NO MORE LAGS UPDATE

This commit is contained in:
renaiku
2018-01-02 16:45:05 +01:00
parent 6dcf59950f
commit 608ea0a9c4
5 changed files with 459 additions and 0 deletions
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resource_manifest_version '05cfa83c-a124-4cfa-a768-c24a5811d8f9'
version '1.0.2'
client_scripts {
'config.lua',
'lists/seat.lua',
'client.lua'
}
server_scripts {
'config.lua',
'lists/seat.lua',
'server.lua'
}
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local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
ESX = nil
local sitting = false
local lastPos = nil
local currentSitObj = nil
local currentScenario = nil
local debugProps = {}
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
function DrawText3D(x,y,z, text, r,v,b)
local onScreen,_x,_y = World3dToScreen2d(x,y,z)
local px,py,pz = table.unpack(GetGameplayCamCoords())
local dist = GetDistanceBetweenCoords(px,py,pz, x,y,z, 1)
local scale = (1/dist)*2
local fov = (1/GetGameplayCamFov())*100
local scale = scale*fov
if onScreen then
SetTextScale(0.0*scale, 1.1*scale)
SetTextFont(0)
SetTextProportional(1)
SetTextColour(r, v, b, 255)
SetTextDropshadow(0, 0, 0, 0, 255)
SetTextEdge(2, 0, 0, 0, 150)
SetTextDropShadow()
SetTextOutline()
SetTextEntry("STRING")
SetTextCentre(1)
AddTextComponentString(text)
DrawText(_x,_y)
end
end
Citizen.CreateThread(function()
while true do
Wait(0)
if #debugProps > 0 then
for i=1, #debugProps, 1 do
local coords = GetEntityCoords(debugProps[i])
local hash = GetEntityModel(debugProps[i])
local id = coords.x .. coords.y .. coords.z
local model = "unknown"
for i=1, #Config.Interactables, 1 do
local seat = Config.Interactables[i]
if hash == GetHashKey(seat) then
model = seat
break
end
end
local txt = "ID: " .. id .. "\nHASH: " .. hash .. '\nMODEL: ' ..
DrawText3D(coords.x, coords.y, coords.z + 2.0, txt, 0, 255, 255)
end
end
local playerPed = GetPlayerPed(-1)
if sitting and not IsPedUsingScenario(playerPed, currentScenario) then
wakeup()
end
if (GetLastInputMethod(2) and IsControlJustPressed(1, 38) and IsControlPressed(1, 21)) and not IsPedInAnyVehicle(playerPed, true) then
if sitting then
wakeup()
else
local object, distance = ESX.Game.GetClosestObject(Config.Interactables)
if Config.debug then
table.insert(debugProps, object)
end
if distance < 1.5 then
local hash = GetEntityModel(object)
local data = nil
local modelName = nil
local found = false
for k,v in pairs(Config.Sitable) do
if GetHashKey(k) == hash then
data = v
modelName = k
found = true
break
end
end
if found == true then
sit(object, modelName, data)
end
end
end
end
end
end)
function wakeup()
ClearPedTasks(playerPed)
sitting = false
SetEntityCoords(playerPed, lastPos)
FreezeEntityPosition(playerPed, false)
FreezeEntityPosition(currentSitObj, false)
TriggerServerEvent('esx_interact:leavePlace', currentSitObj)
currentSitObj = nil
currentScenario = nil
end
function sit(object, modelName, data)
local pos = GetEntityCoords(object)
local id = pos.x .. pos.y .. pos.z
ESX.TriggerServerCallback('esx_interact:getPlace', function(occupied)
if occupied then
ESX.ShowNotification("Cette place est prise...")
else
local playerPed = GetPlayerPed(-1)
lastPos = GetEntityCoords(playerPed)
currentSitObj = id
TriggerServerEvent('esx_interact:takePlace', id)
FreezeEntityPosition(object, true)
currentScenario = data.scenario
TaskStartScenarioAtPosition(playerPed, currentScenario, pos.x, pos.y, pos.z - data.verticalOffset, GetEntityHeading(object)+180.0, 0, true, true)
sitting = true
end
end)
end
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Config = {}
Config.MaxDistance = 1.5
Config.debug = false
Config.Interactables = {
"prop_bench_01a",
"prop_bench_01b",
"prop_bench_01c",
"prop_bench_02",
"prop_bench_03",
"prop_bench_04",
"prop_bench_05",
"prop_bench_06",
"prop_bench_05",
"prop_bench_08",
"prop_bench_09",
"prop_bench_10",
"prop_bench_11",
"prop_fib_3b_bench",
"prop_ld_bench01",
"prop_wait_bench_01",
"hei_prop_heist_off_chair",
"hei_prop_hei_skid_chair",
"prop_chair_01a",
"prop_chair_01b",
"prop_chair_02",
"prop_chair_03",
"prop_chair_04a",
"prop_chair_04b",
"prop_chair_05",
"prop_chair_06",
"prop_chair_05",
"prop_chair_08",
"prop_chair_09",
"prop_chair_10",
"prop_chateau_chair_01",
"prop_clown_chair",
"prop_cs_office_chair",
"prop_direct_chair_01",
"prop_direct_chair_02",
"prop_gc_chair02",
"prop_off_chair_01",
"prop_off_chair_03",
"prop_off_chair_04",
"prop_off_chair_04b",
"prop_off_chair_04_s",
"prop_off_chair_05",
"prop_old_deck_chair",
"prop_old_wood_chair",
"prop_rock_chair_01",
"prop_skid_chair_01",
"prop_skid_chair_02",
"prop_skid_chair_03",
"prop_sol_chair",
"prop_wheelchair_01",
"prop_wheelchair_01_s",
"p_armchair_01_s",
"p_clb_officechair_s",
"p_dinechair_01_s",
"p_ilev_p_easychair_s",
"p_soloffchair_s",
"p_yacht_chair_01_s",
"v_club_officechair",
"v_corp_bk_chair3",
"v_corp_cd_chair",
"v_corp_offchair",
"v_ilev_chair02_ped",
"v_ilev_hd_chair",
"v_ilev_p_easychair",
"v_ret_gc_chair03",
"prop_ld_farm_chair01",
"prop_table_04_chr",
"prop_table_05_chr",
"prop_table_06_chr",
"v_ilev_leath_chr",
"prop_table_01_chr_a",
"prop_table_01_chr_b",
"prop_table_02_chr",
"prop_table_03b_chr",
"prop_table_03_chr",
"prop_torture_ch_01",
"v_ilev_fh_dineeamesa",
"v_ilev_fh_kitchenstool",
"v_ilev_tort_stool",
"v_ilev_fh_kitchenstool",
"v_ilev_fh_kitchenstool",
"v_ilev_fh_kitchenstool",
"v_ilev_fh_kitchenstool",
"hei_prop_yah_seat_01",
"hei_prop_yah_seat_02",
"hei_prop_yah_seat_03",
"prop_waiting_seat_01",
"prop_yacht_seat_01",
"prop_yacht_seat_02",
"prop_yacht_seat_03",
"prop_hobo_seat_01",
"prop_rub_couch01",
"miss_rub_couch_01",
"prop_ld_farm_couch01",
"prop_ld_farm_couch02",
"prop_rub_couch02",
"prop_rub_couch03",
"prop_rub_couch04",
"p_lev_sofa_s",
"p_res_sofa_l_s",
"p_v_med_p_sofa_s",
"p_yacht_sofa_01_s",
"v_ilev_m_sofa",
"v_res_tre_sofa_s",
"v_tre_sofa_mess_a_s",
"v_tre_sofa_mess_b_s",
"v_tre_sofa_mess_c_s",
"prop_roller_car_01",
"prop_roller_car_02",
}
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Config.Sitable = {
--Only verticalOffset works right now!
--all scenarios: pastebin.com/6mrYTdQv
-- BENCH
prop_bench_01a = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_01b = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_01c = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_03 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_04 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_05 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_06 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_05 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_08 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_09 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_10 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_bench_11 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_fib_3b_bench = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_ld_bench01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_wait_bench_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
-- CHAIR
hei_prop_heist_off_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
hei_prop_hei_skid_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_chair_01a = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_chair_01b = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_chair_02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_chair_03 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_chair_04a = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_chair_04b = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_chair_05 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_chair_06 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_chair_05 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_chair_08 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_chair_09 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_chair_10 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_chateau_chair_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_clown_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_cs_office_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_direct_chair_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_direct_chair_02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_gc_chair02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_off_chair_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_off_chair_03 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_off_chair_04 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_off_chair_04b = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_off_chair_04_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_off_chair_05 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_old_deck_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_old_wood_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_rock_chair_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_skid_chair_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_skid_chair_02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_skid_chair_03 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_sol_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_wheelchair_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_wheelchair_01_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
p_armchair_01_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
p_clb_officechair_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
p_dinechair_01_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
p_ilev_p_easychair_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
p_soloffchair_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
p_yacht_chair_01_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_club_officechair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_corp_bk_chair3 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_corp_cd_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_corp_offchair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_ilev_chair02_ped = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_ilev_hd_chair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_ilev_p_easychair = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_ret_gc_chair03 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_ld_farm_chair01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_table_04_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_table_05_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_table_06_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_ilev_leath_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_table_01_chr_a = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_table_01_chr_b = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_table_02_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_table_03b_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_table_03_chr = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_torture_ch_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_ilev_fh_dineeamesa = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_ilev_fh_kitchenstool = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_ilev_tort_stool = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_ilev_fh_kitchenstool = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_ilev_fh_kitchenstool = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_ilev_fh_kitchenstool = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_ilev_fh_kitchenstool = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
-- SEAT
hei_prop_yah_seat_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
hei_prop_yah_seat_02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
hei_prop_yah_seat_03 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_waiting_seat_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_yacht_seat_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_yacht_seat_02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_yacht_seat_03 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_hobo_seat_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.65, forwardOffset = 0.0, leftOffset = 0.0},
-- COUCH
prop_rub_couch01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
miss_rub_couch_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_ld_farm_couch01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_ld_farm_couch02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_rub_couch02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_rub_couch03 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_rub_couch04 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
-- SOFA
p_lev_sofa_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
p_res_sofa_l_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
p_v_med_p_sofa_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
p_yacht_sofa_01_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_ilev_m_sofa = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_res_tre_sofa_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_tre_sofa_mess_a_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_tre_sofa_mess_b_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
v_tre_sofa_mess_c_s = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
-- MISC
prop_roller_car_01 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
prop_roller_car_02 = { scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}
}
+37
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ESX = nil
local SeatsTaken = {}
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
-- SEATS
RegisterServerEvent('esx_interact:takePlace')
AddEventHandler('esx_interact:takePlace', function(object)
table.insert(SeatsTaken, object)
end)
RegisterServerEvent('esx_interact:leavePlace')
AddEventHandler('esx_interact:leavePlace', function(object)
local _SeatsTaken = {}
for i=1, #SeatsTaken, 1 do
if object ~= SeatsTaken[i] then
table.insert(_SeatsTaken, SeatsTaken[i])
end
end
SeatsTaken = _SeatsTaken
end)
ESX.RegisterServerCallback('esx_interact:getPlace', function(source, cb, id)
local found = false
for i=1, #SeatsTaken, 1 do
if SeatsTaken[i] == id then
found = true
end
end
cb(found)
end)