feat(es_extended/server/modules/paycheck): add offDuty pay

This commit is contained in:
Kenshin13
2025-01-01 16:31:27 +01:00
parent cb0c901b5b
commit 670d0c4b7f
2 changed files with 19 additions and 16 deletions
+18 -16
View File
@@ -6,61 +6,63 @@ function StartPayCheck()
local jobLabel = xPlayer.job.label
local job = xPlayer.job.grade_name
local salary = xPlayer.job.grade_salary
local onDuty = xPlayer.job.onDuty
local effectiveSalary = (job == "unemployed" or onDuty) and salary or ESX.Math.Round(salary * Config.OffDutyPaycheckMultiplier)
if xPlayer.paycheckEnabled then
if salary > 0 then
if effectiveSalary > 0 then
if job == "unemployed" then -- unemployed
xPlayer.addAccountMoney("bank", salary, "Welfare Check")
TriggerClientEvent("esx:showAdvancedNotification", player, TranslateCap("bank"), TranslateCap("received_paycheck"), TranslateCap("received_help", salary), "CHAR_BANK_MAZE", 9)
xPlayer.addAccountMoney("bank", effectiveSalary, "Welfare Check")
TriggerClientEvent("esx:showAdvancedNotification", player, TranslateCap("bank"), TranslateCap("received_paycheck"), TranslateCap("received_help", effectiveSalary), "CHAR_BANK_MAZE", 9)
if Config.LogPaycheck then
ESX.DiscordLogFields("Paycheck", "Paycheck - Unemployment Benefits", "green", {
{ name = "Player", value = xPlayer.name, inline = true },
{ name = "ID", value = xPlayer.source, inline = true },
{ name = "Amount", value = salary, inline = true },
{ name = "Amount", value = effectiveSalary, inline = true },
})
end
elseif Config.EnableSocietyPayouts then -- possibly a society
TriggerEvent("esx_society:getSociety", xPlayer.job.name, function(society)
if society ~= nil then -- verified society
TriggerEvent("esx_addonaccount:getSharedAccount", society.account, function(account)
if account.money >= salary then -- does the society money to pay its employees?
xPlayer.addAccountMoney("bank", salary, "Paycheck")
account.removeMoney(salary)
if account.money >= effectiveSalary then -- does the society money to pay its employees?
xPlayer.addAccountMoney("bank", effectiveSalary, "Paycheck")
account.removeMoney(effectiveSalary)
if Config.LogPaycheck then
ESX.DiscordLogFields("Paycheck", "Paycheck - " .. jobLabel, "green", {
{ name = "Player", value = xPlayer.name, inline = true },
{ name = "ID", value = xPlayer.source, inline = true },
{ name = "Amount", value = salary, inline = true },
{ name = "Amount", value = effectiveSalary, inline = true },
})
end
TriggerClientEvent("esx:showAdvancedNotification", player, TranslateCap("bank"), TranslateCap("received_paycheck"), TranslateCap("received_salary", salary), "CHAR_BANK_MAZE", 9)
TriggerClientEvent("esx:showAdvancedNotification", player, TranslateCap("bank"), TranslateCap("received_paycheck"), TranslateCap("received_salary", effectiveSalary), "CHAR_BANK_MAZE", 9)
else
TriggerClientEvent("esx:showAdvancedNotification", player, TranslateCap("bank"), "", TranslateCap("company_nomoney"), "CHAR_BANK_MAZE", 1)
end
end)
else -- not a society
xPlayer.addAccountMoney("bank", salary, "Paycheck")
xPlayer.addAccountMoney("bank", effectiveSalary, "Paycheck")
if Config.LogPaycheck then
ESX.DiscordLogFields("Paycheck", "Paycheck - " .. jobLabel, "green", {
{ name = "Player", value = xPlayer.name, inline = true },
{ name = "ID", value = xPlayer.source, inline = true },
{ name = "Amount", value = salary, inline = true },
{ name = "Amount", value = effectiveSalary, inline = true },
})
end
TriggerClientEvent("esx:showAdvancedNotification", player, TranslateCap("bank"), TranslateCap("received_paycheck"), TranslateCap("received_salary", salary), "CHAR_BANK_MAZE", 9)
TriggerClientEvent("esx:showAdvancedNotification", player, TranslateCap("bank"), TranslateCap("received_paycheck"), TranslateCap("received_salary", effectiveSalary), "CHAR_BANK_MAZE", 9)
end
end)
else -- generic job
xPlayer.addAccountMoney("bank", salary, "Paycheck")
xPlayer.addAccountMoney("bank", effectiveSalary, "Paycheck")
if Config.LogPaycheck then
ESX.DiscordLogFields("Paycheck", "Paycheck - Generic", "green", {
{ name = "Player", value = xPlayer.name, inline = true },
{ name = "ID", value = xPlayer.source, inline = true },
{ name = "Amount", value = salary, inline = true },
{ name = "Amount", value = effectiveSalary, inline = true },
})
end
TriggerClientEvent("esx:showAdvancedNotification", player, TranslateCap("bank"), TranslateCap("received_paycheck"), TranslateCap("received_salary", salary), "CHAR_BANK_MAZE", 9)
TriggerClientEvent("esx:showAdvancedNotification", player, TranslateCap("bank"), TranslateCap("received_paycheck"), TranslateCap("received_salary", effectiveSalary), "CHAR_BANK_MAZE", 9)
end
end
end
@@ -44,6 +44,7 @@ Config.SaveDeathStatus = true -- Save the death status of a player
Config.EnableDebug = false -- Use Debug options?
Config.DefaultJobDuty = true -- A players default duty status when changing jobs
Config.OffDutyPaycheckMultiplier = 0.5 -- The multiplier for off duty paychecks. 0.5 = 50% of the on duty paycheck
Config.Multichar = GetResourceState("esx_multicharacter") ~= "missing"
Config.Identity = true -- Select a character identity data before they have loaded in (this happens by default with multichar)