mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-02 03:08:52 +00:00
chore(coding-style): fix indentation
This commit is contained in:
@@ -0,0 +1,9 @@
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root = true
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[*]
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indent_size = 2
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indent_style = space
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end_of_line = lf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = true
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+22
-22
@@ -1,29 +1,29 @@
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version '1.0.0'
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server_scripts {
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'@mysql-async/lib/MySQL.lua',
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'@es_extended/locale.lua',
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'locales/br.lua',
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'locales/de.lua',
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'locales/en.lua',
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'locales/fr.lua',
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'config.lua',
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'server/esx_jobs_sv.lua'
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'@mysql-async/lib/MySQL.lua',
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'@es_extended/locale.lua',
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'locales/br.lua',
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'locales/de.lua',
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'locales/en.lua',
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'locales/fr.lua',
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'config.lua',
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'server/esx_jobs_sv.lua'
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}
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client_scripts {
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'@es_extended/locale.lua',
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'locales/br.lua',
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'locales/de.lua',
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'locales/en.lua',
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'locales/fr.lua',
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'config.lua',
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'jobs/fisherman.lua',
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'jobs/fuel.lua',
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'jobs/lumberjack.lua',
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'jobs/miner.lua',
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'jobs/reporter.lua',
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'jobs/slaughterer.lua',
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'jobs/textil.lua',
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'client/esx_jobs_cl.lua'
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'@es_extended/locale.lua',
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'locales/br.lua',
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'locales/de.lua',
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'locales/en.lua',
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'locales/fr.lua',
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'config.lua',
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'jobs/fisherman.lua',
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'jobs/fuel.lua',
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'jobs/lumberjack.lua',
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'jobs/miner.lua',
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'jobs/reporter.lua',
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'jobs/slaughterer.lua',
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'jobs/textil.lua',
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'client/esx_jobs_cl.lua'
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}
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+437
-437
File diff suppressed because it is too large
Load Diff
+33
-33
@@ -3,43 +3,43 @@ Config.DrawDistance = 1000.0
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Config.Locale = 'fr'
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Config.Plates = {
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taxi = "TAXI",
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fisherman = "FISH",
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cop = "LSPD",
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ambulance = "EMS",
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depanneur = "MECA",
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fuel = "FUEL",
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lumberjack = "BUCH",
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miner = "MINE",
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reporter = "JOUR",
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slaughterer = "ABAT",
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textil = "COUT"
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taxi = "TAXI",
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fisherman = "FISH",
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cop = "LSPD",
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ambulance = "EMS",
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depanneur = "MECA",
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fuel = "FUEL",
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lumberjack = "BUCH",
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miner = "MINE",
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reporter = "JOUR",
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slaughterer = "ABAT",
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textil = "COUT",
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}
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Config.Jobs = {}
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Config.PublicZones = {
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EnterBuilding = {
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Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
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Size = {x = 3.0, y = 3.0, z = 0.2},
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Color = {r = 204, g = 204, b = 0},
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Marker= 1,
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Blip = false,
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Name = "Le Maclerait Libéré",
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Type = "teleport",
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Hint = "Appuyez sur ~INPUT_PICKUP~ pour entrer dans l'immeuble.",
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Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
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},
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EnterBuilding = {
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Pos = { x = -118.213, y = -607.142, z = 35.280 },
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Size = { x = 3.0, y = 3.0, z = 0.2 },
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Color = { r = 204, g = 204, b = 0 },
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Marker = 1,
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Blip = false,
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Name = "Le Maclerait Libéré",
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Type = "teleport",
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Hint = "Appuyez sur ~INPUT_PICKUP~ pour entrer dans l'immeuble.",
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Teleport = { x = -139.098, y = -620.748, z = 167.820 }
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},
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ExitBuilding = {
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Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
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Size = {x = 3.0, y = 3.0, z = 0.2},
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Color = {r = 204, g = 204, b = 0},
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Marker= 1,
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Blip = false,
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Name = "Le Maclerait Libéré",
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Type = "teleport",
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Hint = "Appuyez sur ~INPUT_PICKUP~ pour aller à l'entrée de l'immeuble.",
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Teleport = { x = -113.07, y = -604.93, z = 35.28 },
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},
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ExitBuilding = {
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Pos = { x = -139.458, y = -617.323, z = 167.820 },
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Size = { x = 3.0, y = 3.0, z = 0.2 },
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Color = { r = 204, g = 204, b = 0 },
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Marker = 1,
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Blip = false,
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Name = "Le Maclerait Libéré",
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Type = "teleport",
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Hint = "Appuyez sur ~INPUT_PICKUP~ pour aller à l'entrée de l'immeuble.",
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Teleport = { x = -113.07, y = -604.93, z = 35.28 },
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},
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}
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+21
-21
@@ -21,29 +21,29 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
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('fisherman', 0, 'interim', 'Intérimaire', 0, '{}', '{}'),
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('fuel', 0, 'interim', 'Intérimaire', 0, '{}', '{}'),
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('reporter', 0, 'employee', 'Intérimaire', 0, '{}', '{}'),
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('textil',0,'interim','Intérimaire',0,'{\"mask_1\":0,\"arms\":1,\"glasses_1\":0,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":0,\"torso_1\":24,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":0,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":0,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":36,\"tshirt_2\":0,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":48,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}','{\"mask_1\":0,\"arms\":5,\"glasses_1\":5,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":1,\"torso_1\":52,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":1,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":23,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":42,\"tshirt_2\":4,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":36,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}'),
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('textil',0,'interim','Intérimaire',0,'{\"mask_1\":0,\"arms\":1,\"glasses_1\":0,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":0,\"torso_1\":24,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":0,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":0,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":36,\"tshirt_2\":0,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":48,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}','{\"mask_1\":0,\"arms\":5,\"glasses_1\":5,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":1,\"torso_1\":52,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":1,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":23,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":42,\"tshirt_2\":4,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":36,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}'),
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('miner', 0, 'interim', 'Intérimaire', 0, '{"tshirt_2":1,"ears_1":8,"glasses_1":15,"torso_2":0,"ears_2":2,"glasses_2":3,"shoes_2":1,"pants_1":75,"shoes_1":51,"bags_1":0,"helmet_2":0,"pants_2":7,"torso_1":71,"tshirt_1":59,"arms":2,"bags_2":0,"helmet_1":0}', '{}'),
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('slaughterer',0,'interim','Intérimaire',0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
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('slaughterer',0,'interim','Intérimaire',0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
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;
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|
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INSERT INTO `items` (`name`, `label`) VALUES
|
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('alive_chicken', 'Poulet vivant'),
|
||||
('slaughtered_chicken', 'Poulet abattu'),
|
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('packaged_chicken', 'Poulet en barquette'),
|
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('fish', 'Poisson'),
|
||||
('stone', 'Pierre'),
|
||||
('washed_stone', 'Pierre Lavée'),
|
||||
('copper', 'Cuivre'),
|
||||
('iron', 'Fer'),
|
||||
('gold', 'Or'),
|
||||
('diamond', 'Diamant'),
|
||||
('wood', 'Bois'),
|
||||
('cutted_wood', 'Bois coupé'),
|
||||
('packaged_plank', 'Paquet de planches'),
|
||||
('petrol', 'Pétrole'),
|
||||
('petrol_raffin', 'Pétrole Raffiné'),
|
||||
('essence', 'Essence'),
|
||||
('whool', 'Laine'),
|
||||
('fabric', 'Tissu'),
|
||||
('clothe', 'Vêtement')
|
||||
('alive_chicken', 'Poulet vivant'),
|
||||
('slaughtered_chicken', 'Poulet abattu'),
|
||||
('packaged_chicken', 'Poulet en barquette'),
|
||||
('fish', 'Poisson'),
|
||||
('stone', 'Pierre'),
|
||||
('washed_stone', 'Pierre Lavée'),
|
||||
('copper', 'Cuivre'),
|
||||
('iron', 'Fer'),
|
||||
('gold', 'Or'),
|
||||
('diamond', 'Diamant'),
|
||||
('wood', 'Bois'),
|
||||
('cutted_wood', 'Bois coupé'),
|
||||
('packaged_plank', 'Paquet de planches'),
|
||||
('petrol', 'Pétrole'),
|
||||
('petrol_raffin', 'Pétrole Raffiné'),
|
||||
('essence', 'Essence'),
|
||||
('whool', 'Laine'),
|
||||
('fabric', 'Tissu'),
|
||||
('clothe', 'Vêtement')
|
||||
;
|
||||
|
||||
+156
-156
@@ -1,167 +1,167 @@
|
||||
Config.Jobs.fisherman = {
|
||||
BlipInfos = {
|
||||
Sprite = 68,
|
||||
Color = 38
|
||||
},
|
||||
Vehicles = {
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "benson",
|
||||
Trailer = "none",
|
||||
HasCaution = true
|
||||
},
|
||||
Boat = {
|
||||
Spawner = 2,
|
||||
Hash = "tug",
|
||||
Trailer = "none",
|
||||
HasCaution = false
|
||||
}
|
||||
},
|
||||
Zones = {
|
||||
CloakRoom = {
|
||||
Pos = {x = 868.39929199219, y = -1639.7556152344, z = 29.339252471924},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('fm_fish_locker'),
|
||||
Type = "cloakroom",
|
||||
Hint = _U('cloak_change'),
|
||||
GPS = {x = 880.74462890625, y = -1663.9635009766, z = 29.370491027832}
|
||||
},
|
||||
BlipInfos = {
|
||||
Sprite = 68,
|
||||
Color = 38
|
||||
},
|
||||
Vehicles = {
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "benson",
|
||||
Trailer = "none",
|
||||
HasCaution = true
|
||||
},
|
||||
Boat = {
|
||||
Spawner = 2,
|
||||
Hash = "tug",
|
||||
Trailer = "none",
|
||||
HasCaution = false
|
||||
}
|
||||
},
|
||||
Zones = {
|
||||
CloakRoom = {
|
||||
Pos = {x = 868.39929199219, y = -1639.7556152344, z = 29.339252471924},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('fm_fish_locker'),
|
||||
Type = "cloakroom",
|
||||
Hint = _U('cloak_change'),
|
||||
GPS = {x = 880.74462890625, y = -1663.9635009766, z = 29.370491027832}
|
||||
},
|
||||
|
||||
FishingSpot = {
|
||||
Pos = {x = 4435.21, y = 4829.6, z = 0.3439},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 110.0, y = 110.0, z = 10.0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('fm_fish_area'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('fm_fish'),
|
||||
db_name= "fish",
|
||||
time = 2000,
|
||||
max = 100,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('fm_fish_button'),
|
||||
GPS = {x = 3859.43, y = 4448.83, z = 0.39994}
|
||||
},
|
||||
FishingSpot = {
|
||||
Pos = {x = 4435.21, y = 4829.6, z = 0.3439},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 110.0, y = 110.0, z = 10.0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('fm_fish_area'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('fm_fish'),
|
||||
db_name= "fish",
|
||||
time = 2000,
|
||||
max = 100,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('fm_fish_button'),
|
||||
GPS = {x = 3859.43, y = 4448.83, z = 0.39994}
|
||||
},
|
||||
|
||||
BoatSpawner = {
|
||||
Pos = {x = 3867.44, y = 4463.62, z = 1.72386},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('fm_spawnboat_title'),
|
||||
Type = "vehspawner",
|
||||
Spawner = 2,
|
||||
Hint = _U('fm_spawnboat'),
|
||||
Caution = 0,
|
||||
GPS = {x = 4435.21, y = 4829.6, z = 0.3439}
|
||||
},
|
||||
BoatSpawner = {
|
||||
Pos = {x = 3867.44, y = 4463.62, z = 1.72386},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('fm_spawnboat_title'),
|
||||
Type = "vehspawner",
|
||||
Spawner = 2,
|
||||
Hint = _U('fm_spawnboat'),
|
||||
Caution = 0,
|
||||
GPS = {x = 4435.21, y = 4829.6, z = 0.3439}
|
||||
},
|
||||
|
||||
BoatSpawnPoint = {
|
||||
Pos = {x = 3888.3, y = 4468.09, z = 0.0},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker= -1,
|
||||
Blip = false,
|
||||
Name = _U('fm_boat_title'),
|
||||
Type = "vehspawnpt",
|
||||
Spawner = 2,
|
||||
GPS = 0,
|
||||
Heading = 270.1
|
||||
},
|
||||
BoatSpawnPoint = {
|
||||
Pos = {x = 3888.3, y = 4468.09, z = 0.0},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker= -1,
|
||||
Blip = false,
|
||||
Name = _U('fm_boat_title'),
|
||||
Type = "vehspawnpt",
|
||||
Spawner = 2,
|
||||
GPS = 0,
|
||||
Heading = 270.1
|
||||
},
|
||||
|
||||
BoatDeletePoint = {
|
||||
Pos = {x = 3859.43, y = 4448.83, z = 0.39994},
|
||||
Size = {x = 10.0, y = 10.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('fm_boat_return_title'),
|
||||
Type = "vehdelete",
|
||||
Hint = _U('fm_boat_return_button'),
|
||||
Spawner = 2,
|
||||
Caution = 0,
|
||||
GPS = {x = -1012.64758300781, y = -1354.62634277344, z = 5.54292726516724},
|
||||
Teleport = {x = 3867.44, y = 4463.62, z = 1.72386}
|
||||
},
|
||||
BoatDeletePoint = {
|
||||
Pos = {x = 3859.43, y = 4448.83, z = 0.39994},
|
||||
Size = {x = 10.0, y = 10.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('fm_boat_return_title'),
|
||||
Type = "vehdelete",
|
||||
Hint = _U('fm_boat_return_button'),
|
||||
Spawner = 2,
|
||||
Caution = 0,
|
||||
GPS = {x = -1012.64758300781, y = -1354.62634277344, z = 5.54292726516724},
|
||||
Teleport = {x = 3867.44, y = 4463.62, z = 1.72386}
|
||||
},
|
||||
|
||||
|
||||
VehicleSpawner = {
|
||||
Pos = {x = 880.74462890625, y = -1663.9635009766, z = 29.370491027832},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('spawn_veh'),
|
||||
Type = "vehspawner",
|
||||
Spawner = 1,
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000,
|
||||
GPS = {x = 3867.44, y = 4463.62, z = 1.72386}
|
||||
},
|
||||
VehicleSpawner = {
|
||||
Pos = {x = 880.74462890625, y = -1663.9635009766, z = 29.370491027832},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('spawn_veh'),
|
||||
Type = "vehspawner",
|
||||
Spawner = 1,
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000,
|
||||
GPS = {x = 3867.44, y = 4463.62, z = 1.72386}
|
||||
},
|
||||
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = 859.354, y = -1656.21, z = 29.5697},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker= -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = "vehspawnpt",
|
||||
Spawner = 1,
|
||||
GPS = 0,
|
||||
Heading = 70.1
|
||||
},
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = 859.354, y = -1656.21, z = 29.5697},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker= -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = "vehspawnpt",
|
||||
Spawner = 1,
|
||||
GPS = 0,
|
||||
Heading = 70.1
|
||||
},
|
||||
|
||||
VehicleDeletePoint = {
|
||||
Pos = {x = 863.23254394531, y = -1718.2849121094, z = 28.631998062134},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = "vehdelete",
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = 0
|
||||
},
|
||||
VehicleDeletePoint = {
|
||||
Pos = {x = 863.23254394531, y = -1718.2849121094, z = 28.631998062134},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = "vehdelete",
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = 0
|
||||
},
|
||||
|
||||
Delivery = {
|
||||
Pos = {x = -1012.64758300781, y = -1354.62634277344, z = 5.54292726516724},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('delivery_point'),
|
||||
Type = "delivery",
|
||||
Spawner = 2,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 11,
|
||||
requires = "fish",
|
||||
requires_name = _U('fm_fish'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('fm_deliver_fish'),
|
||||
GPS = {x = 3867.44, y = 4463.62, z = 1.72386}
|
||||
}
|
||||
}
|
||||
Delivery = {
|
||||
Pos = {x = -1012.64758300781, y = -1354.62634277344, z = 5.54292726516724},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('delivery_point'),
|
||||
Type = "delivery",
|
||||
Spawner = 2,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 11,
|
||||
requires = "fish",
|
||||
requires_name = _U('fm_fish'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('fm_deliver_fish'),
|
||||
GPS = {x = 3867.44, y = 4463.62, z = 1.72386}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+159
-159
@@ -1,168 +1,168 @@
|
||||
Config.Jobs.fuel = {
|
||||
BlipInfos = {
|
||||
Sprite = 436,
|
||||
Color = 5
|
||||
},
|
||||
Vehicles = {
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "phantom",
|
||||
Trailer = "tanker",
|
||||
HasCaution = true
|
||||
}
|
||||
},
|
||||
Zones = {
|
||||
CloakRoom = { -- 1
|
||||
Pos = {x = 557.933, y = -2327.9, z = 4.82896},
|
||||
Size = {x = 3.0, y = 3.0, z = 2.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('f_oil_refiner'),
|
||||
Type = "cloakroom",
|
||||
Hint = _U('cloak_change'),
|
||||
GPS = {x = 554.597, y = -2314.43, z = 4.86293}
|
||||
},
|
||||
BlipInfos = {
|
||||
Sprite = 436,
|
||||
Color = 5
|
||||
},
|
||||
Vehicles = {
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "phantom",
|
||||
Trailer = "tanker",
|
||||
HasCaution = true
|
||||
}
|
||||
},
|
||||
Zones = {
|
||||
CloakRoom = { -- 1
|
||||
Pos = {x = 557.933, y = -2327.9, z = 4.82896},
|
||||
Size = {x = 3.0, y = 3.0, z = 2.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('f_oil_refiner'),
|
||||
Type = "cloakroom",
|
||||
Hint = _U('cloak_change'),
|
||||
GPS = {x = 554.597, y = -2314.43, z = 4.86293}
|
||||
},
|
||||
|
||||
ChampPetrol = { -- 4 -- 8
|
||||
Pos = {x = 609.589, y = 2856.74, z = 39.4958},
|
||||
Size = {x = 20.0, y = 20.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('f_drill_oil'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('f_fuel'),
|
||||
db_name= "petrol",
|
||||
time = 5000,
|
||||
max = 24,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('f_drillbutton'),
|
||||
GPS = {x = 2736.94, y = 1417.99, z = 23.4888}
|
||||
},
|
||||
ChampPetrol = { -- 4 -- 8
|
||||
Pos = {x = 609.589, y = 2856.74, z = 39.4958},
|
||||
Size = {x = 20.0, y = 20.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('f_drill_oil'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('f_fuel'),
|
||||
db_name= "petrol",
|
||||
time = 5000,
|
||||
max = 24,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('f_drillbutton'),
|
||||
GPS = {x = 2736.94, y = 1417.99, z = 23.4888}
|
||||
},
|
||||
|
||||
Raffinerie = { -- 5
|
||||
Pos = {x = 2736.94, y = 1417.99, z = 23.4888},
|
||||
Size = {x = 10.0, y = 10.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('f_fuel_refine'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('f_fuel_refine'),
|
||||
db_name= "petrol_raffin",
|
||||
time = 5000,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 2,
|
||||
requires = "petrol",
|
||||
requires_name = _U('f_fuel'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('f_refine_fuel_button'),
|
||||
GPS = {x = 265.752, y = -3013.39, z = 4.73275}
|
||||
},
|
||||
Raffinerie = { -- 5
|
||||
Pos = {x = 2736.94, y = 1417.99, z = 23.4888},
|
||||
Size = {x = 10.0, y = 10.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('f_fuel_refine'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('f_fuel_refine'),
|
||||
db_name= "petrol_raffin",
|
||||
time = 5000,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 2,
|
||||
requires = "petrol",
|
||||
requires_name = _U('f_fuel'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('f_refine_fuel_button'),
|
||||
GPS = {x = 265.752, y = -3013.39, z = 4.73275}
|
||||
},
|
||||
|
||||
Melange = { -- 6
|
||||
Pos = {x = 265.752, y = -3013.39, z = 4.73275},
|
||||
Size = {x = 10.0, y = 10.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('f_fuel_mixture'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('f_gas'),
|
||||
db_name= "essence",
|
||||
time = 5000,
|
||||
max = 20,
|
||||
add = 2,
|
||||
remove = 1,
|
||||
requires = "petrol_raffin",
|
||||
requires_name = _U('f_fuel_refine'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('f_fuel_mixture_button'),
|
||||
GPS = {x = 491.406, y = -2163.37, z = 4.91827}
|
||||
},
|
||||
Melange = { -- 6
|
||||
Pos = {x = 265.752, y = -3013.39, z = 4.73275},
|
||||
Size = {x = 10.0, y = 10.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('f_fuel_mixture'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('f_gas'),
|
||||
db_name= "essence",
|
||||
time = 5000,
|
||||
max = 20,
|
||||
add = 2,
|
||||
remove = 1,
|
||||
requires = "petrol_raffin",
|
||||
requires_name = _U('f_fuel_refine'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('f_fuel_mixture_button'),
|
||||
GPS = {x = 491.406, y = -2163.37, z = 4.91827}
|
||||
},
|
||||
|
||||
VehicleSpawner = { -- 2
|
||||
Pos = {x = 554.597, y = -2314.43, z = 4.86293},
|
||||
Size = {x = 3.0, y = 3.0, z = 2.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('spawn_veh'),
|
||||
Type = "vehspawner",
|
||||
Spawner = 1,
|
||||
Hint = _U('spawn_truck_button'),
|
||||
Caution = 2000,
|
||||
GPS = {x = 602.254, y = 2926.62, z = 39.6898}
|
||||
},
|
||||
VehicleSpawner = { -- 2
|
||||
Pos = {x = 554.597, y = -2314.43, z = 4.86293},
|
||||
Size = {x = 3.0, y = 3.0, z = 2.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('spawn_veh'),
|
||||
Type = "vehspawner",
|
||||
Spawner = 1,
|
||||
Hint = _U('spawn_truck_button'),
|
||||
Caution = 2000,
|
||||
GPS = {x = 602.254, y = 2926.62, z = 39.6898}
|
||||
},
|
||||
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = 580.541, y = -2309.7, z = 4.90915},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker= -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = "vehspawnpt",
|
||||
Spawner = 1,
|
||||
GPS = 0,
|
||||
Heading = 0
|
||||
},
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = 580.541, y = -2309.7, z = 4.90915},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker= -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = "vehspawnpt",
|
||||
Spawner = 1,
|
||||
GPS = 0,
|
||||
Heading = 0
|
||||
},
|
||||
|
||||
VehicleDeletePoint = {
|
||||
Pos = {x = 520.684, y = -2124.21, z = 4.98635},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = "vehdelete",
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = 0
|
||||
},
|
||||
VehicleDeletePoint = {
|
||||
Pos = {x = 520.684, y = -2124.21, z = 4.98635},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = "vehdelete",
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = 0
|
||||
},
|
||||
|
||||
Delivery = { -- 7
|
||||
Pos = {x = 491.406, y = -2163.37, z = 4.91827},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 10.0, y = 10.0, z = 1.0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('f_deliver_gas'),
|
||||
Type = "delivery",
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 61,
|
||||
requires = "essence",
|
||||
requires_name = _U('f_gas'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('f_deliver_gas'),
|
||||
GPS = {x = 609.589, y = 2856.74, z = 39.4958}
|
||||
}
|
||||
}
|
||||
Delivery = { -- 7
|
||||
Pos = {x = 491.406, y = -2163.37, z = 4.91827},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 10.0, y = 10.0, z = 1.0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('f_deliver_gas'),
|
||||
Type = "delivery",
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 61,
|
||||
requires = "essence",
|
||||
requires_name = _U('f_gas'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('f_deliver_gas'),
|
||||
GPS = {x = 609.589, y = 2856.74, z = 39.4958}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+152
-152
@@ -1,161 +1,161 @@
|
||||
Config.Jobs.lumberjack = {
|
||||
BlipInfos = {
|
||||
Sprite = 237,
|
||||
Color = 4
|
||||
},
|
||||
Vehicles = {
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "phantom",
|
||||
Trailer = "trailers",
|
||||
HasCaution = true
|
||||
}
|
||||
},
|
||||
Zones = {
|
||||
CloakRoom = {
|
||||
Pos = {x = 1200.63, y = -1276.875, z = 34.38},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('lj_locker_room'),
|
||||
Type = "cloakroom",
|
||||
Hint = _U('cloak_change'),
|
||||
},
|
||||
BlipInfos = {
|
||||
Sprite = 237,
|
||||
Color = 4
|
||||
},
|
||||
Vehicles = {
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "phantom",
|
||||
Trailer = "trailers",
|
||||
HasCaution = true
|
||||
}
|
||||
},
|
||||
Zones = {
|
||||
CloakRoom = {
|
||||
Pos = {x = 1200.63, y = -1276.875, z = 34.38},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('lj_locker_room'),
|
||||
Type = "cloakroom",
|
||||
Hint = _U('cloak_change'),
|
||||
},
|
||||
|
||||
Wood = {
|
||||
Pos = {x = -534.323669433594, y = 5373.794921875, z = 69.503059387207},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('lj_mapblip'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('lj_wood'),
|
||||
db_name= "wood",
|
||||
time = 3000,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('lj_pickup')
|
||||
},
|
||||
Wood = {
|
||||
Pos = {x = -534.323669433594, y = 5373.794921875, z = 69.503059387207},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('lj_mapblip'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('lj_wood'),
|
||||
db_name= "wood",
|
||||
time = 3000,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('lj_pickup')
|
||||
},
|
||||
|
||||
CuttedWood = {
|
||||
Pos = {x = -552.214660644531, y = 5326.90966796875, z = 72.5996017456055},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('lj_cutwood'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('lj_cutwood'),
|
||||
db_name= "cutted_wood",
|
||||
time = 5000,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "wood",
|
||||
requires_name = _U('lj_wood'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('lj_cutwood_button')
|
||||
},
|
||||
CuttedWood = {
|
||||
Pos = {x = -552.214660644531, y = 5326.90966796875, z = 72.5996017456055},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('lj_cutwood'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('lj_cutwood'),
|
||||
db_name= "cutted_wood",
|
||||
time = 5000,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "wood",
|
||||
requires_name = _U('lj_wood'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('lj_cutwood_button')
|
||||
},
|
||||
|
||||
Planks = {
|
||||
Pos = {x = -501.386596679688, y = 5280.53076171875, z = 79.6187744140625},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('lj_board'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('lj_planks'),
|
||||
db_name= "packaged_plank",
|
||||
time = 4000,
|
||||
max = 100,
|
||||
add = 5,
|
||||
remove = 1,
|
||||
requires = "cutted_wood",
|
||||
requires_name = _U('lj_cutwood'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('lj_pick_boards')
|
||||
},
|
||||
Planks = {
|
||||
Pos = {x = -501.386596679688, y = 5280.53076171875, z = 79.6187744140625},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('lj_board'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('lj_planks'),
|
||||
db_name= "packaged_plank",
|
||||
time = 4000,
|
||||
max = 100,
|
||||
add = 5,
|
||||
remove = 1,
|
||||
requires = "cutted_wood",
|
||||
requires_name = _U('lj_cutwood'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('lj_pick_boards')
|
||||
},
|
||||
|
||||
VehicleSpawner = {
|
||||
Pos = {x = 1191.9681396484, y = -1261.7775878906, z = 34.170627593994},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('spawn_veh'),
|
||||
Type = "vehspawner",
|
||||
Spawner = 1,
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000
|
||||
},
|
||||
VehicleSpawner = {
|
||||
Pos = {x = 1191.9681396484, y = -1261.7775878906, z = 34.170627593994},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('spawn_veh'),
|
||||
Type = "vehspawner",
|
||||
Spawner = 1,
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000
|
||||
},
|
||||
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = 1194.6257324219, y = -1286.955078125, z = 34.121524810791},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker= -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = "vehspawnpt",
|
||||
Spawner = 1,
|
||||
Heading = 285.1
|
||||
},
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = 1194.6257324219, y = -1286.955078125, z = 34.121524810791},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker= -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = "vehspawnpt",
|
||||
Spawner = 1,
|
||||
Heading = 285.1
|
||||
},
|
||||
|
||||
VehicleDeletePoint = {
|
||||
Pos = {x = 1216.8983154297, y = -1229.2396240234, z = 34.403507232666},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = "vehdelete",
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = 0
|
||||
},
|
||||
VehicleDeletePoint = {
|
||||
Pos = {x = 1216.8983154297, y = -1229.2396240234, z = 34.403507232666},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = "vehdelete",
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = 0
|
||||
},
|
||||
|
||||
Delivery = {
|
||||
Pos = {x = 1201.3558349609, y = -1327.5159912109, z = 34.226093292236},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('delivery_point'),
|
||||
Type = "delivery",
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 13,
|
||||
requires = "packaged_plank",
|
||||
requires_name = _U('lj_planks'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('lj_deliver_button')
|
||||
}
|
||||
}
|
||||
Delivery = {
|
||||
Pos = {x = 1201.3558349609, y = -1327.5159912109, z = 34.226093292236},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('delivery_point'),
|
||||
Type = "delivery",
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 13,
|
||||
requires = "packaged_plank",
|
||||
requires_name = _U('lj_planks'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('lj_deliver_button')
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+255
-255
@@ -1,267 +1,267 @@
|
||||
Config.Jobs.miner = {
|
||||
BlipInfos = {
|
||||
Sprite = 318,
|
||||
Color = 5
|
||||
},
|
||||
Vehicles = {
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "rubble",
|
||||
Trailer = "none",
|
||||
HasCaution = true
|
||||
}
|
||||
},
|
||||
Zones = {
|
||||
CloakRoom = {
|
||||
Pos = {x = 892.35333251953, y = -2172.7705078125, z = 31.286273956299},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('m_miner_locker'),
|
||||
Type = "cloakroom",
|
||||
Hint = _U('cloak_change'),
|
||||
GPS = {x = 884.86889648438, y = -2176.5102539063, z = 29.519346237183}
|
||||
},
|
||||
BlipInfos = {
|
||||
Sprite = 318,
|
||||
Color = 5
|
||||
},
|
||||
Vehicles = {
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "rubble",
|
||||
Trailer = "none",
|
||||
HasCaution = true
|
||||
}
|
||||
},
|
||||
Zones = {
|
||||
CloakRoom = {
|
||||
Pos = {x = 892.35333251953, y = -2172.7705078125, z = 31.286273956299},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('m_miner_locker'),
|
||||
Type = "cloakroom",
|
||||
Hint = _U('cloak_change'),
|
||||
GPS = {x = 884.86889648438, y = -2176.5102539063, z = 29.519346237183}
|
||||
},
|
||||
|
||||
Mine = {
|
||||
Pos = {x = 2962.4, y = 2746.2, z = 42.398},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('m_rock'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('m_rock'),
|
||||
db_name= "stone",
|
||||
time = 3000,
|
||||
max = 7,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('m_pickrocks'),
|
||||
GPS = {x = 289.244, y = 2862.9, z = 42.6424}
|
||||
},
|
||||
Mine = {
|
||||
Pos = {x = 2962.4, y = 2746.2, z = 42.398},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('m_rock'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('m_rock'),
|
||||
db_name= "stone",
|
||||
time = 3000,
|
||||
max = 7,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('m_pickrocks'),
|
||||
GPS = {x = 289.244, y = 2862.9, z = 42.6424}
|
||||
},
|
||||
|
||||
StoneWash = {
|
||||
Pos = {x = 289.244, y = 2862.9, z = 42.6424},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('m_washrock'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('m_washrock'),
|
||||
db_name= "washed_stone",
|
||||
time = 5000,
|
||||
max = 7,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "stone",
|
||||
requires_name = _U('m_rock'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('m_rock_button'),
|
||||
GPS = {x = 1109.14, y = -2007.87, z = 30.0188}
|
||||
},
|
||||
StoneWash = {
|
||||
Pos = {x = 289.244, y = 2862.9, z = 42.6424},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('m_washrock'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('m_washrock'),
|
||||
db_name= "washed_stone",
|
||||
time = 5000,
|
||||
max = 7,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "stone",
|
||||
requires_name = _U('m_rock'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('m_rock_button'),
|
||||
GPS = {x = 1109.14, y = -2007.87, z = 30.0188}
|
||||
},
|
||||
|
||||
Foundry = {
|
||||
Pos = {x = 1109.14, y = -2007.87, z = 30.0188},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('m_rock_smelting'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('m_copper'),
|
||||
db_name= "copper",
|
||||
time = 4000,
|
||||
max = 56,
|
||||
add = 8,
|
||||
remove = 1,
|
||||
requires = "washed_stone",
|
||||
requires_name = _U('m_washrock'),
|
||||
drop = 100
|
||||
},
|
||||
{
|
||||
name = _U('m_iron'),
|
||||
db_name= "iron",
|
||||
max = 42,
|
||||
add = 6,
|
||||
drop = 100
|
||||
},
|
||||
{
|
||||
name = _U('m_gold'),
|
||||
db_name= "gold",
|
||||
max = 21,
|
||||
add = 3,
|
||||
drop = 100
|
||||
},
|
||||
{
|
||||
name = _U('m_diamond'),
|
||||
db_name= "diamond",
|
||||
max = 50,
|
||||
add = 1,
|
||||
drop = 5
|
||||
}
|
||||
},
|
||||
Hint = _U('m_melt_button'),
|
||||
GPS = {x = -169.481, y = -2659.16, z = 5.00103}
|
||||
},
|
||||
Foundry = {
|
||||
Pos = {x = 1109.14, y = -2007.87, z = 30.0188},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('m_rock_smelting'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('m_copper'),
|
||||
db_name= "copper",
|
||||
time = 4000,
|
||||
max = 56,
|
||||
add = 8,
|
||||
remove = 1,
|
||||
requires = "washed_stone",
|
||||
requires_name = _U('m_washrock'),
|
||||
drop = 100
|
||||
},
|
||||
{
|
||||
name = _U('m_iron'),
|
||||
db_name= "iron",
|
||||
max = 42,
|
||||
add = 6,
|
||||
drop = 100
|
||||
},
|
||||
{
|
||||
name = _U('m_gold'),
|
||||
db_name= "gold",
|
||||
max = 21,
|
||||
add = 3,
|
||||
drop = 100
|
||||
},
|
||||
{
|
||||
name = _U('m_diamond'),
|
||||
db_name= "diamond",
|
||||
max = 50,
|
||||
add = 1,
|
||||
drop = 5
|
||||
}
|
||||
},
|
||||
Hint = _U('m_melt_button'),
|
||||
GPS = {x = -169.481, y = -2659.16, z = 5.00103}
|
||||
},
|
||||
|
||||
VehicleSpawner = {
|
||||
Pos = {x = 884.86889648438, y = -2176.5102539063, z = 29.519346237183},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('spawn_veh'),
|
||||
Type = "vehspawner",
|
||||
Spawner = 1,
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000,
|
||||
GPS = {x = 2962.4, y = 2746.2, z = 42.398}
|
||||
},
|
||||
VehicleSpawner = {
|
||||
Pos = {x = 884.86889648438, y = -2176.5102539063, z = 29.519346237183},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('spawn_veh'),
|
||||
Type = "vehspawner",
|
||||
Spawner = 1,
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000,
|
||||
GPS = {x = 2962.4, y = 2746.2, z = 42.398}
|
||||
},
|
||||
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = 879.55700683594, y = -2189.7995605469, z = 29.519348144531},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Marker= -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = "vehspawnpt",
|
||||
Spawner = 1,
|
||||
Heading = 90.1,
|
||||
GPS = 0
|
||||
},
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = 879.55700683594, y = -2189.7995605469, z = 29.519348144531},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Marker= -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = "vehspawnpt",
|
||||
Spawner = 1,
|
||||
Heading = 90.1,
|
||||
GPS = 0
|
||||
},
|
||||
|
||||
VehicleDeletePoint = {
|
||||
Pos = {x = 881.93725585938, y = -2198.0151367188, z = 29.519351959229},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = "vehdelete",
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = 0
|
||||
},
|
||||
VehicleDeletePoint = {
|
||||
Pos = {x = 881.93725585938, y = -2198.0151367188, z = 29.519351959229},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = "vehdelete",
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = 0
|
||||
},
|
||||
|
||||
CopperDelivery = {
|
||||
Pos = {x = -169.481, y = -2659.16, z = 5.00103},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('m_sell_copper'),
|
||||
Type = "delivery",
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 56, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 5,
|
||||
requires = "copper",
|
||||
requires_name = _U('m_copper'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('m_deliver_copper'),
|
||||
GPS = {x = -148.782, y = -1040.38, z = 26.2736}
|
||||
},
|
||||
CopperDelivery = {
|
||||
Pos = {x = -169.481, y = -2659.16, z = 5.00103},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('m_sell_copper'),
|
||||
Type = "delivery",
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 56, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 5,
|
||||
requires = "copper",
|
||||
requires_name = _U('m_copper'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('m_deliver_copper'),
|
||||
GPS = {x = -148.782, y = -1040.38, z = 26.2736}
|
||||
},
|
||||
|
||||
IronDelivery = {
|
||||
Pos = {x = -148.782, y = -1040.38, z = 26.2736},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('m_sell_iron'),
|
||||
Type = "delivery",
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 42, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 9,
|
||||
requires = "iron",
|
||||
requires_name = _U('m_iron'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('m_deliver_iron'),
|
||||
GPS = {x = 261.487, y = 207.354, z = 109.287}
|
||||
},
|
||||
IronDelivery = {
|
||||
Pos = {x = -148.782, y = -1040.38, z = 26.2736},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('m_sell_iron'),
|
||||
Type = "delivery",
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 42, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 9,
|
||||
requires = "iron",
|
||||
requires_name = _U('m_iron'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('m_deliver_iron'),
|
||||
GPS = {x = 261.487, y = 207.354, z = 109.287}
|
||||
},
|
||||
|
||||
GoldDelivery = {
|
||||
Pos = {x = 261.487, y = 207.354, z = 109.287},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('m_sell_gold'),
|
||||
Type = "delivery",
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 21, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 25,
|
||||
requires = "gold",
|
||||
requires_name = _U('m_gold'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('m_deliver_gold'),
|
||||
GPS = {x = -621.046, y = -228.532, z = 37.0571}
|
||||
},
|
||||
GoldDelivery = {
|
||||
Pos = {x = 261.487, y = 207.354, z = 109.287},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('m_sell_gold'),
|
||||
Type = "delivery",
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 21, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 25,
|
||||
requires = "gold",
|
||||
requires_name = _U('m_gold'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('m_deliver_gold'),
|
||||
GPS = {x = -621.046, y = -228.532, z = 37.0571}
|
||||
},
|
||||
|
||||
DiamondDelivery = {
|
||||
Pos = {x = -621.046, y = -228.532, z = 37.0571},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('m_sell_diamond'),
|
||||
Type = "delivery",
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 50, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 250,
|
||||
requires = "diamond",
|
||||
requires_name = _U('m_diamond'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('m_deliver_diamond'),
|
||||
GPS = {x = 2962.4, y = 2746.2, z = 42.398}
|
||||
}
|
||||
}
|
||||
DiamondDelivery = {
|
||||
Pos = {x = -621.046, y = -228.532, z = 37.0571},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('m_sell_diamond'),
|
||||
Type = "delivery",
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 50, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 250,
|
||||
requires = "diamond",
|
||||
requires_name = _U('m_diamond'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('m_deliver_diamond'),
|
||||
GPS = {x = 2962.4, y = 2746.2, z = 42.398}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+50
-50
@@ -1,54 +1,54 @@
|
||||
Config.Jobs.reporter = {
|
||||
BlipInfos = {
|
||||
Sprite = 184,
|
||||
Color = 1
|
||||
},
|
||||
Vehicles = {
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "rumpo",
|
||||
Trailer = "none",
|
||||
HasCaution = true
|
||||
}
|
||||
},
|
||||
Zones = {
|
||||
VehicleSpawner = {
|
||||
Pos = { x = -141.41, y = -620.80, z = 167.82 },
|
||||
Size = {x = 2.0, y = 2.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('reporter_name'),
|
||||
Type = "vehspawner",
|
||||
Spawner = 1,
|
||||
Hint = _U('reporter_garage'),
|
||||
Caution = 2000
|
||||
},
|
||||
BlipInfos = {
|
||||
Sprite = 184,
|
||||
Color = 1
|
||||
},
|
||||
Vehicles = {
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "rumpo",
|
||||
Trailer = "none",
|
||||
HasCaution = true
|
||||
}
|
||||
},
|
||||
Zones = {
|
||||
VehicleSpawner = {
|
||||
Pos = { x = -141.41, y = -620.80, z = 167.82 },
|
||||
Size = {x = 2.0, y = 2.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('reporter_name'),
|
||||
Type = "vehspawner",
|
||||
Spawner = 1,
|
||||
Hint = _U('reporter_garage'),
|
||||
Caution = 2000
|
||||
},
|
||||
|
||||
VehicleSpawnPoint = {
|
||||
Pos = { x = -149.32023620605, y = -592.17163085938, z = 31.42448425293 },
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker= -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = "vehspawnpt",
|
||||
Spawner = 1,
|
||||
Heading = 200.1
|
||||
},
|
||||
VehicleSpawnPoint = {
|
||||
Pos = { x = -149.32023620605, y = -592.17163085938, z = 31.42448425293 },
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker= -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = "vehspawnpt",
|
||||
Spawner = 1,
|
||||
Heading = 200.1
|
||||
},
|
||||
|
||||
VehicleDeletePoint = {
|
||||
Pos = { x = -144.2229309082, y = -577.02972412109, z = 31.42448425293 },
|
||||
Size = {x = 5.0, y = 5.0, z = 0.2},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = "vehdelete",
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
|
||||
}
|
||||
}
|
||||
VehicleDeletePoint = {
|
||||
Pos = { x = -144.2229309082, y = -577.02972412109, z = 31.42448425293 },
|
||||
Size = {x = 5.0, y = 5.0, z = 0.2},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = "vehdelete",
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+152
-152
@@ -1,161 +1,161 @@
|
||||
Config.Jobs.slaughterer = {
|
||||
BlipInfos = {
|
||||
Sprite = 256,
|
||||
Color = 5
|
||||
},
|
||||
Vehicles = {
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "benson",
|
||||
Trailer = "none",
|
||||
HasCaution = true
|
||||
}
|
||||
},
|
||||
Zones = {
|
||||
CloakRoom = {
|
||||
Pos = {x = -1071.1319580078, y = -2003.7891845703, z = 14.78551197052},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('s_slaughter_locker'),
|
||||
Type = "cloakroom",
|
||||
Hint = _U('cloak_change'),
|
||||
},
|
||||
BlipInfos = {
|
||||
Sprite = 256,
|
||||
Color = 5
|
||||
},
|
||||
Vehicles = {
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "benson",
|
||||
Trailer = "none",
|
||||
HasCaution = true
|
||||
}
|
||||
},
|
||||
Zones = {
|
||||
CloakRoom = {
|
||||
Pos = {x = -1071.1319580078, y = -2003.7891845703, z = 14.78551197052},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('s_slaughter_locker'),
|
||||
Type = "cloakroom",
|
||||
Hint = _U('cloak_change'),
|
||||
},
|
||||
|
||||
AliveChicken = {
|
||||
Pos = {x = -62.9018, y = 6241.46, z = 30.0901},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('s_hen'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('s_alive_chicken'),
|
||||
db_name= "alive_chicken",
|
||||
time = 3000,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('s_catch_hen')
|
||||
},
|
||||
AliveChicken = {
|
||||
Pos = {x = -62.9018, y = 6241.46, z = 30.0901},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('s_hen'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('s_alive_chicken'),
|
||||
db_name= "alive_chicken",
|
||||
time = 3000,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('s_catch_hen')
|
||||
},
|
||||
|
||||
SlaughterHouse = {
|
||||
Pos = {x = -77.991, y = 6229.063, z = 30.091},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('s_slaughtered'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('s_slaughtered_chicken'),
|
||||
db_name= "slaughtered_chicken",
|
||||
time = 5000,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "alive_chicken",
|
||||
requires_name = _U('s_alive_chicken'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('s_chop_animal')
|
||||
},
|
||||
SlaughterHouse = {
|
||||
Pos = {x = -77.991, y = 6229.063, z = 30.091},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('s_slaughtered'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('s_slaughtered_chicken'),
|
||||
db_name= "slaughtered_chicken",
|
||||
time = 5000,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "alive_chicken",
|
||||
requires_name = _U('s_alive_chicken'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('s_chop_animal')
|
||||
},
|
||||
|
||||
Packaging = {
|
||||
Pos = {x = -101.978, y = 6208.799, z = 30.025},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('s_package'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('s_packagechicken'),
|
||||
db_name= "packaged_chicken",
|
||||
time = 4000,
|
||||
max = 100,
|
||||
add = 5,
|
||||
remove = 1,
|
||||
requires = "slaughtered_chicken",
|
||||
requires_name = _U('s_unpackaged'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('s_unpackaged_button')
|
||||
},
|
||||
Packaging = {
|
||||
Pos = {x = -101.978, y = 6208.799, z = 30.025},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('s_package'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('s_packagechicken'),
|
||||
db_name= "packaged_chicken",
|
||||
time = 4000,
|
||||
max = 100,
|
||||
add = 5,
|
||||
remove = 1,
|
||||
requires = "slaughtered_chicken",
|
||||
requires_name = _U('s_unpackaged'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('s_unpackaged_button')
|
||||
},
|
||||
|
||||
VehicleSpawner = {
|
||||
Pos = {x = -1042.9444580078, y = -2023.2551269531, z = 12.161581993103},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('spawn_veh'),
|
||||
Type = "vehspawner",
|
||||
Spawner = 1,
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000
|
||||
},
|
||||
VehicleSpawner = {
|
||||
Pos = {x = -1042.9444580078, y = -2023.2551269531, z = 12.161581993103},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('spawn_veh'),
|
||||
Type = "vehspawner",
|
||||
Spawner = 1,
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000
|
||||
},
|
||||
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = -1048.8568115234, y = -2025.322265625, z = 12.161581993103},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker= -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = "vehspawnpt",
|
||||
Spawner = 1,
|
||||
Heading = 130.1
|
||||
},
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = -1048.8568115234, y = -2025.322265625, z = 12.161581993103},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker= -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = "vehspawnpt",
|
||||
Spawner = 1,
|
||||
Heading = 130.1
|
||||
},
|
||||
|
||||
VehicleDeletePoint = {
|
||||
Pos = {x = -1061.5164794922, y = -2008.3552246094, z = 12.161584854126},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = "vehdelete",
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = 0
|
||||
},
|
||||
VehicleDeletePoint = {
|
||||
Pos = {x = -1061.5164794922, y = -2008.3552246094, z = 12.161584854126},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = "vehdelete",
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = 0
|
||||
},
|
||||
|
||||
Delivery = {
|
||||
Pos = {x = -596.158, y = -889.324, z = 24.5073},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('delivery_point'),
|
||||
Type = "delivery",
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 11,
|
||||
requires = "packaged_chicken",
|
||||
requires_name = _U('s_packagechicken'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('s_deliver')
|
||||
}
|
||||
}
|
||||
Delivery = {
|
||||
Pos = {x = -596.158, y = -889.324, z = 24.5073},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('delivery_point'),
|
||||
Type = "delivery",
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 11,
|
||||
requires = "packaged_chicken",
|
||||
requires_name = _U('s_packagechicken'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('s_deliver')
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+159
-159
@@ -1,168 +1,168 @@
|
||||
Config.Jobs.textil = {
|
||||
BlipInfos = {
|
||||
Sprite = 366,
|
||||
Color = 4
|
||||
},
|
||||
Vehicles = {
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "youga2",
|
||||
Trailer = "none",
|
||||
HasCaution = true
|
||||
}
|
||||
},
|
||||
Zones = {
|
||||
CloakRoom = {
|
||||
Pos = {x = 706.735412597656, y = -960.902893066406, z = 29.3953247070313},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('dd_dress_locker'),
|
||||
Type = "cloakroom",
|
||||
Hint = _U('cloak_change'),
|
||||
GPS = {x = 740.808776855469, y = -970.066650390625, z = 23.4693908691406}
|
||||
},
|
||||
BlipInfos = {
|
||||
Sprite = 366,
|
||||
Color = 4
|
||||
},
|
||||
Vehicles = {
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "youga2",
|
||||
Trailer = "none",
|
||||
HasCaution = true
|
||||
}
|
||||
},
|
||||
Zones = {
|
||||
CloakRoom = {
|
||||
Pos = {x = 706.735412597656, y = -960.902893066406, z = 29.3953247070313},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('dd_dress_locker'),
|
||||
Type = "cloakroom",
|
||||
Hint = _U('cloak_change'),
|
||||
GPS = {x = 740.808776855469, y = -970.066650390625, z = 23.4693908691406}
|
||||
},
|
||||
|
||||
Whool = {
|
||||
Pos = {x = 1978.92407226563, y = 5171.70166015625, z = 46.6391181945801},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('dd_wool'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('dd_wool'),
|
||||
db_name= "whool",
|
||||
time = 3000,
|
||||
max = 40,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('dd_pickup'),
|
||||
GPS = {x = 715.954650878906, y = -959.639587402344, z = 29.3953247070313}
|
||||
},
|
||||
Whool = {
|
||||
Pos = {x = 1978.92407226563, y = 5171.70166015625, z = 46.6391181945801},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('dd_wool'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('dd_wool'),
|
||||
db_name= "whool",
|
||||
time = 3000,
|
||||
max = 40,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('dd_pickup'),
|
||||
GPS = {x = 715.954650878906, y = -959.639587402344, z = 29.3953247070313}
|
||||
},
|
||||
|
||||
Fabric = {
|
||||
Pos = {x = 715.954650878906, y = -959.639587402344, z = 29.3953247070313},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('dd_fabric'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('dd_fabric'),
|
||||
db_name= "fabric",
|
||||
time = 5000,
|
||||
max = 80,
|
||||
add = 2,
|
||||
remove = 1,
|
||||
requires = "whool",
|
||||
requires_name = _U('dd_wool'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('dd_makefabric'),
|
||||
GPS = {x = 712.928283691406, y = -970.5869140625, z = 29.3953247070313}
|
||||
},
|
||||
Fabric = {
|
||||
Pos = {x = 715.954650878906, y = -959.639587402344, z = 29.3953247070313},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('dd_fabric'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('dd_fabric'),
|
||||
db_name= "fabric",
|
||||
time = 5000,
|
||||
max = 80,
|
||||
add = 2,
|
||||
remove = 1,
|
||||
requires = "whool",
|
||||
requires_name = _U('dd_wool'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('dd_makefabric'),
|
||||
GPS = {x = 712.928283691406, y = -970.5869140625, z = 29.3953247070313}
|
||||
},
|
||||
|
||||
Clothe = {
|
||||
Pos = {x = 712.928283691406, y = -970.5869140625, z = 29.3953247070313},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('dd_clothing'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('dd_clothing'),
|
||||
db_name= "clothe",
|
||||
time = 4000,
|
||||
max = 40,
|
||||
add = 1,
|
||||
remove = 2,
|
||||
requires = "fabric",
|
||||
requires_name = _U('dd_fabric'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('dd_makeclothing'),
|
||||
GPS = {x = 429.595855712891, y = -807.341613769531, z = 28.4911441802979}
|
||||
},
|
||||
Clothe = {
|
||||
Pos = {x = 712.928283691406, y = -970.5869140625, z = 29.3953247070313},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('dd_clothing'),
|
||||
Type = "work",
|
||||
Item = {
|
||||
{
|
||||
name = _U('dd_clothing'),
|
||||
db_name= "clothe",
|
||||
time = 4000,
|
||||
max = 40,
|
||||
add = 1,
|
||||
remove = 2,
|
||||
requires = "fabric",
|
||||
requires_name = _U('dd_fabric'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('dd_makeclothing'),
|
||||
GPS = {x = 429.595855712891, y = -807.341613769531, z = 28.4911441802979}
|
||||
},
|
||||
|
||||
VehicleSpawner = {
|
||||
Pos = {x = 740.808776855469, y = -970.066650390625, z = 23.4693908691406},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('spawn_veh'),
|
||||
Type = "vehspawner",
|
||||
Spawner = 1,
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000,
|
||||
GPS = {x = 1978.92407226563, y = 5171.70166015625, z = 46.6391181945801}
|
||||
},
|
||||
VehicleSpawner = {
|
||||
Pos = {x = 740.808776855469, y = -970.066650390625, z = 23.4693908691406},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('spawn_veh'),
|
||||
Type = "vehspawner",
|
||||
Spawner = 1,
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000,
|
||||
GPS = {x = 1978.92407226563, y = 5171.70166015625, z = 46.6391181945801}
|
||||
},
|
||||
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = 747.31396484375, y = -966.235778808594, z = 23.705005645752},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker= -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = "vehspawnpt",
|
||||
Spawner = 1,
|
||||
Heading = 270.1,
|
||||
GPS = 0
|
||||
},
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = 747.31396484375, y = -966.235778808594, z = 23.705005645752},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker= -1,
|
||||
Blip = false,
|
||||
Name = _U('service_vh'),
|
||||
Type = "vehspawnpt",
|
||||
Spawner = 1,
|
||||
Heading = 270.1,
|
||||
GPS = 0
|
||||
},
|
||||
|
||||
VehicleDeletePoint = {
|
||||
Pos = {x = 693.796325683594, y = -963.010498046875, z = 22.8247337341309},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = "vehdelete",
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = 0
|
||||
},
|
||||
VehicleDeletePoint = {
|
||||
Pos = {x = 693.796325683594, y = -963.010498046875, z = 22.8247337341309},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = _U('return_vh'),
|
||||
Type = "vehdelete",
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
Teleport = 0
|
||||
},
|
||||
|
||||
Delivery = {
|
||||
Pos = {x = 429.595855712891, y = -807.341613769531, z = 28.4911441802979},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('delivery_point'),
|
||||
Type = "delivery",
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 40,
|
||||
requires = "clothe",
|
||||
requires_name = _U('dd_clothing'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('dd_deliver_clothes'),
|
||||
GPS = {x = 1978.92407226563, y = 5171.70166015625, z = 46.6391181945801}
|
||||
}
|
||||
}
|
||||
Delivery = {
|
||||
Pos = {x = 429.595855712891, y = -807.341613769531, z = 28.4911441802979},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Marker= 1,
|
||||
Blip = true,
|
||||
Name = _U('delivery_point'),
|
||||
Type = "delivery",
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 40,
|
||||
requires = "clothe",
|
||||
requires_name = _U('dd_clothing'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U('dd_deliver_clothes'),
|
||||
GPS = {x = 1978.92407226563, y = 5171.70166015625, z = 46.6391181945801}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+109
-109
@@ -1,117 +1,117 @@
|
||||
Locales['br'] = {
|
||||
--Menus Geral
|
||||
['cloakroom'] = 'Vestiário',
|
||||
['cloak_change'] = 'pressione ~INPUT_PICKUP~ mudar de roupa.',
|
||||
['citizen_wear'] = 'retirar uniforme',
|
||||
['job_wear'] = 'colocar uniforme',
|
||||
['bank_deposit'] = 'um depósito de segurança de ~g~',
|
||||
['bank_deposit_r'] = 'um depósito de segurança de ~g~$',
|
||||
['bank_deposit2'] = '$ ~s~foi feito para você depois do seu desmaio.',
|
||||
['bank_nodeposit'] = "você não tinha um depósito de segurança",
|
||||
['foot_work'] = 'você deve estar a pé para poder trabalhar.',
|
||||
['next_point'] = 'vá para o próximo passo depois de completar este.',
|
||||
['security_deposit'] = 'a segurança dada será ~g~$',
|
||||
['not_your_vehicle'] = "este não é o seu veículo ou você deve ser um motorista.",
|
||||
['in_vehicle'] = 'você deve estar em um veículo.',
|
||||
['wrong_point'] = "você não está no ponto certo de entrega.",
|
||||
['max_limit'] = 'você tem o máximo: ',
|
||||
['not_enough'] = "você não tem o suficiente",
|
||||
['not_enough2'] = ' Para continuar esta tarefa.',
|
||||
['caution_taken'] = ' ~s~foi tirado de você.',
|
||||
['caution_returned'] = ' ~s~foi devolvido a você.',
|
||||
['spawn_veh'] = 'Veiculo Spawnado',
|
||||
['spawn_veh_button'] = 'pressione ~INPUT_PICKUP~ chamar o veículo de entrega.',
|
||||
['spawn_truck_button'] = 'pressione ~INPUT_PICKUP~ spawnar o caminhão.',
|
||||
['service_vh'] = 'veículo de serviço',
|
||||
['return_vh'] = 'veiculo devolvido',
|
||||
['return_vh_button'] = 'pressione ~INPUT_PICKUP~ para devolver o veiculo.',
|
||||
['delivery_point'] = 'ponto de entrega',
|
||||
['delivery'] = 'Entrega',
|
||||
-- Menus Geral
|
||||
['cloakroom'] = 'Vestiário',
|
||||
['cloak_change'] = 'pressione ~INPUT_PICKUP~ mudar de roupa.',
|
||||
['citizen_wear'] = 'retirar uniforme',
|
||||
['job_wear'] = 'colocar uniforme',
|
||||
['bank_deposit'] = 'um depósito de segurança de ~g~',
|
||||
['bank_deposit_r'] = 'um depósito de segurança de ~g~$',
|
||||
['bank_deposit2'] = '$ ~s~foi feito para você depois do seu desmaio.',
|
||||
['bank_nodeposit'] = "você não tinha um depósito de segurança",
|
||||
['foot_work'] = 'você deve estar a pé para poder trabalhar.',
|
||||
['next_point'] = 'vá para o próximo passo depois de completar este.',
|
||||
['security_deposit'] = 'a segurança dada será ~g~$',
|
||||
['not_your_vehicle'] = "este não é o seu veículo ou você deve ser um motorista.",
|
||||
['in_vehicle'] = 'você deve estar em um veículo.',
|
||||
['wrong_point'] = "você não está no ponto certo de entrega.",
|
||||
['max_limit'] = 'você tem o máximo: ',
|
||||
['not_enough'] = "você não tem o suficiente",
|
||||
['not_enough2'] = ' Para continuar esta tarefa.',
|
||||
['caution_taken'] = ' ~s~foi tirado de você.',
|
||||
['caution_returned'] = ' ~s~foi devolvido a você.',
|
||||
['spawn_veh'] = 'Veiculo Spawnado',
|
||||
['spawn_veh_button'] = 'pressione ~INPUT_PICKUP~ chamar o veículo de entrega.',
|
||||
['spawn_truck_button'] = 'pressione ~INPUT_PICKUP~ spawnar o caminhão.',
|
||||
['service_vh'] = 'veículo de serviço',
|
||||
['return_vh'] = 'veiculo devolvido',
|
||||
['return_vh_button'] = 'pressione ~INPUT_PICKUP~ para devolver o veiculo.',
|
||||
['delivery_point'] = 'ponto de entrega',
|
||||
['delivery'] = 'Entrega',
|
||||
|
||||
--Trabalho de Lenhador
|
||||
['lj_locker_room'] = "Vestiario Lenhador",
|
||||
['lj_mapblip'] = 'pilha de madeira',
|
||||
['lj_wood'] = 'madeira',
|
||||
['lj_pickup'] = 'pressione ~INPUT_PICKUP~ para recuperar madeira.',
|
||||
['lj_cutwood'] = 'Corte de Madeira',
|
||||
['lj_cutwood_button'] = 'pressione ~INPUT_PICKUP~ para cortar madeira.',
|
||||
['lj_board'] = 'tábua',
|
||||
['lj_planks'] = 'tábua embalada',
|
||||
['lj_cutwood'] = 'madeira cortada',
|
||||
['lj_pick_boards'] = 'pressione ~INPUT_PICKUP~ para recuperar tábuas.',
|
||||
['lj_deliver_button'] = 'pressione ~INPUT_PICKUP~ para entregar as tábuas.',
|
||||
-- Trabalho de Lenhador
|
||||
['lj_locker_room'] = "Vestiario Lenhador",
|
||||
['lj_mapblip'] = 'pilha de madeira',
|
||||
['lj_wood'] = 'madeira',
|
||||
['lj_pickup'] = 'pressione ~INPUT_PICKUP~ para recuperar madeira.',
|
||||
['lj_cutwood'] = 'Corte de Madeira',
|
||||
['lj_cutwood_button'] = 'pressione ~INPUT_PICKUP~ para cortar madeira.',
|
||||
['lj_board'] = 'tábua',
|
||||
['lj_planks'] = 'tábua embalada',
|
||||
['lj_cutwood'] = 'madeira cortada',
|
||||
['lj_pick_boards'] = 'pressione ~INPUT_PICKUP~ para recuperar tábuas.',
|
||||
['lj_deliver_button'] = 'pressione ~INPUT_PICKUP~ para entregar as tábuas.',
|
||||
|
||||
--Pescador
|
||||
['fm_fish_locker'] = "Vestiario Pescador",
|
||||
['fm_fish'] = 'peixe',
|
||||
['fm_fish_area'] = 'area de pesca',
|
||||
['fm_fish_button'] = 'pressione ~INPUT_PICKUP~ para pescar.',
|
||||
['fm_spawnboat_title'] = 'Spawnar Barco',
|
||||
['fm_spawnboat'] = 'pressione ~INPUT_PICKUP~ para chamar um barco.',
|
||||
['fm_boat_title'] = 'Barco',
|
||||
['fm_boat_return_title'] = 'devolver barco',
|
||||
['fm_boat_return_button'] = 'Pressione ~INPUT_PICKUP~ para devolver o barco.',
|
||||
['fm_deliver_fish'] = 'pressione ~INPUT_PICKUP~ para entregar os peixes.',
|
||||
-- Pescador
|
||||
['fm_fish_locker'] = "Vestiario Pescador",
|
||||
['fm_fish'] = 'peixe',
|
||||
['fm_fish_area'] = 'area de pesca',
|
||||
['fm_fish_button'] = 'pressione ~INPUT_PICKUP~ para pescar.',
|
||||
['fm_spawnboat_title'] = 'Spawnar Barco',
|
||||
['fm_spawnboat'] = 'pressione ~INPUT_PICKUP~ para chamar um barco.',
|
||||
['fm_boat_title'] = 'Barco',
|
||||
['fm_boat_return_title'] = 'devolver barco',
|
||||
['fm_boat_return_button'] = 'Pressione ~INPUT_PICKUP~ para devolver o barco.',
|
||||
['fm_deliver_fish'] = 'pressione ~INPUT_PICKUP~ para entregar os peixes.',
|
||||
|
||||
--Refinador
|
||||
['f_oil_refiner'] = 'Vestiario Refinador',
|
||||
['f_drill_oil'] = 'Broca de óleo',
|
||||
['f_fuel'] = 'óleo',
|
||||
['f_drillbutton'] = 'pressione ~INPUT_PICKUP~ para perfurar.',
|
||||
['f_fuel_refine'] = 'refinar óleo',
|
||||
['f_refine_fuel_button'] = 'pressione ~INPUT_PICKUP~ para refinar.',
|
||||
['f_fuel_mixture'] = 'Misturar o óleo refinado',
|
||||
['f_gas'] = 'gasolina',
|
||||
['f_fuel_mixture_button'] = 'pressione ~INPUT_PICKUP~ para misturar.',
|
||||
['f_deliver_gas'] = 'Entregar Gasolina',
|
||||
['f_deliver_gas_button'] = "pressione ~INPUT_PICKUP~ para entregar a gasolina.",
|
||||
-- Refinador
|
||||
['f_oil_refiner'] = 'Vestiario Refinador',
|
||||
['f_drill_oil'] = 'Broca de óleo',
|
||||
['f_fuel'] = 'óleo',
|
||||
['f_drillbutton'] = 'pressione ~INPUT_PICKUP~ para perfurar.',
|
||||
['f_fuel_refine'] = 'refinar óleo',
|
||||
['f_refine_fuel_button'] = 'pressione ~INPUT_PICKUP~ para refinar.',
|
||||
['f_fuel_mixture'] = 'Misturar o óleo refinado',
|
||||
['f_gas'] = 'gasolina',
|
||||
['f_fuel_mixture_button'] = 'pressione ~INPUT_PICKUP~ para misturar.',
|
||||
['f_deliver_gas'] = 'Entregar Gasolina',
|
||||
['f_deliver_gas_button'] = "pressione ~INPUT_PICKUP~ para entregar a gasolina.",
|
||||
|
||||
--Minerador
|
||||
['m_miner_locker'] = "Vestiario Minerador",
|
||||
['m_rock'] = ' Pedregulho',
|
||||
['m_pickrocks'] = 'pressione ~INPUT_PICKUP~ para obter pedras.',
|
||||
['m_washrock'] = ' pedras limpas ',
|
||||
['m_rock_button'] = 'pressione ~INPUT_PICKUP~ para lavar as pedras.',
|
||||
['m_rock_smelting'] = 'Fundição',
|
||||
['m_copper'] = ' cobre',
|
||||
['m_sell_copper'] = 'vender cobre',
|
||||
['m_deliver_copper'] = 'Pressione ~INPUT_PICKUP~ para entregar cobre.',
|
||||
['m_iron'] = ' ferro',
|
||||
['m_sell_iron'] = 'vender ferro',
|
||||
['m_deliver_iron'] = 'pressione ~INPUT_PICKUP~ para entregar ferro.',
|
||||
['m_gold'] = ' ouro',
|
||||
['m_sell_gold'] = "vender ouro",
|
||||
['m_deliver_gold'] = 'pressione ~INPUT_PICKUP~ para entregar ouro.',
|
||||
['m_diamond'] = ' diamante',
|
||||
['m_sell_diamond'] = 'vender diamante',
|
||||
['m_deliver_diamond'] = 'pressione ~INPUT_PICKUP~ para entregar diamantes.',
|
||||
['m_melt_button'] = 'pressione ~INPUT_PICKUP~ para derreter as pedras.',
|
||||
-- Minerador
|
||||
['m_miner_locker'] = "Vestiario Minerador",
|
||||
['m_rock'] = ' Pedregulho',
|
||||
['m_pickrocks'] = 'pressione ~INPUT_PICKUP~ para obter pedras.',
|
||||
['m_washrock'] = ' pedras limpas ',
|
||||
['m_rock_button'] = 'pressione ~INPUT_PICKUP~ para lavar as pedras.',
|
||||
['m_rock_smelting'] = 'Fundição',
|
||||
['m_copper'] = ' cobre',
|
||||
['m_sell_copper'] = 'vender cobre',
|
||||
['m_deliver_copper'] = 'Pressione ~INPUT_PICKUP~ para entregar cobre.',
|
||||
['m_iron'] = ' ferro',
|
||||
['m_sell_iron'] = 'vender ferro',
|
||||
['m_deliver_iron'] = 'pressione ~INPUT_PICKUP~ para entregar ferro.',
|
||||
['m_gold'] = ' ouro',
|
||||
['m_sell_gold'] = "vender ouro",
|
||||
['m_deliver_gold'] = 'pressione ~INPUT_PICKUP~ para entregar ouro.',
|
||||
['m_diamond'] = ' diamante',
|
||||
['m_sell_diamond'] = 'vender diamante',
|
||||
['m_deliver_diamond'] = 'pressione ~INPUT_PICKUP~ para entregar diamantes.',
|
||||
['m_melt_button'] = 'pressione ~INPUT_PICKUP~ para derreter as pedras.',
|
||||
|
||||
--Jornalista
|
||||
['reporter_name'] = 'Globo News',
|
||||
['reporter_garage'] = 'Pressione ~INPUT_PICKUP~ para descer à garagem.',
|
||||
-- Jornalista
|
||||
['reporter_name'] = 'Globo News',
|
||||
['reporter_garage'] = 'Pressione ~INPUT_PICKUP~ para descer à garagem.',
|
||||
|
||||
--Abatedor
|
||||
['s_slaughter_locker'] = "Vestiario Abatedor",
|
||||
['s_hen'] = 'galinheiro',
|
||||
['s_alive_chicken'] = 'galinha viva',
|
||||
['s_catch_hen'] = 'pressione ~INPUT_PICKUP~ para pegar galinha viva.',
|
||||
['s_slaughtered_chicken'] = 'frango para ser embalado',
|
||||
['s_chop_animal'] = 'pressione ~INPUT_PICKUP~ para cortar as galinhas.',
|
||||
['s_slaughtered'] = 'matadouro',
|
||||
['s_package'] = 'embalamento',
|
||||
['s_packagechicken'] = 'frango na bandeija',
|
||||
['s_unpackaged'] = 'frango para ser embalado',
|
||||
['s_unpackaged_button'] = 'pressione ~INPUT_PICKUP~ para colocar o frango em uma bandeja.',
|
||||
['s_deliver'] = 'pressione ~INPUT_PICKUP~ para entregar as bandejas de frango.',
|
||||
-- Abatedor
|
||||
['s_slaughter_locker'] = "Vestiario Abatedor",
|
||||
['s_hen'] = 'galinheiro',
|
||||
['s_alive_chicken'] = 'galinha viva',
|
||||
['s_catch_hen'] = 'pressione ~INPUT_PICKUP~ para pegar galinha viva.',
|
||||
['s_slaughtered_chicken'] = 'frango para ser embalado',
|
||||
['s_chop_animal'] = 'pressione ~INPUT_PICKUP~ para cortar as galinhas.',
|
||||
['s_slaughtered'] = 'matadouro',
|
||||
['s_package'] = 'embalamento',
|
||||
['s_packagechicken'] = 'frango na bandeija',
|
||||
['s_unpackaged'] = 'frango para ser embalado',
|
||||
['s_unpackaged_button'] = 'pressione ~INPUT_PICKUP~ para colocar o frango em uma bandeja.',
|
||||
['s_deliver'] = 'pressione ~INPUT_PICKUP~ para entregar as bandejas de frango.',
|
||||
|
||||
--Costureiro
|
||||
['dd_dress_locker'] = "Vestiario Costureiro",
|
||||
['dd_wool'] = 'lã',
|
||||
['dd_pickup'] = 'pressione ~INPUT_PICKUP~ para obter lã.',
|
||||
['dd_fabric'] = 'tecido',
|
||||
['dd_makefabric'] = 'Pressione ~INPUT_PICKUP~ para fazer tecido.',
|
||||
['dd_clothing'] = 'roupas',
|
||||
['dd_makeclothing'] = 'pressione ~INPUT_PICKUP~ para obter roupas.',
|
||||
['dd_deliver_clothes'] = 'pressione ~INPUT_PICKUP~ para entregar roupas.',
|
||||
}
|
||||
-- Costureiro
|
||||
['dd_dress_locker'] = "Vestiario Costureiro",
|
||||
['dd_wool'] = 'lã',
|
||||
['dd_pickup'] = 'pressione ~INPUT_PICKUP~ para obter lã.',
|
||||
['dd_fabric'] = 'tecido',
|
||||
['dd_makefabric'] = 'Pressione ~INPUT_PICKUP~ para fazer tecido.',
|
||||
['dd_clothing'] = 'roupas',
|
||||
['dd_makeclothing'] = 'pressione ~INPUT_PICKUP~ para obter roupas.',
|
||||
['dd_deliver_clothes'] = 'pressione ~INPUT_PICKUP~ para entregar roupas.',
|
||||
}
|
||||
|
||||
+36
-36
@@ -1,39 +1,39 @@
|
||||
Locales['de'] = {
|
||||
--Global menus
|
||||
['bank_deposit'] = 'eine Kaution von ~g~',
|
||||
['bank_deposit_r'] = 'eine Kaution von ~g~$',
|
||||
['bank_deposit2'] = '$ ~s~wurde nach deiner Ohmacht getätigt.',
|
||||
['bank_nodeposit'] = "du hast keine Sicherheiten",
|
||||
['foot_work'] = 'du musst zu Fuß sein um arbeiten zu können.',
|
||||
['next_point'] = 'gehe zum nächsten Schritt wenn du hier fertig bist.',
|
||||
['security_deposit'] = 'die Kaution beträgt ~g~$',
|
||||
['not_your_vehicle'] = "Das ist nicht dein Fahrzeug oder du musst der Fahrer sein.",
|
||||
['in_vehicle'] = 'du musst in einem Fahrzeug sein.',
|
||||
['wrong_point'] = "Du bist nicht am richtigen Punkt zum liefern.",
|
||||
['max_limit'] = 'Du hast das Maximum: ',
|
||||
['not_enough'] = "du hast nicht genug",
|
||||
['not_enough2'] = ' umd die Aktion fortzuführen.',
|
||||
['caution_taken'] = ' ~s~wurde von dir abgezogen.',
|
||||
['caution_returned'] = ' ~s~wurde dir zurück gegeben.',
|
||||
-- Global menus
|
||||
['bank_deposit'] = 'eine Kaution von ~g~',
|
||||
['bank_deposit_r'] = 'eine Kaution von ~g~$',
|
||||
['bank_deposit2'] = '$ ~s~wurde nach deiner Ohmacht getätigt.',
|
||||
['bank_nodeposit'] = "du hast keine Sicherheiten",
|
||||
['foot_work'] = 'du musst zu Fuß sein um arbeiten zu können.',
|
||||
['next_point'] = 'gehe zum nächsten Schritt wenn du hier fertig bist.',
|
||||
['security_deposit'] = 'die Kaution beträgt ~g~$',
|
||||
['not_your_vehicle'] = "Das ist nicht dein Fahrzeug oder du musst der Fahrer sein.",
|
||||
['in_vehicle'] = 'du musst in einem Fahrzeug sein.',
|
||||
['wrong_point'] = "Du bist nicht am richtigen Punkt zum liefern.",
|
||||
['max_limit'] = 'Du hast das Maximum: ',
|
||||
['not_enough'] = "du hast nicht genug",
|
||||
['not_enough2'] = ' umd die Aktion fortzuführen.',
|
||||
['caution_taken'] = ' ~s~wurde von dir abgezogen.',
|
||||
['caution_returned'] = ' ~s~wurde dir zurück gegeben.',
|
||||
|
||||
--Lumber Jack job
|
||||
['lj_cr_title'] = 'Garderobe',
|
||||
['lj_cloakroom'] = 'Drücke ~INPUT_PICKUP~ um dich umzuziehen.',
|
||||
['lj_mapblip'] = 'Holzstappel',
|
||||
['lj_wood'] = 'Holz',
|
||||
['lj_pickup'] = 'Drücke ~INPUT_PICKUP~ um Holz zu bekommen.',
|
||||
['lj_cutwood'] = 'schlage Holz',
|
||||
['lj_cutwood_button'] = 'Drücke ~INPUT_PICKUP~ um Bäume zu fällen.',
|
||||
['lj_board'] = 'Bretter',
|
||||
['lj_planks'] = 'Bretterpaket',
|
||||
['lj_delivery'] = 'liefern',
|
||||
['lj_cutwood'] = 'Holz schneiden',
|
||||
['lj_pick_boards'] = 'Drücke ~INPUT_PICKUP~ um Bretter zu erhalten.',
|
||||
['lj_spawn_veh'] = 'Fahrzeug spawnen',
|
||||
['lj_spawn_veh_button'] = 'Drücke ~INPUT_PICKUP~ um das Lieferfahrzeug zu rufen.',
|
||||
['lj_service_vh'] = 'Service Fahrzeug',
|
||||
['lj_return_vh'] = 'Fahrzeug parken',
|
||||
['lj_delivery_point'] = 'Lieferpunkt',
|
||||
['lj_return_vh_button'] = 'Drücke ~INPUT_PICKUP~ um das Fahrzeug zu parken.',
|
||||
['lj_deliver_button'] = 'Drücke ~INPUT_PICKUP~ um die Bretter zu liefern.'
|
||||
-- Lumber Jack job
|
||||
['lj_cr_title'] = 'Garderobe',
|
||||
['lj_cloakroom'] = 'Drücke ~INPUT_PICKUP~ um dich umzuziehen.',
|
||||
['lj_mapblip'] = 'Holzstappel',
|
||||
['lj_wood'] = 'Holz',
|
||||
['lj_pickup'] = 'Drücke ~INPUT_PICKUP~ um Holz zu bekommen.',
|
||||
['lj_cutwood'] = 'schlage Holz',
|
||||
['lj_cutwood_button'] = 'Drücke ~INPUT_PICKUP~ um Bäume zu fällen.',
|
||||
['lj_board'] = 'Bretter',
|
||||
['lj_planks'] = 'Bretterpaket',
|
||||
['lj_delivery'] = 'liefern',
|
||||
['lj_cutwood'] = 'Holz schneiden',
|
||||
['lj_pick_boards'] = 'Drücke ~INPUT_PICKUP~ um Bretter zu erhalten.',
|
||||
['lj_spawn_veh'] = 'Fahrzeug spawnen',
|
||||
['lj_spawn_veh_button'] = 'Drücke ~INPUT_PICKUP~ um das Lieferfahrzeug zu rufen.',
|
||||
['lj_service_vh'] = 'Service Fahrzeug',
|
||||
['lj_return_vh'] = 'Fahrzeug parken',
|
||||
['lj_delivery_point'] = 'Lieferpunkt',
|
||||
['lj_return_vh_button'] = 'Drücke ~INPUT_PICKUP~ um das Fahrzeug zu parken.',
|
||||
['lj_deliver_button'] = 'Drücke ~INPUT_PICKUP~ um die Bretter zu liefern.'
|
||||
}
|
||||
|
||||
+109
-109
@@ -1,117 +1,117 @@
|
||||
Locales['en'] = {
|
||||
--Global menus
|
||||
['cloakroom'] = 'Locker Room',
|
||||
['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.',
|
||||
['citizen_wear'] = 'civilian clothes',
|
||||
['job_wear'] = 'workers clothes',
|
||||
['bank_deposit'] = 'a security deposit of ~g~',
|
||||
['bank_deposit_r'] = 'a security deposit of ~g~$',
|
||||
['bank_deposit2'] = '$ ~s~was made to you after your fainting.',
|
||||
['bank_nodeposit'] = "you did not have a security deposit",
|
||||
['foot_work'] = 'you have to be on foot to be able to work.',
|
||||
['next_point'] = 'go to the next step after completing this one.',
|
||||
['security_deposit'] = 'the security given will be ~g~$',
|
||||
['not_your_vehicle'] = "this is not your vehicle or you must be a driver.",
|
||||
['in_vehicle'] = 'you must be in a vehicle.',
|
||||
['wrong_point'] = "you are not at the right point of delivery.",
|
||||
['max_limit'] = 'you have the maximum: ',
|
||||
['not_enough'] = "you do not have enough",
|
||||
['not_enough2'] = ' to continue this task.',
|
||||
['caution_taken'] = ' ~s~was taken from you.',
|
||||
['caution_returned'] = ' ~s~was returned to you.',
|
||||
['spawn_veh'] = 'spawn vehicle',
|
||||
['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
|
||||
['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.',
|
||||
['service_vh'] = 'service vehicle',
|
||||
['return_vh'] = 'vehicle return',
|
||||
['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
|
||||
['delivery_point'] = 'delivery point',
|
||||
['delivery'] = 'delivery',
|
||||
-- Global menus
|
||||
['cloakroom'] = 'Locker Room',
|
||||
['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.',
|
||||
['citizen_wear'] = 'civilian clothes',
|
||||
['job_wear'] = 'workers clothes',
|
||||
['bank_deposit'] = 'a security deposit of ~g~',
|
||||
['bank_deposit_r'] = 'a security deposit of ~g~$',
|
||||
['bank_deposit2'] = '$ ~s~was made to you after your fainting.',
|
||||
['bank_nodeposit'] = "you did not have a security deposit",
|
||||
['foot_work'] = 'you have to be on foot to be able to work.',
|
||||
['next_point'] = 'go to the next step after completing this one.',
|
||||
['security_deposit'] = 'the security given will be ~g~$',
|
||||
['not_your_vehicle'] = "this is not your vehicle or you must be a driver.",
|
||||
['in_vehicle'] = 'you must be in a vehicle.',
|
||||
['wrong_point'] = "you are not at the right point of delivery.",
|
||||
['max_limit'] = 'you have the maximum: ',
|
||||
['not_enough'] = "you do not have enough",
|
||||
['not_enough2'] = ' to continue this task.',
|
||||
['caution_taken'] = ' ~s~was taken from you.',
|
||||
['caution_returned'] = ' ~s~was returned to you.',
|
||||
['spawn_veh'] = 'spawn vehicle',
|
||||
['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
|
||||
['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.',
|
||||
['service_vh'] = 'service vehicle',
|
||||
['return_vh'] = 'vehicle return',
|
||||
['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
|
||||
['delivery_point'] = 'delivery point',
|
||||
['delivery'] = 'delivery',
|
||||
|
||||
--Lumber Jack job
|
||||
['lj_locker_room'] = "lumberjack's Locker Room",
|
||||
['lj_mapblip'] = 'wood pile',
|
||||
['lj_wood'] = 'wood',
|
||||
['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.',
|
||||
['lj_cutwood'] = 'wood cutting',
|
||||
['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.',
|
||||
['lj_board'] = 'boards',
|
||||
['lj_planks'] = 'package board',
|
||||
['lj_cutwood'] = 'cut wood',
|
||||
['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.',
|
||||
['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.',
|
||||
-- Lumber Jack job
|
||||
['lj_locker_room'] = "lumberjack's Locker Room",
|
||||
['lj_mapblip'] = 'wood pile',
|
||||
['lj_wood'] = 'wood',
|
||||
['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.',
|
||||
['lj_cutwood'] = 'wood cutting',
|
||||
['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.',
|
||||
['lj_board'] = 'boards',
|
||||
['lj_planks'] = 'package board',
|
||||
['lj_cutwood'] = 'cut wood',
|
||||
['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.',
|
||||
['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.',
|
||||
|
||||
--fisherman
|
||||
['fm_fish_locker'] = "fishermen's Locker Room",
|
||||
['fm_fish'] = 'fish',
|
||||
['fm_fish_area'] = 'fishing area',
|
||||
['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.',
|
||||
['fm_spawnboat_title'] = 'spawn boat',
|
||||
['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.',
|
||||
['fm_boat_title'] = 'boat',
|
||||
['fm_boat_return_title'] = 'boat return',
|
||||
['fm_boat_return_button'] = 'Press ~INPUT_PICKUP~ to return the boat.',
|
||||
['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.',
|
||||
-- Fisherman
|
||||
['fm_fish_locker'] = "fishermen's Locker Room",
|
||||
['fm_fish'] = 'fish',
|
||||
['fm_fish_area'] = 'fishing area',
|
||||
['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.',
|
||||
['fm_spawnboat_title'] = 'spawn boat',
|
||||
['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.',
|
||||
['fm_boat_title'] = 'boat',
|
||||
['fm_boat_return_title'] = 'boat return',
|
||||
['fm_boat_return_button'] = 'Press ~INPUT_PICKUP~ to return the boat.',
|
||||
['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.',
|
||||
|
||||
--fuel
|
||||
['f_oil_refiner'] = 'Oil Refiner Locker Room',
|
||||
['f_drill_oil'] = 'drill for oil',
|
||||
['f_fuel'] = 'oil',
|
||||
['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.',
|
||||
['f_fuel_refine'] = 'refine oil',
|
||||
['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.',
|
||||
['f_fuel_mixture'] = 'mix refined oil',
|
||||
['f_gas'] = 'gas',
|
||||
['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix.',
|
||||
['f_deliver_gas'] = 'deliver Gas',
|
||||
['f_deliver_gas_button'] = "press ~INPUT_PICKUP~ to deliver gasoline.",
|
||||
-- Fuel
|
||||
['f_oil_refiner'] = 'Oil Refiner Locker Room',
|
||||
['f_drill_oil'] = 'drill for oil',
|
||||
['f_fuel'] = 'oil',
|
||||
['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.',
|
||||
['f_fuel_refine'] = 'refine oil',
|
||||
['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.',
|
||||
['f_fuel_mixture'] = 'mix refined oil',
|
||||
['f_gas'] = 'gas',
|
||||
['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix.',
|
||||
['f_deliver_gas'] = 'deliver Gas',
|
||||
['f_deliver_gas_button'] = "press ~INPUT_PICKUP~ to deliver gasoline.",
|
||||
|
||||
--miner
|
||||
['m_miner_locker'] = "miner's Locker Room",
|
||||
['m_rock'] = ' rock',
|
||||
['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.',
|
||||
['m_washrock'] = ' washed rocks ',
|
||||
['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.',
|
||||
['m_rock_smelting'] = 'smelthing',
|
||||
['m_copper'] = ' copper',
|
||||
['m_sell_copper'] = 'sell copper',
|
||||
['m_deliver_copper'] = 'Press ~INPUT_PICKUP~ to deliver the copper.',
|
||||
['m_iron'] = ' iron',
|
||||
['m_sell_iron'] = 'sell iron',
|
||||
['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.',
|
||||
['m_gold'] = ' gold',
|
||||
['m_sell_gold'] = "sell gold",
|
||||
['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.',
|
||||
['m_diamond'] = ' diamond',
|
||||
['m_sell_diamond'] = 'sell diamond',
|
||||
['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
|
||||
['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.',
|
||||
-- Miner
|
||||
['m_miner_locker'] = "miner's Locker Room",
|
||||
['m_rock'] = ' rock',
|
||||
['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.',
|
||||
['m_washrock'] = ' washed rocks ',
|
||||
['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.',
|
||||
['m_rock_smelting'] = 'smelthing',
|
||||
['m_copper'] = ' copper',
|
||||
['m_sell_copper'] = 'sell copper',
|
||||
['m_deliver_copper'] = 'Press ~INPUT_PICKUP~ to deliver the copper.',
|
||||
['m_iron'] = ' iron',
|
||||
['m_sell_iron'] = 'sell iron',
|
||||
['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.',
|
||||
['m_gold'] = ' gold',
|
||||
['m_sell_gold'] = "sell gold",
|
||||
['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.',
|
||||
['m_diamond'] = ' diamond',
|
||||
['m_sell_diamond'] = 'sell diamond',
|
||||
['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
|
||||
['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.',
|
||||
|
||||
--reporter
|
||||
['reporter_name'] = 'san Andreas Times',
|
||||
['reporter_garage'] = 'Press ~INPUT_PICKUP~ to go down to the garage.',
|
||||
-- Reporter
|
||||
['reporter_name'] = 'san Andreas Times',
|
||||
['reporter_garage'] = 'Press ~INPUT_PICKUP~ to go down to the garage.',
|
||||
|
||||
--slaughterer
|
||||
['s_slaughter_locker'] = "butcher's Locker Room",
|
||||
['s_hen'] = 'chicken coop',
|
||||
['s_alive_chicken'] = 'live Chicken',
|
||||
['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.',
|
||||
['s_slaughtered_chicken'] = 'chicken to be packed',
|
||||
['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.',
|
||||
['s_slaughtered'] = 'slaughter house',
|
||||
['s_package'] = 'packaging',
|
||||
['s_packagechicken'] = 'chicken in tray',
|
||||
['s_unpackaged'] = 'chicken to be packed',
|
||||
['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.',
|
||||
['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.',
|
||||
-- Slaughterer
|
||||
['s_slaughter_locker'] = "butcher's Locker Room",
|
||||
['s_hen'] = 'chicken coop',
|
||||
['s_alive_chicken'] = 'live Chicken',
|
||||
['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.',
|
||||
['s_slaughtered_chicken'] = 'chicken to be packed',
|
||||
['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.',
|
||||
['s_slaughtered'] = 'slaughter house',
|
||||
['s_package'] = 'packaging',
|
||||
['s_packagechicken'] = 'chicken in tray',
|
||||
['s_unpackaged'] = 'chicken to be packed',
|
||||
['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.',
|
||||
['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.',
|
||||
|
||||
--Dress Designer
|
||||
['dd_dress_locker'] = "dress Designer's Locker Room",
|
||||
['dd_wool'] = 'wool',
|
||||
['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.',
|
||||
['dd_fabric'] = 'fabric',
|
||||
['dd_makefabric'] = 'Press ~INPUT_PICKUP~ to make fabric.',
|
||||
['dd_clothing'] = 'clothing',
|
||||
['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.',
|
||||
['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.',
|
||||
}
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = "dress Designer's Locker Room",
|
||||
['dd_wool'] = 'wool',
|
||||
['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.',
|
||||
['dd_fabric'] = 'fabric',
|
||||
['dd_makefabric'] = 'Press ~INPUT_PICKUP~ to make fabric.',
|
||||
['dd_clothing'] = 'clothing',
|
||||
['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.',
|
||||
['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.',
|
||||
}
|
||||
|
||||
+107
-107
@@ -1,116 +1,116 @@
|
||||
Locales['fr'] = {
|
||||
--Global menus
|
||||
['cloakroom'] = 'vestiaire',
|
||||
['cloak_change'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.',
|
||||
['citizen_wear'] = 'tenue civile',
|
||||
['job_wear'] = 'tenue de travail',
|
||||
['bank_deposit'] = 'une caution de ~g~',
|
||||
['bank_deposit_r'] = 'une caution de ~g~$',
|
||||
['bank_deposit2'] = '$ ~s~vous a été rendue suite à votre évanouissment.',
|
||||
['bank_nodeposit'] = "vous n'aviez pas de caution",
|
||||
['foot_work'] = 'vous devez être à pied pour pouvoir travailler.',
|
||||
['next_point'] = 'rendez-vous à la prochaine étape après avoir complété celle-ci.',
|
||||
['security_deposit'] = 'la caution rendue sera de ~g~$',
|
||||
['not_your_vehicle'] = "ce n'est pas votre véhicule ou vous devez être conducteur.",
|
||||
['in_vehicle'] = 'vous devez être dans un véhicule.',
|
||||
['wrong_point'] = "vous n'êtes pas au bon point de livraison.",
|
||||
['max_limit'] = 'vous avez le maximum de: ',
|
||||
['not_enough'] = "vous n'avez plus assez de",
|
||||
['not_enough2'] = ' pour continuer cette tâche.',
|
||||
['caution_taken'] = ' ~s~vous a été prélevée.',
|
||||
['caution_returned'] = ' ~s~vous a été rendue.',
|
||||
['spawn_veh'] = 'spawner véhicule de fonction',
|
||||
['spawn_veh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.',
|
||||
['spawn_truck_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le camion.',
|
||||
['service_vh'] = 'véhicule de fonction',
|
||||
['return_vh'] = 'supression du véhicule',
|
||||
['return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.',
|
||||
['delivery_point'] = 'point de livraison',
|
||||
['delivery'] = 'livraison',
|
||||
-- Global menus
|
||||
['cloakroom'] = 'vestiaire',
|
||||
['cloak_change'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.',
|
||||
['citizen_wear'] = 'tenue civile',
|
||||
['job_wear'] = 'tenue de travail',
|
||||
['bank_deposit'] = 'une caution de ~g~',
|
||||
['bank_deposit_r'] = 'une caution de ~g~$',
|
||||
['bank_deposit2'] = '$ ~s~vous a été rendue suite à votre évanouissment.',
|
||||
['bank_nodeposit'] = "vous n'aviez pas de caution",
|
||||
['foot_work'] = 'vous devez être à pied pour pouvoir travailler.',
|
||||
['next_point'] = 'rendez-vous à la prochaine étape après avoir complété celle-ci.',
|
||||
['security_deposit'] = 'la caution rendue sera de ~g~$',
|
||||
['not_your_vehicle'] = "ce n'est pas votre véhicule ou vous devez être conducteur.",
|
||||
['in_vehicle'] = 'vous devez être dans un véhicule.',
|
||||
['wrong_point'] = "vous n'êtes pas au bon point de livraison.",
|
||||
['max_limit'] = 'vous avez le maximum de: ',
|
||||
['not_enough'] = "vous n'avez plus assez de",
|
||||
['not_enough2'] = ' pour continuer cette tâche.',
|
||||
['caution_taken'] = ' ~s~vous a été prélevée.',
|
||||
['caution_returned'] = ' ~s~vous a été rendue.',
|
||||
['spawn_veh'] = 'spawner véhicule de fonction',
|
||||
['spawn_veh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.',
|
||||
['spawn_truck_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le camion.',
|
||||
['service_vh'] = 'véhicule de fonction',
|
||||
['return_vh'] = 'supression du véhicule',
|
||||
['return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.',
|
||||
['delivery_point'] = 'point de livraison',
|
||||
['delivery'] = 'livraison',
|
||||
|
||||
--Lumber Jack job
|
||||
['lj_locker_room'] = "lumberjack's Locker Room",
|
||||
['lj_mapblip'] = 'tas de bois',
|
||||
['lj_wood'] = 'bois',
|
||||
['lj_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.',
|
||||
['lj_cutwood'] = 'découpe du bois',
|
||||
['lj_cutwood_button'] = 'appuyez sur ~INPUT_PICKUP~ pour couper du bois.',
|
||||
['lj_board'] = 'planches',
|
||||
['lj_planks'] = 'paquet de planche',
|
||||
['lj_cutwood'] = 'bois coupé',
|
||||
['lj_pick_boards'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.',
|
||||
['lj_deliver_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les planches.',
|
||||
-- Lumber Jack job
|
||||
['lj_locker_room'] = "lumberjack's Locker Room",
|
||||
['lj_mapblip'] = 'tas de bois',
|
||||
['lj_wood'] = 'bois',
|
||||
['lj_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.',
|
||||
['lj_cutwood'] = 'découpe du bois',
|
||||
['lj_cutwood_button'] = 'appuyez sur ~INPUT_PICKUP~ pour couper du bois.',
|
||||
['lj_board'] = 'planches',
|
||||
['lj_planks'] = 'paquet de planche',
|
||||
['lj_cutwood'] = 'bois coupé',
|
||||
['lj_pick_boards'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.',
|
||||
['lj_deliver_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les planches.',
|
||||
|
||||
--fisherman
|
||||
['fm_fish_locker'] = "fishermen's Locker Room",
|
||||
['fm_fish'] = 'poisson',
|
||||
['fm_fish_area'] = 'zone de pêche',
|
||||
['fm_fish_button'] = 'appuyez sur ~INPUT_PICKUP~ pour pêcher.',
|
||||
['fm_spawnboat_title'] = 'spawner bateau',
|
||||
['fm_spawnboat'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le bateau.',
|
||||
['fm_boat_title'] = 'bateau',
|
||||
['fm_boat_return_title'] = 'supression du bateau',
|
||||
['fm_boat_return_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.',
|
||||
['fm_deliver_fish'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.',
|
||||
-- Fisherman
|
||||
['fm_fish_locker'] = "fishermen's Locker Room",
|
||||
['fm_fish'] = 'poisson',
|
||||
['fm_fish_area'] = 'zone de pêche',
|
||||
['fm_fish_button'] = 'appuyez sur ~INPUT_PICKUP~ pour pêcher.',
|
||||
['fm_spawnboat_title'] = 'spawner bateau',
|
||||
['fm_spawnboat'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le bateau.',
|
||||
['fm_boat_title'] = 'bateau',
|
||||
['fm_boat_return_title'] = 'supression du bateau',
|
||||
['fm_boat_return_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.',
|
||||
['fm_deliver_fish'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.',
|
||||
|
||||
--fuel
|
||||
['f_oil_refiner'] = 'oil Refiner Locker Room',
|
||||
['f_drill_oil'] = 'drill for oil',
|
||||
['f_fuel'] = 'pétrol',
|
||||
['f_drillbutton'] = 'appuyez sur ~INPUT_PICKUP~ pour forer.',
|
||||
['f_fuel_refine'] = 'pétrol raffiné',
|
||||
['f_refine_fuel_button'] = 'press ~ INPUT_PICKUP ~ to refine.',
|
||||
['f_fuel_mixture'] = 'mélange',
|
||||
['f_gas'] = 'essence',
|
||||
['f_fuel_mixture_button'] = 'appuyez sur ~INPUT_PICKUP~ pour mélanger.',
|
||||
['f_deliver_gas'] = "appuyez sur ~INPUT_PICKUP~ pour livrer l'essence.",
|
||||
-- Fuel
|
||||
['f_oil_refiner'] = 'oil Refiner Locker Room',
|
||||
['f_drill_oil'] = 'drill for oil',
|
||||
['f_fuel'] = 'pétrol',
|
||||
['f_drillbutton'] = 'appuyez sur ~INPUT_PICKUP~ pour forer.',
|
||||
['f_fuel_refine'] = 'pétrol raffiné',
|
||||
['f_refine_fuel_button'] = 'press ~ INPUT_PICKUP ~ to refine.',
|
||||
['f_fuel_mixture'] = 'mélange',
|
||||
['f_gas'] = 'essence',
|
||||
['f_fuel_mixture_button'] = 'appuyez sur ~INPUT_PICKUP~ pour mélanger.',
|
||||
['f_deliver_gas'] = "appuyez sur ~INPUT_PICKUP~ pour livrer l'essence.",
|
||||
|
||||
--miner
|
||||
['m_miner_locker'] = "miner's Locker Room",
|
||||
['m_rock'] = 'rocher',
|
||||
['m_pickrocks'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des rochers.',
|
||||
['m_washrock'] = 'roche lavé',
|
||||
['m_rock_button'] = 'appuyez sur ~INPUT_PICKUP~ pour laver les roches.',
|
||||
['m_rock_smelting'] = 'fonderie',
|
||||
['m_copper'] = 'cuivre',
|
||||
['m_sell_copper'] = 'revente de cuivre',
|
||||
['m_deliver_copper'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.',
|
||||
['m_iron'] = 'fer',
|
||||
['m_sell_iron'] = 'revente de fer',
|
||||
['m_deliver_iron'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le fer.',
|
||||
['m_gold'] = 'or',
|
||||
['m_sell_gold'] = "revente d'or",
|
||||
['m_deliver_gold'] = "appuyez sur ~INPUT_PICKUP~ pour livrer l'or'.",
|
||||
['m_diamond'] = 'diamant',
|
||||
['m_sell_diamond'] = "revente de diamants",
|
||||
['m_deliver_diamond'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.',
|
||||
['m_melt_button'] = 'appuyez sur ~INPUT_PICKUP~ pour fondre les roches.',
|
||||
-- Miner
|
||||
['m_miner_locker'] = "miner's Locker Room",
|
||||
['m_rock'] = 'rocher',
|
||||
['m_pickrocks'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des rochers.',
|
||||
['m_washrock'] = 'roche lavé',
|
||||
['m_rock_button'] = 'appuyez sur ~INPUT_PICKUP~ pour laver les roches.',
|
||||
['m_rock_smelting'] = 'fonderie',
|
||||
['m_copper'] = 'cuivre',
|
||||
['m_sell_copper'] = 'revente de cuivre',
|
||||
['m_deliver_copper'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.',
|
||||
['m_iron'] = 'fer',
|
||||
['m_sell_iron'] = 'revente de fer',
|
||||
['m_deliver_iron'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le fer.',
|
||||
['m_gold'] = 'or',
|
||||
['m_sell_gold'] = "revente d'or",
|
||||
['m_deliver_gold'] = "appuyez sur ~INPUT_PICKUP~ pour livrer l'or'.",
|
||||
['m_diamond'] = 'diamant',
|
||||
['m_sell_diamond'] = "revente de diamants",
|
||||
['m_deliver_diamond'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.',
|
||||
['m_melt_button'] = 'appuyez sur ~INPUT_PICKUP~ pour fondre les roches.',
|
||||
|
||||
--reporter
|
||||
['reporter_name'] = 'le Maclerait Libéré',
|
||||
['reporter_garage'] = 'appuyez sur ~INPUT_PICKUP~ pour descendre au garage.',
|
||||
-- Reporter
|
||||
['reporter_name'] = 'le Maclerait Libéré',
|
||||
['reporter_garage'] = 'appuyez sur ~INPUT_PICKUP~ pour descendre au garage.',
|
||||
|
||||
--slaughterer
|
||||
['s_slaughter_locker'] = "butcher's Locker Room",
|
||||
['s_hen'] = 'poulailler',
|
||||
['s_alive_chicken'] = 'poulet vivant',
|
||||
['s_catch_hen'] = 'appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.',
|
||||
['s_slaughtered_chicken'] = 'poulet à conditionner',
|
||||
['s_chop_animal'] = 'appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.',
|
||||
['s_slaughtered'] = 'abattoir',
|
||||
['s_package'] = 'emballage',
|
||||
['s_packagechicken'] = 'poulet en barquette',
|
||||
['s_unpackaged'] = 'poulet à conditionner',
|
||||
['s_unpackaged_button'] = 'appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette.',
|
||||
['s_deliver'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.',
|
||||
-- Slaughterer
|
||||
['s_slaughter_locker'] = "butcher's Locker Room",
|
||||
['s_hen'] = 'poulailler',
|
||||
['s_alive_chicken'] = 'poulet vivant',
|
||||
['s_catch_hen'] = 'appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.',
|
||||
['s_slaughtered_chicken'] = 'poulet à conditionner',
|
||||
['s_chop_animal'] = 'appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.',
|
||||
['s_slaughtered'] = 'abattoir',
|
||||
['s_package'] = 'emballage',
|
||||
['s_packagechicken'] = 'poulet en barquette',
|
||||
['s_unpackaged'] = 'poulet à conditionner',
|
||||
['s_unpackaged_button'] = 'appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette.',
|
||||
['s_deliver'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.',
|
||||
|
||||
--Dress Designer
|
||||
['dd_dress_locker'] = "dress Designer's Locker Room",
|
||||
['dd_wool'] = 'laine',
|
||||
['dd_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.',
|
||||
['dd_fabric'] = 'tissu',
|
||||
['dd_makefabric'] = 'appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.',
|
||||
['dd_clothing'] = 'vêtement',
|
||||
['dd_makeclothing'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.',
|
||||
['dd_deliver_clothes'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.',
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = "dress Designer's Locker Room",
|
||||
['dd_wool'] = 'laine',
|
||||
['dd_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.',
|
||||
['dd_fabric'] = 'tissu',
|
||||
['dd_makefabric'] = 'appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.',
|
||||
['dd_clothing'] = 'vêtement',
|
||||
['dd_makeclothing'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.',
|
||||
['dd_deliver_clothes'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.',
|
||||
}
|
||||
|
||||
+33
-33
@@ -3,43 +3,43 @@ Config.DrawDistance = 1000.0
|
||||
Config.Locale = 'br'
|
||||
|
||||
Config.Plates = {
|
||||
taxi = "TAXI",
|
||||
fisherman = "PESCA",
|
||||
cop = "LSPD",
|
||||
ambulance = "SAMU",
|
||||
depanneur = "MECA",
|
||||
fuel = "REFINA",
|
||||
lumberjack = "LENHA",
|
||||
miner = "MINE",
|
||||
reporter = "JORN",
|
||||
slaughterer = "ABAT",
|
||||
textil = "COST"
|
||||
taxi = "TAXI",
|
||||
fisherman = "PESCA",
|
||||
cop = "LSPD",
|
||||
ambulance = "SAMU",
|
||||
depanneur = "MECA",
|
||||
fuel = "REFINA",
|
||||
lumberjack = "LENHA",
|
||||
miner = "MINE",
|
||||
reporter = "JORN",
|
||||
slaughterer = "ABAT",
|
||||
textil = "COST"
|
||||
}
|
||||
|
||||
Config.Jobs = {}
|
||||
|
||||
Config.PublicZones = {
|
||||
EnterBuilding = {
|
||||
Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "Globo News",
|
||||
Type = "teleport",
|
||||
Hint = "Pressione ~INPUT_PICKUP~ para entrar no prédio.",
|
||||
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
|
||||
},
|
||||
EnterBuilding = {
|
||||
Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "Globo News",
|
||||
Type = "teleport",
|
||||
Hint = "Pressione ~INPUT_PICKUP~ para entrar no prédio.",
|
||||
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
|
||||
},
|
||||
|
||||
ExitBuilding = {
|
||||
Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "Globo News",
|
||||
Type = "teleport",
|
||||
Hint = "pressione ~INPUT_PICKUP~ para ir à entrada do edifício.",
|
||||
Teleport = { x = -113.07, y = -604.93, z = 35.28 },
|
||||
},
|
||||
ExitBuilding = {
|
||||
Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "Globo News",
|
||||
Type = "teleport",
|
||||
Hint = "pressione ~INPUT_PICKUP~ para ir à entrada do edifício.",
|
||||
Teleport = { x = -113.07, y = -604.93, z = 35.28 },
|
||||
},
|
||||
}
|
||||
|
||||
@@ -21,29 +21,29 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
|
||||
('fisherman', 0, 'interim', 'Temporario', 0, '{}', '{}'),
|
||||
('fuel', 0, 'interim', 'Temporario', 0, '{}', '{}'),
|
||||
('reporter', 0, 'employee', 'Temporario', 0, '{}', '{}'),
|
||||
('textil',0,'interim','Temporario',0,'{\"mask_1\":0,\"arms\":1,\"glasses_1\":0,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":0,\"torso_1\":24,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":0,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":0,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":36,\"tshirt_2\":0,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":48,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}','{\"mask_1\":0,\"arms\":5,\"glasses_1\":5,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":1,\"torso_1\":52,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":1,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":23,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":42,\"tshirt_2\":4,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":36,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}'),
|
||||
('textil',0,'interim','Temporario',0,'{\"mask_1\":0,\"arms\":1,\"glasses_1\":0,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":0,\"torso_1\":24,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":0,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":0,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":36,\"tshirt_2\":0,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":48,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}','{\"mask_1\":0,\"arms\":5,\"glasses_1\":5,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":1,\"torso_1\":52,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":1,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":23,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":42,\"tshirt_2\":4,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":36,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}'),
|
||||
('miner', 0, 'interim', 'Temporario', 0, '{"tshirt_2":1,"ears_1":8,"glasses_1":15,"torso_2":0,"ears_2":2,"glasses_2":3,"shoes_2":1,"pants_1":75,"shoes_1":51,"bags_1":0,"helmet_2":0,"pants_2":7,"torso_1":71,"tshirt_1":59,"arms":2,"bags_2":0,"helmet_1":0}', '{}'),
|
||||
('slaughterer',0,'interim','Temporario',0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
||||
('slaughterer',0,'interim','Temporario',0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (`name`, `label`) VALUES
|
||||
('alive_chicken', 'Frango Vivo'),
|
||||
('slaughtered_chicken', 'Frango Abatido'),
|
||||
('packaged_chicken', 'Frango na Bandeja'),
|
||||
('fish', 'Peixe'),
|
||||
('stone', 'Pedra'),
|
||||
('washed_stone', 'Pedra Limpa'),
|
||||
('copper', 'Cobre'),
|
||||
('iron', 'Ferro'),
|
||||
('gold', 'Ouro'),
|
||||
('diamond', 'Diamante'),
|
||||
('wood', 'Madeira'),
|
||||
('cutted_wood', 'Madeira Cortada'),
|
||||
('packaged_plank', 'Tábua Embalada'),
|
||||
('petrol', 'Petroleo'),
|
||||
('petrol_raffin', 'Petroleo Refinado'),
|
||||
('essence', 'Gasolina'),
|
||||
('whool', 'Lã'),
|
||||
('fabric', 'Tecido'),
|
||||
('clothe', 'Roupa')
|
||||
('alive_chicken', 'Frango Vivo'),
|
||||
('slaughtered_chicken', 'Frango Abatido'),
|
||||
('packaged_chicken', 'Frango na Bandeja'),
|
||||
('fish', 'Peixe'),
|
||||
('stone', 'Pedra'),
|
||||
('washed_stone', 'Pedra Limpa'),
|
||||
('copper', 'Cobre'),
|
||||
('iron', 'Ferro'),
|
||||
('gold', 'Ouro'),
|
||||
('diamond', 'Diamante'),
|
||||
('wood', 'Madeira'),
|
||||
('cutted_wood', 'Madeira Cortada'),
|
||||
('packaged_plank', 'Tábua Embalada'),
|
||||
('petrol', 'Petroleo'),
|
||||
('petrol_raffin', 'Petroleo Refinado'),
|
||||
('essence', 'Gasolina'),
|
||||
('whool', 'Lã'),
|
||||
('fabric', 'Tecido'),
|
||||
('clothe', 'Roupa')
|
||||
;
|
||||
|
||||
+33
-33
@@ -3,43 +3,43 @@ Config.DrawDistance = 1000.0
|
||||
Config.Locale = 'de'
|
||||
|
||||
Config.Plates = {
|
||||
taxi = "TAXI",
|
||||
fisherman = "FISH",
|
||||
cop = "LSPD",
|
||||
ambulance = "EMS",
|
||||
depanneur = "MECA",
|
||||
fuel = "FUEL",
|
||||
lumberjack = "BUCH",
|
||||
miner = "MINE",
|
||||
reporter = "JOUR",
|
||||
slaughterer = "ABAT",
|
||||
textil = "COUT"
|
||||
taxi = "TAXI",
|
||||
fisherman = "FISH",
|
||||
cop = "LSPD",
|
||||
ambulance = "EMS",
|
||||
depanneur = "MECA",
|
||||
fuel = "FUEL",
|
||||
lumberjack = "BUCH",
|
||||
miner = "MINE",
|
||||
reporter = "JOUR",
|
||||
slaughterer = "ABAT",
|
||||
textil = "COUT"
|
||||
}
|
||||
|
||||
Config.Jobs = {}
|
||||
|
||||
Config.PublicZones = {
|
||||
EnterBuilding = {
|
||||
Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "Arbeitsamt",
|
||||
Type = "teleport",
|
||||
Hint = "Drücke ~INPUT_PICKUP~ um das Gebäude zu betreten.",
|
||||
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
|
||||
},
|
||||
EnterBuilding = {
|
||||
Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "Arbeitsamt",
|
||||
Type = "teleport",
|
||||
Hint = "Drücke ~INPUT_PICKUP~ um das Gebäude zu betreten.",
|
||||
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
|
||||
},
|
||||
|
||||
ExitBuilding = {
|
||||
Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "Arbeitsamt",
|
||||
Type = "teleport",
|
||||
Hint = "Drücke ~INPUT_PICKUP~ um das Gebäude zu verlassen.",
|
||||
Teleport = { x = -113.07, y = -604.93, z = 35.28 },
|
||||
},
|
||||
ExitBuilding = {
|
||||
Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "Arbeitsamt",
|
||||
Type = "teleport",
|
||||
Hint = "Drücke ~INPUT_PICKUP~ um das Gebäude zu verlassen.",
|
||||
Teleport = { x = -113.07, y = -604.93, z = 35.28 },
|
||||
},
|
||||
}
|
||||
|
||||
@@ -27,23 +27,23 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
|
||||
;
|
||||
|
||||
INSERT INTO `items` (`name`, `label`) VALUES
|
||||
('alive_chicken', 'lebendes Huhn'),
|
||||
('slaughtered_chicken', 'geschlachtetes Huhn'),
|
||||
('packaged_chicken', 'Hähnchenfilet'),
|
||||
('fish', 'Fisch'),
|
||||
('stone', 'Felsbrocken'),
|
||||
('washed_stone', 'gewaschener Felsbrocken'),
|
||||
('copper', 'Kupfer'),
|
||||
('iron', 'Eisen'),
|
||||
('gold', 'Gold'),
|
||||
('diamond', 'Diamant'),
|
||||
('wood', 'Holz'),
|
||||
('cutted_wood', 'Holzstämme'),
|
||||
('packaged_plank', 'Bretterpaket'),
|
||||
('petrol', 'Öl'),
|
||||
('petrol_raffin', 'bearbeitetes Öl'),
|
||||
('essence', 'Benzin'),
|
||||
('whool', 'Wolle'),
|
||||
('fabric', 'Tuch'),
|
||||
('clothe', 'Kleidung')
|
||||
;
|
||||
('alive_chicken', 'lebendes Huhn'),
|
||||
('slaughtered_chicken', 'geschlachtetes Huhn'),
|
||||
('packaged_chicken', 'Hähnchenfilet'),
|
||||
('fish', 'Fisch'),
|
||||
('stone', 'Felsbrocken'),
|
||||
('washed_stone', 'gewaschener Felsbrocken'),
|
||||
('copper', 'Kupfer'),
|
||||
('iron', 'Eisen'),
|
||||
('gold', 'Gold'),
|
||||
('diamond', 'Diamant'),
|
||||
('wood', 'Holz'),
|
||||
('cutted_wood', 'Holzstämme'),
|
||||
('packaged_plank', 'Bretterpaket'),
|
||||
('petrol', 'Öl'),
|
||||
('petrol_raffin', 'bearbeitetes Öl'),
|
||||
('essence', 'Benzin'),
|
||||
('whool', 'Wolle'),
|
||||
('fabric', 'Tuch'),
|
||||
('clothe', 'Kleidung')
|
||||
;
|
||||
|
||||
+33
-33
@@ -3,43 +3,43 @@ Config.DrawDistance = 1000.0
|
||||
Config.Locale = 'en'
|
||||
|
||||
Config.Plates = {
|
||||
taxi = "TAXI",
|
||||
fisherman = "FISH",
|
||||
cop = "LSPD",
|
||||
ambulance = "EMS",
|
||||
depanneur = "MECA",
|
||||
fuel = "FUEL",
|
||||
lumberjack = "BUCH",
|
||||
miner = "MINE",
|
||||
reporter = "JOUR",
|
||||
slaughterer = "ABAT",
|
||||
textil = "COUT"
|
||||
taxi = "TAXI",
|
||||
fisherman = "FISH",
|
||||
cop = "LSPD",
|
||||
ambulance = "EMS",
|
||||
depanneur = "MECA",
|
||||
fuel = "FUEL",
|
||||
lumberjack = "BUCH",
|
||||
miner = "MINE",
|
||||
reporter = "JOUR",
|
||||
slaughterer = "ABAT",
|
||||
textil = "COUT"
|
||||
}
|
||||
|
||||
Config.Jobs = {}
|
||||
|
||||
Config.PublicZones = {
|
||||
EnterBuilding = {
|
||||
Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "San Andreas Times",
|
||||
Type = "teleport",
|
||||
Hint = "Press ~INPUT_PICKUP~ to enter the building.",
|
||||
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
|
||||
},
|
||||
EnterBuilding = {
|
||||
Pos = { x = -118.21381378174, y = -607.14227294922, z = 35.280723571777 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "San Andreas Times",
|
||||
Type = "teleport",
|
||||
Hint = "Press ~INPUT_PICKUP~ to enter the building.",
|
||||
Teleport = { x = -139.09838867188, y = -620.74865722656, z = 167.82052612305 }
|
||||
},
|
||||
|
||||
ExitBuilding = {
|
||||
Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "San Andreas Times",
|
||||
Type = "teleport",
|
||||
Hint = "Press ~INPUT_PICKUP~ to go to the entrance of the building.",
|
||||
Teleport = { x = -113.07, y = -604.93, z = 35.28 },
|
||||
},
|
||||
ExitBuilding = {
|
||||
Pos = { x = -139.45831298828, y = -617.32312011719, z = 167.82052612305 },
|
||||
Size = {x = 3.0, y = 3.0, z = 0.2},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker= 1,
|
||||
Blip = false,
|
||||
Name = "San Andreas Times",
|
||||
Type = "teleport",
|
||||
Hint = "Press ~INPUT_PICKUP~ to go to the entrance of the building.",
|
||||
Teleport = { x = -113.07, y = -604.93, z = 35.28 },
|
||||
},
|
||||
}
|
||||
|
||||
+82
-82
@@ -5,121 +5,121 @@ ESX = nil
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
AddEventHandler('esx:playerLoaded', function(source)
|
||||
local _source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(_source)
|
||||
xPlayer.set('caution', 0)
|
||||
local _source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(_source)
|
||||
xPlayer.set('caution', 0)
|
||||
end)
|
||||
|
||||
AddEventHandler('esx:playerDropped', function(source)
|
||||
local _source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(_source)
|
||||
local caution = xPlayer.get('caution')
|
||||
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
|
||||
account.addMoney(caution)
|
||||
end)
|
||||
local _source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(_source)
|
||||
local caution = xPlayer.get('caution')
|
||||
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
|
||||
account.addMoney(caution)
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_jobs:setCautionInCaseOfDrop')
|
||||
AddEventHandler('esx_jobs:setCautionInCaseOfDrop', function(caution)
|
||||
local _source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(_source)
|
||||
xPlayer.set('caution', caution)
|
||||
local _source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(_source)
|
||||
xPlayer.set('caution', caution)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_jobs:giveBackCautionInCaseOfDrop')
|
||||
AddEventHandler('esx_jobs:giveBackCautionInCaseOfDrop', function()
|
||||
local _source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(_source)
|
||||
local _source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(_source)
|
||||
|
||||
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
|
||||
local caution = account.money
|
||||
account.removeMoney(caution)
|
||||
if caution > 0 then
|
||||
xPlayer.addAccountMoney('bank', caution)
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('bank_deposit_g').. caution .. _U('bank_deposit2'))
|
||||
else
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('bank_nodeposit'))
|
||||
end
|
||||
end)
|
||||
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
|
||||
local caution = account.money
|
||||
account.removeMoney(caution)
|
||||
if caution > 0 then
|
||||
xPlayer.addAccountMoney('bank', caution)
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('bank_deposit_g').. caution .. _U('bank_deposit2'))
|
||||
else
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('bank_nodeposit'))
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
local function Work(source, item)
|
||||
SetTimeout(item[1].time, function()
|
||||
SetTimeout(item[1].time, function()
|
||||
|
||||
if PlayersWorking[source] == true then
|
||||
if PlayersWorking[source] == true then
|
||||
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
for i=1, #item, 1 do
|
||||
local itemQtty = 0
|
||||
if item[i].name ~= _U('delivery') then
|
||||
itemQtty = xPlayer.getInventoryItem(item[i].db_name).count
|
||||
end
|
||||
for i=1, #item, 1 do
|
||||
local itemQtty = 0
|
||||
if item[i].name ~= _U('delivery') then
|
||||
itemQtty = xPlayer.getInventoryItem(item[i].db_name).count
|
||||
end
|
||||
|
||||
local requiredItemQtty = 0
|
||||
if item[1].requires ~= "nothing" then
|
||||
requiredItemQtty = xPlayer.getInventoryItem(item[1].requires).count
|
||||
end
|
||||
local requiredItemQtty = 0
|
||||
if item[1].requires ~= "nothing" then
|
||||
requiredItemQtty = xPlayer.getInventoryItem(item[1].requires).count
|
||||
end
|
||||
|
||||
if item[i].name ~= _U('delivery') and itemQtty >= item[i].max then
|
||||
TriggerClientEvent('esx:showNotification', source, _U('max_limit') .. item[i].name)
|
||||
elseif item[i].requires ~= "nothing" and requiredItemQtty <= 0 then
|
||||
TriggerClientEvent('esx:showNotification', source, _U('not_enough') .. item[1].requires_name .. _U('not_enough2'))
|
||||
else
|
||||
if item[i].name ~= _U('delivery') then
|
||||
-- Chances to drop the item
|
||||
if item[i].drop == 100 then
|
||||
xPlayer.addInventoryItem(item[i].db_name, item[i].add)
|
||||
else
|
||||
local chanceToDrop = math.random(100)
|
||||
if chanceToDrop <= item[i].drop then
|
||||
xPlayer.addInventoryItem(item[i].db_name, item[i].add)
|
||||
end
|
||||
end
|
||||
else
|
||||
xPlayer.addMoney(item[i].price)
|
||||
end
|
||||
if item[i].name ~= _U('delivery') and itemQtty >= item[i].max then
|
||||
TriggerClientEvent('esx:showNotification', source, _U('max_limit') .. item[i].name)
|
||||
elseif item[i].requires ~= "nothing" and requiredItemQtty <= 0 then
|
||||
TriggerClientEvent('esx:showNotification', source, _U('not_enough') .. item[1].requires_name .. _U('not_enough2'))
|
||||
else
|
||||
if item[i].name ~= _U('delivery') then
|
||||
-- Chances to drop the item
|
||||
if item[i].drop == 100 then
|
||||
xPlayer.addInventoryItem(item[i].db_name, item[i].add)
|
||||
else
|
||||
local chanceToDrop = math.random(100)
|
||||
if chanceToDrop <= item[i].drop then
|
||||
xPlayer.addInventoryItem(item[i].db_name, item[i].add)
|
||||
end
|
||||
end
|
||||
else
|
||||
xPlayer.addMoney(item[i].price)
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if item[1].requires ~= "nothing" then
|
||||
local itemToRemoveQtty = xPlayer.getInventoryItem(item[1].requires).count
|
||||
if itemToRemoveQtty > 0 then
|
||||
xPlayer.removeInventoryItem(item[1].requires, item[1].remove)
|
||||
end
|
||||
end
|
||||
Work(source, item)
|
||||
if item[1].requires ~= "nothing" then
|
||||
local itemToRemoveQtty = xPlayer.getInventoryItem(item[1].requires).count
|
||||
if itemToRemoveQtty > 0 then
|
||||
xPlayer.removeInventoryItem(item[1].requires, item[1].remove)
|
||||
end
|
||||
end
|
||||
Work(source, item)
|
||||
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterServerEvent('esx_jobs:startWork')
|
||||
AddEventHandler('esx_jobs:startWork', function(item)
|
||||
local source = source
|
||||
PlayersWorking[source] = true
|
||||
Work(source, item)
|
||||
local source = source
|
||||
PlayersWorking[source] = true
|
||||
Work(source, item)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_jobs:stopWork')
|
||||
AddEventHandler('esx_jobs:stopWork', function()
|
||||
local source = source
|
||||
PlayersWorking[source] = false
|
||||
local source = source
|
||||
PlayersWorking[source] = false
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_jobs:caution')
|
||||
AddEventHandler('esx_jobs:caution', function(cautionType, cautionAmount, spawnPoint, vehicle)
|
||||
local source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
if cautionType == "take" then
|
||||
xPlayer.removeAccountMoney('bank', cautionAmount)
|
||||
xPlayer.set('caution', cautionAmount)
|
||||
TriggerClientEvent('esx:showNotification', source, _U('bank_deposit_r') .. cautionAmount .. _U('caution_taken'))
|
||||
TriggerClientEvent('esx_jobs:spawnJobVehicle', source, spawnPoint, vehicle)
|
||||
elseif cautionType == "give_back" then
|
||||
xPlayer.addAccountMoney('bank', cautionAmount)
|
||||
xPlayer.set('caution', 0)
|
||||
TriggerClientEvent('esx:showNotification', source, _U('bank_deposit_g') .. cautionAmount .. _U('caution_returned'))
|
||||
end
|
||||
local source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
if cautionType == "take" then
|
||||
xPlayer.removeAccountMoney('bank', cautionAmount)
|
||||
xPlayer.set('caution', cautionAmount)
|
||||
TriggerClientEvent('esx:showNotification', source, _U('bank_deposit_r') .. cautionAmount .. _U('caution_taken'))
|
||||
TriggerClientEvent('esx_jobs:spawnJobVehicle', source, spawnPoint, vehicle)
|
||||
elseif cautionType == "give_back" then
|
||||
xPlayer.addAccountMoney('bank', cautionAmount)
|
||||
xPlayer.set('caution', 0)
|
||||
TriggerClientEvent('esx:showNotification', source, _U('bank_deposit_g') .. cautionAmount .. _U('caution_returned'))
|
||||
end
|
||||
end)
|
||||
|
||||
Reference in New Issue
Block a user