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Manual revert: buggy networked vehicle
It broke prop spawning so it's gone.
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@@ -397,7 +397,8 @@ ESX.Game.SpawnVehicle = function(modelName, coords, heading, cb)
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local id = NetworkGetNetworkIdFromEntity(vehicle)
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SetNetworkIdCanMigrate(id, true)
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SetVehicleHasBeenOwnedByPlayer(vehicle, true)
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SetEntityAsMissionEntity(vehicle, true, false)
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SetVehicleHasBeenOwnedByPlayer(vehicle, true)
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SetModelAsNoLongerNeeded(model)
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RequestCollisionAtCoord(coords.x, coords.y, coords.z)
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@@ -431,7 +432,8 @@ ESX.Game.SpawnLocalVehicle = function(modelName, coords, heading, cb)
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local vehicle = CreateVehicle(model, coords.x, coords.y, coords.z, heading, false, false)
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SetVehicleHasBeenOwnedByPlayer(vehicle, true)
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SetEntityAsMissionEntity(vehicle, true, false)
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SetVehicleHasBeenOwnedByPlayer(vehicle, true)
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SetModelAsNoLongerNeeded(model)
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RequestCollisionAtCoord(coords.x, coords.y, coords.z)
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