mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-01 10:48:52 +00:00
Fixed bug with esx_garage, updated readme
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@@ -1,14 +1,37 @@
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# instance
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[INSTALLATION]
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## Download & Installation
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1) CD in your resources folder
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2) Clone the repository
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### Using [fvm](https://github.com/qlaffont/fvm-installer)
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```
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git clone https://github.com/FXServer-ESX/fxserver-instance instance
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fvm install --save --folder=esx esx-org/instance
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```
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3) Add this in your server.cfg :
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### Using Git
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```
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cd resources
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git clone https://github.com/ESX-Org/instance [esx]/instance
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```
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### Manually
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- Download https://github.com/ESX-Org/instance/archive/master.zip
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- Put it in the `[esx]` directory
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## Installation
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- Add this to your `server.cfg`:
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```
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start instance
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```
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# Legal
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### License
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instance - enter buildings!
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Copyright (C) 2015-2018 Jérémie N'gadi
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This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
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This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
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You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
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+4
-3
@@ -37,6 +37,7 @@ end
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function CloseInstance()
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Instance = {}
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TriggerServerEvent('instance:close')
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InsideInstance = false
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end
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function EnterInstance(instance)
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@@ -282,13 +283,13 @@ Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0) -- must be run every frame
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if InsideInstance then
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if InsideInstance then
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SetVehicleDensityMultiplierThisFrame(0.0)
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SetParkedVehicleDensityMultiplierThisFrame(0.0)
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local pos = GetEntityCoords(GetPlayerPed(-1))
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RemoveVehiclesFromGeneratorsInArea(pos['x'] - 900.0, pos['y'] - 900.0, pos['z'] - 900.0, pos['x'] + 900.0, pos['y'] + 900.0, pos['z'] + 900.0);
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RemoveVehiclesFromGeneratorsInArea(pos.x - 900.0, pos.y - 900.0, pos.z - 900.0, pos.x + 900.0, pos.y + 900.0, pos.z + 900.0);
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else
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Citizen.Wait(1000)
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Citizen.Wait(5000)
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end
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end
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end)
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