Add files

This commit is contained in:
Jérémie N'gadi
2017-08-01 12:02:21 +02:00
parent 1a7f048e7e
commit 65f67f4e0f
3 changed files with 236 additions and 0 deletions
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resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
description 'ESX AddonInventory'
server_scripts {
'@mysql-async/lib/MySQL.lua',
'server/classes/addoninventory.lua',
'server/main.lua'
}
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function CreateAddonInventory(name, owner, items)
local self = {}
self.name = name
self.owner = owner
self.items = items
self.addItem = function(name, count)
local item = self.getItem(name)
item.count = item.count + count
self.saveItem(name, item.count)
end
self.removeItem = function(name, count)
local item = self.getItem(name)
item.count = item.count - count
self.saveItem(name, item.count)
end
self.setItem = function(name, count)
local item = self.getItem(name)
item.count = count
self.saveItem(name, item.count)
end
self.getItem = function(name)
for i=1, #self.items, 1 do
if self.items[i].name == name then
return self.items[i]
end
end
item = {
name = name,
count = 0,
label = Items[name]
}
table.insert(self.items, item)
if self.owner == nil then
MySQL.Async.execute(
'INSERT INTO addon_inventory_items (inventory_name, name, count) VALUES (@inventory_name, @item_name, @count)',
{
['@inventory_name'] = self.name,
['@item_name'] = name,
['@count'] = 0
}
)
else
MySQL.Async.execute(
'INSERT INTO addon_inventory_items (inventory_name, name, count, owner) VALUES (@inventory_name, @item_name, @count, @owner)',
{
['@inventory_name'] = self.name,
['@item_name'] = name,
['@count'] = 0,
['@owner'] = self.owner
}
)
end
return item
end
self.saveItem = function(name, count)
if self.owner == nil then
MySQL.Async.execute(
'UPDATE addon_inventory_items SET count = @count WHERE inventory_name = @inventory_name AND name = @item_name',
{
['@inventory_name'] = self.name,
['@item_name'] = name,
['@count'] = count
}
)
else
MySQL.Async.execute(
'UPDATE addon_inventory_items SET count = @count WHERE inventory_name = @inventory_name AND name = @item_name AND owner = @owner',
{
['@inventory_name'] = self.name,
['@item_name'] = name,
['@count'] = count,
['@owner'] = self.owner
}
)
end
end
return self
end
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ESX = nil
Items = {}
local InventoriesIndex = {}
local Inventories = {}
local SharedInventories = {}
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
AddEventHandler('onMySQLReady', function()
local items = MySQL.Sync.fetchAll('SELECT * FROM items')
for i=1, #items, 1 do
Items[items[i].name] = items[i].label
end
local result = MySQL.Sync.fetchAll('SELECT * FROM addon_inventory')
for i=1, #result, 1 do
local name = result[i].name
local label = result[i].label
local shared = result[i].shared
local result2 = MySQL.Sync.fetchAll(
'SELECT * FROM addon_inventory_items WHERE inventory_name = @inventory_name',
{
['@inventory_name'] = name
}
)
if shared == 0 then
table.insert(InventoriesIndex, name)
Inventories[name] = {}
local items = {}
for j=1, #result2, 1 do
local itemName = result2[j].name
local itemCount = result2[j].count
local itemOwner = result2[j].owner
if items[itemOwner] == nil then
items[itemOwner] = {}
end
table.insert(items[itemOwner], {
name = itemName,
count = itemCount,
label = Items[itemName]
})
end
for k,v in pairs(items) do
local addonInventory = CreateAddonInventory(name, k, v)
table.insert(Inventories[name], addonInventory)
end
else
local items = {}
for j=1, #result2, 1 do
table.insert(items, {
name = result2[j].name,
count = result2[j].count,
label = Items[result2[j].name]
})
end
local addonInventory = CreateAddonInventory(name, nil, items)
SharedInventories[name] = addonInventory
end
end
end)
function GetInventory(name, owner)
for i=1, #Inventories[name], 1 do
if Inventories[name][i].owner == owner then
return Inventories[name][i]
end
end
end
function GetSharedInventory(name)
return SharedInventories[name]
end
AddEventHandler('esx_addoninventory:getInventory', function(name, owner, cb)
cb(GetInventory(name, owner))
end)
AddEventHandler('esx_addoninventory:getSharedInventory', function(name, cb)
cb(GetSharedInventory(name))
end)
AddEventHandler('esx:playerLoaded', function(source)
local xPlayer = ESX.GetPlayerFromId(source)
local addonInventories = {}
for i=1, #InventoriesIndex, 1 do
local name = InventoriesIndex[i]
local inventory = GetInventory(name, xPlayer.identifier)
if inventory == nil then
inventory = CreateAddonInventory(name, xPlayer.identifier, {})
table.insert(Inventories[name], inventory)
end
table.insert(addonInventories, inventory)
end
xPlayer.set('addonInventories', addonInventories)
end)