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https://github.com/esx-framework/esx_core.git
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@@ -366,7 +366,7 @@ function ESX.Game.SpawnObject(object, coords, cb, networked)
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while not DoesEntityExist(obj) do
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obj = NetworkGetEntityFromNetworkId(NetworkID)
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Wait(0)
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Tries += 1
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Tries = Tries + 1
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if Tries > 250 then
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break
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end
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@@ -70,7 +70,7 @@ Core.PlayerFunctionOverrides.OxInventory = {
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if account then
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money = account.round and ESX.Math.Round(money) or money
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self.accounts[account.index].money += money
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self.accounts[account.index].money = self.accounts[account.index].money + money
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self.triggerEvent('esx:setAccountMoney', account)
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TriggerEvent('esx:addAccountMoney', self.source, accountName, money, reason)
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if Inventory.accounts[accountName] then
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@@ -89,7 +89,7 @@ Core.PlayerFunctionOverrides.OxInventory = {
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if account then
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money = account.round and ESX.Math.Round(money) or money
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self.accounts[account.index].money -= money
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self.accounts[account.index].money = self.accounts[account.index].mone - money
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self.triggerEvent('esx:setAccountMoney', account)
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TriggerEvent('esx:removeAccountMoney', self.source, accountName, money, reason)
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if Inventory.accounts[accountName] then
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@@ -234,7 +234,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
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local account = self.getAccount(accountName)
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if account then
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money = account.round and ESX.Math.Round(money) or money
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self.accounts[account.index].money += money
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self.accounts[account.index].money = self.accounts[account.index].money + money
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self.triggerEvent('esx:setAccountMoney', account)
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TriggerEvent('esx:addAccountMoney', self.source, accountName, money, reason)
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@@ -257,7 +257,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
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if account then
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money = account.round and ESX.Math.Round(money) or money
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self.accounts[account.index].money -= money
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self.accounts[account.index].money = self.accounts[account.index].money - money
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self.triggerEvent('esx:setAccountMoney', account)
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TriggerEvent('esx:removeAccountMoney', self.source, accountName, money, reason)
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@@ -26,7 +26,7 @@ local function getNearbyPlayers(source, closest, distance, ignore)
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if not closest then
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local dist = #(source - coords)
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if dist <= distance then
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count += 1
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count = count + 1
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result[count] = {id = xPlayer.source, ped = NetworkGetNetworkIdFromEntity(entity), coords = coords, dist = dist}
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end
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else
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@@ -3,7 +3,7 @@ GUI.Time = 0
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local function openMenu(namespace, name, data)
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CurrentNameSpace = namespace
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OpenedMenus += 1
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OpenedMenus = OpenedMenus + 1
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SendNUIMessage({
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action = 'openMenu',
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namespace = namespace,
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@@ -15,7 +15,7 @@ end
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local function closeMenu(namespace, name)
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CurrentNameSpace = namespace
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if OpenedMenus < 1 then return end
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OpenedMenus -= 1
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OpenedMenus = OpenedMenus - 1
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SendNUIMessage({
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action = 'closeMenu',
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namespace = namespace,
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@@ -134,7 +134,7 @@ end
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local count = 0
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for table, column in pairs(DB_TABLES) do
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count += 1
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count = count + 1
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queries[count] = {query = query:format(table, column), values = {identifier}}
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end
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@@ -164,7 +164,7 @@ end
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DB_TABLES[column.TABLE_NAME] = column.COLUMN_NAME
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if column?.CHARACTER_MAXIMUM_LENGTH ~= length then
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count += 1
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count = count + 1
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columns[column.TABLE_NAME] = column.COLUMN_NAME
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end
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end
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@@ -23,7 +23,7 @@ local function Progressbar(message,length,Options)
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CurrentProgress.length = length or 3000
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while CurrentProgress ~= nil do
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if CurrentProgress.length > 0 then
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CurrentProgress.length -= 1000
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CurrentProgress.length = CurrentProgress.length - 1000
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else
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ClearPedTasks(ESX.PlayerData.ped)
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if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), false) end
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