Merge branch 'esx-framework:main' into main

This commit is contained in:
JonarSonaer
2022-03-29 19:45:59 +02:00
committed by GitHub
6 changed files with 16 additions and 26 deletions
+6 -21
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@@ -6,33 +6,18 @@ description 'ESX Atm'
version '1.6.5'
shared_script '@es_extended/imports.lua'
shared_scripts {
'@es_extended/imports.lua',
'@es_extended/locale.lua',
'locales/*.lua',
'config.lua'
}
server_scripts {
'@es_extended/locale.lua',
'locales/de.lua',
'locales/br.lua',
'locales/en.lua',
'locales/fi.lua',
'locales/fr.lua',
'locales/es.lua',
'locales/sv.lua',
'locales/cs.lua',
'config.lua',
'server/main.lua'
}
client_scripts {
'@es_extended/locale.lua',
'locales/de.lua',
'locales/br.lua',
'locales/en.lua',
'locales/fi.lua',
'locales/fr.lua',
'locales/es.lua',
'locales/sv.lua',
'locales/cs.lua',
'config.lua',
'client/main.lua'
}
+1 -1
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@@ -246,7 +246,7 @@ function refreshBlips()
local blip = AddBlipForCoord(_Pos.x, _Pos.y, _Pos.z)
SetBlipSprite (blip, jobValues.BlipInfos.Sprite)
SetBlipDisplay (blip, 4)
SetBlipScale (blip, 0.0)
SetBlipScale (blip, 0.8)
SetBlipCategory(blip, 3)
SetBlipColour (blip, jobValues.BlipInfos.Color)
SetBlipAsShortRange(blip, true)
+2
View File
@@ -19,6 +19,8 @@ server_scripts {
}
client_scripts {
'@es_extended/locale.lua',
'locales/*.lua',
'client/main.lua'
}
+1 -1
View File
@@ -112,4 +112,4 @@ Locales['en'] = {
['dd_clothing'] = 'clothing',
['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.',
['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.',
}
}
+5 -2
View File
@@ -867,8 +867,10 @@ end)
-- Key controls
CreateThread(function()
while CurrentAction do
Wait(0)
while true do
local Sleep = 1500
if CurrentAction then
Sleep = 0
ESX.ShowHelpNotification(CurrentActionMsg)
if IsControlJustReleased(0, 38) then
@@ -888,5 +890,6 @@ CreateThread(function()
CurrentAction = nil
end
Wait(Sleep)
end
end)
+1 -1
View File
@@ -53,7 +53,7 @@ end)
function GetPrice(weaponName, zone)
local weapon = nil
for k,v in pairs(Config.Zones[zone].items)
for k,v in pairs(Config.Zones[zone].items) do
if v.name == weaponName then
weapon = v
break