Null values in notifications

Resolving null values in the notification when removing/placing an object in the arsenal
This commit is contained in:
Slypher
2020-10-18 16:39:23 -03:00
committed by GitHub
parent 9c99e71e2f
commit 769c0d84f1
+2 -2
View File
@@ -118,7 +118,7 @@ AddEventHandler('esx_policejob:getStockItem', function(itemName, count)
if xPlayer.canCarryItem(itemName, count) then
inventory.removeItem(itemName, count)
xPlayer.addInventoryItem(itemName, count)
xPlayer.showNotification(_U('have_withdrawn', count, inventoryItem.label))
xPlayer.showNotification(_U('have_withdrawn', count, inventoryItem.name))
else
xPlayer.showNotification(_U('quantity_invalid'))
end
@@ -140,7 +140,7 @@ AddEventHandler('esx_policejob:putStockItems', function(itemName, count)
if sourceItem.count >= count and count > 0 then
xPlayer.removeInventoryItem(itemName, count)
inventory.addItem(itemName, count)
xPlayer.showNotification(_U('have_deposited', count, inventoryItem.label))
xPlayer.showNotification(_U('have_deposited', count, inventoryItem.name))
else
xPlayer.showNotification(_U('quantity_invalid'))
end