
-- Boss Menu
['take_company_money'] = 'Retirar dinero de la empresa',
['deposit_money'] = 'Depositar dinero en la empresa',
['amount_of_withdrawal'] = 'Cantidad a retirar',
['invalid_amount'] = 'Cantidad inválida',
['amount_of_deposit'] = 'Cantidad a depositar',
['open_bossmenu'] = 'Presionar ~INPUT_CONTEXT~ para abrir el menú',
['quantity_invalid'] = 'Cantidad invalida',
['have_withdrawn'] = 'Has retirado x',
['added'] = 'Has metido x',
['quantity'] = 'Cantidad',
['inventory'] = 'inventario',
['police_stock'] = 'Almacen Policial',
-- Misc
['remove_object'] = 'Presionar ~INPUT_CONTEXT~ para eliminar el objeto',
['map_blip'] = 'Comisaría de policía',
-- Notifications
['from'] = '~s~ de ~b~',
['you_have_confinv'] = 'Has confiscado ~y~x',
['confinv'] = '~s~ Te han confiscado ~y~x',
['you_have_confdm'] = 'Has confiscado ~y~€',
['confdm'] = '~s~ Te han confiscado ~y~€',
['you_have_confweapon'] = 'Has confiscado ~y~x1 ',
['confweapon'] = '~s~ Te han confiscado ~y~x1 ',
['alert_police'] = 'Alerta policia',
-- Authorized Vehicles
['policebike'] = 'Bicicleta Policía',
['focuscnp'] = 'Vehículo patrulla 1',
['tiguancnp'] = 'Vehículo patrulla 2',
['police3'] = 'Vehículo patrulla 3',
['police4'] = 'Vehículo Secreta',
['policeb'] = 'Moto',
['policet'] = 'Furgón policial',
['polmav'] = 'Helicóptero de la policía',
['buzzard2'] = 'Helicóptero de mando',
}
+100 -100
View File
@@ -1,104 +1,104 @@
Locales['fr'] = {
--Cloakroom
['cloakroom'] = 'vestiaire',
['citizen_wear'] = 'tenue Civil',
['police_wear'] = 'tenue Policier',
['sheriff_wear'] = 'sheriff Outfit',
['lieutenant_wear'] = 'Swatt outfit ',
['commandant_wear'] = 'Fbi outfit',
['statepd_wear'] = 'State Police outfit',
['specops_wear'] = 'Spec OPS outfit',
['open_cloackroom'] = 'appuez sur ~INPUT_CONTEXT~ pour vous changer',
--Armory
['get_weapon'] = 'prendre Arme',
['put_weapon'] = 'déposer Arme',
['buy_weapons'] = 'acheter Armes',
['armory'] = 'armurerie',
['open_armory'] = 'appuez sur ~INPUT_CONTEXT~ pour accéder à l\'armurerie',
--Vehicles
['vehicle_menu'] = 'véhicule',
['vehicle_out'] = 'il y a déja un véhicule de sorti',
['vehicle_spawner'] = 'appuez sur ~INPUT_CONTEXT~ pour sortir un véhicule',
['store_vehicle'] = 'appuez sur ~INPUT_CONTEXT~ pour ranger le véhicule',
['service_max'] = 'Service complet : ',
--Action Menu
['citizen_interaction'] = 'interaction citoyen',
['vehicle_interaction'] = 'interaction véhicule',
['object_spawner'] = 'placer objets',
-- Cloakroom
['cloakroom'] = 'vestiaire',
['citizen_wear'] = 'tenue Civil',
['police_wear'] = 'tenue Policier',
['sheriff_wear'] = 'sheriff Outfit',
['lieutenant_wear'] = 'Swatt outfit ',
['commandant_wear'] = 'Fbi outfit',
['statepd_wear'] = 'State Police outfit',
['specops_wear'] = 'Spec OPS outfit',
['open_cloackroom'] = 'appuez sur ~INPUT_CONTEXT~ pour vous changer',
-- Armory
['get_weapon'] = 'prendre Arme',
['put_weapon'] = 'déposer Arme',
['buy_weapons'] = 'acheter Armes',
['armory'] = 'armurerie',
['open_armory'] = 'appuez sur ~INPUT_CONTEXT~ pour accéder à l\'armurerie',
-- Vehicles
['vehicle_menu'] = 'véhicule',
['vehicle_out'] = 'il y a déja un véhicule de sorti',
['vehicle_spawner'] = 'appuez sur ~INPUT_CONTEXT~ pour sortir un véhicule',
['store_vehicle'] = 'appuez sur ~INPUT_CONTEXT~ pour ranger le véhicule',
['service_max'] = 'Service complet : ',
-- Action Menu
['citizen_interaction'] = 'interaction citoyen',
['vehicle_interaction'] = 'interaction véhicule',
['object_spawner'] = 'placer objets',
['id_card'] = 'carte d\'identité',
['search'] = 'fouiller',
['handcuff'] = 'menotter / Démenotter',
['drag'] = 'escorter',
['put_in_vehicle'] = 'mettre dans véhicule',
['out_the_vehicle'] = 'sortir du véhicule',
['fine'] = 'Amende',
['no_players_nearby'] = 'aucun joueur à proximité',
['id_card'] = 'carte d\'identité',
['search'] = 'fouiller',
['handcuff'] = 'menotter / Démenotter',
['drag'] = 'escorter',
['put_in_vehicle'] = 'mettre dans véhicule',
['out_the_vehicle'] = 'sortir du véhicule',
['fine'] = 'Amende',
['no_players_nearby'] = 'aucun joueur à proximité',
['vehicle_info'] = 'infos véhicule',
['pick_lock'] = 'crocheter véhicule',
['vehicle_unlocked'] = 'véhicule ~g~déverouillé~s~',
['no_vehicles_nearby'] = 'aucun véhicule à proximité',
['traffic_interaction'] = 'Interaction Voirie',
['cone'] = 'plot',
['barrier'] = 'barrière',
['spikestrips'] = 'herse',
['box'] = 'caisse',
['cash'] = 'caisse',
--ID Card Menu
['name'] = 'nom : ',
['bac'] = 'alcoolémie : ',
--Body Search Menu
['confiscate_dirty'] = 'confisquer argent sale : $',
['guns_label'] = '--- Armes ---',
['confiscate'] = 'confisquer ',
['inventory_label'] = '--- Inventaire ---',
['confiscate_inv'] = 'confisquer x',
['vehicle_info'] = 'infos véhicule',
['pick_lock'] = 'crocheter véhicule',
['vehicle_unlocked'] = 'véhicule ~g~déverouillé~s~',
['no_vehicles_nearby'] = 'aucun véhicule à proximité',
['traffic_interaction'] = 'Interaction Voirie',
['cone'] = 'plot',
['barrier'] = 'barrière',
['spikestrips'] = 'herse',
['box'] = 'caisse',
['cash'] = 'caisse',
-- ID Card Menu
['name'] = 'nom : ',
['bac'] = 'alcoolémie : ',
-- Body Search Menu
['confiscate_dirty'] = 'confisquer argent sale : $',
['guns_label'] = '--- Armes ---',
['confiscate'] = 'confisquer ',
['inventory_label'] = '--- Inventaire ---',
['confiscate_inv'] = 'confisquer x',
['traffic_offense'] = 'code de la route',
['minor_offense'] = 'délit mineur',
['average_offense'] = 'délit moyen',
['major_offense'] = 'délit grave',
['fine_total'] = 'amende : ',
--Vehicle Info Menu
['plate'] = 'N°: ',
['owner_unknown'] = 'propriétaire : Inconnu',
['owner'] = 'propriétaire : ',
--Weapons Menus
['get_weapon_menu'] = 'armurerie - Prendre Arme',
['put_weapon_menu'] = 'armurerie - Déposer Arme',
['buy_weapon_menu'] = 'armurerie - Acheter Armes',
['not_enough_money'] = 'vous n\'avez pas assez d\'argent',
--Boss Menu
['take_company_money'] = 'retirer argent société',
['deposit_money'] = 'déposer argent',
['amount_of_withdrawal'] = 'montant du retrait',
['invalid_amount'] = 'montant invalide',
['amount_of_deposit'] = 'montant du dépôt',
['open_bossmenu'] = 'appuez sur ~INPUT_CONTEXT~ pour ouvrir le menu',
['quantity_invalid'] = 'Quantité invalide',
['have_withdrawn'] = 'Vous avez retiré x',
['added'] = 'Vous avez ajouté x',
['quantity'] = 'Quantité',
['inventory'] = 'inventaire',
['police_stock'] = 'Police Stock',
--Misc
['remove_object'] = 'appuez sur ~INPUT_CONTEXT~ pour enlever l\'objet',
['map_blip'] = 'Commissariat',
--Notifications
['from'] = '~s~ à ~b~',
['you_have_confinv'] = 'vous avez confisqué ~y~x',
['confinv'] = '~s~ vous a confisqué ~y~x',
['you_have_confdm'] = 'vous avez confisqué ~y~$',
['confdm'] = '~s~ vous a confisqué ~y~$',
['you_have_confweapon'] = 'vous avez confisqué ~y~x1 ',
['confweapon'] = '~s~ vous a confisqué ~y~x1 ',
['alert_police'] = 'alerte police',
--Authorized Vehicles
['police'] = 'véhicule de patrouille 1',
['police2'] = 'véhicule de patrouille 2',
['police3'] = 'véhicule de patrouille 3',
['police4'] = 'véhicule civil',
['policeb'] = 'moto',
['policet'] = 'van de transport',
}
['traffic_offense'] = 'code de la route',
['minor_offense'] = 'délit mineur',
['average_offense'] = 'délit moyen',
['major_offense'] = 'délit grave',
['fine_total'] = 'amende : ',
-- Vehicle Info Menu
['plate'] = 'N°: ',
['owner_unknown'] = 'propriétaire : Inconnu',
['owner'] = 'propriétaire : ',
-- Weapons Menus
['get_weapon_menu'] = 'armurerie - Prendre Arme',
['put_weapon_menu'] = 'armurerie - Déposer Arme',
['buy_weapon_menu'] = 'armurerie - Acheter Armes',
['not_enough_money'] = 'vous n\'avez pas assez d\'argent',
-- Boss Menu
['take_company_money'] = 'retirer argent société',
['deposit_money'] = 'déposer argent',
['amount_of_withdrawal'] = 'montant du retrait',
['invalid_amount'] = 'montant invalide',
['amount_of_deposit'] = 'montant du dépôt',
['open_bossmenu'] = 'appuez sur ~INPUT_CONTEXT~ pour ouvrir le menu',
['quantity_invalid'] = 'Quantité invalide',
['have_withdrawn'] = 'Vous avez retiré x',
['added'] = 'Vous avez ajouté x',
['quantity'] = 'Quantité',
['inventory'] = 'inventaire',
['police_stock'] = 'Police Stock',
-- Misc
['remove_object'] = 'appuez sur ~INPUT_CONTEXT~ pour enlever l\'objet',
['map_blip'] = 'Commissariat',
-- Notifications
['from'] = '~s~ à ~b~',
['you_have_confinv'] = 'vous avez confisqué ~y~x',
['confinv'] = '~s~ vous a confisqué ~y~x',
['you_have_confdm'] = 'vous avez confisqué ~y~$',
['confdm'] = '~s~ vous a confisqué ~y~$',
['you_have_confweapon'] = 'vous avez confisqué ~y~x1 ',
['confweapon'] = '~s~ vous a confisqué ~y~x1 ',
['alert_police'] = 'alerte police',
-- Authorized Vehicles
['police'] = 'véhicule de patrouille 1',
['police2'] = 'véhicule de patrouille 2',
['police3'] = 'véhicule de patrouille 3',
['police4'] = 'véhicule civil',
['policeb'] = 'moto',
['policet'] = 'van de transport',
}
+56 -56
View File
@@ -9,74 +9,74 @@ Config.EnableESXIdentity = false -- only turn this on if you are using
Config.EnableNonFreemodePeds = false -- turn this on if you want custom peds
Config.EnableSocietyOwnedVehicles = false
Config.MaxInService = -1
Config.Locale = 'de'
Config.Locale = 'de'
Config.PoliceStations = {
LSPD = {
Blip = {
Pos = {x = 425.130, y = -979.558, z = 30.711},
Color = 29
},
LSPD = {
AuthorizedWeapons = {
{name = 'WEAPON_NIGHTSTICK', price = 200},
{name = 'WEAPON_COMBATPISTOL', price = 300},
{name = 'WEAPON_ASSAULTSMG', price = 1250},
{name = 'WEAPON_ASSAULTRIFLE', price = 1500},
{name = 'WEAPON_PUMPSHOTGUN', price = 600},
{name = 'WEAPON_STUNGUN', price = 500},
{name = 'WEAPON_FLASHLIGHT', price = 80},
{name = 'WEAPON_FIREEXTINGUISHER', price = 120},
{name = 'WEAPON_FLAREGUN', price = 60},
{name = 'WEAPON_STICKYBOMB', price = 250},
{name = 'GADGET_PARACHUTE', price = 300},
},
Blip = {
Pos = {x = 425.130, y = -979.558, z = 30.711},
Color = 29
},
AuthorizedVehicles = {
{name = 'police' , label = 'Streifenfahrzeug 1'},
{name = 'police2', label = 'Streifenfahrzeug 2'},
{name = 'police3', label = 'Streifenfahrzeug 3'},
{name = 'police4', label = 'Zivilfahrzeug'},
{name = 'policeb', label = 'Motorrad'},
{name = 'policet', label = 'Transporter'},
},
AuthorizedWeapons = {
{name = 'WEAPON_NIGHTSTICK', price = 200},
{name = 'WEAPON_COMBATPISTOL', price = 300},
{name = 'WEAPON_ASSAULTSMG', price = 1250},
{name = 'WEAPON_ASSAULTRIFLE', price = 1500},
{name = 'WEAPON_PUMPSHOTGUN', price = 600},
{name = 'WEAPON_STUNGUN', price = 500},
{name = 'WEAPON_FLASHLIGHT', price = 80},
{name = 'WEAPON_FIREEXTINGUISHER', price = 120},
{name = 'WEAPON_FLAREGUN', price = 60},
{name = 'WEAPON_STICKYBOMB', price = 250},
{name = 'GADGET_PARACHUTE', price = 300},
},
Cloakrooms = {
{x = 452.600, y = -993.306, z = 29.750}
},
AuthorizedVehicles = {
{name = 'police' , label = 'Streifenfahrzeug 1'},
{name = 'police2', label = 'Streifenfahrzeug 2'},
{name = 'police3', label = 'Streifenfahrzeug 3'},
{name = 'police4', label = 'Zivilfahrzeug'},
{name = 'policeb', label = 'Motorrad'},
{name = 'policet', label = 'Transporter'},
},
Armories = {
{x = 451.699, y = -980.356, z = 29.689}
},
Cloakrooms = {
{x = 452.600, y = -993.306, z = 29.750}
},
Vehicles = {
{
Spawner = {x = 454.69, y = -1017.4, z = 27.430},
SpawnPoint = {x = 438.42, y = -1018.3, z = 27.757},
Heading = 90.0
}
},
Armories = {
{x = 451.699, y = -980.356, z = 29.689}
},
Helicopters = {
{
Spawner = {x = 466.477, y = -982.819, z = 42.691},
SpawnPoint = {x = 450.04, y = -981.14, z = 42.691},
Heading = 0.0
}
},
Vehicles = {
{
Spawner = {x = 454.69, y = -1017.4, z = 27.430},
SpawnPoint = {x = 438.42, y = -1018.3, z = 27.757},
Heading = 90.0
}
},
VehicleDeleters = {
{x = 462.74, y = -1014.4, z = 27.065},
{x = 462.40, y = -1019.7, z = 27.104}
},
Helicopters = {
{
Spawner = {x = 466.477, y = -982.819, z = 42.691},
SpawnPoint = {x = 450.04, y = -981.14, z = 42.691},
Heading = 0.0
}
},
BossActions = {
{x = 448.417, y = -973.208, z = 29.689}
}
VehicleDeleters = {
{x = 462.74, y = -1014.4, z = 27.065},
{x = 462.40, y = -1019.7, z = 27.104}
},
}
BossActions = {
{x = 448.417, y = -973.208, z = 29.689}
}
}
}
+15 -15
View File
@@ -1,33 +1,33 @@
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_police','Polizei',1)
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_police','Polizei',1)
;
INSERT INTO `datastore` (name, label, shared) VALUES
('society_police','Polizei',1)
INSERT INTO `datastore` (name, label, shared) VALUES
('society_police','Polizei',1)
;
INSERT INTO `addon_inventory` (name, label, shared) VALUES
('society_police', 'Polizei', 1)
INSERT INTO `addon_inventory` (name, label, shared) VALUES
('society_police', 'Polizei', 1)
;
INSERT INTO `jobs` (name, label) VALUES
('police','LSPD')
INSERT INTO `jobs` (name, label) VALUES
('police','LSPD')
;
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
('police',0,'recruit','Rekrut',20,'{\"tshirt_1\":57,\"torso_1\":55,\"arms\":0,\"pants_1\":35,\"glasses\":0,\"decals_2\":0,\"hair_color_2\":0,\"helmet_2\":0,\"hair_color_1\":5,\"face\":19,\"glasses_2\":1,\"torso_2\":0,\"shoes\":24,\"hair_1\":2,\"skin\":34,\"sex\":0,\"glasses_1\":0,\"pants_2\":0,\"hair_2\":0,\"decals_1\":0,\"tshirt_2\":0,\"helmet_1\":8}','{\"tshirt_1\":34,\"torso_1\":48,\"shoes\":24,\"pants_1\":34,\"torso_2\":0,\"decals_2\":0,\"hair_color_2\":0,\"glasses\":0,\"helmet_2\":0,\"hair_2\":3,\"face\":21,\"decals_1\":0,\"glasses_2\":1,\"hair_1\":11,\"skin\":34,\"sex\":1,\"glasses_1\":5,\"pants_2\":0,\"arms\":14,\"hair_color_1\":10,\"tshirt_2\":0,\"helmet_1\":57}'),
('police',1,'sergeant','Sergent',40,'{\"tshirt_1\":58,\"torso_1\":55,\"shoes\":24,\"pants_1\":35,\"pants_2\":0,\"decals_2\":1,\"hair_color_2\":0,\"face\":19,\"helmet_2\":0,\"hair_2\":0,\"arms\":0,\"decals_1\":8,\"torso_2\":0,\"hair_1\":2,\"skin\":34,\"sex\":0,\"glasses_1\":0,\"glasses_2\":1,\"hair_color_1\":5,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":11}','{\"tshirt_1\":35,\"torso_1\":48,\"arms\":14,\"pants_1\":34,\"pants_2\":0,\"decals_2\":1,\"hair_color_2\":0,\"shoes\":24,\"helmet_2\":0,\"hair_2\":3,\"decals_1\":7,\"torso_2\":0,\"face\":21,\"hair_1\":11,\"skin\":34,\"sex\":1,\"glasses_1\":5,\"glasses_2\":1,\"hair_color_1\":10,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":57}'),
('police',2,'lieutenant','Lieutenant',65,'{\"tshirt_1\":58,\"torso_1\":55,\"shoes\":24,\"pants_1\":35,\"pants_2\":0,\"decals_2\":2,\"hair_color_2\":0,\"face\":19,\"helmet_2\":0,\"hair_2\":0,\"glasses\":0,\"decals_1\":8,\"hair_color_1\":5,\"hair_1\":2,\"skin\":34,\"sex\":0,\"glasses_1\":0,\"glasses_2\":1,\"torso_2\":0,\"arms\":41,\"tshirt_2\":0,\"helmet_1\":11}','{\"tshirt_1\":35,\"torso_1\":48,\"arms\":44,\"pants_1\":34,\"hair_2\":3,\"decals_2\":2,\"hair_color_2\":0,\"hair_color_1\":10,\"helmet_2\":0,\"face\":21,\"shoes\":24,\"torso_2\":0,\"glasses_2\":1,\"hair_1\":11,\"skin\":34,\"sex\":1,\"glasses_1\":5,\"pants_2\":0,\"decals_1\":7,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":57}'),
('police',3,'boss','Commandant',80,'{\"tshirt_1\":58,\"torso_1\":55,\"shoes\":24,\"pants_1\":35,\"pants_2\":0,\"decals_2\":3,\"hair_color_2\":0,\"face\":19,\"helmet_2\":0,\"hair_2\":0,\"arms\":41,\"torso_2\":0,\"hair_color_1\":5,\"hair_1\":2,\"skin\":34,\"sex\":0,\"glasses_1\":0,\"glasses_2\":1,\"decals_1\":8,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":11}','{\"tshirt_1\":35,\"torso_1\":48,\"arms\":44,\"pants_1\":34,\"pants_2\":0,\"decals_2\":3,\"hair_color_2\":0,\"face\":21,\"helmet_2\":0,\"hair_2\":3,\"decals_1\":7,\"torso_2\":0,\"hair_color_1\":10,\"hair_1\":11,\"skin\":34,\"sex\":1,\"glasses_1\":5,\"glasses_2\":1,\"shoes\":24,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":57}')
('police',0,'recruit','Rekrut',20,'{\"tshirt_1\":57,\"torso_1\":55,\"arms\":0,\"pants_1\":35,\"glasses\":0,\"decals_2\":0,\"hair_color_2\":0,\"helmet_2\":0,\"hair_color_1\":5,\"face\":19,\"glasses_2\":1,\"torso_2\":0,\"shoes\":24,\"hair_1\":2,\"skin\":34,\"sex\":0,\"glasses_1\":0,\"pants_2\":0,\"hair_2\":0,\"decals_1\":0,\"tshirt_2\":0,\"helmet_1\":8}','{\"tshirt_1\":34,\"torso_1\":48,\"shoes\":24,\"pants_1\":34,\"torso_2\":0,\"decals_2\":0,\"hair_color_2\":0,\"glasses\":0,\"helmet_2\":0,\"hair_2\":3,\"face\":21,\"decals_1\":0,\"glasses_2\":1,\"hair_1\":11,\"skin\":34,\"sex\":1,\"glasses_1\":5,\"pants_2\":0,\"arms\":14,\"hair_color_1\":10,\"tshirt_2\":0,\"helmet_1\":57}'),
('police',1,'sergeant','Sergent',40,'{\"tshirt_1\":58,\"torso_1\":55,\"shoes\":24,\"pants_1\":35,\"pants_2\":0,\"decals_2\":1,\"hair_color_2\":0,\"face\":19,\"helmet_2\":0,\"hair_2\":0,\"arms\":0,\"decals_1\":8,\"torso_2\":0,\"hair_1\":2,\"skin\":34,\"sex\":0,\"glasses_1\":0,\"glasses_2\":1,\"hair_color_1\":5,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":11}','{\"tshirt_1\":35,\"torso_1\":48,\"arms\":14,\"pants_1\":34,\"pants_2\":0,\"decals_2\":1,\"hair_color_2\":0,\"shoes\":24,\"helmet_2\":0,\"hair_2\":3,\"decals_1\":7,\"torso_2\":0,\"face\":21,\"hair_1\":11,\"skin\":34,\"sex\":1,\"glasses_1\":5,\"glasses_2\":1,\"hair_color_1\":10,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":57}'),
('police',2,'lieutenant','Lieutenant',65,'{\"tshirt_1\":58,\"torso_1\":55,\"shoes\":24,\"pants_1\":35,\"pants_2\":0,\"decals_2\":2,\"hair_color_2\":0,\"face\":19,\"helmet_2\":0,\"hair_2\":0,\"glasses\":0,\"decals_1\":8,\"hair_color_1\":5,\"hair_1\":2,\"skin\":34,\"sex\":0,\"glasses_1\":0,\"glasses_2\":1,\"torso_2\":0,\"arms\":41,\"tshirt_2\":0,\"helmet_1\":11}','{\"tshirt_1\":35,\"torso_1\":48,\"arms\":44,\"pants_1\":34,\"hair_2\":3,\"decals_2\":2,\"hair_color_2\":0,\"hair_color_1\":10,\"helmet_2\":0,\"face\":21,\"shoes\":24,\"torso_2\":0,\"glasses_2\":1,\"hair_1\":11,\"skin\":34,\"sex\":1,\"glasses_1\":5,\"pants_2\":0,\"decals_1\":7,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":57}'),
('police',3,'boss','Commandant',80,'{\"tshirt_1\":58,\"torso_1\":55,\"shoes\":24,\"pants_1\":35,\"pants_2\":0,\"decals_2\":3,\"hair_color_2\":0,\"face\":19,\"helmet_2\":0,\"hair_2\":0,\"arms\":41,\"torso_2\":0,\"hair_color_1\":5,\"hair_1\":2,\"skin\":34,\"sex\":0,\"glasses_1\":0,\"glasses_2\":1,\"decals_1\":8,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":11}','{\"tshirt_1\":35,\"torso_1\":48,\"arms\":44,\"pants_1\":34,\"pants_2\":0,\"decals_2\":3,\"hair_color_2\":0,\"face\":21,\"helmet_2\":0,\"hair_2\":3,\"decals_1\":7,\"torso_2\":0,\"hair_color_1\":10,\"hair_1\":11,\"skin\":34,\"sex\":1,\"glasses_1\":5,\"glasses_2\":1,\"shoes\":24,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":57}')
;
CREATE TABLE `fine_types` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`label` varchar(255) DEFAULT NULL,
`amount` int(11) DEFAULT NULL,
`category` int(11) DEFAULT NULL,
PRIMARY KEY (`id`)
);
@@ -83,4 +83,4 @@ INSERT INTO `fine_types` VALUES ('49', 'Mord an Zivilisten', '10000', '3');
INSERT INTO `fine_types` VALUES ('50', 'Mord an Beamten', '30000', '3');
INSERT INTO `fine_types` VALUES ('51', 'versehentlicher Mord', '1800', '3');
INSERT INTO `fine_types` VALUES ('52', 'Firmenbetrug', '2000', '2');
;
;
+206 -206
View File
@@ -9,253 +9,253 @@ Config.EnableESXIdentity = false -- only turn this on if you are using
Config.EnableNonFreemodePeds = false -- turn this on if you want custom peds
Config.EnableSocietyOwnedVehicles = false
Config.MaxInService = -1
Config.Locale = 'en'
Config.Locale = 'en'
Config.PoliceStations = {
LSPD1 = {
Blip = {
Pos = {x = 425.130, y = -979.558, z = 30.711},
Color = 29
},
LSPD1 = {
Blip = {
Pos = {x = 425.130, y = -979.558, z = 30.711},
Color = 29
},
AuthorizedWeapons = {
{name = 'WEAPON_NIGHTSTICK', price = 200},
{name = 'WEAPON_COMBATPISTOL', price = 300},
{name = 'WEAPON_ASSAULTSMG', price = 1250},
{name = 'WEAPON_SPECIALCARBINE', price = 1500},
{name = 'WEAPON_PUMPSHOTGUN', price = 600},
{name = 'WEAPON_STUNGUN', price = 500},
{name = 'WEAPON_FLASHLIGHT', price = 80},
{name = 'WEAPON_FIREEXTINGUISHER', price = 120},
{name = 'WEAPON_FLAREGUN', price = 60},
},
AuthorizedWeapons = {
{name = 'WEAPON_NIGHTSTICK', price = 200},
{name = 'WEAPON_COMBATPISTOL', price = 300},
{name = 'WEAPON_ASSAULTSMG', price = 1250},
{name = 'WEAPON_SPECIALCARBINE', price = 1500},
{name = 'WEAPON_PUMPSHOTGUN', price = 600},
{name = 'WEAPON_STUNGUN', price = 500},
{name = 'WEAPON_FLASHLIGHT', price = 80},
{name = 'WEAPON_FIREEXTINGUISHER', price = 120},
{name = 'WEAPON_FLAREGUN', price = 60},
},
AuthorizedVehicles = {
{name = 'police' , label = 'Police Vehicle 1'},
{name = 'police2', label = 'Police Vehicle 2'},
{name = 'police3', label = 'Police Vehicle 3'},
{name = 'police4', label = 'Police Vehicle 4'},
{name = 'policeb', label = 'Motorcycle'},
{name = 'policet', label = 'Transport Van'},
},
AuthorizedVehicles = {
{name = 'police' , label = 'Police Vehicle 1'},
{name = 'police2', label = 'Police Vehicle 2'},
{name = 'police3', label = 'Police Vehicle 3'},
{name = 'police4', label = 'Police Vehicle 4'},
{name = 'policeb', label = 'Motorcycle'},
{name = 'policet', label = 'Transport Van'},
},
Cloakrooms = {
{x = 452.600, y = -993.306, z = 29.750}
},
Cloakrooms = {
{x = 452.600, y = -993.306, z = 29.750}
},
Armories = {
{x = 451.699, y = -980.356, z = 29.689}
},
Armories = {
{x = 451.699, y = -980.356, z = 29.689}
},
Vehicles = {
{
Spawner = {x = 454.69, y = -1017.4, z = 27.430},
SpawnPoint = {x = 438.42, y = -1018.3, z = 27.757},
Heading = 90.0
}
},
Vehicles = {
{
Spawner = {x = 454.69, y = -1017.4, z = 27.430},
SpawnPoint = {x = 438.42, y = -1018.3, z = 27.757},
Heading = 90.0
}
},
Helicopters = {
{
Spawner = {x = 466.477, y = -982.819, z = 42.691},
SpawnPoint = {x = 450.04, y = -981.14, z = 42.691},
Heading = 0.0
}
},
Helicopters = {
{
Spawner = {x = 466.477, y = -982.819, z = 42.691},
SpawnPoint = {x = 450.04, y = -981.14, z = 42.691},
Heading = 0.0
}
},
VehicleDeleters = {
{x = 462.74, y = -1014.4, z = 27.065},
{x = 462.40, y = -1019.7, z = 27.104}
},
VehicleDeleters = {
{x = 462.74, y = -1014.4, z = 27.065},
{x = 462.40, y = -1019.7, z = 27.104}
},
BossActions = {
{x = 448.417, y = -973.208, z = 29.689}
}
BossActions = {
{x = 448.417, y = -973.208, z = 29.689}
}
},
},
SASP1 = {
Blip = {
Pos = {x = 825.34204101563, y = -1290.0471191406, z = 28.240659713745 },
Color = 40
},
SASP1 = {
Blip = {
Pos = {x = 825.34204101563, y = -1290.0471191406, z = 28.240659713745 },
Color = 40
},
AuthorizedWeapons = {
{name = 'WEAPON_NIGHTSTICK', price = 200},
{name = 'WEAPON_COMBATPISTOL', price = 300},
{name = 'WEAPON_ASSAULTSMG', price = 1250},
{name = 'WEAPON_SPECIALCARBINE', price = 1500},
{name = 'WEAPON_PUMPSHOTGUN', price = 600},
{name = 'WEAPON_STUNGUN', price = 500},
{name = 'WEAPON_FLASHLIGHT', price = 80},
{name = 'WEAPON_FIREEXTINGUISHER', price = 120},
{name = 'WEAPON_FLAREGUN', price = 60},
},
AuthorizedWeapons = {
{name = 'WEAPON_NIGHTSTICK', price = 200},
{name = 'WEAPON_COMBATPISTOL', price = 300},
{name = 'WEAPON_ASSAULTSMG', price = 1250},
{name = 'WEAPON_SPECIALCARBINE', price = 1500},
{name = 'WEAPON_PUMPSHOTGUN', price = 600},
{name = 'WEAPON_STUNGUN', price = 500},
{name = 'WEAPON_FLASHLIGHT', price = 80},
{name = 'WEAPON_FIREEXTINGUISHER', price = 120},
{name = 'WEAPON_FLAREGUN', price = 60},
},
AuthorizedVehicles = {
{name = 'police' , label = 'Police Vehicle 1'},
{name = 'police2', label = 'Police Vehicle 2'},
{name = 'police3', label = 'Police Vehicle 3'},
{name = 'police4', label = 'Police Vehicle 4'},
{name = 'policeb', label = 'Motorcycle'},
{name = 'policet', label = 'Transport Van'},
},
AuthorizedVehicles = {
{name = 'police' , label = 'Police Vehicle 1'},
{name = 'police2', label = 'Police Vehicle 2'},
{name = 'police3', label = 'Police Vehicle 3'},
{name = 'police4', label = 'Police Vehicle 4'},
{name = 'policeb', label = 'Motorcycle'},
{name = 'policet', label = 'Transport Van'},
},
Cloakrooms = {
{x = 830.11590576172, y = -1311.4512939453, z = 28.13673210144 } -- state pd
},
Cloakrooms = {
{x = 830.11590576172, y = -1311.4512939453, z = 28.13673210144 } -- state pd
},
Armories = {
{x = 858.25366210938, y = -1321.5992431641, z = 28.136734008789 } -- state pd
},
Armories = {
{x = 858.25366210938, y = -1321.5992431641, z = 28.136734008789 } -- state pd
},
Vehicles = {
{
Spawner = {x = 863.17700195313, y = -1346.2406005859, z = 26.039228439331 }, --state pd
SpawnPoint = {x = 871.07720947266, y = -1350.00390625, z = 26.3092918396 }, -- state pd
Heading = 90.0 --state pd
}
},
Vehicles = {
{
Spawner = {x = 863.17700195313, y = -1346.2406005859, z = 26.039228439331 }, --state pd
SpawnPoint = {x = 871.07720947266, y = -1350.00390625, z = 26.3092918396 }, -- state pd
Heading = 90.0 --state pd
}
},
Helicopters = {
{
Spawner = {x = 466.477, y = -982.819, z = 42.691},
SpawnPoint = {x = 450.04, y = -981.14, z = 42.691},
Heading = 0.0
}
},
Helicopters = {
{
Spawner = {x = 466.477, y = -982.819, z = 42.691},
SpawnPoint = {x = 450.04, y = -981.14, z = 42.691},
Heading = 0.0
}
},
VehicleDeleters = {
{x = 823.95031738281, y = -1371.1483154297, z = 26.136753082275 } --state pd
},
VehicleDeleters = {
{x = 823.95031738281, y = -1371.1483154297, z = 26.136753082275 } --state pd
},
BossActions = {
{x = 850.228515625, y = -1284.50390625, z = 28.004758834839 } --state pd
}
BossActions = {
{x = 850.228515625, y = -1284.50390625, z = 28.004758834839 } --state pd
}
},
},
LSPD2 = {
Blip = {
Pos = {x = -441.80764770508, y = 6012.5131835938, z = 31.716369628906 },
Color = 29
},
LSPD2 = {
Blip = {
Pos = {x = -441.80764770508, y = 6012.5131835938, z = 31.716369628906 },
Color = 29
},
AuthorizedWeapons = {
{name = 'WEAPON_NIGHTSTICK', price = 200},
{name = 'WEAPON_COMBATPISTOL', price = 300},
{name = 'WEAPON_ASSAULTSMG', price = 1250},
{name = 'WEAPON_SPECIALCARBINE', price = 1500},
{name = 'WEAPON_PUMPSHOTGUN', price = 600},
{name = 'WEAPON_STUNGUN', price = 500},
{name = 'WEAPON_FLASHLIGHT', price = 80},
{name = 'WEAPON_FIREEXTINGUISHER', price = 120},
{name = 'WEAPON_FLAREGUN', price = 60},
},
AuthorizedWeapons = {
{name = 'WEAPON_NIGHTSTICK', price = 200},
{name = 'WEAPON_COMBATPISTOL', price = 300},
{name = 'WEAPON_ASSAULTSMG', price = 1250},
{name = 'WEAPON_SPECIALCARBINE', price = 1500},
{name = 'WEAPON_PUMPSHOTGUN', price = 600},
{name = 'WEAPON_STUNGUN', price = 500},
{name = 'WEAPON_FLASHLIGHT', price = 80},
{name = 'WEAPON_FIREEXTINGUISHER', price = 120},
{name = 'WEAPON_FLAREGUN', price = 60},
},
AuthorizedVehicles = {
{name = 'police' , label = 'Police Vehicle 1'},
{name = 'police2', label = 'Police Vehicle 2'},
{name = 'police3', label = 'Police Vehicle 3'},
{name = 'police4', label = 'Police Vehicle 4'},
{name = 'policeb', label = 'Motorcycle'},
{name = 'policet', label = 'Transport Van'},
},
AuthorizedVehicles = {
{name = 'police' , label = 'Police Vehicle 1'},
{name = 'police2', label = 'Police Vehicle 2'},
{name = 'police3', label = 'Police Vehicle 3'},
{name = 'police4', label = 'Police Vehicle 4'},
{name = 'policeb', label = 'Motorcycle'},
{name = 'policet', label = 'Transport Van'},
},
Cloakrooms = {
{x = -450.2878112793, y = 6016.482421875, z = 31.716369628906 },
},
Cloakrooms = {
{x = -450.2878112793, y = 6016.482421875, z = 31.716369628906 },
},
Armories = {
{x = -448.04425048828, y = 6007.7104492188, z = 31.716369628906 },
},
Armories = {
{x = -448.04425048828, y = 6007.7104492188, z = 31.716369628906 },
},
Vehicles = {
{
Spawner = {x = -452.30313110352, y = 6005.6704101563, z = 31.840929031372 },
SpawnPoint = {x = -454.96899414063, y = 6001.8876953125, z = 31.340549468994 },
Heading = 87.0
}
},
Vehicles = {
{
Spawner = {x = -452.30313110352, y = 6005.6704101563, z = 31.840929031372 },
SpawnPoint = {x = -454.96899414063, y = 6001.8876953125, z = 31.340549468994 },
Heading = 87.0
}
},
Helicopters = {
{
Spawner = {x = -462.88317871094, y = 5993.7685546875, z = 31.245756149292 },
SpawnPoint = {x = -475.48043823242, y = 5988.326171875, z = 31.336708068848 },
Heading = 270.0
}
},
Helicopters = {
{
Spawner = {x = -462.88317871094, y = 5993.7685546875, z = 31.245756149292 },
SpawnPoint = {x = -475.48043823242, y = 5988.326171875, z = 31.336708068848 },
Heading = 270.0
}
},
VehicleDeleters = {
{x = -447.64434814453, y = 5994.5024414063, z = 31.340551376343 },
},
VehicleDeleters = {
{x = -447.64434814453, y = 5994.5024414063, z = 31.340551376343 },
},
BossActions = {
{x = -441.80764770508, y = 6012.5131835938, z = 31.716369628906 },
}
BossActions = {
{x = -441.80764770508, y = 6012.5131835938, z = 31.716369628906 },
}
},
},
SASP2 = {
Blip = {
Pos = {x = 1851.0972900391, y = 3683.7622070313, z = 34.26708984375 },
Color = 40
},
SASP2 = {
Blip = {
Pos = {x = 1851.0972900391, y = 3683.7622070313, z = 34.26708984375 },
Color = 40
},
AuthorizedWeapons = {
{name = 'WEAPON_NIGHTSTICK', price = 200},
{name = 'WEAPON_COMBATPISTOL', price = 300},
{name = 'WEAPON_ASSAULTSMG', price = 1250},
{name = 'WEAPON_SPECIALCARBINE', price = 1500},
{name = 'WEAPON_PUMPSHOTGUN', price = 600},
{name = 'WEAPON_STUNGUN', price = 500},
{name = 'WEAPON_FLASHLIGHT', price = 80},
{name = 'WEAPON_FIREEXTINGUISHER', price = 120},
{name = 'WEAPON_FLAREGUN', price = 60},
},
AuthorizedWeapons = {
{name = 'WEAPON_NIGHTSTICK', price = 200},
{name = 'WEAPON_COMBATPISTOL', price = 300},
{name = 'WEAPON_ASSAULTSMG', price = 1250},
{name = 'WEAPON_SPECIALCARBINE', price = 1500},
{name = 'WEAPON_PUMPSHOTGUN', price = 600},
{name = 'WEAPON_STUNGUN', price = 500},
{name = 'WEAPON_FLASHLIGHT', price = 80},
{name = 'WEAPON_FIREEXTINGUISHER', price = 120},
{name = 'WEAPON_FLAREGUN', price = 60},
},
AuthorizedVehicles = {
{name = 'police' , label = 'Police Vehicle 1'},
{name = 'police2', label = 'Police Vehicle 2'},
{name = 'police3', label = 'Police Vehicle 3'},
{name = 'police4', label = 'Police Vehicle 4'},
{name = 'policeb', label = 'Motorcycle'},
{name = 'policet', label = 'Transport Van'},
},
AuthorizedVehicles = {
{name = 'police' , label = 'Police Vehicle 1'},
{name = 'police2', label = 'Police Vehicle 2'},
{name = 'police3', label = 'Police Vehicle 3'},
{name = 'police4', label = 'Police Vehicle 4'},
{name = 'policeb', label = 'Motorcycle'},
{name = 'policet', label = 'Transport Van'},
},
Cloakrooms = {
{x = 1857.2354736328, y = 3689.8408203125, z = 34.26708984375 }, -- state pd
},
Cloakrooms = {
{x = 1857.2354736328, y = 3689.8408203125, z = 34.26708984375 }, -- state pd
},
Armories = {
{x = 1848.3413085938, y = 3690.1345214844, z = 34.26708984375 }, -- state pd
},
Armories = {
{x = 1848.3413085938, y = 3690.1345214844, z = 34.26708984375 }, -- state pd
},
Vehicles = {
{
Spawner = {x = 1866.208984375, y = 3693.8125, z = 33.737236022949 }, --state pd
SpawnPoint = {x = 1872.9417724609, y = 3690.5759277344, z = 33.569362640381 }, -- state pd
Heading = 90.0 --state pd
}
},
Vehicles = {
{
Spawner = {x = 1866.208984375, y = 3693.8125, z = 33.737236022949 }, --state pd
SpawnPoint = {x = 1872.9417724609, y = 3690.5759277344, z = 33.569362640381 }, -- state pd
Heading = 90.0 --state pd
}
},
Helicopters = {
{
Spawner = {x = 466.477, y = -982.819, z = 42.691},
SpawnPoint = {x = 450.04, y = -981.14, z = 42.691},
Heading = 0.0
}
},
Helicopters = {
{
Spawner = {x = 466.477, y = -982.819, z = 42.691},
SpawnPoint = {x = 450.04, y = -981.14, z = 42.691},
Heading = 0.0
}
},
VehicleDeleters = {
{x = 1866.4152832031, y = 3699.6052246094, z = 33.535938262939 }, --state pd
},
VehicleDeleters = {
{x = 1866.4152832031, y = 3699.6052246094, z = 33.535938262939 }, --state pd
},
BossActions = {
{x = 1851.0972900391, y = 3683.7622070313, z = 34.26708984375 }, --state pd
}
BossActions = {
{x = 1851.0972900391, y = 3683.7622070313, z = 34.26708984375 }, --state pd
}
},
},
}
+67 -67
View File
@@ -1,87 +1,87 @@
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_police','Police',1)
INSERT INTO `addon_account` (name, label, shared) VALUES
('society_police','Police',1)
;
INSERT INTO `datastore` (name, label, shared) VALUES
('society_police','Police',1)
INSERT INTO `datastore` (name, label, shared) VALUES
('society_police','Police',1)
;
INSERT INTO `addon_inventory` (name, label, shared) VALUES
('society_police', 'Police', 1)
INSERT INTO `addon_inventory` (name, label, shared) VALUES
('society_police', 'Police', 1)
;
INSERT INTO `jobs` (name, label) VALUES
('police','LSPD')
INSERT INTO `jobs` (name, label) VALUES
('police','LSPD')
;
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
('police',0,'recruit','Recruit',20,'{\"tshirt_1\":57,\"torso_1\":55,\"arms\":0,\"pants_1\":35,\"glasses\":0,\"decals_2\":0,\"hair_color_2\":0,\"helmet_2\":0,\"hair_color_1\":5,\"face\":19,\"glasses_2\":1,\"torso_2\":0,\"shoes\":24,\"hair_1\":2,\"skin\":34,\"sex\":0,\"glasses_1\":0,\"pants_2\":0,\"hair_2\":0,\"decals_1\":0,\"tshirt_2\":0,\"helmet_1\":8}','{\"tshirt_1\":34,\"torso_1\":48,\"shoes\":24,\"pants_1\":34,\"torso_2\":0,\"decals_2\":0,\"hair_color_2\":0,\"glasses\":0,\"helmet_2\":0,\"hair_2\":3,\"face\":21,\"decals_1\":0,\"glasses_2\":1,\"hair_1\":11,\"skin\":34,\"sex\":1,\"glasses_1\":5,\"pants_2\":0,\"arms\":14,\"hair_color_1\":10,\"tshirt_2\":0,\"helmet_1\":57}'),
('police',1,'sergeant','Sergeant',40,'{\"tshirt_1\":58,\"torso_1\":55,\"shoes\":24,\"pants_1\":35,\"pants_2\":0,\"decals_2\":1,\"hair_color_2\":0,\"face\":19,\"helmet_2\":0,\"hair_2\":0,\"arms\":0,\"decals_1\":8,\"torso_2\":0,\"hair_1\":2,\"skin\":34,\"sex\":0,\"glasses_1\":0,\"glasses_2\":1,\"hair_color_1\":5,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":11}','{\"tshirt_1\":35,\"torso_1\":48,\"arms\":14,\"pants_1\":34,\"pants_2\":0,\"decals_2\":1,\"hair_color_2\":0,\"shoes\":24,\"helmet_2\":0,\"hair_2\":3,\"decals_1\":7,\"torso_2\":0,\"face\":21,\"hair_1\":11,\"skin\":34,\"sex\":1,\"glasses_1\":5,\"glasses_2\":1,\"hair_color_1\":10,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":57}'),
('police',2,'lieutenant','Lieutenant',65,'{\"tshirt_1\":58,\"torso_1\":55,\"shoes\":24,\"pants_1\":35,\"pants_2\":0,\"decals_2\":2,\"hair_color_2\":0,\"face\":19,\"helmet_2\":0,\"hair_2\":0,\"glasses\":0,\"decals_1\":8,\"hair_color_1\":5,\"hair_1\":2,\"skin\":34,\"sex\":0,\"glasses_1\":0,\"glasses_2\":1,\"torso_2\":0,\"arms\":41,\"tshirt_2\":0,\"helmet_1\":11}','{\"tshirt_1\":35,\"torso_1\":48,\"arms\":44,\"pants_1\":34,\"hair_2\":3,\"decals_2\":2,\"hair_color_2\":0,\"hair_color_1\":10,\"helmet_2\":0,\"face\":21,\"shoes\":24,\"torso_2\":0,\"glasses_2\":1,\"hair_1\":11,\"skin\":34,\"sex\":1,\"glasses_1\":5,\"pants_2\":0,\"decals_1\":7,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":57}'),
('police',3,'boss','Chief',80,'{\"tshirt_1\":58,\"torso_1\":55,\"shoes\":24,\"pants_1\":35,\"pants_2\":0,\"decals_2\":3,\"hair_color_2\":0,\"face\":19,\"helmet_2\":0,\"hair_2\":0,\"arms\":41,\"torso_2\":0,\"hair_color_1\":5,\"hair_1\":2,\"skin\":34,\"sex\":0,\"glasses_1\":0,\"glasses_2\":1,\"decals_1\":8,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":11}','{\"tshirt_1\":35,\"torso_1\":48,\"arms\":44,\"pants_1\":34,\"pants_2\":0,\"decals_2\":3,\"hair_color_2\":0,\"face\":21,\"helmet_2\":0,\"hair_2\":3,\"decals_1\":7,\"torso_2\":0,\"hair_color_1\":10,\"hair_1\":11,\"skin\":34,\"sex\":1,\"glasses_1\":5,\"glasses_2\":1,\"shoes\":24,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":57}')
('police',0,'recruit','Recruit',20,'{\"tshirt_1\":57,\"torso_1\":55,\"arms\":0,\"pants_1\":35,\"glasses\":0,\"decals_2\":0,\"hair_color_2\":0,\"helmet_2\":0,\"hair_color_1\":5,\"face\":19,\"glasses_2\":1,\"torso_2\":0,\"shoes\":24,\"hair_1\":2,\"skin\":34,\"sex\":0,\"glasses_1\":0,\"pants_2\":0,\"hair_2\":0,\"decals_1\":0,\"tshirt_2\":0,\"helmet_1\":8}','{\"tshirt_1\":34,\"torso_1\":48,\"shoes\":24,\"pants_1\":34,\"torso_2\":0,\"decals_2\":0,\"hair_color_2\":0,\"glasses\":0,\"helmet_2\":0,\"hair_2\":3,\"face\":21,\"decals_1\":0,\"glasses_2\":1,\"hair_1\":11,\"skin\":34,\"sex\":1,\"glasses_1\":5,\"pants_2\":0,\"arms\":14,\"hair_color_1\":10,\"tshirt_2\":0,\"helmet_1\":57}'),
('police',1,'sergeant','Sergeant',40,'{\"tshirt_1\":58,\"torso_1\":55,\"shoes\":24,\"pants_1\":35,\"pants_2\":0,\"decals_2\":1,\"hair_color_2\":0,\"face\":19,\"helmet_2\":0,\"hair_2\":0,\"arms\":0,\"decals_1\":8,\"torso_2\":0,\"hair_1\":2,\"skin\":34,\"sex\":0,\"glasses_1\":0,\"glasses_2\":1,\"hair_color_1\":5,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":11}','{\"tshirt_1\":35,\"torso_1\":48,\"arms\":14,\"pants_1\":34,\"pants_2\":0,\"decals_2\":1,\"hair_color_2\":0,\"shoes\":24,\"helmet_2\":0,\"hair_2\":3,\"decals_1\":7,\"torso_2\":0,\"face\":21,\"hair_1\":11,\"skin\":34,\"sex\":1,\"glasses_1\":5,\"glasses_2\":1,\"hair_color_1\":10,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":57}'),
('police',2,'lieutenant','Lieutenant',65,'{\"tshirt_1\":58,\"torso_1\":55,\"shoes\":24,\"pants_1\":35,\"pants_2\":0,\"decals_2\":2,\"hair_color_2\":0,\"face\":19,\"helmet_2\":0,\"hair_2\":0,\"glasses\":0,\"decals_1\":8,\"hair_color_1\":5,\"hair_1\":2,\"skin\":34,\"sex\":0,\"glasses_1\":0,\"glasses_2\":1,\"torso_2\":0,\"arms\":41,\"tshirt_2\":0,\"helmet_1\":11}','{\"tshirt_1\":35,\"torso_1\":48,\"arms\":44,\"pants_1\":34,\"hair_2\":3,\"decals_2\":2,\"hair_color_2\":0,\"hair_color_1\":10,\"helmet_2\":0,\"face\":21,\"shoes\":24,\"torso_2\":0,\"glasses_2\":1,\"hair_1\":11,\"skin\":34,\"sex\":1,\"glasses_1\":5,\"pants_2\":0,\"decals_1\":7,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":57}'),
('police',3,'boss','Chief',80,'{\"tshirt_1\":58,\"torso_1\":55,\"shoes\":24,\"pants_1\":35,\"pants_2\":0,\"decals_2\":3,\"hair_color_2\":0,\"face\":19,\"helmet_2\":0,\"hair_2\":0,\"arms\":41,\"torso_2\":0,\"hair_color_1\":5,\"hair_1\":2,\"skin\":34,\"sex\":0,\"glasses_1\":0,\"glasses_2\":1,\"decals_1\":8,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":11}','{\"tshirt_1\":35,\"torso_1\":48,\"arms\":44,\"pants_1\":34,\"pants_2\":0,\"decals_2\":3,\"hair_color_2\":0,\"face\":21,\"helmet_2\":0,\"hair_2\":3,\"decals_1\":7,\"torso_2\":0,\"hair_color_1\":10,\"hair_1\":11,\"skin\":34,\"sex\":1,\"glasses_1\":5,\"glasses_2\":1,\"shoes\":24,\"glasses\":0,\"tshirt_2\":0,\"helmet_1\":57}')
;
CREATE TABLE `fine_types` (
`id` int(11) NOT NULL AUTO_INCREMENT,
`label` varchar(255) DEFAULT NULL,
`amount` int(11) DEFAULT NULL,
`category` int(11) DEFAULT NULL,
PRIMARY KEY (`id`)
);
INSERT INTO `fine_types` (label, amount, category) VALUES
('Misuse of a horn', 30, 0),
('Illegally Crossing a continuous Line', 40, 0),
('Driving on the wrong side of the road', 250, 0),
('Illegal U-Turn', 250, 0),
('Illegally Driving Off-road', 170, 0),
('Refusing a Lawful Command', 30, 0),
('Illegally Stoped of a Vehicle', 150, 0),
('Illegal Parking', 70, 0),
('Failing to Yield to the right', 70, 0),
('Failure to comply with Vehicle Information', 90, 0),
('Failing to stop at a Stop Sign ', 105, 0),
('Failing to stop at a Red Light', 130, 0),
('Illegal Passing', 100, 0),
('Driving an illegal Vehicle', 100, 0),
('Driving without a License', 1500, 0),
('Hit and Run', 800, 0),
('Exceeding Speeds Over < 5 mph', 90, 0),
('Exceeding Speeds Over 5-15 mph', 120, 0),
('Exceeding Speeds Over 15-30 mph', 180, 0),
('Exceeding Speeds Over > 30 mph', 300, 0),
('Impeding traffic flow', 110, 1),
('Public Intoxication', 90, 1),
('Disorderly conduct', 90, 1),
('Obstruction of Justice', 130, 1),
('Insults towards Civilans', 75, 1),
('Disrespecting of an LEO', 110, 1),
('Verbal Threat towards a Civilan', 90, 1),
('Verbal Threat towards an LEO', 150, 1),
('Providing False Information', 250, 1),
('Attempt of Corruption', 1500, 1),
('Brandishing a weapon in city Limits', 120, 2),
('Brandishing a Lethal Weapon in city Limits', 300, 2),
('No Firearms License', 600, 2),
('Possession of an Illegal Weapon', 700, 2),
('Possession of Burglary Tools', 300, 2),
('Grand Theft Auto', 1800, 2),
('Intent to Sell/Distrube of an illegal Substance', 1500, 2),
('Frabrication of an Illegal Substance', 1500, 2),
('Possession of an Illegal Substance ', 650, 2),
('Kidnapping of a Civilan', 1500, 2),
('Kidnapping of an LEO', 2000, 2),
('Robbery', 650, 2),
('Armed Robbery of a Store', 650, 2),
('Armed Robbery of a Bank', 1500, 2),
('Assault on a Civilian', 2000, 3),
('Assault of an LEO', 2500, 3),
('Attempt of Murder of a Civilian', 3000, 3),
('Attempt of Murder of an LEO', 5000, 3),
('Murder of a Civilian', 10000, 3),
('Murder of an LEO', 30000, 3),
('Involuntary manslaughter', 1800, 3),
('Fraud', 2000, 2);
INSERT INTO `fine_types` (label, amount, category) VALUES
('Misuse of a horn', 30, 0),
('Illegally Crossing a continuous Line', 40, 0),
('Driving on the wrong side of the road', 250, 0),
('Illegal U-Turn', 250, 0),
('Illegally Driving Off-road', 170, 0),
('Refusing a Lawful Command', 30, 0),
('Illegally Stoped of a Vehicle', 150, 0),
('Illegal Parking', 70, 0),
('Failing to Yield to the right', 70, 0),
('Failure to comply with Vehicle Information', 90, 0),
('Failing to stop at a Stop Sign ', 105, 0),
('Failing to stop at a Red Light', 130, 0),
('Illegal Passing', 100, 0),
('Driving an illegal Vehicle', 100, 0),
('Driving without a License', 1500, 0),
('Hit and Run', 800, 0),
('Exceeding Speeds Over < 5 mph', 90, 0),
('Exceeding Speeds Over 5-15 mph', 120, 0),
('Exceeding Speeds Over 15-30 mph', 180, 0),
('Exceeding Speeds Over > 30 mph', 300, 0),
('Impeding traffic flow', 110, 1),
('Public Intoxication', 90, 1),
('Disorderly conduct', 90, 1),
('Obstruction of Justice', 130, 1),
('Insults towards Civilans', 75, 1),
('Disrespecting of an LEO', 110, 1),
('Verbal Threat towards a Civilan', 90, 1),
('Verbal Threat towards an LEO', 150, 1),
('Providing False Information', 250, 1),
('Attempt of Corruption', 1500, 1),
('Brandishing a weapon in city Limits', 120, 2),
('Brandishing a Lethal Weapon in city Limits', 300, 2),
('No Firearms License', 600, 2),
('Possession of an Illegal Weapon', 700, 2),
('Possession of Burglary Tools', 300, 2),
('Grand Theft Auto', 1800, 2),
('Intent to Sell/Distrube of an illegal Substance', 1500, 2),
('Frabrication of an Illegal Substance', 1500, 2),
('Possession of an Illegal Substance ', 650, 2),
('Kidnapping of a Civilan', 1500, 2),
('Kidnapping of an LEO', 2000, 2),
('Robbery', 650, 2),
('Armed Robbery of a Store', 650, 2),
('Armed Robbery of a Bank', 1500, 2),
('Assault on a Civilian', 2000, 3),
('Assault of an LEO', 2500, 3),
('Attempt of Murder of a Civilian', 3000, 3),
('Attempt of Murder of an LEO', 5000, 3),
('Murder of a Civilian', 10000, 3),
('Murder of an LEO', 30000, 3),
('Involuntary manslaughter', 1800, 3),
('Fraud', 2000, 2);
;
+286 -286
View File
@@ -3,7 +3,7 @@ ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
if Config.MaxInService ~= -1 then
TriggerEvent('esx_service:activateService', 'police', Config.MaxInService)
TriggerEvent('esx_service:activateService', 'police', Config.MaxInService)
end
TriggerEvent('esx_phone:registerNumber', 'police', _U('alert_police'), true, true)
@@ -11,64 +11,64 @@ TriggerEvent('esx_society:registerSociety', 'police', 'Police', 'society_police'
RegisterServerEvent('esx_policejob:giveWeapon')
AddEventHandler('esx_policejob:giveWeapon', function(weapon, ammo)
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.addWeapon(weapon, ammo)
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.addWeapon(weapon, ammo)
end)
RegisterServerEvent('esx_policejob:confiscatePlayerItem')
AddEventHandler('esx_policejob:confiscatePlayerItem', function(target, itemType, itemName, amount)
local sourceXPlayer = ESX.GetPlayerFromId(source)
local targetXPlayer = ESX.GetPlayerFromId(target)
if itemType == 'item_standard' then
local sourceXPlayer = ESX.GetPlayerFromId(source)
local targetXPlayer = ESX.GetPlayerFromId(target)
local label = sourceXPlayer.getInventoryItem(itemName).label
if itemType == 'item_standard' then
targetXPlayer.removeInventoryItem(itemName, amount)
sourceXPlayer.addInventoryItem(itemName, amount)
local label = sourceXPlayer.getInventoryItem(itemName).label
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, _U('you_have_confinv') .. amount .. ' ' .. label .. _U('from') .. targetXPlayer.name)
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. _U('confinv') .. amount .. ' ' .. label )
targetXPlayer.removeInventoryItem(itemName, amount)
sourceXPlayer.addInventoryItem(itemName, amount)
end
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, _U('you_have_confinv') .. amount .. ' ' .. label .. _U('from') .. targetXPlayer.name)
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. _U('confinv') .. amount .. ' ' .. label )
if itemType == 'item_account' then
end
targetXPlayer.removeAccountMoney(itemName, amount)
sourceXPlayer.addAccountMoney(itemName, amount)
if itemType == 'item_account' then
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, _U('you_have_confdm') .. amount .. _U('from') .. targetXPlayer.name)
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. _U('confdm') .. amount)
targetXPlayer.removeAccountMoney(itemName, amount)
sourceXPlayer.addAccountMoney(itemName, amount)
end
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, _U('you_have_confdm') .. amount .. _U('from') .. targetXPlayer.name)
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. _U('confdm') .. amount)
if itemType == 'item_weapon' then
end
targetXPlayer.removeWeapon(itemName)
sourceXPlayer.addWeapon(itemName, amount)
if itemType == 'item_weapon' then
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, _U('you_have_confweapon') .. ESX.GetWeaponLabel(itemName) .. _U('from') .. targetXPlayer.name)
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. _U('confweapon') .. ESX.GetWeaponLabel(itemName))
targetXPlayer.removeWeapon(itemName)
sourceXPlayer.addWeapon(itemName, amount)
end
TriggerClientEvent('esx:showNotification', sourceXPlayer.source, _U('you_have_confweapon') .. ESX.GetWeaponLabel(itemName) .. _U('from') .. targetXPlayer.name)
TriggerClientEvent('esx:showNotification', targetXPlayer.source, '~b~' .. targetXPlayer.name .. _U('confweapon') .. ESX.GetWeaponLabel(itemName))
end
end)
RegisterServerEvent('esx_policejob:handcuff')
AddEventHandler('esx_policejob:handcuff', function(target)
TriggerClientEvent('esx_policejob:handcuff', target)
TriggerClientEvent('esx_policejob:handcuff', target)
end)
RegisterServerEvent('esx_policejob:drag')
AddEventHandler('esx_policejob:drag', function(target)
local _source = source
TriggerClientEvent('esx_policejob:drag', target, _source)
local _source = source
TriggerClientEvent('esx_policejob:drag', target, _source)
end)
RegisterServerEvent('esx_policejob:putInVehicle')
AddEventHandler('esx_policejob:putInVehicle', function(target)
TriggerClientEvent('esx_policejob:putInVehicle', target)
TriggerClientEvent('esx_policejob:putInVehicle', target)
end)
RegisterServerEvent('esx_policejob:OutVehicle')
@@ -79,380 +79,380 @@ end)
RegisterServerEvent('esx_policejob:getStockItem')
AddEventHandler('esx_policejob:getStockItem', function(itemName, count)
local xPlayer = ESX.GetPlayerFromId(source)
local xPlayer = ESX.GetPlayerFromId(source)
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_police', function(inventory)
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_police', function(inventory)
local item = inventory.getItem(itemName)
local item = inventory.getItem(itemName)
if item.count >= count then
inventory.removeItem(itemName, count)
xPlayer.addInventoryItem(itemName, count)
else
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('quantity_invalid'))
end
if item.count >= count then
inventory.removeItem(itemName, count)
xPlayer.addInventoryItem(itemName, count)
else
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('quantity_invalid'))
end
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('have_withdrawn') .. count .. ' ' .. item.label)
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('have_withdrawn') .. count .. ' ' .. item.label)
end)
end)
end)
RegisterServerEvent('esx_policejob:putStockItems')
AddEventHandler('esx_policejob:putStockItems', function(itemName, count)
local xPlayer = ESX.GetPlayerFromId(source)
local xPlayer = ESX.GetPlayerFromId(source)
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_police', function(inventory)
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_police', function(inventory)
local item = inventory.getItem(itemName)
local item = inventory.getItem(itemName)
if item.count >= 0 then
xPlayer.removeInventoryItem(itemName, count)
inventory.addItem(itemName, count)
else
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('quantity_invalid'))
end
if item.count >= 0 then
xPlayer.removeInventoryItem(itemName, count)
inventory.addItem(itemName, count)
else
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('quantity_invalid'))
end
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('added') .. count .. ' ' .. item.label)
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('added') .. count .. ' ' .. item.label)
end)
end)
end)
ESX.RegisterServerCallback('esx_policejob:getOtherPlayerData', function(source, cb, target)
if Config.EnableESXIdentity then
local xPlayer = ESX.GetPlayerFromId(target)
local identifier = GetPlayerIdentifiers(target)[1]
local result = MySQL.Sync.fetchAll("SELECT * FROM characters WHERE identifier = @identifier", {
['@identifier'] = identifier
})
local user = result[1]
local firstname = user['firstname']
local lastname = user['lastname']
local sex = user['sex']
local dob = user['dateofbirth']
local heightInit = user['height']
local heightFeet = tonumber(string.format("%.0f",heightInit / 12, 0))
local heightInches = tonumber(string.format("%.0f",heightInit % 12, 0))
local height = heightFeet .. "\' " .. heightInches .. "\""
local data = {
name = GetPlayerName(target),
job = xPlayer.job,
inventory = xPlayer.inventory,
accounts = xPlayer.accounts,
weapons = xPlayer.loadout,
firstname = firstname,
lastname = lastname,
sex = sex,
dob = dob,
height = height
}
TriggerEvent('esx_status:getStatus', source, 'drunk', function(status)
if Config.EnableESXIdentity then
if status ~= nil then
data.drunk = math.floor(status.percent)
end
end)
local xPlayer = ESX.GetPlayerFromId(target)
if Config.EnableLicenses then
local identifier = GetPlayerIdentifiers(target)[1]
TriggerEvent('esx_license:getLicenses', source, function(licenses)
data.licenses = licenses
cb(data)
end)
local result = MySQL.Sync.fetchAll("SELECT * FROM characters WHERE identifier = @identifier", {
['@identifier'] = identifier
})
else
cb(data)
end
else
local xPlayer = ESX.GetPlayerFromId(target)
local user = result[1]
local firstname = user['firstname']
local lastname = user['lastname']
local sex = user['sex']
local dob = user['dateofbirth']
local heightInit = user['height']
local heightFeet = tonumber(string.format("%.0f",heightInit / 12, 0))
local heightInches = tonumber(string.format("%.0f",heightInit % 12, 0))
local height = heightFeet .. "\' " .. heightInches .. "\""
local data = {
name = GetPlayerName(target),
job = xPlayer.job,
inventory = xPlayer.inventory,
accounts = xPlayer.accounts,
weapons = xPlayer.loadout
}
TriggerEvent('esx_status:getStatus', _source, 'drunk', function(status)
local data = {
name = GetPlayerName(target),
job = xPlayer.job,
inventory = xPlayer.inventory,
accounts = xPlayer.accounts,
weapons = xPlayer.loadout,
firstname = firstname,
lastname = lastname,
sex = sex,
dob = dob,
height = height
}
if status ~= nil then
data.drunk = status.getPercent()
end
end)
TriggerEvent('esx_status:getStatus', source, 'drunk', function(status)
TriggerEvent('esx_license:getLicenses', _source, function(licenses)
data.licenses = licenses
end)
if status ~= nil then
data.drunk = math.floor(status.percent)
end
cb(data)
end
end)
if Config.EnableLicenses then
TriggerEvent('esx_license:getLicenses', source, function(licenses)
data.licenses = licenses
cb(data)
end)
else
cb(data)
end
else
local xPlayer = ESX.GetPlayerFromId(target)
local data = {
name = GetPlayerName(target),
job = xPlayer.job,
inventory = xPlayer.inventory,
accounts = xPlayer.accounts,
weapons = xPlayer.loadout
}
TriggerEvent('esx_status:getStatus', _source, 'drunk', function(status)
if status ~= nil then
data.drunk = status.getPercent()
end
end)
TriggerEvent('esx_license:getLicenses', _source, function(licenses)
data.licenses = licenses
end)
cb(data)
end
end)
ESX.RegisterServerCallback('esx_policejob:getFineList', function(source, cb, category)
MySQL.Async.fetchAll(
'SELECT * FROM fine_types WHERE category = @category',
{
['@category'] = category
},
function(fines)
cb(fines)
end
)
MySQL.Async.fetchAll(
'SELECT * FROM fine_types WHERE category = @category',
{
['@category'] = category
},
function(fines)
cb(fines)
end
)
end)
ESX.RegisterServerCallback('esx_policejob:getVehicleInfos', function(source, cb, plate)
if Config.EnableESXIdentity then
MySQL.Async.fetchAll(
'SELECT * FROM owned_vehicles',
{},
function(result)
local foundIdentifier = nil
if Config.EnableESXIdentity then
for i=1, #result, 1 do
local vehicleData = json.decode(result[i].vehicle)
MySQL.Async.fetchAll(
'SELECT * FROM owned_vehicles',
{},
function(result)
if vehicleData.plate == plate then
foundIdentifier = result[i].owner
break
end
local foundIdentifier = nil
end
for i=1, #result, 1 do
if foundIdentifier ~= nil then
local vehicleData = json.decode(result[i].vehicle)
MySQL.Async.fetchAll(
'SELECT * FROM characters WHERE identifier = @identifier',
{
['@identifier'] = foundIdentifier
},
function(result)
local ownerName = result[1].firstname .. " " .. result[1].lastname
if vehicleData.plate == plate then
foundIdentifier = result[i].owner
break
end
local infos = {
plate = plate,
owner = ownerName
}
end
cb(infos)
if foundIdentifier ~= nil then
end
)
else
MySQL.Async.fetchAll(
'SELECT * FROM characters WHERE identifier = @identifier',
{
['@identifier'] = foundIdentifier
},
function(result)
local infos = {
plate = plate
}
local ownerName = result[1].firstname .. " " .. result[1].lastname
cb(infos)
local infos = {
plate = plate,
owner = ownerName
}
end
cb(infos)
end
)
else
MySQL.Async.fetchAll(
'SELECT * FROM owned_vehicles',
{},
function(result)
local foundIdentifier = nil
end
)
for i=1, #result, 1 do
local vehicleData = json.decode(result[i].vehicle)
else
if vehicleData.plate == plate then
foundIdentifier = result[i].owner
break
end
local infos = {
plate = plate
}
end
cb(infos)
if foundIdentifier ~= nil then
end
MySQL.Async.fetchAll(
'SELECT * FROM users WHERE identifier = @identifier',
{
['@identifier'] = foundIdentifier
},
function(result)
end
)
local infos = {
plate = plate,
owner = result[1].name
}
else
cb(infos)
MySQL.Async.fetchAll(
'SELECT * FROM owned_vehicles',
{},
function(result)
end
)
else
local foundIdentifier = nil
local infos = {
plate = plate
}
for i=1, #result, 1 do
cb(infos)
local vehicleData = json.decode(result[i].vehicle)
end
if vehicleData.plate == plate then
foundIdentifier = result[i].owner
break
end
end
)
end
end
if foundIdentifier ~= nil then
MySQL.Async.fetchAll(
'SELECT * FROM users WHERE identifier = @identifier',
{
['@identifier'] = foundIdentifier
},
function(result)
local infos = {
plate = plate,
owner = result[1].name
}
cb(infos)
end
)
else
local infos = {
plate = plate
}
cb(infos)
end
end
)
end
end)
ESX.RegisterServerCallback('esx_policejob:getArmoryWeapons', function(source, cb)
TriggerEvent('esx_datastore:getSharedDataStore', 'society_police', function(store)
TriggerEvent('esx_datastore:getSharedDataStore', 'society_police', function(store)
local weapons = store.get('weapons')
local weapons = store.get('weapons')
if weapons == nil then
weapons = {}
end
if weapons == nil then
weapons = {}
end
cb(weapons)
cb(weapons)
end)
end)
end)
ESX.RegisterServerCallback('esx_policejob:addArmoryWeapon', function(source, cb, weaponName)
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.removeWeapon(weaponName)
local xPlayer = ESX.GetPlayerFromId(source)
TriggerEvent('esx_datastore:getSharedDataStore', 'society_police', function(store)
xPlayer.removeWeapon(weaponName)
local weapons = store.get('weapons')
TriggerEvent('esx_datastore:getSharedDataStore', 'society_police', function(store)
if weapons == nil then
weapons = {}
end
local weapons = store.get('weapons')
local foundWeapon = false
if weapons == nil then
weapons = {}
end
for i=1, #weapons, 1 do
if weapons[i].name == weaponName then
weapons[i].count = weapons[i].count + 1
foundWeapon = true
end
end
local foundWeapon = false
if not foundWeapon then
table.insert(weapons, {
name = weaponName,
count = 1
})
end
for i=1, #weapons, 1 do
if weapons[i].name == weaponName then
weapons[i].count = weapons[i].count + 1
foundWeapon = true
end
end
store.set('weapons', weapons)
if not foundWeapon then
table.insert(weapons, {
name = weaponName,
count = 1
})
end
cb()
store.set('weapons', weapons)
end)
cb()
end)
end)
ESX.RegisterServerCallback('esx_policejob:removeArmoryWeapon', function(source, cb, weaponName)
local xPlayer = ESX.GetPlayerFromId(source)
xPlayer.addWeapon(weaponName, 1000)
local xPlayer = ESX.GetPlayerFromId(source)
TriggerEvent('esx_datastore:getSharedDataStore', 'society_police', function(store)
xPlayer.addWeapon(weaponName, 1000)
local weapons = store.get('weapons')
TriggerEvent('esx_datastore:getSharedDataStore', 'society_police', function(store)
if weapons == nil then
weapons = {}
end
local weapons = store.get('weapons')
local foundWeapon = false
if weapons == nil then
weapons = {}
end
for i=1, #weapons, 1 do
if weapons[i].name == weaponName then
weapons[i].count = (weapons[i].count > 0 and weapons[i].count - 1 or 0)
foundWeapon = true
end
end
local foundWeapon = false
if not foundWeapon then
table.insert(weapons, {
name = weaponName,
count = 0
})
end
for i=1, #weapons, 1 do
if weapons[i].name == weaponName then
weapons[i].count = (weapons[i].count > 0 and weapons[i].count - 1 or 0)
foundWeapon = true
end
end
store.set('weapons', weapons)
if not foundWeapon then
table.insert(weapons, {
name = weaponName,
count = 0
})
end
cb()
store.set('weapons', weapons)
end)
cb()
end)
end)
ESX.RegisterServerCallback('esx_policejob:buy', function(source, cb, amount)
TriggerEvent('esx_addonaccount:getSharedAccount', 'society_police', function(account)
if account.money >= amount then
account.removeMoney(amount)
cb(true)
else
cb(false)
end
TriggerEvent('esx_addonaccount:getSharedAccount', 'society_police', function(account)
end)
if account.money >= amount then
account.removeMoney(amount)
cb(true)
else
cb(false)
end
end)
end)
ESX.RegisterServerCallback('esx_policejob:getStockItems', function(source, cb)
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_police', function(inventory)
cb(inventory.items)
end)
TriggerEvent('esx_addoninventory:getSharedInventory', 'society_police', function(inventory)
cb(inventory.items)
end)
end)
ESX.RegisterServerCallback('esx_policejob:getPlayerInventory', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
local items = xPlayer.inventory
local xPlayer = ESX.GetPlayerFromId(source)
local items = xPlayer.inventory
cb({
items = items
})
cb({
items = items
})
end)