refactor(esx_lib/game): preserve original networked guard in spawnVehicle move

This commit is contained in:
Astrxw
2026-06-17 15:45:53 +02:00
parent 88a883973a
commit 6acaedde1f
+1 -1
View File
@@ -98,7 +98,7 @@ function xLib.game.spawnVehicle(vehicleModel, coords, heading, cb, networked)
local vehicle = CreateVehicle(model, vector.x, vector.y, vector.z, heading, isNetworked, true)
if isNetworked then
if networked then
local id = NetworkGetNetworkIdFromEntity(vehicle)
SetNetworkIdCanMigrate(id, true)
SetEntityAsMissionEntity(vehicle, true, true)