mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-01 02:38:53 +00:00
NO MORE LAGS UPDATE
This commit is contained in:
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resource_manifest_version '05cfa83c-a124-4cfa-a768-c24a5811d8f9'
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version '1.0.2'
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client_scripts {
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'config.lua',
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'lists/seat.lua',
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'client.lua'
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}
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server_scripts {
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'config.lua',
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'lists/seat.lua',
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'server.lua'
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}
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+163
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local Keys = {
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["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
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["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
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["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
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["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
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["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
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["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
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["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
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["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
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["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
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}
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ESX = nil
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local sitting = false
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local lastPos = nil
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local currentSitObj = nil
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local currentScenario = nil
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local debugProps = {}
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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function DrawText3D(x,y,z, text, r,v,b)
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local onScreen,_x,_y = World3dToScreen2d(x,y,z)
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local px,py,pz = table.unpack(GetGameplayCamCoords())
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local dist = GetDistanceBetweenCoords(px,py,pz, x,y,z, 1)
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local scale = (1/dist)*2
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local fov = (1/GetGameplayCamFov())*100
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local scale = scale*fov
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if onScreen then
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SetTextScale(0.0*scale, 1.1*scale)
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SetTextFont(0)
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SetTextProportional(1)
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SetTextColour(r, v, b, 255)
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SetTextDropshadow(0, 0, 0, 0, 255)
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SetTextEdge(2, 0, 0, 0, 150)
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SetTextDropShadow()
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SetTextOutline()
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SetTextEntry("STRING")
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SetTextCentre(1)
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AddTextComponentString(text)
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DrawText(_x,_y)
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end
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end
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Citizen.CreateThread(function()
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while true do
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Wait(0)
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if #debugProps > 0 then
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for i=1, #debugProps, 1 do
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local coords = GetEntityCoords(debugProps[i])
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local hash = GetEntityModel(debugProps[i])
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local id = coords.x .. coords.y .. coords.z
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local model = "unknown"
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for i=1, #Config.Interactables, 1 do
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local seat = Config.Interactables[i]
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if hash == GetHashKey(seat) then
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model = seat
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break
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end
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end
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local txt = "ID: " .. id .. "\nHASH: " .. hash .. '\nMODEL: ' ..
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DrawText3D(coords.x, coords.y, coords.z + 2.0, txt, 0, 255, 255)
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end
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end
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local playerPed = GetPlayerPed(-1)
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if sitting and not IsPedUsingScenario(playerPed, currentScenario) then
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wakeup()
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end
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if (GetLastInputMethod(2) and IsControlJustPressed(1, 38) and IsControlPressed(1, 21)) and not IsPedInAnyVehicle(playerPed, true) then
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if sitting then
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wakeup()
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else
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local object, distance = ESX.Game.GetClosestObject(Config.Interactables)
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if Config.debug then
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table.insert(debugProps, object)
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end
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if distance < 1.5 then
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local hash = GetEntityModel(object)
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local data = nil
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local modelName = nil
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local found = false
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for k,v in pairs(Config.Sitable) do
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if GetHashKey(k) == hash then
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data = v
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modelName = k
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found = true
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break
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end
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end
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if found == true then
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sit(object, modelName, data)
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end
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end
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end
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end
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end
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end)
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function wakeup()
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ClearPedTasks(playerPed)
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sitting = false
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SetEntityCoords(playerPed, lastPos)
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FreezeEntityPosition(playerPed, false)
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FreezeEntityPosition(currentSitObj, false)
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TriggerServerEvent('esx_interact:leavePlace', currentSitObj)
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currentSitObj = nil
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currentScenario = nil
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end
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function sit(object, modelName, data)
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local pos = GetEntityCoords(object)
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local id = pos.x .. pos.y .. pos.z
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ESX.TriggerServerCallback('esx_interact:getPlace', function(occupied)
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if occupied then
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ESX.ShowNotification("Cette place est prise...")
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else
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local playerPed = GetPlayerPed(-1)
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lastPos = GetEntityCoords(playerPed)
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currentSitObj = id
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TriggerServerEvent('esx_interact:takePlace', id)
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FreezeEntityPosition(object, true)
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currentScenario = data.scenario
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TaskStartScenarioAtPosition(playerPed, currentScenario, pos.x, pos.y, pos.z - data.verticalOffset, GetEntityHeading(object)+180.0, 0, true, true)
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sitting = true
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end
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end)
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end
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+117
@@ -0,0 +1,117 @@
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Config = {}
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Config.MaxDistance = 1.5
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Config.debug = false
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Config.Interactables = {
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"prop_bench_01a",
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"prop_bench_01b",
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"prop_bench_01c",
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"prop_bench_02",
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"prop_bench_03",
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"prop_bench_04",
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"prop_bench_05",
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"prop_bench_06",
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"prop_bench_05",
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"prop_bench_08",
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"prop_bench_09",
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"prop_bench_10",
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"prop_bench_11",
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"prop_fib_3b_bench",
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"prop_ld_bench01",
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"prop_wait_bench_01",
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"hei_prop_heist_off_chair",
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"hei_prop_hei_skid_chair",
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"prop_chair_01a",
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"prop_chair_01b",
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"prop_chair_02",
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"prop_chair_03",
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"prop_chair_04a",
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"prop_chair_04b",
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"prop_chair_05",
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"prop_chair_06",
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"prop_chair_05",
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"prop_chair_08",
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"prop_chair_09",
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"prop_chair_10",
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"prop_chateau_chair_01",
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"prop_clown_chair",
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"prop_cs_office_chair",
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"prop_direct_chair_01",
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"prop_direct_chair_02",
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"prop_gc_chair02",
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"prop_off_chair_01",
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"prop_off_chair_03",
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"prop_off_chair_04",
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"prop_off_chair_04b",
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"prop_off_chair_04_s",
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"prop_off_chair_05",
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"prop_old_deck_chair",
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"prop_old_wood_chair",
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"prop_rock_chair_01",
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"prop_skid_chair_01",
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"prop_skid_chair_02",
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"prop_skid_chair_03",
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"prop_sol_chair",
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"prop_wheelchair_01",
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"prop_wheelchair_01_s",
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"p_armchair_01_s",
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"p_clb_officechair_s",
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"p_dinechair_01_s",
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"p_ilev_p_easychair_s",
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"p_soloffchair_s",
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"p_yacht_chair_01_s",
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"v_club_officechair",
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"v_corp_bk_chair3",
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"v_corp_cd_chair",
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"v_corp_offchair",
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"v_ilev_chair02_ped",
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"v_ilev_hd_chair",
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"v_ilev_p_easychair",
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"v_ret_gc_chair03",
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"prop_ld_farm_chair01",
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"prop_table_04_chr",
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"prop_table_05_chr",
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"prop_table_06_chr",
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"v_ilev_leath_chr",
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"prop_table_01_chr_a",
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"prop_table_01_chr_b",
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"prop_table_02_chr",
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"prop_table_03b_chr",
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"prop_table_03_chr",
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"prop_torture_ch_01",
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"v_ilev_fh_dineeamesa",
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"v_ilev_fh_kitchenstool",
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"v_ilev_tort_stool",
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"v_ilev_fh_kitchenstool",
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"v_ilev_fh_kitchenstool",
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"v_ilev_fh_kitchenstool",
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"v_ilev_fh_kitchenstool",
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"hei_prop_yah_seat_01",
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"hei_prop_yah_seat_02",
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"hei_prop_yah_seat_03",
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"prop_waiting_seat_01",
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"prop_yacht_seat_01",
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"prop_yacht_seat_02",
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"prop_yacht_seat_03",
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"prop_hobo_seat_01",
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"prop_rub_couch01",
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"miss_rub_couch_01",
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"prop_ld_farm_couch01",
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"prop_ld_farm_couch02",
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"prop_rub_couch02",
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"prop_rub_couch03",
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"prop_rub_couch04",
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"p_lev_sofa_s",
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"p_res_sofa_l_s",
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"p_v_med_p_sofa_s",
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"p_yacht_sofa_01_s",
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"v_ilev_m_sofa",
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"v_res_tre_sofa_s",
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"v_tre_sofa_mess_a_s",
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"v_tre_sofa_mess_b_s",
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"v_tre_sofa_mess_c_s",
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"prop_roller_car_01",
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"prop_roller_car_02",
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}
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+127
@@ -0,0 +1,127 @@
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Config.Sitable = {
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--Only verticalOffset works right now!
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--all scenarios: pastebin.com/6mrYTdQv
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-- BENCH
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prop_bench_01a = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_bench_01b = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_bench_01c = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_bench_02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_bench_03 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_bench_04 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_bench_05 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_bench_06 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_bench_05 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_bench_08 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_bench_09 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_bench_10 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_bench_11 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_fib_3b_bench = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_ld_bench01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_wait_bench_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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-- CHAIR
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hei_prop_heist_off_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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hei_prop_hei_skid_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_chair_01a = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_chair_01b = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_chair_02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_chair_03 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_chair_04a = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_chair_04b = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_chair_05 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_chair_06 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_chair_05 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_chair_08 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_chair_09 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_chair_10 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_chateau_chair_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_clown_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_cs_office_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_direct_chair_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_direct_chair_02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_gc_chair02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_off_chair_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_off_chair_03 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_off_chair_04 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_off_chair_04b = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_off_chair_04_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_off_chair_05 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_old_deck_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_old_wood_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_rock_chair_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_skid_chair_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_skid_chair_02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_skid_chair_03 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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prop_sol_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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||||
prop_wheelchair_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_wheelchair_01_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
p_armchair_01_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
p_clb_officechair_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
p_dinechair_01_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
p_ilev_p_easychair_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
p_soloffchair_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
p_yacht_chair_01_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_club_officechair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_corp_bk_chair3 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_corp_cd_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_corp_offchair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_ilev_chair02_ped = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_ilev_hd_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_ilev_p_easychair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_ret_gc_chair03 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_ld_farm_chair01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_table_04_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_table_05_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_table_06_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_ilev_leath_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_table_01_chr_a = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_table_01_chr_b = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_table_02_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_table_03b_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_table_03_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_torture_ch_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_ilev_fh_dineeamesa = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
|
||||
|
||||
v_ilev_fh_kitchenstool = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_ilev_tort_stool = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_ilev_fh_kitchenstool = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_ilev_fh_kitchenstool = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_ilev_fh_kitchenstool = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_ilev_fh_kitchenstool = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
|
||||
-- SEAT
|
||||
hei_prop_yah_seat_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
hei_prop_yah_seat_02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
hei_prop_yah_seat_03 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_waiting_seat_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_yacht_seat_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_yacht_seat_02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_yacht_seat_03 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_hobo_seat_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.65, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
|
||||
-- COUCH
|
||||
prop_rub_couch01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
miss_rub_couch_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_ld_farm_couch01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_ld_farm_couch02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_rub_couch02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_rub_couch03 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_rub_couch04 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
|
||||
-- SOFA
|
||||
p_lev_sofa_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
p_res_sofa_l_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
p_v_med_p_sofa_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
p_yacht_sofa_01_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_ilev_m_sofa = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_res_tre_sofa_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_tre_sofa_mess_a_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_tre_sofa_mess_b_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
v_tre_sofa_mess_c_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
|
||||
-- MISC
|
||||
prop_roller_car_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
prop_roller_car_02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}
|
||||
}
|
||||
+37
@@ -0,0 +1,37 @@
|
||||
ESX = nil
|
||||
|
||||
local SeatsTaken = {}
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
-- SEATS
|
||||
RegisterServerEvent('esx_interact:takePlace')
|
||||
AddEventHandler('esx_interact:takePlace', function(object)
|
||||
table.insert(SeatsTaken, object)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_interact:leavePlace')
|
||||
AddEventHandler('esx_interact:leavePlace', function(object)
|
||||
|
||||
local _SeatsTaken = {}
|
||||
|
||||
for i=1, #SeatsTaken, 1 do
|
||||
if object ~= SeatsTaken[i] then
|
||||
table.insert(_SeatsTaken, SeatsTaken[i])
|
||||
end
|
||||
end
|
||||
|
||||
SeatsTaken = _SeatsTaken
|
||||
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_interact:getPlace', function(source, cb, id)
|
||||
local found = false
|
||||
|
||||
for i=1, #SeatsTaken, 1 do
|
||||
if SeatsTaken[i] == id then
|
||||
found = true
|
||||
end
|
||||
end
|
||||
cb(found)
|
||||
end)
|
||||
Reference in New Issue
Block a user