fix(esx_skin): refresh max values correctly

This commit is contained in:
Kasey FItton
2024-11-09 05:17:13 +00:00
parent 528ac40af6
commit 6dfe3907fe
+3 -2
View File
@@ -82,12 +82,13 @@ function Menu:Change(data, menu)
if skin[data.current.name] ~= data.current.value then
-- Change skin element
TriggerEvent("skinchanger:change", data.current.name, data.current.value)
exports["skinchanger"]:Change(data.current.name, data.current.value)
skin = exports["skinchanger"]:GetSkin()
local newData = {}
for i = 1, #self.elements, 1 do
local component = self.components[i]
newData.max = type(component.max) == "function" and component.max(PlayerPedId(), skin) or component.max
if self.elements[i].textureof ~= nil and data.current.name == self.elements[i].textureof then