Fix helicpoter spawn

This commit is contained in:
Jérémie N'gadi
2017-08-31 11:08:29 +02:00
parent 70a796e583
commit 755d11b892
+1 -1
View File
@@ -956,7 +956,7 @@ AddEventHandler('esx_policejob:hasEnteredMarker', function(station, part, partNu
local helicopters = Config.PoliceStations[station].Helicopters
local vehicle = GetClosestVehicle(helicopters[partNum].SpawnPoint.x, helicopters[partNum].SpawnPoint.y, helicopters[partNum].SpawnPoint.z, 3.0, 0, 71)
if DoesEntityExist(vehicle) then
if not DoesEntityExist(vehicle) then
ESX.Game.SpawnVehicle('polmav', {
x = helicopters[partNum].SpawnPoint.x,