Update Multi-language support

Update Multi-language support
This commit is contained in:
Don
2017-08-20 03:28:37 -07:00
parent 12c5009850
commit 78dd0583fb
9 changed files with 275 additions and 161 deletions
+1 -1
View File
@@ -1,6 +1,6 @@
Config = {}
Config.DrawDistance = 1000.0
Config.Locale = 'fr'
Config.Locale = 'en'
Config.Plates = {
taxi = "TAXI",
+21 -21
View File
@@ -24,9 +24,9 @@ Config.Jobs.fisherman = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = "Vestiaire",
Name = _U('cloakroom'),
Type = "cloakroom",
Hint = "Appuyez sur ~INPUT_PICKUP~ pour vous changer.",
Hint = _U('cloak_change'),
GPS = {x = 880.74462890625, y = -1663.9635009766, z = 29.370491027832}
},
@@ -36,11 +36,11 @@ Config.Jobs.fisherman = {
Size = {x = 110.0, y = 110.0, z = 10.0},
Marker= 1,
Blip = true,
Name = "Zone de pêche",
Name = _U('fm_fish_area'),
Type = "work",
Item = {
{
name = "Poisson",
name = _U('fm_fish'),
db_name= "fish",
time = 2000,
max = 100,
@@ -51,7 +51,7 @@ Config.Jobs.fisherman = {
drop = 100
}
},
Hint = "Appuyez sur ~INPUT_PICKUP~ pour pêcher.",
Hint = _U('fm_fish_button'),
GPS = {x = 3859.43, y = 4448.83, z = 0.39994}
},
@@ -61,10 +61,10 @@ Config.Jobs.fisherman = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = "Spawner bateau",
Name = _U('fm_spawnboat_title'),
Type = "vehspawner",
Spawner = 2,
Hint = "Appuyez sur ~INPUT_PICKUP~ pour appeler le bateau.",
Hint = _U('fm_spawnboat'),
Caution = 0,
GPS = {x = 4435.21, y = 4829.6, z = 0.3439}
},
@@ -74,7 +74,7 @@ Config.Jobs.fisherman = {
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = "Bateau",
Name = _U('fm_boat_title'),
Type = "vehspawnpt",
Spawner = 2,
GPS = 0,
@@ -87,9 +87,9 @@ Config.Jobs.fisherman = {
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = "Supression du bateau",
Name = _U('fm_boat_return_title'),
Type = "vehdelete",
Hint = "Appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.",
Hint = _U('fm_boat_return_button'),
Spawner = 2,
Caution = 0,
GPS = {x = -1012.64758300781, y = -1354.62634277344, z = 5.54292726516724},
@@ -103,10 +103,10 @@ Config.Jobs.fisherman = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "Spawner véhicule de fonction",
Name = _U('spawn_veh'),
Type = "vehspawner",
Spawner = 1,
Hint = "Appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.",
Hint = _U('spawn_veh_button'),
Caution = 2000,
GPS = {x = 3867.44, y = 4463.62, z = 1.72386}
},
@@ -116,7 +116,7 @@ Config.Jobs.fisherman = {
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = "Véhicule de fonction",
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
GPS = 0,
@@ -129,9 +129,9 @@ Config.Jobs.fisherman = {
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = "Supression du véhicule",
Name = _U('return_vh'),
Type = "vehdelete",
Hint = "Appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.",
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
@@ -145,23 +145,23 @@ Config.Jobs.fisherman = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = "Point de livraison",
Type = "delivery",
Name = _U('delivery_point'),
Type = "delivery",
Spawner = 2,
Item = {
{
name = "Livraison",
name = _U('delivery'),
time = 500,
remove = 1,
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 11,
requires = "fish",
requires_name = "Poisson",
requires_name = _U('fm_fish'),
drop = 100
}
},
Hint = "Appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.",
Hint = _U('fm_deliver_fish'),
GPS = {x = 3867.44, y = 4463.62, z = 1.72386}
}
}
}
}
+9 -9
View File
@@ -18,9 +18,9 @@ Config.Jobs.lumberjack = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('lj_cr_title'),
Name = _U('cloakroom'),
Type = "cloakroom",
Hint = _U('lj_cloakroom')
Hint = _U('cloak_change'),
},
Wood = {
@@ -101,10 +101,10 @@ Config.Jobs.lumberjack = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('lj_spawn_veh'),
Name = _U('spawn_veh'),
Type = "vehspawner",
Spawner = 1,
Hint = _U('lj_spawn_veh_button'),
Hint = _U('spawn_veh_button'),
Caution = 2000
},
@@ -113,7 +113,7 @@ Config.Jobs.lumberjack = {
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = _U('lj_service_vh'),
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
Heading = 285.1
@@ -125,9 +125,9 @@ Config.Jobs.lumberjack = {
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = _U('lj_return_vh'),
Name = _U('return_vh'),
Type = "vehdelete",
Hint = _U('lj_return_vh_button'),
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
@@ -140,12 +140,12 @@ Config.Jobs.lumberjack = {
Size = {x = 5.0, y = 5.0, z = 3.0},
Marker= 1,
Blip = true,
Name = _U('lj_delivery_point'),
Name = _U('delivery_point'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = _U('lj_delivery'),
name = _U('delivery'),
time = 500,
remove = 1,
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
+47 -47
View File
@@ -18,9 +18,9 @@ Config.Jobs.miner = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = "Vestiaire",
Name = _U('cloakroom'),
Type = "cloakroom",
Hint = "Appuyez sur ~INPUT_PICKUP~ pour vous changer.",
Hint = _U('cloak_change'),
GPS = {x = 884.86889648438, y = -2176.5102539063, z = 29.519346237183}
},
@@ -30,11 +30,11 @@ Config.Jobs.miner = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = "Rocher",
Name = _U('m_rock'),
Type = "work",
Item = {
{
name = "Rocher",
name = _U('m_rock'),
db_name= "stone",
time = 3000,
max = 7,
@@ -45,7 +45,7 @@ Config.Jobs.miner = {
drop = 100
}
},
Hint = "Appuyez sur ~INPUT_PICKUP~ pour récupérer des rochers.",
Hint = _U('m_pickrocks'),
GPS = {x = 289.244, y = 2862.9, z = 42.6424}
},
@@ -55,22 +55,22 @@ Config.Jobs.miner = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = "Roche lavé",
Name = _U('m_washrock'),
Type = "work",
Item = {
Item = {
{
name = "Roche lavé",
name = _U('m_washrock'),
db_name= "washed_stone",
time = 5000,
max = 7,
add = 1,
remove = 1,
requires = "stone",
requires_name = "Rocher",
requires_name = _U('m_rock'),
drop = 100
}
},
Hint = "Appuyez sur ~INPUT_PICKUP~ pour laver les roches.",
Hint = _U('m_rock_button'),
GPS = {x = 1109.14, y = -2007.87, z = 30.0188}
},
@@ -80,43 +80,43 @@ Config.Jobs.miner = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = "Fonderie",
Name = _U('m_rock_smelting'),
Type = "work",
Item = {
{
name = "Cuivre",
name = _U('m_copper'),
db_name= "copper",
time = 4000,
max = 56,
add = 8,
remove = 1,
requires = "washed_stone",
requires_name = "Roche lavé",
requires_name = _U('m_washrock'),
drop = 100
},
{
name = "Fer",
name = _U('m_iron'),
db_name= "iron",
max = 42,
add = 6,
drop = 100
},
{
name = "Or",
name = _U('m_gold'),
db_name= "gold",
max = 21,
add = 3,
drop = 100
},
{
name = "Diamant",
name = _U('m_diamond'),
db_name= "diamond",
max = 50,
add = 1,
drop = 5
}
},
Hint = "Appuyez sur ~INPUT_PICKUP~ pour fondre les roches.",
Hint = _U('m_melt_button'),
GPS = {x = -169.481, y = -2659.16, z = 5.00103}
},
@@ -126,10 +126,10 @@ Config.Jobs.miner = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "Spawner véhicule de fonction",
Name = _U('spawn_veh'),
Type = "vehspawner",
Spawner = 1,
Hint = "Appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.",
Hint = _U('spawn_veh_button'),
Caution = 2000,
GPS = {x = 2962.4, y = 2746.2, z = 42.398}
},
@@ -139,22 +139,22 @@ Config.Jobs.miner = {
Size = {x = 5.0, y = 5.0, z = 1.0},
Marker= -1,
Blip = false,
Name = "Véhicule de fonction",
Type = "vehspawnpt",
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
Heading = 90.1,
GPS = 0
},
VehicleDeletePoint = {
Pos = {x = 881.93725585938, y = -2198.0151367188, z = 29.519351959229},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = "Supression du véhicule",
Name = _U('return_vh'),
Type = "vehdelete",
Hint = "Appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.",
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
@@ -167,22 +167,22 @@ Config.Jobs.miner = {
Size = {x = 5.0, y = 5.0, z = 3.0},
Marker= 1,
Blip = true,
Name = "Revente de cuivre",
Type = "delivery",
Name = _U('m_sell_copper'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = "Livraison",
name = _U('delivery'),
time = 500,
remove = 1,
max = 56, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 5,
requires = "copper",
requires_name = "Cuivre",
requires_name = _U('m_copper'),
drop = 100
}
},
Hint = "Appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.",
Hint = _U('m_deliver_copper'),
GPS = {x = -148.782, y = -1040.38, z = 26.2736}
},
@@ -193,25 +193,25 @@ Config.Jobs.miner = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = "Revente de fer",
Type = "delivery",
Name = _U('m_sell_iron'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = "Livraison",
name = _U('delivery'),
time = 500,
remove = 1,
max = 42, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 9,
requires = "iron",
requires_name = "Fer",
requires_name = _U('m_iron'),
drop = 100
}
},
Hint = "Appuyez sur ~INPUT_PICKUP~ pour livrer le fer.",
Hint = _U('m_deliver_iron'),
GPS = {x = 261.487, y = 207.354, z = 109.287}
},
GoldDelivery = {
Pos = {x = 261.487, y = 207.354, z = 109.287},
Color = {r = 204, g = 204, b = 0},
@@ -219,25 +219,25 @@ Config.Jobs.miner = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = "Revente d'or",
Type = "delivery",
Name = _U('m_sell_gold'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = "Livraison",
name = _U('delivery'),
time = 500,
remove = 1,
max = 21, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 25,
requires = "gold",
requires_name = "Or",
requires_name = _U('m_gold'),
drop = 100
}
},
Hint = "Appuyez sur ~INPUT_PICKUP~ pour livrer l'or'.",
Hint = _U('m_deliver_gold'),
GPS = {x = -621.046, y = -228.532, z = 37.0571}
},
DiamondDelivery = {
Pos = {x = -621.046, y = -228.532, z = 37.0571},
Color = {r = 204, g = 204, b = 0},
@@ -245,23 +245,23 @@ Config.Jobs.miner = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = "Revente de diamants",
Type = "delivery",
Name = _U('m_sell_diamond'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = "Livraison",
name = _U('delivery'),
time = 500,
remove = 1,
max = 50, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 250,
requires = "diamond",
requires_name = "Diamant",
requires_name = _U('m_diamond'),
drop = 100
}
},
Hint = "Appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.",
Hint = _U('m_deliver_diamond'),
GPS = {x = 2962.4, y = 2746.2, z = 42.398}
}
}
}
}
+6 -6
View File
@@ -18,10 +18,10 @@ Config.Jobs.reporter = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = "Le Maclerait Libéré",
Name = _U('reporter_name'),
Type = "vehspawner",
Spawner = 1,
Hint = "Appuyez sur ~INPUT_PICKUP~ pour descendre au garage.",
Hint = _U('reporter_garage'),
Caution = 2000
},
@@ -30,7 +30,7 @@ Config.Jobs.reporter = {
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = "Véhicule de fonction",
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
Heading = 200.1
@@ -42,13 +42,13 @@ Config.Jobs.reporter = {
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = "Supression du véhicule",
Name = _U('return_vh'),
Type = "vehdelete",
Hint = "Appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.",
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
}
}
}
}
+26 -26
View File
@@ -18,9 +18,9 @@ Config.Jobs.slaughterer = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = "Vestiaire",
Name = _U('cloakroom'),
Type = "cloakroom",
Hint = "Appuyez sur ~INPUT_PICKUP~ pour vous changer."
Hint = _U('cloak_change'),
},
AliveChicken = {
@@ -29,11 +29,11 @@ Config.Jobs.slaughterer = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = "Poulailler",
Name = _U('s_hen'),
Type = "work",
Item = {
{
name = "Poulet vivant",
name = _U('s_alive_chicken'),
db_name= "alive_chicken",
time = 3000,
max = 20,
@@ -44,7 +44,7 @@ Config.Jobs.slaughterer = {
drop = 100
}
},
Hint = "Appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants."
Hint = _U('s_catch_hen')
},
SlaughterHouse = {
@@ -53,22 +53,22 @@ Config.Jobs.slaughterer = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "Abattoir",
Name = _U('s_slaughtered'),
Type = "work",
Item = {
{
name = "Poulet à conditionner",
name = _U('s_slaughtered_chicken'),
db_name= "slaughtered_chicken",
time = 5000,
max = 20,
add = 1,
remove = 1,
requires = "alive_chicken",
requires_name = "Poulet vivant",
requires_name = _U('s_alive_chicken'),
drop = 100
}
},
Hint = "Appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets."
Hint = _U('s_chop_animal')
},
Packaging = {
@@ -77,22 +77,22 @@ Config.Jobs.slaughterer = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "Emballage",
Name = _U('s_package'),
Type = "work",
Item = {
Item = {
{
name = "Poulet en barquette",
name = _U('s_packagechicken'),
db_name= "packaged_chicken",
time = 4000,
max = 100,
add = 5,
remove = 1,
requires = "slaughtered_chicken",
requires_name = "Poulet à conditionner",
requires_name = _U('s_unpackaged'),
drop = 100
}
},
Hint = "Appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette."
Hint = _U('s_unpackaged_button')
},
VehicleSpawner = {
@@ -101,10 +101,10 @@ Config.Jobs.slaughterer = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "Spawner véhicule de fonction",
Name = _U('spawn_veh'),
Type = "vehspawner",
Spawner = 1,
Hint = "Appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.",
Hint = _U('spawn_veh_button'),
Caution = 2000
},
@@ -113,21 +113,21 @@ Config.Jobs.slaughterer = {
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = "Véhicule de fonction",
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
Heading = 130.1
},
VehicleDeletePoint = {
Pos = {x = -1061.5164794922, y = -2008.3552246094, z = 12.161584854126},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = "Supression du véhicule",
Name = _U('return_vh'),
Type = "vehdelete",
Hint = "Appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.",
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
@@ -140,22 +140,22 @@ Config.Jobs.slaughterer = {
Size = {x = 5.0, y = 5.0, z = 1.0},
Marker= 1,
Blip = true,
Name = "Point de livraison",
Type = "delivery",
Name = _U('delivery_point'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = "Livraison",
name = _U('delivery'),
time = 500,
remove = 1,
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 11,
requires = "packaged_chicken",
requires_name = "Poulet en barquette",
requires_name = _U('s_packagechicken'),
drop = 100
}
},
Hint = "Appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet."
Hint = _U('s_deliver')
}
}
}
}
+26 -26
View File
@@ -18,9 +18,9 @@ Config.Jobs.textil = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = "Vestiaire",
Name = _U('cloakroom'),
Type = "cloakroom",
Hint = "Appuyez sur ~INPUT_PICKUP~ pour vous changer.",
Hint = _U('cloak_change'),
GPS = {x = 740.808776855469, y = -970.066650390625, z = 23.4693908691406}
},
@@ -30,11 +30,11 @@ Config.Jobs.textil = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = "Laine",
Name = _U('dd_wool'),
Type = "work",
Item = {
{
name = "Laine",
name = _U('dd_wool'),
db_name= "whool",
time = 3000,
max = 40,
@@ -45,7 +45,7 @@ Config.Jobs.textil = {
drop = 100
}
},
Hint = "Appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.",
Hint = _U('dd_pickup'),
GPS = {x = 715.954650878906, y = -959.639587402344, z = 29.3953247070313}
},
@@ -55,22 +55,22 @@ Config.Jobs.textil = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "Tissu",
Name = _U('dd_fabric'),
Type = "work",
Item = {
{
name = "Tissu",
name = _U('dd_fabric'),
db_name= "fabric",
time = 5000,
max = 80,
add = 2,
remove = 1,
requires = "whool",
requires_name = "Laine",
requires_name = _U('dd_wool'),
drop = 100
}
},
Hint = "Appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.",
Hint = _U('dd_makefabric'),
GPS = {x = 712.928283691406, y = -970.5869140625, z = 29.3953247070313}
},
@@ -80,22 +80,22 @@ Config.Jobs.textil = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "Vêtement",
Name = _U('dd_clothing'),
Type = "work",
Item = {
{
name = "Vêtement",
name = _U('dd_clothing'),
db_name= "clothe",
time = 4000,
max = 40,
add = 1,
remove = 2,
requires = "fabric",
requires = _U('dd_fabric'),
requires_name = "Tissu",
drop = 100
}
},
Hint = "Appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.",
Hint = _U('dd_makeclothing'),
GPS = {x = 429.595855712891, y = -807.341613769531, z = 28.4911441802979}
},
@@ -105,10 +105,10 @@ Config.Jobs.textil = {
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "Spawner véhicule de fonction",
Name = _U('spawn_veh'),
Type = "vehspawner",
Spawner = 1,
Hint = "Appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.",
Hint = _U('spawn_veh_button'),
Caution = 2000,
GPS = {x = 1978.92407226563, y = 5171.70166015625, z = 46.6391181945801}
},
@@ -118,22 +118,22 @@ Config.Jobs.textil = {
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = "Véhicule de fonction",
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
Heading = 270.1,
GPS = 0
},
VehicleDeletePoint = {
Pos = {x = 693.796325683594, y = -963.010498046875, z = 22.8247337341309},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = "Supression du véhicule",
Name = _U('return_vh'),
Type = "vehdelete",
Hint = "Appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.",
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
@@ -146,23 +146,23 @@ Config.Jobs.textil = {
Size = {x = 5.0, y = 5.0, z = 3.0},
Marker= 1,
Blip = true,
Name = "Point de livraison",
Type = "delivery",
Name = _U('delivery_point'),
Type = "delivery",
Spawner = 1,
Item = {
Item = {
{
name = "Livraison",
name = _U('delivery'),
time = 500,
remove = 1,
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 40,
requires = "clothe",
requires_name = "Vêtement",
requires_name = _U('dd_clothing')
drop = 100
}
},
Hint = "Appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.",
Hint = _U('dd_deliver_clothes'),
GPS = {x = 1978.92407226563, y = 5171.70166015625, z = 46.6391181945801}
}
}
}
}
+72 -15
View File
@@ -1,5 +1,7 @@
Locales['en'] = {
--Global menus
['cloakroom'] = 'Locker Room',
['cloak_change'] = 'Press ~INPUT_PICKUP~ to change clothes.',
['bank_deposit'] = 'a security deposit of ~g~',
['bank_deposit_r'] = 'a security deposit of ~g~$',
['bank_deposit2'] = '$ ~s~was made to you after your fainting.',
@@ -15,25 +17,80 @@ Locales['en'] = {
['not_enough2'] = ' to continue this task.',
['caution_taken'] = ' ~s~was taken from you.',
['caution_returned'] = ' ~s~was returned to you.',
['spawn_veh'] = 'spawn vehicle',
['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
['service_vh'] = 'service vehicle',
['return_vh'] = 'vehicle return',
['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
['delivery_point'] = 'delivery point',
['delivery'] = 'delivery',
--Lumber Jack job
['lj_cr_title'] = 'cloakroom',
['lj_cloakroom'] = 'press ~INPUT_PICKUP~ to change clothes.',
['lj_mapblip'] = 'wood pile',
['lj_mapblip'] = 'Wood pile',
['lj_wood'] = 'wood',
['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.',
['lj_cutwood'] = 'cutting wood',
['lj_cutwood'] = 'Wood cutting',
['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.',
['lj_board'] = 'boards',
['lj_planks'] = 'board package',
['lj_delivery'] = 'delivery',
['lj_cutwood'] = 'wood cut',
['lj_planks'] = 'package board',
['lj_cutwood'] = 'cut wood',
['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.',
['lj_spawn_veh'] = 'spawn vehicle',
['lj_spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
['lj_service_vh'] = 'service vehicle',
['lj_return_vh'] = 'return vehicle',
['lj_delivery_point'] = 'delivery point',
['lj_return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.'
}
['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.',
--fisherman
['fm_fish'] = 'fish',
['fm_fish_area'] = 'fishing area',
['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.',
['fm_spawnboat_title'] = 'spawn boat',
['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.',
['fm_boat_title'] = 'boat',
['fm_boat_return_title'] = 'boat return',
['fm_boat_return_button'] = 'Press ~INPUT_PICKUP~ to return the boat.',
['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.',
--miner
['m_rock'] = 'rock',
['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.',
['m_washrock'] = 'rock washed',
['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.',
['m_rock_smelting'] = 'smelthing',
['m_copper'] = 'copper',
['m_sell_copper'] = 'sell copper',
['m_deliver_copper'] = 'Press ~INPUT_PICKUP~ to deliver the copper.',
['m_iron'] = 'Fer',
['m_sell_iron'] = 'sell iron',
['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.',
['m_gold'] = 'gold',
['m_sell_gold'] = "sell gold",
['m_deliver_gold'] = "press ~INPUT_PICKUP~ to deliver the gold.",
['m_diamond'] = 'diamond',
['m_sell_diamond'] = "sell diamond",
['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.',
--reporter
['reporter_name'] = 'san Andreas Times',
['reporter_garage'] = 'Press ~INPUT_PICKUP~ to go down to the garage.',
--slaughterer
['s_hen'] = 'chicken coop',
['s_alive_chicken'] = 'live Chicken',
['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.',
['s_slaughtered_chicken'] = 'chicken to be packed',
['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.',
['s_slaughtered'] = 'slaughter house',
['s_package'] = 'packaging',
['s_packagechicken'] = 'chicken in tray',
['s_unpackaged'] = 'chicken to be packed',
['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.',
['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.',
--Dress Designer
['dd_wool'] = 'wool',
['dd_pickup'] = 'Press ~INPUT_PICKUP~ to retrieve wool.',
['dd_fabric'] = 'fabric',
['dd_makefabric'] = 'Press ~INPUT_PICKUP~ to make fabric.',
['dd_clothing'] = 'clothing',
['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.',
['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.',
}
+67 -10
View File
@@ -1,5 +1,7 @@
Locales['fr'] = {
--Global menus
['cloakroom'] = 'vestiaire',
['cloak_change'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.',
['bank_deposit'] = 'une caution de ~g~',
['bank_deposit_r'] = 'une caution de ~g~$',
['bank_deposit2'] = '$ ~s~vous a été rendue suite à votre évanouissment.',
@@ -15,10 +17,15 @@ Locales['fr'] = {
['not_enough2'] = ' pour continuer cette tâche.',
['caution_taken'] = ' ~s~vous a été prélevée.',
['caution_returned'] = ' ~s~vous a été rendue.',
['spawn_veh'] = 'spawner véhicule de fonction',
['spawn_veh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.',
['service_vh'] = 'véhicule de fonction',
['return_vh'] = 'supression du véhicule',
['return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.',
['delivery_point'] = 'point de livraison',
['delivery'] = 'livraison',
--Lumber Jack job
['lj_cr_title'] = 'vestiaire',
['lj_cloakroom'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.',
['lj_mapblip'] = 'tas de bois',
['lj_wood'] = 'bois',
['lj_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.',
@@ -26,14 +33,64 @@ Locales['fr'] = {
['lj_cutwood_button'] = 'appuyez sur ~INPUT_PICKUP~ pour couper du bois.',
['lj_board'] = 'planches',
['lj_planks'] = 'paquet de planche',
['lj_delivery'] = 'livraison',
['lj_cutwood'] = 'bois coupé',
['lj_pick_boards'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.',
['lj_spawn_veh'] = 'spawner véhicule de fonction',
['lj_spawn_veh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.',
['lj_service_vh'] = 'véhicule de fonction',
['lj_return_vh'] = 'supression du véhicule',
['lj_delivery_point'] = 'Point de livraison',
['lj_return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.',
['lj_deliver_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les planches.'
['lj_deliver_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les planches.',
--fisherman
['fm_fish'] = 'poisson',
['fm_fish_area'] = 'zone de pêche',
['fm_fish_button'] = 'appuyez sur ~INPUT_PICKUP~ pour pêcher.',
['fm_spawnboat_title'] = 'spawner bateau',
['fm_spawnboat'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le bateau.',
['fm_boat_title'] = 'bateau',
['fm_boat_return_title'] = 'supression du bateau',
['fm_boat_return_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.',
['fm_deliver_fish'] = 'Appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.',
--miner
['m_rock'] = 'Rocher',
['m_pickrocks'] = 'Appuyez sur ~INPUT_PICKUP~ pour récupérer des rochers.',
['m_washrock'] = 'Roche lavé',
['m_rock_button'] = 'Appuyez sur ~INPUT_PICKUP~ pour laver les roches.',
['m_rock_smelting'] = 'Fonderie',
['m_copper'] = 'cuivre',
['m_sell_copper'] = 'Revente de cuivre',
['m_deliver_copper'] = 'Appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.',
['m_iron'] = 'Fer',
['m_sell_iron'] = 'Revente de fer',
['m_deliver_iron'] = 'Appuyez sur ~INPUT_PICKUP~ pour livrer le fer.',
['m_gold'] = 'Or',
['m_sell_gold'] = "Revente d'or",
['m_deliver_gold'] = "Appuyez sur ~INPUT_PICKUP~ pour livrer l'or'.",
['m_diamond'] = 'Diamant',
['m_sell_diamond'] = "Revente de diamants",
['m_deliver_diamond'] = 'Appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.',
['m_melt_button'] = 'Appuyez sur ~INPUT_PICKUP~ pour fondre les roches.',
--reporter
['reporter_name'] = 'Le Maclerait Libéré',
['reporter_garage'] = 'Appuyez sur ~INPUT_PICKUP~ pour descendre au garage.',
--slaughterer
['s_hen'] = 'Poulailler',
['s_alive_chicken'] = 'Poulet vivant',
['s_catch_hen'] = 'Appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.',
['s_slaughtered_chicken'] = 'Poulet à conditionner',
['s_chop_animal'] = 'Appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.',
['s_slaughtered'] = 'Abattoir',
['s_package'] = 'Emballage',
['s_packagechicken'] = 'Poulet en barquette',
['s_unpackaged'] = 'Poulet à conditionner',
['s_unpackaged_button'] = 'Appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette.',
['s_deliver'] = 'Appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.',
--Dress Designer
['dd_wool'] = 'Laine',
['dd_pickup'] = 'Appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.',
['dd_fabric'] = 'Tissu',
['dd_makefabric'] = 'Appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.',
['dd_clothing'] = 'Vêtement',
['dd_makeclothing'] = 'Appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.',
['dd_deliver_clothes'] = 'Appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.',
}