chore(coding-style): fix indentation

This commit is contained in:
Romain Lanz
2017-09-17 18:19:07 +02:00
parent 2fbba14442
commit 6e0769ed9e
22 changed files with 2188 additions and 2179 deletions
+9
View File
@@ -0,0 +1,9 @@
root = true
[*]
indent_size = 2
indent_style = space
end_of_line = lf
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true
+22 -22
View File
@@ -1,29 +1,29 @@
version '1.0.0'
server_scripts {
'@mysql-async/lib/MySQL.lua',
'@es_extended/locale.lua',
'locales/br.lua',
'locales/de.lua',
'locales/en.lua',
'locales/fr.lua',
'config.lua',
'server/esx_jobs_sv.lua'
'@mysql-async/lib/MySQL.lua',
'@es_extended/locale.lua',
'locales/br.lua',
'locales/de.lua',
'locales/en.lua',
'locales/fr.lua',
'config.lua',
'server/esx_jobs_sv.lua'
}
client_scripts {
'@es_extended/locale.lua',
'locales/br.lua',
'locales/de.lua',
'locales/en.lua',
'locales/fr.lua',
'config.lua',
'jobs/fisherman.lua',
'jobs/fuel.lua',
'jobs/lumberjack.lua',
'jobs/miner.lua',
'jobs/reporter.lua',
'jobs/slaughterer.lua',
'jobs/textil.lua',
'client/esx_jobs_cl.lua'
'@es_extended/locale.lua',
'locales/br.lua',
'locales/de.lua',
'locales/en.lua',
'locales/fr.lua',
'config.lua',
'jobs/fisherman.lua',
'jobs/fuel.lua',
'jobs/lumberjack.lua',
'jobs/miner.lua',
'jobs/reporter.lua',
'jobs/slaughterer.lua',
'jobs/textil.lua',
'client/esx_jobs_cl.lua'
}
+437 -437
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File diff suppressed because it is too large Load Diff
+33 -33
View File
@@ -3,43 +3,43 @@ Config.DrawDistance = 1000.0
Config.Locale = 'fr'
Config.Plates = {
taxi = "TAXI",
fisherman = "FISH",
cop = "LSPD",
ambulance = "EMS",
depanneur = "MECA",
fuel = "FUEL",
lumberjack = "BUCH",
miner = "MINE",
reporter = "JOUR",
slaughterer = "ABAT",
textil = "COUT"
taxi = "TAXI",
fisherman = "FISH",
cop = "LSPD",
ambulance = "EMS",
depanneur = "MECA",
fuel = "FUEL",
lumberjack = "BUCH",
miner = "MINE",
reporter = "JOUR",
slaughterer = "ABAT",
textil = "COUT",
}
Config.Jobs = {}
Config.PublicZones = {
EnterBuilding = {
Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
Size = {x = 3.0, y = 3.0, z = 0.2},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "Le Maclerait Libéré",
Type = "teleport",
Hint = "Appuyez sur ~INPUT_PICKUP~ pour entrer dans l'immeuble.",
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
},
EnterBuilding = {
Pos = { x = -118.213, y = -607.142, z = 35.280 },
Size = { x = 3.0, y = 3.0, z = 0.2 },
Color = { r = 204, g = 204, b = 0 },
Marker = 1,
Blip = false,
Name = "Le Maclerait Libéré",
Type = "teleport",
Hint = "Appuyez sur ~INPUT_PICKUP~ pour entrer dans l'immeuble.",
Teleport = { x = -139.098, y = -620.748, z = 167.820 }
},
ExitBuilding = {
Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
Size = {x = 3.0, y = 3.0, z = 0.2},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "Le Maclerait Libéré",
Type = "teleport",
Hint = "Appuyez sur ~INPUT_PICKUP~ pour aller à l'entrée de l'immeuble.",
Teleport = { x = -113.07, y = -604.93, z = 35.28 },
},
ExitBuilding = {
Pos = { x = -139.458, y = -617.323, z = 167.820 },
Size = { x = 3.0, y = 3.0, z = 0.2 },
Color = { r = 204, g = 204, b = 0 },
Marker = 1,
Blip = false,
Name = "Le Maclerait Libéré",
Type = "teleport",
Hint = "Appuyez sur ~INPUT_PICKUP~ pour aller à l'entrée de l'immeuble.",
Teleport = { x = -113.07, y = -604.93, z = 35.28 },
},
}
+21 -21
View File
@@ -21,29 +21,29 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
('fisherman', 0, 'interim', 'Intérimaire', 0, '{}', '{}'),
('fuel', 0, 'interim', 'Intérimaire', 0, '{}', '{}'),
('reporter', 0, 'employee', 'Intérimaire', 0, '{}', '{}'),
('textil',0,'interim','Intérimaire',0,'{\"mask_1\":0,\"arms\":1,\"glasses_1\":0,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":0,\"torso_1\":24,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":0,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":0,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":36,\"tshirt_2\":0,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":48,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}','{\"mask_1\":0,\"arms\":5,\"glasses_1\":5,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":1,\"torso_1\":52,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":1,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":23,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":42,\"tshirt_2\":4,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":36,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}'),
('textil',0,'interim','Intérimaire',0,'{\"mask_1\":0,\"arms\":1,\"glasses_1\":0,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":0,\"torso_1\":24,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":0,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":0,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":36,\"tshirt_2\":0,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":48,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}','{\"mask_1\":0,\"arms\":5,\"glasses_1\":5,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":1,\"torso_1\":52,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":1,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":23,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":42,\"tshirt_2\":4,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":36,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}'),
('miner', 0, 'interim', 'Intérimaire', 0, '{"tshirt_2":1,"ears_1":8,"glasses_1":15,"torso_2":0,"ears_2":2,"glasses_2":3,"shoes_2":1,"pants_1":75,"shoes_1":51,"bags_1":0,"helmet_2":0,"pants_2":7,"torso_1":71,"tshirt_1":59,"arms":2,"bags_2":0,"helmet_1":0}', '{}'),
('slaughterer',0,'interim','Intérimaire',0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
('slaughterer',0,'interim','Intérimaire',0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
;
INSERT INTO `items` (`name`, `label`) VALUES
('alive_chicken', 'Poulet vivant'),
('slaughtered_chicken', 'Poulet abattu'),
('packaged_chicken', 'Poulet en barquette'),
('fish', 'Poisson'),
('stone', 'Pierre'),
('washed_stone', 'Pierre Lavée'),
('copper', 'Cuivre'),
('iron', 'Fer'),
('gold', 'Or'),
('diamond', 'Diamant'),
('wood', 'Bois'),
('cutted_wood', 'Bois coupé'),
('packaged_plank', 'Paquet de planches'),
('petrol', 'Pétrole'),
('petrol_raffin', 'Pétrole Raffiné'),
('essence', 'Essence'),
('whool', 'Laine'),
('fabric', 'Tissu'),
('clothe', 'Vêtement')
('alive_chicken', 'Poulet vivant'),
('slaughtered_chicken', 'Poulet abattu'),
('packaged_chicken', 'Poulet en barquette'),
('fish', 'Poisson'),
('stone', 'Pierre'),
('washed_stone', 'Pierre Lavée'),
('copper', 'Cuivre'),
('iron', 'Fer'),
('gold', 'Or'),
('diamond', 'Diamant'),
('wood', 'Bois'),
('cutted_wood', 'Bois coupé'),
('packaged_plank', 'Paquet de planches'),
('petrol', 'Pétrole'),
('petrol_raffin', 'Pétrole Raffiné'),
('essence', 'Essence'),
('whool', 'Laine'),
('fabric', 'Tissu'),
('clothe', 'Vêtement')
;
+156 -156
View File
@@ -1,167 +1,167 @@
Config.Jobs.fisherman = {
BlipInfos = {
Sprite = 68,
Color = 38
},
Vehicles = {
Truck = {
Spawner = 1,
Hash = "benson",
Trailer = "none",
HasCaution = true
},
Boat = {
Spawner = 2,
Hash = "tug",
Trailer = "none",
HasCaution = false
}
},
Zones = {
CloakRoom = {
Pos = {x = 868.39929199219, y = -1639.7556152344, z = 29.339252471924},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('fm_fish_locker'),
Type = "cloakroom",
Hint = _U('cloak_change'),
GPS = {x = 880.74462890625, y = -1663.9635009766, z = 29.370491027832}
},
BlipInfos = {
Sprite = 68,
Color = 38
},
Vehicles = {
Truck = {
Spawner = 1,
Hash = "benson",
Trailer = "none",
HasCaution = true
},
Boat = {
Spawner = 2,
Hash = "tug",
Trailer = "none",
HasCaution = false
}
},
Zones = {
CloakRoom = {
Pos = {x = 868.39929199219, y = -1639.7556152344, z = 29.339252471924},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('fm_fish_locker'),
Type = "cloakroom",
Hint = _U('cloak_change'),
GPS = {x = 880.74462890625, y = -1663.9635009766, z = 29.370491027832}
},
FishingSpot = {
Pos = {x = 4435.21, y = 4829.6, z = 0.3439},
Color = {r = 204, g = 204, b = 0},
Size = {x = 110.0, y = 110.0, z = 10.0},
Marker= 1,
Blip = true,
Name = _U('fm_fish_area'),
Type = "work",
Item = {
{
name = _U('fm_fish'),
db_name= "fish",
time = 2000,
max = 100,
add = 1,
remove = 1,
requires = "nothing",
requires_name = "Nothing",
drop = 100
}
},
Hint = _U('fm_fish_button'),
GPS = {x = 3859.43, y = 4448.83, z = 0.39994}
},
FishingSpot = {
Pos = {x = 4435.21, y = 4829.6, z = 0.3439},
Color = {r = 204, g = 204, b = 0},
Size = {x = 110.0, y = 110.0, z = 10.0},
Marker= 1,
Blip = true,
Name = _U('fm_fish_area'),
Type = "work",
Item = {
{
name = _U('fm_fish'),
db_name= "fish",
time = 2000,
max = 100,
add = 1,
remove = 1,
requires = "nothing",
requires_name = "Nothing",
drop = 100
}
},
Hint = _U('fm_fish_button'),
GPS = {x = 3859.43, y = 4448.83, z = 0.39994}
},
BoatSpawner = {
Pos = {x = 3867.44, y = 4463.62, z = 1.72386},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('fm_spawnboat_title'),
Type = "vehspawner",
Spawner = 2,
Hint = _U('fm_spawnboat'),
Caution = 0,
GPS = {x = 4435.21, y = 4829.6, z = 0.3439}
},
BoatSpawner = {
Pos = {x = 3867.44, y = 4463.62, z = 1.72386},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('fm_spawnboat_title'),
Type = "vehspawner",
Spawner = 2,
Hint = _U('fm_spawnboat'),
Caution = 0,
GPS = {x = 4435.21, y = 4829.6, z = 0.3439}
},
BoatSpawnPoint = {
Pos = {x = 3888.3, y = 4468.09, z = 0.0},
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = _U('fm_boat_title'),
Type = "vehspawnpt",
Spawner = 2,
GPS = 0,
Heading = 270.1
},
BoatSpawnPoint = {
Pos = {x = 3888.3, y = 4468.09, z = 0.0},
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = _U('fm_boat_title'),
Type = "vehspawnpt",
Spawner = 2,
GPS = 0,
Heading = 270.1
},
BoatDeletePoint = {
Pos = {x = 3859.43, y = 4448.83, z = 0.39994},
Size = {x = 10.0, y = 10.0, z = 1.0},
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = _U('fm_boat_return_title'),
Type = "vehdelete",
Hint = _U('fm_boat_return_button'),
Spawner = 2,
Caution = 0,
GPS = {x = -1012.64758300781, y = -1354.62634277344, z = 5.54292726516724},
Teleport = {x = 3867.44, y = 4463.62, z = 1.72386}
},
BoatDeletePoint = {
Pos = {x = 3859.43, y = 4448.83, z = 0.39994},
Size = {x = 10.0, y = 10.0, z = 1.0},
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = _U('fm_boat_return_title'),
Type = "vehdelete",
Hint = _U('fm_boat_return_button'),
Spawner = 2,
Caution = 0,
GPS = {x = -1012.64758300781, y = -1354.62634277344, z = 5.54292726516724},
Teleport = {x = 3867.44, y = 4463.62, z = 1.72386}
},
VehicleSpawner = {
Pos = {x = 880.74462890625, y = -1663.9635009766, z = 29.370491027832},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('spawn_veh'),
Type = "vehspawner",
Spawner = 1,
Hint = _U('spawn_veh_button'),
Caution = 2000,
GPS = {x = 3867.44, y = 4463.62, z = 1.72386}
},
VehicleSpawner = {
Pos = {x = 880.74462890625, y = -1663.9635009766, z = 29.370491027832},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('spawn_veh'),
Type = "vehspawner",
Spawner = 1,
Hint = _U('spawn_veh_button'),
Caution = 2000,
GPS = {x = 3867.44, y = 4463.62, z = 1.72386}
},
VehicleSpawnPoint = {
Pos = {x = 859.354, y = -1656.21, z = 29.5697},
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
GPS = 0,
Heading = 70.1
},
VehicleSpawnPoint = {
Pos = {x = 859.354, y = -1656.21, z = 29.5697},
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
GPS = 0,
Heading = 70.1
},
VehicleDeletePoint = {
Pos = {x = 863.23254394531, y = -1718.2849121094, z = 28.631998062134},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = _U('return_vh'),
Type = "vehdelete",
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
Teleport = 0
},
VehicleDeletePoint = {
Pos = {x = 863.23254394531, y = -1718.2849121094, z = 28.631998062134},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = _U('return_vh'),
Type = "vehdelete",
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
Teleport = 0
},
Delivery = {
Pos = {x = -1012.64758300781, y = -1354.62634277344, z = 5.54292726516724},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 3.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('delivery_point'),
Type = "delivery",
Spawner = 2,
Item = {
{
name = _U('delivery'),
time = 500,
remove = 1,
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 11,
requires = "fish",
requires_name = _U('fm_fish'),
drop = 100
}
},
Hint = _U('fm_deliver_fish'),
GPS = {x = 3867.44, y = 4463.62, z = 1.72386}
}
}
Delivery = {
Pos = {x = -1012.64758300781, y = -1354.62634277344, z = 5.54292726516724},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 3.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('delivery_point'),
Type = "delivery",
Spawner = 2,
Item = {
{
name = _U('delivery'),
time = 500,
remove = 1,
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 11,
requires = "fish",
requires_name = _U('fm_fish'),
drop = 100
}
},
Hint = _U('fm_deliver_fish'),
GPS = {x = 3867.44, y = 4463.62, z = 1.72386}
}
}
}
+159 -159
View File
@@ -1,168 +1,168 @@
Config.Jobs.fuel = {
BlipInfos = {
Sprite = 436,
Color = 5
},
Vehicles = {
Truck = {
Spawner = 1,
Hash = "phantom",
Trailer = "tanker",
HasCaution = true
}
},
Zones = {
CloakRoom = { -- 1
Pos = {x = 557.933, y = -2327.9, z = 4.82896},
Size = {x = 3.0, y = 3.0, z = 2.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('f_oil_refiner'),
Type = "cloakroom",
Hint = _U('cloak_change'),
GPS = {x = 554.597, y = -2314.43, z = 4.86293}
},
BlipInfos = {
Sprite = 436,
Color = 5
},
Vehicles = {
Truck = {
Spawner = 1,
Hash = "phantom",
Trailer = "tanker",
HasCaution = true
}
},
Zones = {
CloakRoom = { -- 1
Pos = {x = 557.933, y = -2327.9, z = 4.82896},
Size = {x = 3.0, y = 3.0, z = 2.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('f_oil_refiner'),
Type = "cloakroom",
Hint = _U('cloak_change'),
GPS = {x = 554.597, y = -2314.43, z = 4.86293}
},
ChampPetrol = { -- 4 -- 8
Pos = {x = 609.589, y = 2856.74, z = 39.4958},
Size = {x = 20.0, y = 20.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('f_drill_oil'),
Type = "work",
Item = {
{
name = _U('f_fuel'),
db_name= "petrol",
time = 5000,
max = 24,
add = 1,
remove = 1,
requires = "nothing",
requires_name = "Nothing",
drop = 100
}
},
Hint = _U('f_drillbutton'),
GPS = {x = 2736.94, y = 1417.99, z = 23.4888}
},
ChampPetrol = { -- 4 -- 8
Pos = {x = 609.589, y = 2856.74, z = 39.4958},
Size = {x = 20.0, y = 20.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('f_drill_oil'),
Type = "work",
Item = {
{
name = _U('f_fuel'),
db_name= "petrol",
time = 5000,
max = 24,
add = 1,
remove = 1,
requires = "nothing",
requires_name = "Nothing",
drop = 100
}
},
Hint = _U('f_drillbutton'),
GPS = {x = 2736.94, y = 1417.99, z = 23.4888}
},
Raffinerie = { -- 5
Pos = {x = 2736.94, y = 1417.99, z = 23.4888},
Size = {x = 10.0, y = 10.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('f_fuel_refine'),
Type = "work",
Item = {
{
name = _U('f_fuel_refine'),
db_name= "petrol_raffin",
time = 5000,
max = 20,
add = 1,
remove = 2,
requires = "petrol",
requires_name = _U('f_fuel'),
drop = 100
}
},
Hint = _U('f_refine_fuel_button'),
GPS = {x = 265.752, y = -3013.39, z = 4.73275}
},
Raffinerie = { -- 5
Pos = {x = 2736.94, y = 1417.99, z = 23.4888},
Size = {x = 10.0, y = 10.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('f_fuel_refine'),
Type = "work",
Item = {
{
name = _U('f_fuel_refine'),
db_name= "petrol_raffin",
time = 5000,
max = 20,
add = 1,
remove = 2,
requires = "petrol",
requires_name = _U('f_fuel'),
drop = 100
}
},
Hint = _U('f_refine_fuel_button'),
GPS = {x = 265.752, y = -3013.39, z = 4.73275}
},
Melange = { -- 6
Pos = {x = 265.752, y = -3013.39, z = 4.73275},
Size = {x = 10.0, y = 10.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('f_fuel_mixture'),
Type = "work",
Item = {
{
name = _U('f_gas'),
db_name= "essence",
time = 5000,
max = 20,
add = 2,
remove = 1,
requires = "petrol_raffin",
requires_name = _U('f_fuel_refine'),
drop = 100
}
},
Hint = _U('f_fuel_mixture_button'),
GPS = {x = 491.406, y = -2163.37, z = 4.91827}
},
Melange = { -- 6
Pos = {x = 265.752, y = -3013.39, z = 4.73275},
Size = {x = 10.0, y = 10.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('f_fuel_mixture'),
Type = "work",
Item = {
{
name = _U('f_gas'),
db_name= "essence",
time = 5000,
max = 20,
add = 2,
remove = 1,
requires = "petrol_raffin",
requires_name = _U('f_fuel_refine'),
drop = 100
}
},
Hint = _U('f_fuel_mixture_button'),
GPS = {x = 491.406, y = -2163.37, z = 4.91827}
},
VehicleSpawner = { -- 2
Pos = {x = 554.597, y = -2314.43, z = 4.86293},
Size = {x = 3.0, y = 3.0, z = 2.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('spawn_veh'),
Type = "vehspawner",
Spawner = 1,
Hint = _U('spawn_truck_button'),
Caution = 2000,
GPS = {x = 602.254, y = 2926.62, z = 39.6898}
},
VehicleSpawner = { -- 2
Pos = {x = 554.597, y = -2314.43, z = 4.86293},
Size = {x = 3.0, y = 3.0, z = 2.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('spawn_veh'),
Type = "vehspawner",
Spawner = 1,
Hint = _U('spawn_truck_button'),
Caution = 2000,
GPS = {x = 602.254, y = 2926.62, z = 39.6898}
},
VehicleSpawnPoint = {
Pos = {x = 580.541, y = -2309.7, z = 4.90915},
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
GPS = 0,
Heading = 0
},
VehicleSpawnPoint = {
Pos = {x = 580.541, y = -2309.7, z = 4.90915},
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
GPS = 0,
Heading = 0
},
VehicleDeletePoint = {
Pos = {x = 520.684, y = -2124.21, z = 4.98635},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = _U('return_vh'),
Type = "vehdelete",
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
Teleport = 0
},
VehicleDeletePoint = {
Pos = {x = 520.684, y = -2124.21, z = 4.98635},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = _U('return_vh'),
Type = "vehdelete",
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
Teleport = 0
},
Delivery = { -- 7
Pos = {x = 491.406, y = -2163.37, z = 4.91827},
Color = {r = 204, g = 204, b = 0},
Size = {x = 10.0, y = 10.0, z = 1.0},
Marker= 1,
Blip = true,
Name = _U('f_deliver_gas'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = _U('delivery'),
time = 500,
remove = 1,
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 61,
requires = "essence",
requires_name = _U('f_gas'),
drop = 100
}
},
Hint = _U('f_deliver_gas'),
GPS = {x = 609.589, y = 2856.74, z = 39.4958}
}
}
Delivery = { -- 7
Pos = {x = 491.406, y = -2163.37, z = 4.91827},
Color = {r = 204, g = 204, b = 0},
Size = {x = 10.0, y = 10.0, z = 1.0},
Marker= 1,
Blip = true,
Name = _U('f_deliver_gas'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = _U('delivery'),
time = 500,
remove = 1,
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 61,
requires = "essence",
requires_name = _U('f_gas'),
drop = 100
}
},
Hint = _U('f_deliver_gas'),
GPS = {x = 609.589, y = 2856.74, z = 39.4958}
}
}
}
+152 -152
View File
@@ -1,161 +1,161 @@
Config.Jobs.lumberjack = {
BlipInfos = {
Sprite = 237,
Color = 4
},
Vehicles = {
Truck = {
Spawner = 1,
Hash = "phantom",
Trailer = "trailers",
HasCaution = true
}
},
Zones = {
CloakRoom = {
Pos = {x = 1200.63, y = -1276.875, z = 34.38},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('lj_locker_room'),
Type = "cloakroom",
Hint = _U('cloak_change'),
},
BlipInfos = {
Sprite = 237,
Color = 4
},
Vehicles = {
Truck = {
Spawner = 1,
Hash = "phantom",
Trailer = "trailers",
HasCaution = true
}
},
Zones = {
CloakRoom = {
Pos = {x = 1200.63, y = -1276.875, z = 34.38},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('lj_locker_room'),
Type = "cloakroom",
Hint = _U('cloak_change'),
},
Wood = {
Pos = {x = -534.323669433594, y = 5373.794921875, z = 69.503059387207},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('lj_mapblip'),
Type = "work",
Item = {
{
name = _U('lj_wood'),
db_name= "wood",
time = 3000,
max = 20,
add = 1,
remove = 1,
requires = "nothing",
requires_name = "Nothing",
drop = 100
}
},
Hint = _U('lj_pickup')
},
Wood = {
Pos = {x = -534.323669433594, y = 5373.794921875, z = 69.503059387207},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('lj_mapblip'),
Type = "work",
Item = {
{
name = _U('lj_wood'),
db_name= "wood",
time = 3000,
max = 20,
add = 1,
remove = 1,
requires = "nothing",
requires_name = "Nothing",
drop = 100
}
},
Hint = _U('lj_pickup')
},
CuttedWood = {
Pos = {x = -552.214660644531, y = 5326.90966796875, z = 72.5996017456055},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('lj_cutwood'),
Type = "work",
Item = {
{
name = _U('lj_cutwood'),
db_name= "cutted_wood",
time = 5000,
max = 20,
add = 1,
remove = 1,
requires = "wood",
requires_name = _U('lj_wood'),
drop = 100
}
},
Hint = _U('lj_cutwood_button')
},
CuttedWood = {
Pos = {x = -552.214660644531, y = 5326.90966796875, z = 72.5996017456055},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('lj_cutwood'),
Type = "work",
Item = {
{
name = _U('lj_cutwood'),
db_name= "cutted_wood",
time = 5000,
max = 20,
add = 1,
remove = 1,
requires = "wood",
requires_name = _U('lj_wood'),
drop = 100
}
},
Hint = _U('lj_cutwood_button')
},
Planks = {
Pos = {x = -501.386596679688, y = 5280.53076171875, z = 79.6187744140625},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('lj_board'),
Type = "work",
Item = {
{
name = _U('lj_planks'),
db_name= "packaged_plank",
time = 4000,
max = 100,
add = 5,
remove = 1,
requires = "cutted_wood",
requires_name = _U('lj_cutwood'),
drop = 100
}
},
Hint = _U('lj_pick_boards')
},
Planks = {
Pos = {x = -501.386596679688, y = 5280.53076171875, z = 79.6187744140625},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('lj_board'),
Type = "work",
Item = {
{
name = _U('lj_planks'),
db_name= "packaged_plank",
time = 4000,
max = 100,
add = 5,
remove = 1,
requires = "cutted_wood",
requires_name = _U('lj_cutwood'),
drop = 100
}
},
Hint = _U('lj_pick_boards')
},
VehicleSpawner = {
Pos = {x = 1191.9681396484, y = -1261.7775878906, z = 34.170627593994},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('spawn_veh'),
Type = "vehspawner",
Spawner = 1,
Hint = _U('spawn_veh_button'),
Caution = 2000
},
VehicleSpawner = {
Pos = {x = 1191.9681396484, y = -1261.7775878906, z = 34.170627593994},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('spawn_veh'),
Type = "vehspawner",
Spawner = 1,
Hint = _U('spawn_veh_button'),
Caution = 2000
},
VehicleSpawnPoint = {
Pos = {x = 1194.6257324219, y = -1286.955078125, z = 34.121524810791},
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
Heading = 285.1
},
VehicleSpawnPoint = {
Pos = {x = 1194.6257324219, y = -1286.955078125, z = 34.121524810791},
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
Heading = 285.1
},
VehicleDeletePoint = {
Pos = {x = 1216.8983154297, y = -1229.2396240234, z = 34.403507232666},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = _U('return_vh'),
Type = "vehdelete",
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
Teleport = 0
},
VehicleDeletePoint = {
Pos = {x = 1216.8983154297, y = -1229.2396240234, z = 34.403507232666},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = _U('return_vh'),
Type = "vehdelete",
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
Teleport = 0
},
Delivery = {
Pos = {x = 1201.3558349609, y = -1327.5159912109, z = 34.226093292236},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 3.0},
Marker= 1,
Blip = true,
Name = _U('delivery_point'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = _U('delivery'),
time = 500,
remove = 1,
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 13,
requires = "packaged_plank",
requires_name = _U('lj_planks'),
drop = 100
}
},
Hint = _U('lj_deliver_button')
}
}
Delivery = {
Pos = {x = 1201.3558349609, y = -1327.5159912109, z = 34.226093292236},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 3.0},
Marker= 1,
Blip = true,
Name = _U('delivery_point'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = _U('delivery'),
time = 500,
remove = 1,
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 13,
requires = "packaged_plank",
requires_name = _U('lj_planks'),
drop = 100
}
},
Hint = _U('lj_deliver_button')
}
}
}
+255 -255
View File
@@ -1,267 +1,267 @@
Config.Jobs.miner = {
BlipInfos = {
Sprite = 318,
Color = 5
},
Vehicles = {
Truck = {
Spawner = 1,
Hash = "rubble",
Trailer = "none",
HasCaution = true
}
},
Zones = {
CloakRoom = {
Pos = {x = 892.35333251953, y = -2172.7705078125, z = 31.286273956299},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('m_miner_locker'),
Type = "cloakroom",
Hint = _U('cloak_change'),
GPS = {x = 884.86889648438, y = -2176.5102539063, z = 29.519346237183}
},
BlipInfos = {
Sprite = 318,
Color = 5
},
Vehicles = {
Truck = {
Spawner = 1,
Hash = "rubble",
Trailer = "none",
HasCaution = true
}
},
Zones = {
CloakRoom = {
Pos = {x = 892.35333251953, y = -2172.7705078125, z = 31.286273956299},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('m_miner_locker'),
Type = "cloakroom",
Hint = _U('cloak_change'),
GPS = {x = 884.86889648438, y = -2176.5102539063, z = 29.519346237183}
},
Mine = {
Pos = {x = 2962.4, y = 2746.2, z = 42.398},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('m_rock'),
Type = "work",
Item = {
{
name = _U('m_rock'),
db_name= "stone",
time = 3000,
max = 7,
add = 1,
remove = 1,
requires = "nothing",
requires_name = "Nothing",
drop = 100
}
},
Hint = _U('m_pickrocks'),
GPS = {x = 289.244, y = 2862.9, z = 42.6424}
},
Mine = {
Pos = {x = 2962.4, y = 2746.2, z = 42.398},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('m_rock'),
Type = "work",
Item = {
{
name = _U('m_rock'),
db_name= "stone",
time = 3000,
max = 7,
add = 1,
remove = 1,
requires = "nothing",
requires_name = "Nothing",
drop = 100
}
},
Hint = _U('m_pickrocks'),
GPS = {x = 289.244, y = 2862.9, z = 42.6424}
},
StoneWash = {
Pos = {x = 289.244, y = 2862.9, z = 42.6424},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('m_washrock'),
Type = "work",
Item = {
{
name = _U('m_washrock'),
db_name= "washed_stone",
time = 5000,
max = 7,
add = 1,
remove = 1,
requires = "stone",
requires_name = _U('m_rock'),
drop = 100
}
},
Hint = _U('m_rock_button'),
GPS = {x = 1109.14, y = -2007.87, z = 30.0188}
},
StoneWash = {
Pos = {x = 289.244, y = 2862.9, z = 42.6424},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('m_washrock'),
Type = "work",
Item = {
{
name = _U('m_washrock'),
db_name= "washed_stone",
time = 5000,
max = 7,
add = 1,
remove = 1,
requires = "stone",
requires_name = _U('m_rock'),
drop = 100
}
},
Hint = _U('m_rock_button'),
GPS = {x = 1109.14, y = -2007.87, z = 30.0188}
},
Foundry = {
Pos = {x = 1109.14, y = -2007.87, z = 30.0188},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('m_rock_smelting'),
Type = "work",
Item = {
{
name = _U('m_copper'),
db_name= "copper",
time = 4000,
max = 56,
add = 8,
remove = 1,
requires = "washed_stone",
requires_name = _U('m_washrock'),
drop = 100
},
{
name = _U('m_iron'),
db_name= "iron",
max = 42,
add = 6,
drop = 100
},
{
name = _U('m_gold'),
db_name= "gold",
max = 21,
add = 3,
drop = 100
},
{
name = _U('m_diamond'),
db_name= "diamond",
max = 50,
add = 1,
drop = 5
}
},
Hint = _U('m_melt_button'),
GPS = {x = -169.481, y = -2659.16, z = 5.00103}
},
Foundry = {
Pos = {x = 1109.14, y = -2007.87, z = 30.0188},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('m_rock_smelting'),
Type = "work",
Item = {
{
name = _U('m_copper'),
db_name= "copper",
time = 4000,
max = 56,
add = 8,
remove = 1,
requires = "washed_stone",
requires_name = _U('m_washrock'),
drop = 100
},
{
name = _U('m_iron'),
db_name= "iron",
max = 42,
add = 6,
drop = 100
},
{
name = _U('m_gold'),
db_name= "gold",
max = 21,
add = 3,
drop = 100
},
{
name = _U('m_diamond'),
db_name= "diamond",
max = 50,
add = 1,
drop = 5
}
},
Hint = _U('m_melt_button'),
GPS = {x = -169.481, y = -2659.16, z = 5.00103}
},
VehicleSpawner = {
Pos = {x = 884.86889648438, y = -2176.5102539063, z = 29.519346237183},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('spawn_veh'),
Type = "vehspawner",
Spawner = 1,
Hint = _U('spawn_veh_button'),
Caution = 2000,
GPS = {x = 2962.4, y = 2746.2, z = 42.398}
},
VehicleSpawner = {
Pos = {x = 884.86889648438, y = -2176.5102539063, z = 29.519346237183},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('spawn_veh'),
Type = "vehspawner",
Spawner = 1,
Hint = _U('spawn_veh_button'),
Caution = 2000,
GPS = {x = 2962.4, y = 2746.2, z = 42.398}
},
VehicleSpawnPoint = {
Pos = {x = 879.55700683594, y = -2189.7995605469, z = 29.519348144531},
Size = {x = 5.0, y = 5.0, z = 1.0},
Marker= -1,
Blip = false,
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
Heading = 90.1,
GPS = 0
},
VehicleSpawnPoint = {
Pos = {x = 879.55700683594, y = -2189.7995605469, z = 29.519348144531},
Size = {x = 5.0, y = 5.0, z = 1.0},
Marker= -1,
Blip = false,
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
Heading = 90.1,
GPS = 0
},
VehicleDeletePoint = {
Pos = {x = 881.93725585938, y = -2198.0151367188, z = 29.519351959229},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = _U('return_vh'),
Type = "vehdelete",
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
Teleport = 0
},
VehicleDeletePoint = {
Pos = {x = 881.93725585938, y = -2198.0151367188, z = 29.519351959229},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = _U('return_vh'),
Type = "vehdelete",
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
Teleport = 0
},
CopperDelivery = {
Pos = {x = -169.481, y = -2659.16, z = 5.00103},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 3.0},
Marker= 1,
Blip = true,
Name = _U('m_sell_copper'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = _U('delivery'),
time = 500,
remove = 1,
max = 56, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 5,
requires = "copper",
requires_name = _U('m_copper'),
drop = 100
}
},
Hint = _U('m_deliver_copper'),
GPS = {x = -148.782, y = -1040.38, z = 26.2736}
},
CopperDelivery = {
Pos = {x = -169.481, y = -2659.16, z = 5.00103},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 3.0},
Marker= 1,
Blip = true,
Name = _U('m_sell_copper'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = _U('delivery'),
time = 500,
remove = 1,
max = 56, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 5,
requires = "copper",
requires_name = _U('m_copper'),
drop = 100
}
},
Hint = _U('m_deliver_copper'),
GPS = {x = -148.782, y = -1040.38, z = 26.2736}
},
IronDelivery = {
Pos = {x = -148.782, y = -1040.38, z = 26.2736},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 3.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('m_sell_iron'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = _U('delivery'),
time = 500,
remove = 1,
max = 42, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 9,
requires = "iron",
requires_name = _U('m_iron'),
drop = 100
}
},
Hint = _U('m_deliver_iron'),
GPS = {x = 261.487, y = 207.354, z = 109.287}
},
IronDelivery = {
Pos = {x = -148.782, y = -1040.38, z = 26.2736},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 3.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('m_sell_iron'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = _U('delivery'),
time = 500,
remove = 1,
max = 42, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 9,
requires = "iron",
requires_name = _U('m_iron'),
drop = 100
}
},
Hint = _U('m_deliver_iron'),
GPS = {x = 261.487, y = 207.354, z = 109.287}
},
GoldDelivery = {
Pos = {x = 261.487, y = 207.354, z = 109.287},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 3.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('m_sell_gold'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = _U('delivery'),
time = 500,
remove = 1,
max = 21, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 25,
requires = "gold",
requires_name = _U('m_gold'),
drop = 100
}
},
Hint = _U('m_deliver_gold'),
GPS = {x = -621.046, y = -228.532, z = 37.0571}
},
GoldDelivery = {
Pos = {x = 261.487, y = 207.354, z = 109.287},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 3.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('m_sell_gold'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = _U('delivery'),
time = 500,
remove = 1,
max = 21, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 25,
requires = "gold",
requires_name = _U('m_gold'),
drop = 100
}
},
Hint = _U('m_deliver_gold'),
GPS = {x = -621.046, y = -228.532, z = 37.0571}
},
DiamondDelivery = {
Pos = {x = -621.046, y = -228.532, z = 37.0571},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 3.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('m_sell_diamond'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = _U('delivery'),
time = 500,
remove = 1,
max = 50, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 250,
requires = "diamond",
requires_name = _U('m_diamond'),
drop = 100
}
},
Hint = _U('m_deliver_diamond'),
GPS = {x = 2962.4, y = 2746.2, z = 42.398}
}
}
DiamondDelivery = {
Pos = {x = -621.046, y = -228.532, z = 37.0571},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 3.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('m_sell_diamond'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = _U('delivery'),
time = 500,
remove = 1,
max = 50, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 250,
requires = "diamond",
requires_name = _U('m_diamond'),
drop = 100
}
},
Hint = _U('m_deliver_diamond'),
GPS = {x = 2962.4, y = 2746.2, z = 42.398}
}
}
}
+50 -50
View File
@@ -1,54 +1,54 @@
Config.Jobs.reporter = {
BlipInfos = {
Sprite = 184,
Color = 1
},
Vehicles = {
Truck = {
Spawner = 1,
Hash = "rumpo",
Trailer = "none",
HasCaution = true
}
},
Zones = {
VehicleSpawner = {
Pos = { x = -141.41, y = -620.80, z = 167.82 },
Size = {x = 2.0, y = 2.0, z = 0.2},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('reporter_name'),
Type = "vehspawner",
Spawner = 1,
Hint = _U('reporter_garage'),
Caution = 2000
},
BlipInfos = {
Sprite = 184,
Color = 1
},
Vehicles = {
Truck = {
Spawner = 1,
Hash = "rumpo",
Trailer = "none",
HasCaution = true
}
},
Zones = {
VehicleSpawner = {
Pos = { x = -141.41, y = -620.80, z = 167.82 },
Size = {x = 2.0, y = 2.0, z = 0.2},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('reporter_name'),
Type = "vehspawner",
Spawner = 1,
Hint = _U('reporter_garage'),
Caution = 2000
},
VehicleSpawnPoint = {
Pos = { x = -149.32023620605, y = -592.17163085938, z = 31.42448425293 },
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
Heading = 200.1
},
VehicleSpawnPoint = {
Pos = { x = -149.32023620605, y = -592.17163085938, z = 31.42448425293 },
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
Heading = 200.1
},
VehicleDeletePoint = {
Pos = { x = -144.2229309082, y = -577.02972412109, z = 31.42448425293 },
Size = {x = 5.0, y = 5.0, z = 0.2},
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = _U('return_vh'),
Type = "vehdelete",
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
}
}
VehicleDeletePoint = {
Pos = { x = -144.2229309082, y = -577.02972412109, z = 31.42448425293 },
Size = {x = 5.0, y = 5.0, z = 0.2},
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = _U('return_vh'),
Type = "vehdelete",
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
}
}
}
+152 -152
View File
@@ -1,161 +1,161 @@
Config.Jobs.slaughterer = {
BlipInfos = {
Sprite = 256,
Color = 5
},
Vehicles = {
Truck = {
Spawner = 1,
Hash = "benson",
Trailer = "none",
HasCaution = true
}
},
Zones = {
CloakRoom = {
Pos = {x = -1071.1319580078, y = -2003.7891845703, z = 14.78551197052},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('s_slaughter_locker'),
Type = "cloakroom",
Hint = _U('cloak_change'),
},
BlipInfos = {
Sprite = 256,
Color = 5
},
Vehicles = {
Truck = {
Spawner = 1,
Hash = "benson",
Trailer = "none",
HasCaution = true
}
},
Zones = {
CloakRoom = {
Pos = {x = -1071.1319580078, y = -2003.7891845703, z = 14.78551197052},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('s_slaughter_locker'),
Type = "cloakroom",
Hint = _U('cloak_change'),
},
AliveChicken = {
Pos = {x = -62.9018, y = 6241.46, z = 30.0901},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('s_hen'),
Type = "work",
Item = {
{
name = _U('s_alive_chicken'),
db_name= "alive_chicken",
time = 3000,
max = 20,
add = 1,
remove = 1,
requires = "nothing",
requires_name = "Nothing",
drop = 100
}
},
Hint = _U('s_catch_hen')
},
AliveChicken = {
Pos = {x = -62.9018, y = 6241.46, z = 30.0901},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('s_hen'),
Type = "work",
Item = {
{
name = _U('s_alive_chicken'),
db_name= "alive_chicken",
time = 3000,
max = 20,
add = 1,
remove = 1,
requires = "nothing",
requires_name = "Nothing",
drop = 100
}
},
Hint = _U('s_catch_hen')
},
SlaughterHouse = {
Pos = {x = -77.991, y = 6229.063, z = 30.091},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('s_slaughtered'),
Type = "work",
Item = {
{
name = _U('s_slaughtered_chicken'),
db_name= "slaughtered_chicken",
time = 5000,
max = 20,
add = 1,
remove = 1,
requires = "alive_chicken",
requires_name = _U('s_alive_chicken'),
drop = 100
}
},
Hint = _U('s_chop_animal')
},
SlaughterHouse = {
Pos = {x = -77.991, y = 6229.063, z = 30.091},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('s_slaughtered'),
Type = "work",
Item = {
{
name = _U('s_slaughtered_chicken'),
db_name= "slaughtered_chicken",
time = 5000,
max = 20,
add = 1,
remove = 1,
requires = "alive_chicken",
requires_name = _U('s_alive_chicken'),
drop = 100
}
},
Hint = _U('s_chop_animal')
},
Packaging = {
Pos = {x = -101.978, y = 6208.799, z = 30.025},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('s_package'),
Type = "work",
Item = {
{
name = _U('s_packagechicken'),
db_name= "packaged_chicken",
time = 4000,
max = 100,
add = 5,
remove = 1,
requires = "slaughtered_chicken",
requires_name = _U('s_unpackaged'),
drop = 100
}
},
Hint = _U('s_unpackaged_button')
},
Packaging = {
Pos = {x = -101.978, y = 6208.799, z = 30.025},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('s_package'),
Type = "work",
Item = {
{
name = _U('s_packagechicken'),
db_name= "packaged_chicken",
time = 4000,
max = 100,
add = 5,
remove = 1,
requires = "slaughtered_chicken",
requires_name = _U('s_unpackaged'),
drop = 100
}
},
Hint = _U('s_unpackaged_button')
},
VehicleSpawner = {
Pos = {x = -1042.9444580078, y = -2023.2551269531, z = 12.161581993103},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('spawn_veh'),
Type = "vehspawner",
Spawner = 1,
Hint = _U('spawn_veh_button'),
Caution = 2000
},
VehicleSpawner = {
Pos = {x = -1042.9444580078, y = -2023.2551269531, z = 12.161581993103},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('spawn_veh'),
Type = "vehspawner",
Spawner = 1,
Hint = _U('spawn_veh_button'),
Caution = 2000
},
VehicleSpawnPoint = {
Pos = {x = -1048.8568115234, y = -2025.322265625, z = 12.161581993103},
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
Heading = 130.1
},
VehicleSpawnPoint = {
Pos = {x = -1048.8568115234, y = -2025.322265625, z = 12.161581993103},
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
Heading = 130.1
},
VehicleDeletePoint = {
Pos = {x = -1061.5164794922, y = -2008.3552246094, z = 12.161584854126},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = _U('return_vh'),
Type = "vehdelete",
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
Teleport = 0
},
VehicleDeletePoint = {
Pos = {x = -1061.5164794922, y = -2008.3552246094, z = 12.161584854126},
Size = {x = 5.0, y = 5.0, z = 1.0},
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = _U('return_vh'),
Type = "vehdelete",
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
Teleport = 0
},
Delivery = {
Pos = {x = -596.158, y = -889.324, z = 24.5073},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 1.0},
Marker= 1,
Blip = true,
Name = _U('delivery_point'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = _U('delivery'),
time = 500,
remove = 1,
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 11,
requires = "packaged_chicken",
requires_name = _U('s_packagechicken'),
drop = 100
}
},
Hint = _U('s_deliver')
}
}
Delivery = {
Pos = {x = -596.158, y = -889.324, z = 24.5073},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 1.0},
Marker= 1,
Blip = true,
Name = _U('delivery_point'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = _U('delivery'),
time = 500,
remove = 1,
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 11,
requires = "packaged_chicken",
requires_name = _U('s_packagechicken'),
drop = 100
}
},
Hint = _U('s_deliver')
}
}
}
+159 -159
View File
@@ -1,168 +1,168 @@
Config.Jobs.textil = {
BlipInfos = {
Sprite = 366,
Color = 4
},
Vehicles = {
Truck = {
Spawner = 1,
Hash = "youga2",
Trailer = "none",
HasCaution = true
}
},
Zones = {
CloakRoom = {
Pos = {x = 706.735412597656, y = -960.902893066406, z = 29.3953247070313},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('dd_dress_locker'),
Type = "cloakroom",
Hint = _U('cloak_change'),
GPS = {x = 740.808776855469, y = -970.066650390625, z = 23.4693908691406}
},
BlipInfos = {
Sprite = 366,
Color = 4
},
Vehicles = {
Truck = {
Spawner = 1,
Hash = "youga2",
Trailer = "none",
HasCaution = true
}
},
Zones = {
CloakRoom = {
Pos = {x = 706.735412597656, y = -960.902893066406, z = 29.3953247070313},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('dd_dress_locker'),
Type = "cloakroom",
Hint = _U('cloak_change'),
GPS = {x = 740.808776855469, y = -970.066650390625, z = 23.4693908691406}
},
Whool = {
Pos = {x = 1978.92407226563, y = 5171.70166015625, z = 46.6391181945801},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('dd_wool'),
Type = "work",
Item = {
{
name = _U('dd_wool'),
db_name= "whool",
time = 3000,
max = 40,
add = 1,
remove = 1,
requires = "nothing",
requires_name = "Nothing",
drop = 100
}
},
Hint = _U('dd_pickup'),
GPS = {x = 715.954650878906, y = -959.639587402344, z = 29.3953247070313}
},
Whool = {
Pos = {x = 1978.92407226563, y = 5171.70166015625, z = 46.6391181945801},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = true,
Name = _U('dd_wool'),
Type = "work",
Item = {
{
name = _U('dd_wool'),
db_name= "whool",
time = 3000,
max = 40,
add = 1,
remove = 1,
requires = "nothing",
requires_name = "Nothing",
drop = 100
}
},
Hint = _U('dd_pickup'),
GPS = {x = 715.954650878906, y = -959.639587402344, z = 29.3953247070313}
},
Fabric = {
Pos = {x = 715.954650878906, y = -959.639587402344, z = 29.3953247070313},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('dd_fabric'),
Type = "work",
Item = {
{
name = _U('dd_fabric'),
db_name= "fabric",
time = 5000,
max = 80,
add = 2,
remove = 1,
requires = "whool",
requires_name = _U('dd_wool'),
drop = 100
}
},
Hint = _U('dd_makefabric'),
GPS = {x = 712.928283691406, y = -970.5869140625, z = 29.3953247070313}
},
Fabric = {
Pos = {x = 715.954650878906, y = -959.639587402344, z = 29.3953247070313},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('dd_fabric'),
Type = "work",
Item = {
{
name = _U('dd_fabric'),
db_name= "fabric",
time = 5000,
max = 80,
add = 2,
remove = 1,
requires = "whool",
requires_name = _U('dd_wool'),
drop = 100
}
},
Hint = _U('dd_makefabric'),
GPS = {x = 712.928283691406, y = -970.5869140625, z = 29.3953247070313}
},
Clothe = {
Pos = {x = 712.928283691406, y = -970.5869140625, z = 29.3953247070313},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('dd_clothing'),
Type = "work",
Item = {
{
name = _U('dd_clothing'),
db_name= "clothe",
time = 4000,
max = 40,
add = 1,
remove = 2,
requires = "fabric",
requires_name = _U('dd_fabric'),
drop = 100
}
},
Hint = _U('dd_makeclothing'),
GPS = {x = 429.595855712891, y = -807.341613769531, z = 28.4911441802979}
},
Clothe = {
Pos = {x = 712.928283691406, y = -970.5869140625, z = 29.3953247070313},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('dd_clothing'),
Type = "work",
Item = {
{
name = _U('dd_clothing'),
db_name= "clothe",
time = 4000,
max = 40,
add = 1,
remove = 2,
requires = "fabric",
requires_name = _U('dd_fabric'),
drop = 100
}
},
Hint = _U('dd_makeclothing'),
GPS = {x = 429.595855712891, y = -807.341613769531, z = 28.4911441802979}
},
VehicleSpawner = {
Pos = {x = 740.808776855469, y = -970.066650390625, z = 23.4693908691406},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('spawn_veh'),
Type = "vehspawner",
Spawner = 1,
Hint = _U('spawn_veh_button'),
Caution = 2000,
GPS = {x = 1978.92407226563, y = 5171.70166015625, z = 46.6391181945801}
},
VehicleSpawner = {
Pos = {x = 740.808776855469, y = -970.066650390625, z = 23.4693908691406},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = _U('spawn_veh'),
Type = "vehspawner",
Spawner = 1,
Hint = _U('spawn_veh_button'),
Caution = 2000,
GPS = {x = 1978.92407226563, y = 5171.70166015625, z = 46.6391181945801}
},
VehicleSpawnPoint = {
Pos = {x = 747.31396484375, y = -966.235778808594, z = 23.705005645752},
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
Heading = 270.1,
GPS = 0
},
VehicleSpawnPoint = {
Pos = {x = 747.31396484375, y = -966.235778808594, z = 23.705005645752},
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker= -1,
Blip = false,
Name = _U('service_vh'),
Type = "vehspawnpt",
Spawner = 1,
Heading = 270.1,
GPS = 0
},
VehicleDeletePoint = {
Pos = {x = 693.796325683594, y = -963.010498046875, z = 22.8247337341309},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = _U('return_vh'),
Type = "vehdelete",
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
Teleport = 0
},
VehicleDeletePoint = {
Pos = {x = 693.796325683594, y = -963.010498046875, z = 22.8247337341309},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 255, g = 0, b = 0},
Marker= 1,
Blip = false,
Name = _U('return_vh'),
Type = "vehdelete",
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
Teleport = 0
},
Delivery = {
Pos = {x = 429.595855712891, y = -807.341613769531, z = 28.4911441802979},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 3.0},
Marker= 1,
Blip = true,
Name = _U('delivery_point'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = _U('delivery'),
time = 500,
remove = 1,
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 40,
requires = "clothe",
requires_name = _U('dd_clothing'),
drop = 100
}
},
Hint = _U('dd_deliver_clothes'),
GPS = {x = 1978.92407226563, y = 5171.70166015625, z = 46.6391181945801}
}
}
Delivery = {
Pos = {x = 429.595855712891, y = -807.341613769531, z = 28.4911441802979},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 3.0},
Marker= 1,
Blip = true,
Name = _U('delivery_point'),
Type = "delivery",
Spawner = 1,
Item = {
{
name = _U('delivery'),
time = 500,
remove = 1,
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 40,
requires = "clothe",
requires_name = _U('dd_clothing'),
drop = 100
}
},
Hint = _U('dd_deliver_clothes'),
GPS = {x = 1978.92407226563, y = 5171.70166015625, z = 46.6391181945801}
}
}
}
+109 -109
View File
@@ -1,117 +1,117 @@
Locales['br'] = {
--Menus Geral
['cloakroom'] = 'Vestiário',
['cloak_change'] = 'pressione ~INPUT_PICKUP~ mudar de roupa.',
['citizen_wear'] = 'retirar uniforme',
['job_wear'] = 'colocar uniforme',
['bank_deposit'] = 'um depósito de segurança de ~g~',
['bank_deposit_r'] = 'um depósito de segurança de ~g~$',
['bank_deposit2'] = '$ ~s~foi feito para você depois do seu desmaio.',
['bank_nodeposit'] = "você não tinha um depósito de segurança",
['foot_work'] = 'você deve estar a pé para poder trabalhar.',
['next_point'] = 'vá para o próximo passo depois de completar este.',
['security_deposit'] = 'a segurança dada será ~g~$',
['not_your_vehicle'] = "este não é o seu veículo ou você deve ser um motorista.",
['in_vehicle'] = 'você deve estar em um veículo.',
['wrong_point'] = "você não está no ponto certo de entrega.",
['max_limit'] = 'você tem o máximo: ',
['not_enough'] = "você não tem o suficiente",
['not_enough2'] = ' Para continuar esta tarefa.',
['caution_taken'] = ' ~s~foi tirado de você.',
['caution_returned'] = ' ~s~foi devolvido a você.',
['spawn_veh'] = 'Veiculo Spawnado',
['spawn_veh_button'] = 'pressione ~INPUT_PICKUP~ chamar o veículo de entrega.',
['spawn_truck_button'] = 'pressione ~INPUT_PICKUP~ spawnar o caminhão.',
['service_vh'] = 'veículo de serviço',
['return_vh'] = 'veiculo devolvido',
['return_vh_button'] = 'pressione ~INPUT_PICKUP~ para devolver o veiculo.',
['delivery_point'] = 'ponto de entrega',
['delivery'] = 'Entrega',
-- Menus Geral
['cloakroom'] = 'Vestiário',
['cloak_change'] = 'pressione ~INPUT_PICKUP~ mudar de roupa.',
['citizen_wear'] = 'retirar uniforme',
['job_wear'] = 'colocar uniforme',
['bank_deposit'] = 'um depósito de segurança de ~g~',
['bank_deposit_r'] = 'um depósito de segurança de ~g~$',
['bank_deposit2'] = '$ ~s~foi feito para você depois do seu desmaio.',
['bank_nodeposit'] = "você não tinha um depósito de segurança",
['foot_work'] = 'você deve estar a pé para poder trabalhar.',
['next_point'] = 'vá para o próximo passo depois de completar este.',
['security_deposit'] = 'a segurança dada será ~g~$',
['not_your_vehicle'] = "este não é o seu veículo ou você deve ser um motorista.",
['in_vehicle'] = 'você deve estar em um veículo.',
['wrong_point'] = "você não está no ponto certo de entrega.",
['max_limit'] = 'você tem o máximo: ',
['not_enough'] = "você não tem o suficiente",
['not_enough2'] = ' Para continuar esta tarefa.',
['caution_taken'] = ' ~s~foi tirado de você.',
['caution_returned'] = ' ~s~foi devolvido a você.',
['spawn_veh'] = 'Veiculo Spawnado',
['spawn_veh_button'] = 'pressione ~INPUT_PICKUP~ chamar o veículo de entrega.',
['spawn_truck_button'] = 'pressione ~INPUT_PICKUP~ spawnar o caminhão.',
['service_vh'] = 'veículo de serviço',
['return_vh'] = 'veiculo devolvido',
['return_vh_button'] = 'pressione ~INPUT_PICKUP~ para devolver o veiculo.',
['delivery_point'] = 'ponto de entrega',
['delivery'] = 'Entrega',
--Trabalho de Lenhador
['lj_locker_room'] = "Vestiario Lenhador",
['lj_mapblip'] = 'pilha de madeira',
['lj_wood'] = 'madeira',
['lj_pickup'] = 'pressione ~INPUT_PICKUP~ para recuperar madeira.',
['lj_cutwood'] = 'Corte de Madeira',
['lj_cutwood_button'] = 'pressione ~INPUT_PICKUP~ para cortar madeira.',
['lj_board'] = 'tábua',
['lj_planks'] = 'tábua embalada',
['lj_cutwood'] = 'madeira cortada',
['lj_pick_boards'] = 'pressione ~INPUT_PICKUP~ para recuperar tábuas.',
['lj_deliver_button'] = 'pressione ~INPUT_PICKUP~ para entregar as tábuas.',
-- Trabalho de Lenhador
['lj_locker_room'] = "Vestiario Lenhador",
['lj_mapblip'] = 'pilha de madeira',
['lj_wood'] = 'madeira',
['lj_pickup'] = 'pressione ~INPUT_PICKUP~ para recuperar madeira.',
['lj_cutwood'] = 'Corte de Madeira',
['lj_cutwood_button'] = 'pressione ~INPUT_PICKUP~ para cortar madeira.',
['lj_board'] = 'tábua',
['lj_planks'] = 'tábua embalada',
['lj_cutwood'] = 'madeira cortada',
['lj_pick_boards'] = 'pressione ~INPUT_PICKUP~ para recuperar tábuas.',
['lj_deliver_button'] = 'pressione ~INPUT_PICKUP~ para entregar as tábuas.',
--Pescador
['fm_fish_locker'] = "Vestiario Pescador",
['fm_fish'] = 'peixe',
['fm_fish_area'] = 'area de pesca',
['fm_fish_button'] = 'pressione ~INPUT_PICKUP~ para pescar.',
['fm_spawnboat_title'] = 'Spawnar Barco',
['fm_spawnboat'] = 'pressione ~INPUT_PICKUP~ para chamar um barco.',
['fm_boat_title'] = 'Barco',
['fm_boat_return_title'] = 'devolver barco',
['fm_boat_return_button'] = 'Pressione ~INPUT_PICKUP~ para devolver o barco.',
['fm_deliver_fish'] = 'pressione ~INPUT_PICKUP~ para entregar os peixes.',
-- Pescador
['fm_fish_locker'] = "Vestiario Pescador",
['fm_fish'] = 'peixe',
['fm_fish_area'] = 'area de pesca',
['fm_fish_button'] = 'pressione ~INPUT_PICKUP~ para pescar.',
['fm_spawnboat_title'] = 'Spawnar Barco',
['fm_spawnboat'] = 'pressione ~INPUT_PICKUP~ para chamar um barco.',
['fm_boat_title'] = 'Barco',
['fm_boat_return_title'] = 'devolver barco',
['fm_boat_return_button'] = 'Pressione ~INPUT_PICKUP~ para devolver o barco.',
['fm_deliver_fish'] = 'pressione ~INPUT_PICKUP~ para entregar os peixes.',
--Refinador
['f_oil_refiner'] = 'Vestiario Refinador',
['f_drill_oil'] = 'Broca de óleo',
['f_fuel'] = 'óleo',
['f_drillbutton'] = 'pressione ~INPUT_PICKUP~ para perfurar.',
['f_fuel_refine'] = 'refinar óleo',
['f_refine_fuel_button'] = 'pressione ~INPUT_PICKUP~ para refinar.',
['f_fuel_mixture'] = 'Misturar o óleo refinado',
['f_gas'] = 'gasolina',
['f_fuel_mixture_button'] = 'pressione ~INPUT_PICKUP~ para misturar.',
['f_deliver_gas'] = 'Entregar Gasolina',
['f_deliver_gas_button'] = "pressione ~INPUT_PICKUP~ para entregar a gasolina.",
-- Refinador
['f_oil_refiner'] = 'Vestiario Refinador',
['f_drill_oil'] = 'Broca de óleo',
['f_fuel'] = 'óleo',
['f_drillbutton'] = 'pressione ~INPUT_PICKUP~ para perfurar.',
['f_fuel_refine'] = 'refinar óleo',
['f_refine_fuel_button'] = 'pressione ~INPUT_PICKUP~ para refinar.',
['f_fuel_mixture'] = 'Misturar o óleo refinado',
['f_gas'] = 'gasolina',
['f_fuel_mixture_button'] = 'pressione ~INPUT_PICKUP~ para misturar.',
['f_deliver_gas'] = 'Entregar Gasolina',
['f_deliver_gas_button'] = "pressione ~INPUT_PICKUP~ para entregar a gasolina.",
--Minerador
['m_miner_locker'] = "Vestiario Minerador",
['m_rock'] = ' Pedregulho',
['m_pickrocks'] = 'pressione ~INPUT_PICKUP~ para obter pedras.',
['m_washrock'] = ' pedras limpas ',
['m_rock_button'] = 'pressione ~INPUT_PICKUP~ para lavar as pedras.',
['m_rock_smelting'] = 'Fundição',
['m_copper'] = ' cobre',
['m_sell_copper'] = 'vender cobre',
['m_deliver_copper'] = 'Pressione ~INPUT_PICKUP~ para entregar cobre.',
['m_iron'] = ' ferro',
['m_sell_iron'] = 'vender ferro',
['m_deliver_iron'] = 'pressione ~INPUT_PICKUP~ para entregar ferro.',
['m_gold'] = ' ouro',
['m_sell_gold'] = "vender ouro",
['m_deliver_gold'] = 'pressione ~INPUT_PICKUP~ para entregar ouro.',
['m_diamond'] = ' diamante',
['m_sell_diamond'] = 'vender diamante',
['m_deliver_diamond'] = 'pressione ~INPUT_PICKUP~ para entregar diamantes.',
['m_melt_button'] = 'pressione ~INPUT_PICKUP~ para derreter as pedras.',
-- Minerador
['m_miner_locker'] = "Vestiario Minerador",
['m_rock'] = ' Pedregulho',
['m_pickrocks'] = 'pressione ~INPUT_PICKUP~ para obter pedras.',
['m_washrock'] = ' pedras limpas ',
['m_rock_button'] = 'pressione ~INPUT_PICKUP~ para lavar as pedras.',
['m_rock_smelting'] = 'Fundição',
['m_copper'] = ' cobre',
['m_sell_copper'] = 'vender cobre',
['m_deliver_copper'] = 'Pressione ~INPUT_PICKUP~ para entregar cobre.',
['m_iron'] = ' ferro',
['m_sell_iron'] = 'vender ferro',
['m_deliver_iron'] = 'pressione ~INPUT_PICKUP~ para entregar ferro.',
['m_gold'] = ' ouro',
['m_sell_gold'] = "vender ouro",
['m_deliver_gold'] = 'pressione ~INPUT_PICKUP~ para entregar ouro.',
['m_diamond'] = ' diamante',
['m_sell_diamond'] = 'vender diamante',
['m_deliver_diamond'] = 'pressione ~INPUT_PICKUP~ para entregar diamantes.',
['m_melt_button'] = 'pressione ~INPUT_PICKUP~ para derreter as pedras.',
--Jornalista
['reporter_name'] = 'Globo News',
['reporter_garage'] = 'Pressione ~INPUT_PICKUP~ para descer à garagem.',
-- Jornalista
['reporter_name'] = 'Globo News',
['reporter_garage'] = 'Pressione ~INPUT_PICKUP~ para descer à garagem.',
--Abatedor
['s_slaughter_locker'] = "Vestiario Abatedor",
['s_hen'] = 'galinheiro',
['s_alive_chicken'] = 'galinha viva',
['s_catch_hen'] = 'pressione ~INPUT_PICKUP~ para pegar galinha viva.',
['s_slaughtered_chicken'] = 'frango para ser embalado',
['s_chop_animal'] = 'pressione ~INPUT_PICKUP~ para cortar as galinhas.',
['s_slaughtered'] = 'matadouro',
['s_package'] = 'embalamento',
['s_packagechicken'] = 'frango na bandeija',
['s_unpackaged'] = 'frango para ser embalado',
['s_unpackaged_button'] = 'pressione ~INPUT_PICKUP~ para colocar o frango em uma bandeja.',
['s_deliver'] = 'pressione ~INPUT_PICKUP~ para entregar as bandejas de frango.',
-- Abatedor
['s_slaughter_locker'] = "Vestiario Abatedor",
['s_hen'] = 'galinheiro',
['s_alive_chicken'] = 'galinha viva',
['s_catch_hen'] = 'pressione ~INPUT_PICKUP~ para pegar galinha viva.',
['s_slaughtered_chicken'] = 'frango para ser embalado',
['s_chop_animal'] = 'pressione ~INPUT_PICKUP~ para cortar as galinhas.',
['s_slaughtered'] = 'matadouro',
['s_package'] = 'embalamento',
['s_packagechicken'] = 'frango na bandeija',
['s_unpackaged'] = 'frango para ser embalado',
['s_unpackaged_button'] = 'pressione ~INPUT_PICKUP~ para colocar o frango em uma bandeja.',
['s_deliver'] = 'pressione ~INPUT_PICKUP~ para entregar as bandejas de frango.',
--Costureiro
['dd_dress_locker'] = "Vestiario Costureiro",
['dd_wool'] = '',
['dd_pickup'] = 'pressione ~INPUT_PICKUP~ para obter lã.',
['dd_fabric'] = 'tecido',
['dd_makefabric'] = 'Pressione ~INPUT_PICKUP~ para fazer tecido.',
['dd_clothing'] = 'roupas',
['dd_makeclothing'] = 'pressione ~INPUT_PICKUP~ para obter roupas.',
['dd_deliver_clothes'] = 'pressione ~INPUT_PICKUP~ para entregar roupas.',
}
-- Costureiro
['dd_dress_locker'] = "Vestiario Costureiro",
['dd_wool'] = '',
['dd_pickup'] = 'pressione ~INPUT_PICKUP~ para obter lã.',
['dd_fabric'] = 'tecido',
['dd_makefabric'] = 'Pressione ~INPUT_PICKUP~ para fazer tecido.',
['dd_clothing'] = 'roupas',
['dd_makeclothing'] = 'pressione ~INPUT_PICKUP~ para obter roupas.',
['dd_deliver_clothes'] = 'pressione ~INPUT_PICKUP~ para entregar roupas.',
}
+36 -36
View File
@@ -1,39 +1,39 @@
Locales['de'] = {
--Global menus
['bank_deposit'] = 'eine Kaution von ~g~',
['bank_deposit_r'] = 'eine Kaution von ~g~$',
['bank_deposit2'] = '$ ~s~wurde nach deiner Ohmacht getätigt.',
['bank_nodeposit'] = "du hast keine Sicherheiten",
['foot_work'] = 'du musst zu Fuß sein um arbeiten zu können.',
['next_point'] = 'gehe zum nächsten Schritt wenn du hier fertig bist.',
['security_deposit'] = 'die Kaution beträgt ~g~$',
['not_your_vehicle'] = "Das ist nicht dein Fahrzeug oder du musst der Fahrer sein.",
['in_vehicle'] = 'du musst in einem Fahrzeug sein.',
['wrong_point'] = "Du bist nicht am richtigen Punkt zum liefern.",
['max_limit'] = 'Du hast das Maximum: ',
['not_enough'] = "du hast nicht genug",
['not_enough2'] = ' umd die Aktion fortzuführen.',
['caution_taken'] = ' ~s~wurde von dir abgezogen.',
['caution_returned'] = ' ~s~wurde dir zurück gegeben.',
-- Global menus
['bank_deposit'] = 'eine Kaution von ~g~',
['bank_deposit_r'] = 'eine Kaution von ~g~$',
['bank_deposit2'] = '$ ~s~wurde nach deiner Ohmacht getätigt.',
['bank_nodeposit'] = "du hast keine Sicherheiten",
['foot_work'] = 'du musst zu Fuß sein um arbeiten zu können.',
['next_point'] = 'gehe zum nächsten Schritt wenn du hier fertig bist.',
['security_deposit'] = 'die Kaution beträgt ~g~$',
['not_your_vehicle'] = "Das ist nicht dein Fahrzeug oder du musst der Fahrer sein.",
['in_vehicle'] = 'du musst in einem Fahrzeug sein.',
['wrong_point'] = "Du bist nicht am richtigen Punkt zum liefern.",
['max_limit'] = 'Du hast das Maximum: ',
['not_enough'] = "du hast nicht genug",
['not_enough2'] = ' umd die Aktion fortzuführen.',
['caution_taken'] = ' ~s~wurde von dir abgezogen.',
['caution_returned'] = ' ~s~wurde dir zurück gegeben.',
--Lumber Jack job
['lj_cr_title'] = 'Garderobe',
['lj_cloakroom'] = 'Drücke ~INPUT_PICKUP~ um dich umzuziehen.',
['lj_mapblip'] = 'Holzstappel',
['lj_wood'] = 'Holz',
['lj_pickup'] = 'Drücke ~INPUT_PICKUP~ um Holz zu bekommen.',
['lj_cutwood'] = 'schlage Holz',
['lj_cutwood_button'] = 'Drücke ~INPUT_PICKUP~ um Bäume zu fällen.',
['lj_board'] = 'Bretter',
['lj_planks'] = 'Bretterpaket',
['lj_delivery'] = 'liefern',
['lj_cutwood'] = 'Holz schneiden',
['lj_pick_boards'] = 'Drücke ~INPUT_PICKUP~ um Bretter zu erhalten.',
['lj_spawn_veh'] = 'Fahrzeug spawnen',
['lj_spawn_veh_button'] = 'Drücke ~INPUT_PICKUP~ um das Lieferfahrzeug zu rufen.',
['lj_service_vh'] = 'Service Fahrzeug',
['lj_return_vh'] = 'Fahrzeug parken',
['lj_delivery_point'] = 'Lieferpunkt',
['lj_return_vh_button'] = 'Drücke ~INPUT_PICKUP~ um das Fahrzeug zu parken.',
['lj_deliver_button'] = 'Drücke ~INPUT_PICKUP~ um die Bretter zu liefern.'
-- Lumber Jack job
['lj_cr_title'] = 'Garderobe',
['lj_cloakroom'] = 'Drücke ~INPUT_PICKUP~ um dich umzuziehen.',
['lj_mapblip'] = 'Holzstappel',
['lj_wood'] = 'Holz',
['lj_pickup'] = 'Drücke ~INPUT_PICKUP~ um Holz zu bekommen.',
['lj_cutwood'] = 'schlage Holz',
['lj_cutwood_button'] = 'Drücke ~INPUT_PICKUP~ um Bäume zu fällen.',
['lj_board'] = 'Bretter',
['lj_planks'] = 'Bretterpaket',
['lj_delivery'] = 'liefern',
['lj_cutwood'] = 'Holz schneiden',
['lj_pick_boards'] = 'Drücke ~INPUT_PICKUP~ um Bretter zu erhalten.',
['lj_spawn_veh'] = 'Fahrzeug spawnen',
['lj_spawn_veh_button'] = 'Drücke ~INPUT_PICKUP~ um das Lieferfahrzeug zu rufen.',
['lj_service_vh'] = 'Service Fahrzeug',
['lj_return_vh'] = 'Fahrzeug parken',
['lj_delivery_point'] = 'Lieferpunkt',
['lj_return_vh_button'] = 'Drücke ~INPUT_PICKUP~ um das Fahrzeug zu parken.',
['lj_deliver_button'] = 'Drücke ~INPUT_PICKUP~ um die Bretter zu liefern.'
}
+109 -109
View File
@@ -1,117 +1,117 @@
Locales['en'] = {
--Global menus
['cloakroom'] = 'Locker Room',
['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.',
['citizen_wear'] = 'civilian clothes',
['job_wear'] = 'workers clothes',
['bank_deposit'] = 'a security deposit of ~g~',
['bank_deposit_r'] = 'a security deposit of ~g~$',
['bank_deposit2'] = '$ ~s~was made to you after your fainting.',
['bank_nodeposit'] = "you did not have a security deposit",
['foot_work'] = 'you have to be on foot to be able to work.',
['next_point'] = 'go to the next step after completing this one.',
['security_deposit'] = 'the security given will be ~g~$',
['not_your_vehicle'] = "this is not your vehicle or you must be a driver.",
['in_vehicle'] = 'you must be in a vehicle.',
['wrong_point'] = "you are not at the right point of delivery.",
['max_limit'] = 'you have the maximum: ',
['not_enough'] = "you do not have enough",
['not_enough2'] = ' to continue this task.',
['caution_taken'] = ' ~s~was taken from you.',
['caution_returned'] = ' ~s~was returned to you.',
['spawn_veh'] = 'spawn vehicle',
['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.',
['service_vh'] = 'service vehicle',
['return_vh'] = 'vehicle return',
['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
['delivery_point'] = 'delivery point',
['delivery'] = 'delivery',
-- Global menus
['cloakroom'] = 'Locker Room',
['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.',
['citizen_wear'] = 'civilian clothes',
['job_wear'] = 'workers clothes',
['bank_deposit'] = 'a security deposit of ~g~',
['bank_deposit_r'] = 'a security deposit of ~g~$',
['bank_deposit2'] = '$ ~s~was made to you after your fainting.',
['bank_nodeposit'] = "you did not have a security deposit",
['foot_work'] = 'you have to be on foot to be able to work.',
['next_point'] = 'go to the next step after completing this one.',
['security_deposit'] = 'the security given will be ~g~$',
['not_your_vehicle'] = "this is not your vehicle or you must be a driver.",
['in_vehicle'] = 'you must be in a vehicle.',
['wrong_point'] = "you are not at the right point of delivery.",
['max_limit'] = 'you have the maximum: ',
['not_enough'] = "you do not have enough",
['not_enough2'] = ' to continue this task.',
['caution_taken'] = ' ~s~was taken from you.',
['caution_returned'] = ' ~s~was returned to you.',
['spawn_veh'] = 'spawn vehicle',
['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.',
['service_vh'] = 'service vehicle',
['return_vh'] = 'vehicle return',
['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
['delivery_point'] = 'delivery point',
['delivery'] = 'delivery',
--Lumber Jack job
['lj_locker_room'] = "lumberjack's Locker Room",
['lj_mapblip'] = 'wood pile',
['lj_wood'] = 'wood',
['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.',
['lj_cutwood'] = 'wood cutting',
['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.',
['lj_board'] = 'boards',
['lj_planks'] = 'package board',
['lj_cutwood'] = 'cut wood',
['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.',
['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.',
-- Lumber Jack job
['lj_locker_room'] = "lumberjack's Locker Room",
['lj_mapblip'] = 'wood pile',
['lj_wood'] = 'wood',
['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.',
['lj_cutwood'] = 'wood cutting',
['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.',
['lj_board'] = 'boards',
['lj_planks'] = 'package board',
['lj_cutwood'] = 'cut wood',
['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.',
['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.',
--fisherman
['fm_fish_locker'] = "fishermen's Locker Room",
['fm_fish'] = 'fish',
['fm_fish_area'] = 'fishing area',
['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.',
['fm_spawnboat_title'] = 'spawn boat',
['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.',
['fm_boat_title'] = 'boat',
['fm_boat_return_title'] = 'boat return',
['fm_boat_return_button'] = 'Press ~INPUT_PICKUP~ to return the boat.',
['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.',
-- Fisherman
['fm_fish_locker'] = "fishermen's Locker Room",
['fm_fish'] = 'fish',
['fm_fish_area'] = 'fishing area',
['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.',
['fm_spawnboat_title'] = 'spawn boat',
['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.',
['fm_boat_title'] = 'boat',
['fm_boat_return_title'] = 'boat return',
['fm_boat_return_button'] = 'Press ~INPUT_PICKUP~ to return the boat.',
['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.',
--fuel
['f_oil_refiner'] = 'Oil Refiner Locker Room',
['f_drill_oil'] = 'drill for oil',
['f_fuel'] = 'oil',
['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.',
['f_fuel_refine'] = 'refine oil',
['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.',
['f_fuel_mixture'] = 'mix refined oil',
['f_gas'] = 'gas',
['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix.',
['f_deliver_gas'] = 'deliver Gas',
['f_deliver_gas_button'] = "press ~INPUT_PICKUP~ to deliver gasoline.",
-- Fuel
['f_oil_refiner'] = 'Oil Refiner Locker Room',
['f_drill_oil'] = 'drill for oil',
['f_fuel'] = 'oil',
['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.',
['f_fuel_refine'] = 'refine oil',
['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.',
['f_fuel_mixture'] = 'mix refined oil',
['f_gas'] = 'gas',
['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix.',
['f_deliver_gas'] = 'deliver Gas',
['f_deliver_gas_button'] = "press ~INPUT_PICKUP~ to deliver gasoline.",
--miner
['m_miner_locker'] = "miner's Locker Room",
['m_rock'] = ' rock',
['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.',
['m_washrock'] = ' washed rocks ',
['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.',
['m_rock_smelting'] = 'smelthing',
['m_copper'] = ' copper',
['m_sell_copper'] = 'sell copper',
['m_deliver_copper'] = 'Press ~INPUT_PICKUP~ to deliver the copper.',
['m_iron'] = ' iron',
['m_sell_iron'] = 'sell iron',
['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.',
['m_gold'] = ' gold',
['m_sell_gold'] = "sell gold",
['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.',
['m_diamond'] = ' diamond',
['m_sell_diamond'] = 'sell diamond',
['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.',
-- Miner
['m_miner_locker'] = "miner's Locker Room",
['m_rock'] = ' rock',
['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.',
['m_washrock'] = ' washed rocks ',
['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.',
['m_rock_smelting'] = 'smelthing',
['m_copper'] = ' copper',
['m_sell_copper'] = 'sell copper',
['m_deliver_copper'] = 'Press ~INPUT_PICKUP~ to deliver the copper.',
['m_iron'] = ' iron',
['m_sell_iron'] = 'sell iron',
['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.',
['m_gold'] = ' gold',
['m_sell_gold'] = "sell gold",
['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.',
['m_diamond'] = ' diamond',
['m_sell_diamond'] = 'sell diamond',
['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.',
--reporter
['reporter_name'] = 'san Andreas Times',
['reporter_garage'] = 'Press ~INPUT_PICKUP~ to go down to the garage.',
-- Reporter
['reporter_name'] = 'san Andreas Times',
['reporter_garage'] = 'Press ~INPUT_PICKUP~ to go down to the garage.',
--slaughterer
['s_slaughter_locker'] = "butcher's Locker Room",
['s_hen'] = 'chicken coop',
['s_alive_chicken'] = 'live Chicken',
['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.',
['s_slaughtered_chicken'] = 'chicken to be packed',
['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.',
['s_slaughtered'] = 'slaughter house',
['s_package'] = 'packaging',
['s_packagechicken'] = 'chicken in tray',
['s_unpackaged'] = 'chicken to be packed',
['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.',
['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.',
-- Slaughterer
['s_slaughter_locker'] = "butcher's Locker Room",
['s_hen'] = 'chicken coop',
['s_alive_chicken'] = 'live Chicken',
['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.',
['s_slaughtered_chicken'] = 'chicken to be packed',
['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.',
['s_slaughtered'] = 'slaughter house',
['s_package'] = 'packaging',
['s_packagechicken'] = 'chicken in tray',
['s_unpackaged'] = 'chicken to be packed',
['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.',
['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.',
--Dress Designer
['dd_dress_locker'] = "dress Designer's Locker Room",
['dd_wool'] = 'wool',
['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.',
['dd_fabric'] = 'fabric',
['dd_makefabric'] = 'Press ~INPUT_PICKUP~ to make fabric.',
['dd_clothing'] = 'clothing',
['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.',
['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.',
}
-- Dress Designer
['dd_dress_locker'] = "dress Designer's Locker Room",
['dd_wool'] = 'wool',
['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.',
['dd_fabric'] = 'fabric',
['dd_makefabric'] = 'Press ~INPUT_PICKUP~ to make fabric.',
['dd_clothing'] = 'clothing',
['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.',
['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.',
}
+107 -107
View File
@@ -1,116 +1,116 @@
Locales['fr'] = {
--Global menus
['cloakroom'] = 'vestiaire',
['cloak_change'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.',
['citizen_wear'] = 'tenue civile',
['job_wear'] = 'tenue de travail',
['bank_deposit'] = 'une caution de ~g~',
['bank_deposit_r'] = 'une caution de ~g~$',
['bank_deposit2'] = '$ ~s~vous a été rendue suite à votre évanouissment.',
['bank_nodeposit'] = "vous n'aviez pas de caution",
['foot_work'] = 'vous devez être à pied pour pouvoir travailler.',
['next_point'] = 'rendez-vous à la prochaine étape après avoir complété celle-ci.',
['security_deposit'] = 'la caution rendue sera de ~g~$',
['not_your_vehicle'] = "ce n'est pas votre véhicule ou vous devez être conducteur.",
['in_vehicle'] = 'vous devez être dans un véhicule.',
['wrong_point'] = "vous n'êtes pas au bon point de livraison.",
['max_limit'] = 'vous avez le maximum de: ',
['not_enough'] = "vous n'avez plus assez de",
['not_enough2'] = ' pour continuer cette tâche.',
['caution_taken'] = ' ~s~vous a été prélevée.',
['caution_returned'] = ' ~s~vous a été rendue.',
['spawn_veh'] = 'spawner véhicule de fonction',
['spawn_veh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.',
['spawn_truck_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le camion.',
['service_vh'] = 'véhicule de fonction',
['return_vh'] = 'supression du véhicule',
['return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.',
['delivery_point'] = 'point de livraison',
['delivery'] = 'livraison',
-- Global menus
['cloakroom'] = 'vestiaire',
['cloak_change'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.',
['citizen_wear'] = 'tenue civile',
['job_wear'] = 'tenue de travail',
['bank_deposit'] = 'une caution de ~g~',
['bank_deposit_r'] = 'une caution de ~g~$',
['bank_deposit2'] = '$ ~s~vous a été rendue suite à votre évanouissment.',
['bank_nodeposit'] = "vous n'aviez pas de caution",
['foot_work'] = 'vous devez être à pied pour pouvoir travailler.',
['next_point'] = 'rendez-vous à la prochaine étape après avoir complété celle-ci.',
['security_deposit'] = 'la caution rendue sera de ~g~$',
['not_your_vehicle'] = "ce n'est pas votre véhicule ou vous devez être conducteur.",
['in_vehicle'] = 'vous devez être dans un véhicule.',
['wrong_point'] = "vous n'êtes pas au bon point de livraison.",
['max_limit'] = 'vous avez le maximum de: ',
['not_enough'] = "vous n'avez plus assez de",
['not_enough2'] = ' pour continuer cette tâche.',
['caution_taken'] = ' ~s~vous a été prélevée.',
['caution_returned'] = ' ~s~vous a été rendue.',
['spawn_veh'] = 'spawner véhicule de fonction',
['spawn_veh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.',
['spawn_truck_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le camion.',
['service_vh'] = 'véhicule de fonction',
['return_vh'] = 'supression du véhicule',
['return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.',
['delivery_point'] = 'point de livraison',
['delivery'] = 'livraison',
--Lumber Jack job
['lj_locker_room'] = "lumberjack's Locker Room",
['lj_mapblip'] = 'tas de bois',
['lj_wood'] = 'bois',
['lj_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.',
['lj_cutwood'] = 'découpe du bois',
['lj_cutwood_button'] = 'appuyez sur ~INPUT_PICKUP~ pour couper du bois.',
['lj_board'] = 'planches',
['lj_planks'] = 'paquet de planche',
['lj_cutwood'] = 'bois coupé',
['lj_pick_boards'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.',
['lj_deliver_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les planches.',
-- Lumber Jack job
['lj_locker_room'] = "lumberjack's Locker Room",
['lj_mapblip'] = 'tas de bois',
['lj_wood'] = 'bois',
['lj_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.',
['lj_cutwood'] = 'découpe du bois',
['lj_cutwood_button'] = 'appuyez sur ~INPUT_PICKUP~ pour couper du bois.',
['lj_board'] = 'planches',
['lj_planks'] = 'paquet de planche',
['lj_cutwood'] = 'bois coupé',
['lj_pick_boards'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.',
['lj_deliver_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les planches.',
--fisherman
['fm_fish_locker'] = "fishermen's Locker Room",
['fm_fish'] = 'poisson',
['fm_fish_area'] = 'zone de pêche',
['fm_fish_button'] = 'appuyez sur ~INPUT_PICKUP~ pour pêcher.',
['fm_spawnboat_title'] = 'spawner bateau',
['fm_spawnboat'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le bateau.',
['fm_boat_title'] = 'bateau',
['fm_boat_return_title'] = 'supression du bateau',
['fm_boat_return_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.',
['fm_deliver_fish'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.',
-- Fisherman
['fm_fish_locker'] = "fishermen's Locker Room",
['fm_fish'] = 'poisson',
['fm_fish_area'] = 'zone de pêche',
['fm_fish_button'] = 'appuyez sur ~INPUT_PICKUP~ pour pêcher.',
['fm_spawnboat_title'] = 'spawner bateau',
['fm_spawnboat'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le bateau.',
['fm_boat_title'] = 'bateau',
['fm_boat_return_title'] = 'supression du bateau',
['fm_boat_return_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.',
['fm_deliver_fish'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.',
--fuel
['f_oil_refiner'] = 'oil Refiner Locker Room',
['f_drill_oil'] = 'drill for oil',
['f_fuel'] = 'pétrol',
['f_drillbutton'] = 'appuyez sur ~INPUT_PICKUP~ pour forer.',
['f_fuel_refine'] = 'pétrol raffiné',
['f_refine_fuel_button'] = 'press ~ INPUT_PICKUP ~ to refine.',
['f_fuel_mixture'] = 'mélange',
['f_gas'] = 'essence',
['f_fuel_mixture_button'] = 'appuyez sur ~INPUT_PICKUP~ pour mélanger.',
['f_deliver_gas'] = "appuyez sur ~INPUT_PICKUP~ pour livrer l'essence.",
-- Fuel
['f_oil_refiner'] = 'oil Refiner Locker Room',
['f_drill_oil'] = 'drill for oil',
['f_fuel'] = 'pétrol',
['f_drillbutton'] = 'appuyez sur ~INPUT_PICKUP~ pour forer.',
['f_fuel_refine'] = 'pétrol raffiné',
['f_refine_fuel_button'] = 'press ~ INPUT_PICKUP ~ to refine.',
['f_fuel_mixture'] = 'mélange',
['f_gas'] = 'essence',
['f_fuel_mixture_button'] = 'appuyez sur ~INPUT_PICKUP~ pour mélanger.',
['f_deliver_gas'] = "appuyez sur ~INPUT_PICKUP~ pour livrer l'essence.",
--miner
['m_miner_locker'] = "miner's Locker Room",
['m_rock'] = 'rocher',
['m_pickrocks'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des rochers.',
['m_washrock'] = 'roche lavé',
['m_rock_button'] = 'appuyez sur ~INPUT_PICKUP~ pour laver les roches.',
['m_rock_smelting'] = 'fonderie',
['m_copper'] = 'cuivre',
['m_sell_copper'] = 'revente de cuivre',
['m_deliver_copper'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.',
['m_iron'] = 'fer',
['m_sell_iron'] = 'revente de fer',
['m_deliver_iron'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le fer.',
['m_gold'] = 'or',
['m_sell_gold'] = "revente d'or",
['m_deliver_gold'] = "appuyez sur ~INPUT_PICKUP~ pour livrer l'or'.",
['m_diamond'] = 'diamant',
['m_sell_diamond'] = "revente de diamants",
['m_deliver_diamond'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.',
['m_melt_button'] = 'appuyez sur ~INPUT_PICKUP~ pour fondre les roches.',
-- Miner
['m_miner_locker'] = "miner's Locker Room",
['m_rock'] = 'rocher',
['m_pickrocks'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des rochers.',
['m_washrock'] = 'roche lavé',
['m_rock_button'] = 'appuyez sur ~INPUT_PICKUP~ pour laver les roches.',
['m_rock_smelting'] = 'fonderie',
['m_copper'] = 'cuivre',
['m_sell_copper'] = 'revente de cuivre',
['m_deliver_copper'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.',
['m_iron'] = 'fer',
['m_sell_iron'] = 'revente de fer',
['m_deliver_iron'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le fer.',
['m_gold'] = 'or',
['m_sell_gold'] = "revente d'or",
['m_deliver_gold'] = "appuyez sur ~INPUT_PICKUP~ pour livrer l'or'.",
['m_diamond'] = 'diamant',
['m_sell_diamond'] = "revente de diamants",
['m_deliver_diamond'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.',
['m_melt_button'] = 'appuyez sur ~INPUT_PICKUP~ pour fondre les roches.',
--reporter
['reporter_name'] = 'le Maclerait Libéré',
['reporter_garage'] = 'appuyez sur ~INPUT_PICKUP~ pour descendre au garage.',
-- Reporter
['reporter_name'] = 'le Maclerait Libéré',
['reporter_garage'] = 'appuyez sur ~INPUT_PICKUP~ pour descendre au garage.',
--slaughterer
['s_slaughter_locker'] = "butcher's Locker Room",
['s_hen'] = 'poulailler',
['s_alive_chicken'] = 'poulet vivant',
['s_catch_hen'] = 'appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.',
['s_slaughtered_chicken'] = 'poulet à conditionner',
['s_chop_animal'] = 'appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.',
['s_slaughtered'] = 'abattoir',
['s_package'] = 'emballage',
['s_packagechicken'] = 'poulet en barquette',
['s_unpackaged'] = 'poulet à conditionner',
['s_unpackaged_button'] = 'appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette.',
['s_deliver'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.',
-- Slaughterer
['s_slaughter_locker'] = "butcher's Locker Room",
['s_hen'] = 'poulailler',
['s_alive_chicken'] = 'poulet vivant',
['s_catch_hen'] = 'appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.',
['s_slaughtered_chicken'] = 'poulet à conditionner',
['s_chop_animal'] = 'appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.',
['s_slaughtered'] = 'abattoir',
['s_package'] = 'emballage',
['s_packagechicken'] = 'poulet en barquette',
['s_unpackaged'] = 'poulet à conditionner',
['s_unpackaged_button'] = 'appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette.',
['s_deliver'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.',
--Dress Designer
['dd_dress_locker'] = "dress Designer's Locker Room",
['dd_wool'] = 'laine',
['dd_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.',
['dd_fabric'] = 'tissu',
['dd_makefabric'] = 'appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.',
['dd_clothing'] = 'vêtement',
['dd_makeclothing'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.',
['dd_deliver_clothes'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.',
-- Dress Designer
['dd_dress_locker'] = "dress Designer's Locker Room",
['dd_wool'] = 'laine',
['dd_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.',
['dd_fabric'] = 'tissu',
['dd_makefabric'] = 'appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.',
['dd_clothing'] = 'vêtement',
['dd_makeclothing'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.',
['dd_deliver_clothes'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.',
}
+33 -33
View File
@@ -3,43 +3,43 @@ Config.DrawDistance = 1000.0
Config.Locale = 'br'
Config.Plates = {
taxi = "TAXI",
fisherman = "PESCA",
cop = "LSPD",
ambulance = "SAMU",
depanneur = "MECA",
fuel = "REFINA",
lumberjack = "LENHA",
miner = "MINE",
reporter = "JORN",
slaughterer = "ABAT",
textil = "COST"
taxi = "TAXI",
fisherman = "PESCA",
cop = "LSPD",
ambulance = "SAMU",
depanneur = "MECA",
fuel = "REFINA",
lumberjack = "LENHA",
miner = "MINE",
reporter = "JORN",
slaughterer = "ABAT",
textil = "COST"
}
Config.Jobs = {}
Config.PublicZones = {
EnterBuilding = {
Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
Size = {x = 3.0, y = 3.0, z = 0.2},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "Globo News",
Type = "teleport",
Hint = "Pressione ~INPUT_PICKUP~ para entrar no prédio.",
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
},
EnterBuilding = {
Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
Size = {x = 3.0, y = 3.0, z = 0.2},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "Globo News",
Type = "teleport",
Hint = "Pressione ~INPUT_PICKUP~ para entrar no prédio.",
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
},
ExitBuilding = {
Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
Size = {x = 3.0, y = 3.0, z = 0.2},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "Globo News",
Type = "teleport",
Hint = "pressione ~INPUT_PICKUP~ para ir à entrada do edifício.",
Teleport = { x = -113.07, y = -604.93, z = 35.28 },
},
ExitBuilding = {
Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
Size = {x = 3.0, y = 3.0, z = 0.2},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "Globo News",
Type = "teleport",
Hint = "pressione ~INPUT_PICKUP~ para ir à entrada do edifício.",
Teleport = { x = -113.07, y = -604.93, z = 35.28 },
},
}
+21 -21
View File
@@ -21,29 +21,29 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
('fisherman', 0, 'interim', 'Temporario', 0, '{}', '{}'),
('fuel', 0, 'interim', 'Temporario', 0, '{}', '{}'),
('reporter', 0, 'employee', 'Temporario', 0, '{}', '{}'),
('textil',0,'interim','Temporario',0,'{\"mask_1\":0,\"arms\":1,\"glasses_1\":0,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":0,\"torso_1\":24,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":0,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":0,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":36,\"tshirt_2\":0,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":48,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}','{\"mask_1\":0,\"arms\":5,\"glasses_1\":5,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":1,\"torso_1\":52,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":1,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":23,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":42,\"tshirt_2\":4,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":36,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}'),
('textil',0,'interim','Temporario',0,'{\"mask_1\":0,\"arms\":1,\"glasses_1\":0,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":0,\"torso_1\":24,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":0,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":0,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":36,\"tshirt_2\":0,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":48,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}','{\"mask_1\":0,\"arms\":5,\"glasses_1\":5,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":1,\"torso_1\":52,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":1,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":23,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":42,\"tshirt_2\":4,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":36,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}'),
('miner', 0, 'interim', 'Temporario', 0, '{"tshirt_2":1,"ears_1":8,"glasses_1":15,"torso_2":0,"ears_2":2,"glasses_2":3,"shoes_2":1,"pants_1":75,"shoes_1":51,"bags_1":0,"helmet_2":0,"pants_2":7,"torso_1":71,"tshirt_1":59,"arms":2,"bags_2":0,"helmet_1":0}', '{}'),
('slaughterer',0,'interim','Temporario',0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
('slaughterer',0,'interim','Temporario',0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
;
INSERT INTO `items` (`name`, `label`) VALUES
('alive_chicken', 'Frango Vivo'),
('slaughtered_chicken', 'Frango Abatido'),
('packaged_chicken', 'Frango na Bandeja'),
('fish', 'Peixe'),
('stone', 'Pedra'),
('washed_stone', 'Pedra Limpa'),
('copper', 'Cobre'),
('iron', 'Ferro'),
('gold', 'Ouro'),
('diamond', 'Diamante'),
('wood', 'Madeira'),
('cutted_wood', 'Madeira Cortada'),
('packaged_plank', 'Tábua Embalada'),
('petrol', 'Petroleo'),
('petrol_raffin', 'Petroleo Refinado'),
('essence', 'Gasolina'),
('whool', ''),
('fabric', 'Tecido'),
('clothe', 'Roupa')
('alive_chicken', 'Frango Vivo'),
('slaughtered_chicken', 'Frango Abatido'),
('packaged_chicken', 'Frango na Bandeja'),
('fish', 'Peixe'),
('stone', 'Pedra'),
('washed_stone', 'Pedra Limpa'),
('copper', 'Cobre'),
('iron', 'Ferro'),
('gold', 'Ouro'),
('diamond', 'Diamante'),
('wood', 'Madeira'),
('cutted_wood', 'Madeira Cortada'),
('packaged_plank', 'Tábua Embalada'),
('petrol', 'Petroleo'),
('petrol_raffin', 'Petroleo Refinado'),
('essence', 'Gasolina'),
('whool', ''),
('fabric', 'Tecido'),
('clothe', 'Roupa')
;
+33 -33
View File
@@ -3,43 +3,43 @@ Config.DrawDistance = 1000.0
Config.Locale = 'de'
Config.Plates = {
taxi = "TAXI",
fisherman = "FISH",
cop = "LSPD",
ambulance = "EMS",
depanneur = "MECA",
fuel = "FUEL",
lumberjack = "BUCH",
miner = "MINE",
reporter = "JOUR",
slaughterer = "ABAT",
textil = "COUT"
taxi = "TAXI",
fisherman = "FISH",
cop = "LSPD",
ambulance = "EMS",
depanneur = "MECA",
fuel = "FUEL",
lumberjack = "BUCH",
miner = "MINE",
reporter = "JOUR",
slaughterer = "ABAT",
textil = "COUT"
}
Config.Jobs = {}
Config.PublicZones = {
EnterBuilding = {
Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
Size = {x = 3.0, y = 3.0, z = 0.2},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "Arbeitsamt",
Type = "teleport",
Hint = "Drücke ~INPUT_PICKUP~ um das Gebäude zu betreten.",
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
},
EnterBuilding = {
Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
Size = {x = 3.0, y = 3.0, z = 0.2},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "Arbeitsamt",
Type = "teleport",
Hint = "Drücke ~INPUT_PICKUP~ um das Gebäude zu betreten.",
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
},
ExitBuilding = {
Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
Size = {x = 3.0, y = 3.0, z = 0.2},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "Arbeitsamt",
Type = "teleport",
Hint = "Drücke ~INPUT_PICKUP~ um das Gebäude zu verlassen.",
Teleport = { x = -113.07, y = -604.93, z = 35.28 },
},
ExitBuilding = {
Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
Size = {x = 3.0, y = 3.0, z = 0.2},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "Arbeitsamt",
Type = "teleport",
Hint = "Drücke ~INPUT_PICKUP~ um das Gebäude zu verlassen.",
Teleport = { x = -113.07, y = -604.93, z = 35.28 },
},
}
+20 -20
View File
@@ -27,23 +27,23 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
;
INSERT INTO `items` (`name`, `label`) VALUES
('alive_chicken', 'lebendes Huhn'),
('slaughtered_chicken', 'geschlachtetes Huhn'),
('packaged_chicken', 'Hähnchenfilet'),
('fish', 'Fisch'),
('stone', 'Felsbrocken'),
('washed_stone', 'gewaschener Felsbrocken'),
('copper', 'Kupfer'),
('iron', 'Eisen'),
('gold', 'Gold'),
('diamond', 'Diamant'),
('wood', 'Holz'),
('cutted_wood', 'Holzstämme'),
('packaged_plank', 'Bretterpaket'),
('petrol', 'Öl'),
('petrol_raffin', 'bearbeitetes Öl'),
('essence', 'Benzin'),
('whool', 'Wolle'),
('fabric', 'Tuch'),
('clothe', 'Kleidung')
;
('alive_chicken', 'lebendes Huhn'),
('slaughtered_chicken', 'geschlachtetes Huhn'),
('packaged_chicken', 'Hähnchenfilet'),
('fish', 'Fisch'),
('stone', 'Felsbrocken'),
('washed_stone', 'gewaschener Felsbrocken'),
('copper', 'Kupfer'),
('iron', 'Eisen'),
('gold', 'Gold'),
('diamond', 'Diamant'),
('wood', 'Holz'),
('cutted_wood', 'Holzstämme'),
('packaged_plank', 'Bretterpaket'),
('petrol', 'Öl'),
('petrol_raffin', 'bearbeitetes Öl'),
('essence', 'Benzin'),
('whool', 'Wolle'),
('fabric', 'Tuch'),
('clothe', 'Kleidung')
;
+33 -33
View File
@@ -3,43 +3,43 @@ Config.DrawDistance = 1000.0
Config.Locale = 'en'
Config.Plates = {
taxi = "TAXI",
fisherman = "FISH",
cop = "LSPD",
ambulance = "EMS",
depanneur = "MECA",
fuel = "FUEL",
lumberjack = "BUCH",
miner = "MINE",
reporter = "JOUR",
slaughterer = "ABAT",
textil = "COUT"
taxi = "TAXI",
fisherman = "FISH",
cop = "LSPD",
ambulance = "EMS",
depanneur = "MECA",
fuel = "FUEL",
lumberjack = "BUCH",
miner = "MINE",
reporter = "JOUR",
slaughterer = "ABAT",
textil = "COUT"
}
Config.Jobs = {}
Config.PublicZones = {
EnterBuilding = {
Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
Size = {x = 3.0, y = 3.0, z = 0.2},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "San Andreas Times",
Type = "teleport",
Hint = "Press ~INPUT_PICKUP~ to enter the building.",
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
},
EnterBuilding = {
Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
Size = {x = 3.0, y = 3.0, z = 0.2},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "San Andreas Times",
Type = "teleport",
Hint = "Press ~INPUT_PICKUP~ to enter the building.",
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
},
ExitBuilding = {
Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
Size = {x = 3.0, y = 3.0, z = 0.2},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "San Andreas Times",
Type = "teleport",
Hint = "Press ~INPUT_PICKUP~ to go to the entrance of the building.",
Teleport = { x = -113.07, y = -604.93, z = 35.28 },
},
ExitBuilding = {
Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
Size = {x = 3.0, y = 3.0, z = 0.2},
Color = {r = 204, g = 204, b = 0},
Marker= 1,
Blip = false,
Name = "San Andreas Times",
Type = "teleport",
Hint = "Press ~INPUT_PICKUP~ to go to the entrance of the building.",
Teleport = { x = -113.07, y = -604.93, z = 35.28 },
},
}
+82 -82
View File
@@ -5,121 +5,121 @@ ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
AddEventHandler('esx:playerLoaded', function(source)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
xPlayer.set('caution', 0)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
xPlayer.set('caution', 0)
end)
AddEventHandler('esx:playerDropped', function(source)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local caution = xPlayer.get('caution')
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
account.addMoney(caution)
end)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local caution = xPlayer.get('caution')
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
account.addMoney(caution)
end)
end)
RegisterServerEvent('esx_jobs:setCautionInCaseOfDrop')
AddEventHandler('esx_jobs:setCautionInCaseOfDrop', function(caution)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
xPlayer.set('caution', caution)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
xPlayer.set('caution', caution)
end)
RegisterServerEvent('esx_jobs:giveBackCautionInCaseOfDrop')
AddEventHandler('esx_jobs:giveBackCautionInCaseOfDrop', function()
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
local caution = account.money
account.removeMoney(caution)
if caution > 0 then
xPlayer.addAccountMoney('bank', caution)
TriggerClientEvent('esx:showNotification', _source, _U('bank_deposit_g').. caution .. _U('bank_deposit2'))
else
TriggerClientEvent('esx:showNotification', _source, _U('bank_nodeposit'))
end
end)
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
local caution = account.money
account.removeMoney(caution)
if caution > 0 then
xPlayer.addAccountMoney('bank', caution)
TriggerClientEvent('esx:showNotification', _source, _U('bank_deposit_g').. caution .. _U('bank_deposit2'))
else
TriggerClientEvent('esx:showNotification', _source, _U('bank_nodeposit'))
end
end)
end)
local function Work(source, item)
SetTimeout(item[1].time, function()
SetTimeout(item[1].time, function()
if PlayersWorking[source] == true then
if PlayersWorking[source] == true then
local xPlayer = ESX.GetPlayerFromId(source)
local xPlayer = ESX.GetPlayerFromId(source)
for i=1, #item, 1 do
local itemQtty = 0
if item[i].name ~= _U('delivery') then
itemQtty = xPlayer.getInventoryItem(item[i].db_name).count
end
for i=1, #item, 1 do
local itemQtty = 0
if item[i].name ~= _U('delivery') then
itemQtty = xPlayer.getInventoryItem(item[i].db_name).count
end
local requiredItemQtty = 0
if item[1].requires ~= "nothing" then
requiredItemQtty = xPlayer.getInventoryItem(item[1].requires).count
end
local requiredItemQtty = 0
if item[1].requires ~= "nothing" then
requiredItemQtty = xPlayer.getInventoryItem(item[1].requires).count
end
if item[i].name ~= _U('delivery') and itemQtty >= item[i].max then
TriggerClientEvent('esx:showNotification', source, _U('max_limit') .. item[i].name)
elseif item[i].requires ~= "nothing" and requiredItemQtty <= 0 then
TriggerClientEvent('esx:showNotification', source, _U('not_enough') .. item[1].requires_name .. _U('not_enough2'))
else
if item[i].name ~= _U('delivery') then
-- Chances to drop the item
if item[i].drop == 100 then
xPlayer.addInventoryItem(item[i].db_name, item[i].add)
else
local chanceToDrop = math.random(100)
if chanceToDrop <= item[i].drop then
xPlayer.addInventoryItem(item[i].db_name, item[i].add)
end
end
else
xPlayer.addMoney(item[i].price)
end
if item[i].name ~= _U('delivery') and itemQtty >= item[i].max then
TriggerClientEvent('esx:showNotification', source, _U('max_limit') .. item[i].name)
elseif item[i].requires ~= "nothing" and requiredItemQtty <= 0 then
TriggerClientEvent('esx:showNotification', source, _U('not_enough') .. item[1].requires_name .. _U('not_enough2'))
else
if item[i].name ~= _U('delivery') then
-- Chances to drop the item
if item[i].drop == 100 then
xPlayer.addInventoryItem(item[i].db_name, item[i].add)
else
local chanceToDrop = math.random(100)
if chanceToDrop <= item[i].drop then
xPlayer.addInventoryItem(item[i].db_name, item[i].add)
end
end
else
xPlayer.addMoney(item[i].price)
end
end
end
end
end
if item[1].requires ~= "nothing" then
local itemToRemoveQtty = xPlayer.getInventoryItem(item[1].requires).count
if itemToRemoveQtty > 0 then
xPlayer.removeInventoryItem(item[1].requires, item[1].remove)
end
end
Work(source, item)
if item[1].requires ~= "nothing" then
local itemToRemoveQtty = xPlayer.getInventoryItem(item[1].requires).count
if itemToRemoveQtty > 0 then
xPlayer.removeInventoryItem(item[1].requires, item[1].remove)
end
end
Work(source, item)
end
end)
end
end)
end
RegisterServerEvent('esx_jobs:startWork')
AddEventHandler('esx_jobs:startWork', function(item)
local source = source
PlayersWorking[source] = true
Work(source, item)
local source = source
PlayersWorking[source] = true
Work(source, item)
end)
RegisterServerEvent('esx_jobs:stopWork')
AddEventHandler('esx_jobs:stopWork', function()
local source = source
PlayersWorking[source] = false
local source = source
PlayersWorking[source] = false
end)
RegisterServerEvent('esx_jobs:caution')
AddEventHandler('esx_jobs:caution', function(cautionType, cautionAmount, spawnPoint, vehicle)
local source = source
local xPlayer = ESX.GetPlayerFromId(source)
if cautionType == "take" then
xPlayer.removeAccountMoney('bank', cautionAmount)
xPlayer.set('caution', cautionAmount)
TriggerClientEvent('esx:showNotification', source, _U('bank_deposit_r') .. cautionAmount .. _U('caution_taken'))
TriggerClientEvent('esx_jobs:spawnJobVehicle', source, spawnPoint, vehicle)
elseif cautionType == "give_back" then
xPlayer.addAccountMoney('bank', cautionAmount)
xPlayer.set('caution', 0)
TriggerClientEvent('esx:showNotification', source, _U('bank_deposit_g') .. cautionAmount .. _U('caution_returned'))
end
local source = source
local xPlayer = ESX.GetPlayerFromId(source)
if cautionType == "take" then
xPlayer.removeAccountMoney('bank', cautionAmount)
xPlayer.set('caution', cautionAmount)
TriggerClientEvent('esx:showNotification', source, _U('bank_deposit_r') .. cautionAmount .. _U('caution_taken'))
TriggerClientEvent('esx_jobs:spawnJobVehicle', source, spawnPoint, vehicle)
elseif cautionType == "give_back" then
xPlayer.addAccountMoney('bank', cautionAmount)
xPlayer.set('caution', 0)
TriggerClientEvent('esx:showNotification', source, _U('bank_deposit_g') .. cautionAmount .. _U('caution_returned'))
end
end)