mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 09:18:53 +00:00
Merge pull request #1211 from Arctos2win/dev
changing strings to locales, improve weapons loop, change dutch locales
This commit is contained in:
@@ -1036,7 +1036,7 @@ function ESX.ShowInventory()
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local playerPed = ESX.PlayerData.ped
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local elements = {
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{ unselectable = true, icon = 'fas fa-box', title = 'Player Inventory' }
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{ unselectable = true, icon = 'fas fa-box' }
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}
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local currentWeight = 0
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@@ -1075,7 +1075,10 @@ function ESX.ShowInventory()
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end
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end
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for _, v in ipairs(Config.Weapons) do
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elements[1].title = TranslateCap('inventory', currentWeight, Config.MaxWeight)
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for i=1, #Config.Weapons do
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local v = Config.Weapons[i]
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local weaponHash = joaat(v.name)
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if HasPedGotWeapon(playerPed, weaponHash, false) then
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@@ -1094,14 +1097,8 @@ function ESX.ShowInventory()
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canRemove = true
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}
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end
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end
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elements[#elements + 1] = {
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unselectable = true,
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icon = "fas fa-weight",
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title = "Current Weight: " .. currentWeight
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}
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end
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ESX.CloseContext()
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ESX.OpenContext("right", elements, function(_, element)
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+357
-366
@@ -1,381 +1,372 @@
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Locales["nl"] = {
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-- Inventory
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["inventory"] = "Inventaris ( Gewicht %s / %s )",
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["use"] = "Gebruik",
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["give"] = "Geef",
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["remove"] = "Gooi",
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["return"] = "Terug",
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["give_to"] = "Geef aan",
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["amount"] = "Aantal",
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["giveammo"] = "Geef munitie",
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["amountammo"] = "Hoeveelheid munitie",
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["noammo"] = "Niet genoeg munitie!",
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["gave_item"] = "%sx %s gegeven aan %s",
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["received_item"] = "%sx %s gekregen van %s",
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["gave_weapon"] = "%s gegeven aan %s",
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["gave_weapon_ammo"] = "~o~%sx %s gegeven voor een %s aan %s",
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["gave_weapon_withammo"] = "%s gegeven met ~o~%sx %s aan %s",
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["gave_weapon_hasalready"] = "%s heeft al een %s",
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["gave_weapon_noweapon"] = "%s heeft dat wapen niet",
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["received_weapon"] = "%s ontvangen van %s",
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["received_weapon_ammo"] = "~o~%sx %s ontvangen voor je %s van %s",
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["received_weapon_withammo"] = "%s ontvangen met ~o~%sx %s van %s",
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["received_weapon_hasalready"] = "%s heeft geprobeerd je een %s te geven, maar je hebt dat wapen al.",
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["received_weapon_noweapon"] = "%s heeft geprobeerd je ammo te geven voor een %s, maar je hebt dit wapen niet.",
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["gave_account_money"] = "€%s (%s) gegeven aan %s",
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["received_account_money"] = "€%s (%s) gekregen van %s",
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["amount_invalid"] = "Ongeldige hoeveelheid",
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["players_nearby"] = "Geen spelers in de buurt",
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["ex_inv_lim"] = "Actie kan niet uigevoerd worden, overschrijdt max gewicht van %s",
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["imp_invalid_quantity"] = "Actie kan niet uitgevoerd worden, de hoeveelheid is ongeldig",
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["imp_invalid_amount"] = "Actie kan niet uigevoerd worden, aantal is ongeldig",
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["threw_standard"] = "%sx %s weggegooid",
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["threw_account"] = "€%s %s weggegooid",
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["threw_weapon"] = "%s weggegooid",
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["threw_weapon_ammo"] = "%s met ~o~%sx %s weggegooid",
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["threw_weapon_already"] = "Je hebt dit wapen al",
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["threw_cannot_pickup"] = "Inventoraris is vol, je kan dit niet oppakken!",
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["threw_pickup_prompt"] = "Druk op E om op te rapen",
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-- Key mapping
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["keymap_showinventory"] = "Laat inventaris zien",
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-- Salary related
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["received_salary"] = "Je hebt je salaris ontvangen: €%s",
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["received_help"] = "Je hebt je uitkering ontvangen: €%s",
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["company_nomoney"] = "het bedrijf waar je werkt kan je salaris niet uitbetalen.",
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["received_paycheck"] = "salaris ontvangen",
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["bank"] = "Maze Bank",
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["account_bank"] = "Bank",
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["account_black_money"] = "Zwart geld",
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["account_money"] = "Contant",
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["act_imp"] = "Kan actie niet uitvoeren",
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["in_vehicle"] = "Kan actie niet uitvoeren, de speler zit in een voertuig",
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["not_in_vehicle"] = "Kan actie niet uitvoeren, de speler zit niet in een voertuig",
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-- Commands
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['command_bring'] = 'Breng de speler naar je toe',
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['command_car'] = 'Spawn een voertuig',
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['command_car_car'] = 'Voertuig model of hash',
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['command_cardel'] = 'Verwijder voertuigen in straal',
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['command_cardel_radius'] = 'Verwijderd alle voertuigen in opgegeven straal',
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['command_repair'] = 'Repareer je voertuig',
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['command_repair_success'] = 'Voertuig succesvol gerepareerd',
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['command_repair_success_target'] = 'Een beheerder heeft je voertuig gerepareerd',
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['command_clear'] = 'Verwijder chat berichten',
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['command_clearall'] = 'Verwijder chat berichten voor alle spelers',
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['command_clearinventory'] = 'Verwijder alle items van een speler zijn / haar inventory',
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['command_clearloadout'] = 'Verwijder alle wapens die een speler heeft',
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['command_freeze'] = 'Freeze een speler',
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['command_unfreeze'] = 'Unfreeze een speler',
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['command_giveaccountmoney'] = 'Voeg geld toe aan opgegeven rekening',
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['command_giveaccountmoney_account'] = 'rekening om aan toe te voegen (money, bank, black_money)',
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['command_giveaccountmoney_amount'] = 'Bedrag om toe te voegen',
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['command_giveaccountmoney_invalid'] = 'Rekening naam ongeldig',
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['command_removeaccountmoney'] = 'Geld verwijderen van opgegeven rekening',
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['command_removeaccountmoney_account'] = 'rekening om van te verwijderen (money, bank, black_money)',
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['command_removeaccountmoney_amount'] = 'Bedrag om te verwijderen',
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['command_removeaccountmoney_invalid'] = 'Rekening naam ongeldig',
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['command_giveitem'] = 'Geef speler een item',
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['command_giveitem_item'] = 'Item naam',
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['command_giveitem_count'] = 'Hoeveelheid',
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['command_giveweapon'] = 'Geef speler een wapen',
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['command_giveweapon_weapon'] = 'Wapen naam',
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['command_giveweapon_ammo'] = 'Munitie hoeveelheid',
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['command_giveweapon_hasalready'] = 'Speler heeft dit wapen al',
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['command_giveweaponcomponent'] = 'Geef wapen component aan speler',
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['command_giveweaponcomponent_component'] = 'Component naam',
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['command_giveweaponcomponent_invalid'] = 'Ongeldig wapen component',
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['command_giveweaponcomponent_hasalready'] = 'Speler heeft dit wapen component al',
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['command_giveweaponcomponent_missingweapon'] = 'Speler heeft dit wapen niet',
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['command_goto'] = 'Teleporteer jezelf naar een speler',
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['command_kill'] = 'Vermoord een speler',
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['command_save'] = 'Sla een speler zijn spelerdata geforceerd op',
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['command_saveall'] = 'Sla alle spelers hun data geforceerd op',
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['command_setaccountmoney'] = 'Zet het geld binnen een gespecificeerde rekening',
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['command_setaccountmoney_amount'] = 'Bedrag',
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['command_setcoords'] = 'Teleporteer naar gespecificeerde coördinaten',
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['command_setcoords_x'] = 'X waarde',
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['command_setcoords_y'] = 'Y waarde',
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['command_setcoords_z'] = 'Z waarde',
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['command_setjob'] = 'Zet een speler zijn / haar job',
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['command_setjob_job'] = 'Naam',
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['command_setjob_grade'] = 'Rang',
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['command_setjob_invalid'] = 'de job, rang of beide zijn ongeldig',
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['command_setgroup'] = 'Zet de groep van een speler',
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['command_setgroup_group'] = 'Naam van groep',
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['commanderror_argumentmismatch'] = 'Ongeldig aantal argumenten (doorgegeven %s, gezocht %s)',
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['commanderror_argumentmismatch_number'] = 'Ongeldig argument #%s gegevenstype (doorgegeven string, gewenst nummer)',
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['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (doorgegeven string, gewenst nummer)',
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['commanderror_invaliditem'] = 'Ongeldig item',
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['commanderror_invalidweapon'] = 'Ongeldig wapen',
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['commanderror_console'] = 'Command kan niet uitgevoerd worden vanaf console',
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['commanderror_invalidcommand'] = 'Ongeldig commando - /%s',
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['commanderror_invalidplayerid'] = 'Opgegeven speler is niet online',
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['commandgeneric_playerid'] = 'Speler zijn / haar server id',
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['command_giveammo_noweapon_found'] = '%s heeft dat wapen niet',
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['command_giveammo_weapon'] = 'Wapen naam',
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['command_giveammo_ammo'] = 'Ammo hoeveelheid',
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['tpm_nowaypoint'] = 'Geen waypoint gezet.',
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['tpm_success'] = 'Succesvol geteleporteerd',
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['noclip_message'] = 'Noclip is %s',
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['enabled'] = '~g~ingeschakeld~s~',
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['disabled'] = '~r~uitgeschakeld~s~',
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-- Locale settings
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["locale_digit_grouping_symbol"] = ",",
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["locale_currency"] = "€%s",
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-- Weapons
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-- Melee
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["weapon_dagger"] = "Dolk",
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["weapon_bat"] = "Knuppel",
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["weapon_battleaxe"] = "Gevechtsbijl",
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["weapon_bottle"] = "Fles",
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["weapon_crowbar"] = "Koevoet",
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["weapon_flashlight"] = "Zaklamp",
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["weapon_golfclub"] = "Golfclub",
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["weapon_hammer"] = "Hamer",
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["weapon_hatchet"] = "Bijl",
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["weapon_knife"] = "Mes",
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["weapon_knuckle"] = "Boksbeugel",
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["weapon_machete"] = "Machete",
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["weapon_nightstick"] = "Wapenstok",
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["weapon_wrench"] = "Pijpsleutel",
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["weapon_poolcue"] = "Biljart Keu",
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["weapon_stone_hatchet"] = "Steenbijl",
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["weapon_switchblade"] = "Stiletto",
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-- Handguns
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["weapon_appistol"] = "AP-pistool",
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["weapon_ceramicpistol"] = "Keramische pistool",
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["weapon_combatpistol"] = "Gevechtspistool",
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["weapon_doubleaction"] = "Revolver met dubbele actie",
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["weapon_navyrevolver"] = "Marine Revolver",
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["weapon_flaregun"] = "Noodsignaalpistool",
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["weapon_gadgetpistol"] = "Gadgetpistool",
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["weapon_heavypistol"] = "Zwaar pistool",
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["weapon_revolver"] = "Zware revolver",
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["weapon_revolver_mk2"] = "Zware revolver MK2",
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["weapon_marksmanpistol"] = "Marksman-pistool",
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["weapon_pistol"] = "Pistool",
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["weapon_pistol_mk2"] = "Pistool MK2",
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["weapon_pistol50"] = "Pistool .50",
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["weapon_snspistol"] = "SNS-pistool",
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["weapon_snspistol_mk2"] = "SNS-pistool MK2",
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["weapon_stungun"] = "Taser",
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["weapon_raypistol"] = "Up-N-Atomizer",
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["weapon_vintagepistol"] = "Vintage Pistool",
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-- Shotguns
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["weapon_assaultshotgun"] = "Aanvalsgeweer",
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["weapon_autoshotgun"] = "Automatisch jachtgeweer",
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["weapon_bullpupshotgun"] = "Bullpup Shotgun",
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["weapon_combatshotgun"] = "Gevechtsgeweer",
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["weapon_dbshotgun"] = "Dubbelloops jachtgeweer",
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["weapon_heavyshotgun"] = "Zwaar jachtgeweer",
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["weapon_musket"] = "Musket",
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["weapon_pumpshotgun"] = "Pompgeweer",
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["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
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["weapon_sawnoffshotgun"] = "Afgezaagd jachtgeweer",
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-- SMG & LMG
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["weapon_assaultsmg"] = "Aanval SMG",
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["weapon_combatmg"] = "Gevecht MG",
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["weapon_combatmg_mk2"] = "Combat MG MK2",
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["weapon_combatpdw"] = "Combat PDW",
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["weapon_gusenberg"] = "Gusenberg-veger",
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["weapon_machinepistol"] = "Machinepistool",
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["weapon_mg"] = "MG",
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["weapon_microsmg"] = "Micro-SMG",
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["weapon_minismg"] = "Mini-SMG",
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["weapon_smg"] = "SMG",
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["weapon_smg_mk2"] = "SMG MK2",
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["weapon_raycarbine"] = "Onheilige Hellbringer",
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-- Rifles
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["weapon_advancedrifle"] = "Geavanceerd geweer",
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["weapon_assaultrifle"] = "Aanvalsgeweer",
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["weapon_assaultrifle_mk2"] = "Aanvalsgeweer MK2",
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["weapon_bullpuprifle"] = "Bullpup-geweer",
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["weapon_bullpuprifle_mk2"] = "Bullpup-geweer MK2",
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["weapon_carbinerifle"] = "Kabinet geweer",
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["weapon_carbinerifle_mk2"] = "Kabinet geweer MK2",
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["weapon_compactrifle"] = "Compact geweer",
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["weapon_militaryrifle"] = "Militair geweer",
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["weapon_specialcarbine"] = "Speciale karabijn",
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["weapon_specialcarbine_mk2"] = "Speciale karabijn MK2",
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["weapon_heavyrifle"] = "Zwaar geweer",
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-- Sniper
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["weapon_heavysniper"] = "Zware sluipschutter",
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["weapon_heavysniper_mk2"] = "Zware Sniper MK2",
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["weapon_marksmanrifle"] = "Schuttersgeweer",
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["weapon_marksmanrifle_mk2"] = "Schuttersgeweer MK2",
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["weapon_sniperrifle"] = "Sniper Rifle",
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-- Heavy / Launchers
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["weapon_compactlauncher"] = "Compact Launcher",
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["weapon_firework"] = "Firework Launcher",
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["weapon_grenadelauncher"] = "Grenade Launcher",
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["weapon_hominglauncher"] = "Homing Launcher",
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["weapon_minigun"] = "Minigun",
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["weapon_railgun"] = "Railgun",
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["weapon_rpg"] = "Rocket Launcher",
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["weapon_rayminigun"] = "Widowmaker",
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-- Criminal Enterprises DLC
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["weapon_metaldetector"] = "Metaal Detector",
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["weapon_precisionrifle"] = "Precisiegeweer",
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["weapon_tactilerifle"] = "Service Carbine",
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-- Inventory
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["inventory"] = "Inventaris ( Gewicht %s / %s )",
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["use"] = "Gebruik",
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["give"] = "Geef",
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["remove"] = "Gooi",
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["return"] = "Terug",
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["give_to"] = "Geef aan",
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["amount"] = "Aantal",
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["giveammo"] = "Geef munitie",
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["amountammo"] = "Hoeveelheid munitie",
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["noammo"] = "Niet genoeg munitie!",
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["gave_item"] = "%sx %s gegeven aan %s",
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["received_item"] = "%sx %s ontvangen van %s",
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["gave_weapon"] = "%s gegeven aan %s",
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["gave_weapon_ammo"] = "~o~%sx %s gegeven voor een %s aan %s",
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["gave_weapon_withammo"] = "%s gegeven met ~o~%sx %s aan %s",
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["gave_weapon_hasalready"] = "%s heeft al een %s",
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["gave_weapon_noweapon"] = "%s heeft dat wapen niet",
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["received_weapon"] = "%s ontvangen van %s",
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["received_weapon_ammo"] = "~o~%sx %s ontvangen voor je %s van %s",
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["received_weapon_withammo"] = "%s ontvangen met ~o~%sx %s van %s",
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["received_weapon_hasalready"] = "%s heeft geprobeerd je een %s te geven, maar je hebt dat wapen al.",
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["received_weapon_noweapon"] = "%s heeft geprobeerd je ammo te geven voor een %s, maar je hebt dit wapen niet",
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["gave_account_money"] = "€%s (%s) gegeven aan %s",
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["received_account_money"] = "€%s (%s) ontvangen van %s",
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["amount_invalid"] = "Ongeldige hoeveelheid",
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["players_nearby"] = "Geen spelers in de buurt",
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["ex_inv_lim"] = "Kan actie niet uitvoeren, overschrijdt max. gewicht van %s",
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["imp_invalid_quantity"] = "Kan actie niet uitvoeren, de hoeveelheid is ongeldig",
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["imp_invalid_amount"] = "Kan actie niet uitvoeren, het aantal is ongeldig",
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["threw_standard"] = "%sx %s weggegooid",
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["threw_account"] = "€%s %s weggegooid",
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["threw_weapon"] = "%s weggegooid",
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["threw_weapon_ammo"] = "%s met ~o~%sx %s weggegooid",
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["threw_weapon_already"] = "Je hebt dit wapen al !",
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["threw_cannot_pickup"] = "Inventaris is vol, je kan dit niet oppakken!",
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["threw_pickup_prompt"] = "Druk op E om op te pakken",
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-- Drug Wars DLC
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["weapon_candycane"] = "Snoep stok",
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["weapon_acidpackage"] = "LSD pakket",
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["weapon_pistolxm3"] = "WM 29 Pistool",
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["weapon_railgunxm3"] = "Railgun",
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-- Thrown
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["weapon_ball"] = "Honkbal",
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["weapon_bzgas"] = "BZ-gas",
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["weapon_flare"] = "Flare",
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["weapon_grenade"] = "Granaat",
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["weapon_petrolcan"] = "Jerrycan",
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["weapon_hazardcan"] = "Gevaarlijke jerrycan",
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["weapon_molotov"] = "Molotovcocktail",
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["weapon_proxmine"] = "Nabijheidsmijn",
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["weapon_pipebomb"] = "Pijpbom",
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["weapon_snowball"] = "Sneeuwbal",
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["weapon_stickybomb"] = "Kleefbom",
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["weapon_smokegrenade"] = "Traangas",
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-- Special
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["weapon_firebluser"] = "Brandblusser",
|
||||
["weapon_digiscanner"] = "Digitale scanner",
|
||||
["weapon_garbagebag"] = "Vuilniszak",
|
||||
["weapon_handcuffs"] = "Handboeien",
|
||||
["gadget_nightvision"] = "Nachtzicht",
|
||||
["gadget_parachute"] = "parachute",
|
||||
|
||||
-- Weapon Components
|
||||
["component_knuckle_base"] = "basismodel",
|
||||
["component_knuckle_pimp"] = "de pooier",
|
||||
["component_knuckle_ballas"] = "de ballen",
|
||||
["component_knuckle_dollar"] = "de Hustler",
|
||||
["component_knuckle_diamond"] = "de rots",
|
||||
["component_knuckle_hate"] = "de Hater",
|
||||
["component_knuckle_love"] = "de minnaar",
|
||||
["component_knuckle_player"] = "de speler",
|
||||
["component_knuckle_king"] = "de koning",
|
||||
["component_knuckle_vagos"] = "de Vagos",
|
||||
-- Key mapping
|
||||
["keymap_showinventory"] = "Laat inventaris zien",
|
||||
|
||||
["component_luxary_finish"] = "luxe wapenafwerking",
|
||||
-- Salary related
|
||||
["received_salary"] = "Je bent betaald: €%s",
|
||||
["received_help"] = "Je hebt je uitkering gekregen: €%s",
|
||||
["company_nomoney"] = "Het bedrijf waar je bij werkt heeft te weinig geld om je uit te betalen.",
|
||||
["received_paycheck"] = "salaris ontvangen",
|
||||
["bank"] = "Maze Bank",
|
||||
["account_bank"] = "Bank",
|
||||
["account_black_money"] = "Zwart geld",
|
||||
["account_money"] = "Contant",
|
||||
|
||||
["component_handle_default"] = "standaard handvat",
|
||||
["component_handle_vip"] = "VIP-handvat",
|
||||
["component_handle_bodyguard"] = "bodyguard-handvat",
|
||||
["act_imp"] = "Kan actie niet uitvoeren",
|
||||
["in_vehicle"] = "Kan actie niet uitvoeren, de speler zit in een voertuig.",
|
||||
|
||||
["component_vip_finish"] = "VIP Finish",
|
||||
["component_bodyguard_finish"] = "bodyguard Finish",
|
||||
-- Commands
|
||||
['command_bring'] = 'Breng speler naar jou',
|
||||
['command_car'] = 'Spawn een voertuig',
|
||||
['command_car_car'] = 'Voertuig model of hash',
|
||||
['command_cardel'] = 'Verwijder voertuigen in straal',
|
||||
['command_cardel_radius'] = 'Verwijderd alle voertuigen in gewenste straal',
|
||||
['command_clear'] = 'Verwijder chat berichten',
|
||||
['command_clearall'] = 'Verwijder chat berichten voor alle spelers',
|
||||
['command_clearinventory'] = 'Verwijder alle items van een speler zijn inventory',
|
||||
['command_clearloadout'] = 'Verwijder alle wapens die een speler heeft',
|
||||
['command_freeze'] = 'Freeze een speler',
|
||||
['command_unfreeze'] = 'Unfreeze een speler',
|
||||
['command_giveaccountmoney'] = 'Geef geld aan een rekening',
|
||||
['command_giveaccountmoney_account'] = 'Account om aan toe te voegen',
|
||||
['command_giveaccountmoney_amount'] = 'Bedrag om toe te voegen',
|
||||
['command_giveaccountmoney_invalid'] = 'Account Naam ongeldig',
|
||||
['command_giveitem'] = 'Geef speler een item',
|
||||
['command_giveitem_item'] = 'Item naam',
|
||||
['command_giveitem_count'] = 'Hoeveelheid',
|
||||
['command_giveweapon'] = 'Geef de speler een wapen',
|
||||
['command_giveweapon_weapon'] = 'Wapen naam',
|
||||
['command_giveweapon_ammo'] = 'Munitie Hoeveelheid',
|
||||
['command_giveweapon_hasalready'] = 'Speler heeft dit wapen al',
|
||||
['command_giveweaponcomponent'] = 'Geef wapen component aan speler',
|
||||
['command_giveweaponcomponent_component'] = 'Component naam',
|
||||
['command_giveweaponcomponent_invalid'] = 'Ongeldig wapen component',
|
||||
['command_giveweaponcomponent_hasalready'] = 'De speler heeft dit wapen component al',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'De speler heeft dit wapen niet',
|
||||
['command_goto'] = 'Teleporteer jezelf naar een speler',
|
||||
['command_kill'] = 'Vermoord een speler',
|
||||
['command_save'] = 'Slaag een speler zijn spelerdata geforceerd op',
|
||||
['command_saveall'] = 'Slaag iedereen zijn spelerdata geforceerd op',
|
||||
['command_setaccountmoney'] = 'Stel geld in op een account',
|
||||
['command_setaccountmoney_amount'] = 'Hoeveelheid',
|
||||
['command_setcoords'] = 'Telepeer naar coordinaten',
|
||||
['command_setcoords_x'] = 'X waarde',
|
||||
['command_setcoords_y'] = 'Y waarde',
|
||||
['command_setcoords_z'] = 'Z waarde',
|
||||
['command_setjob'] = 'Zet een speler zijn / haar job',
|
||||
['command_setjob_job'] = 'Naam',
|
||||
['command_setjob_grade'] = 'Job grade',
|
||||
['command_setjob_invalid'] = 'De job, grade of beide zijn ongeldig',
|
||||
['command_setgroup'] = 'Stel een toestemmingsgroep voor spelers in',
|
||||
['command_setgroup_group'] = 'Naam van groep',
|
||||
['commanderror_argumentmismatch'] = 'Ongeldig aantal argumenten (geslaagd %s, gezocht %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Ongeldig argument #%s gegevenstype (doorgegeven string, gewenst nummer)',
|
||||
['commanderror_argumentmismatch_string'] = 'Invalid Argument #%s data type (doorgegeven string, gewenst nummer)',
|
||||
['commanderror_invaliditem'] = 'Ongeldig item',
|
||||
['commanderror_invalidweapon'] = 'Ongeldig wapen',
|
||||
['commanderror_console'] = 'Command kan niet worden uitgevoerd vanaf console.',
|
||||
['commanderror_invalidcommand'] = 'Ongeldig commando - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Opgegeven speler is niet online',
|
||||
['commandgeneric_playerid'] = 'Speler server id',
|
||||
['command_giveammo_noweapon_found'] = '%s heeft dat wapen niet',
|
||||
['command_giveammo_weapon'] = 'Wapen naam',
|
||||
['command_giveammo_ammo'] = 'Munitie Hoeveelheid',
|
||||
['tpm_nowaypoint'] = 'Geen navigatie ingesteld.',
|
||||
['tpm_success'] = 'Successvol geteleporteerd',
|
||||
|
||||
["component_camo_finish"] = "digitale camouflage",
|
||||
["component_camo_finish2"] = "penseelstreek camouflage",
|
||||
["component_camo_finish3"] = "bos camouflage",
|
||||
["component_camo_finish4"] = "schedel camouflage",
|
||||
["component_camo_finish5"] = "sessanta Nove camouflage",
|
||||
["component_camo_finish6"] = "perseus camouflage",
|
||||
["component_camo_finish7"] = "luipaard camouflage",
|
||||
["component_camo_finish8"] = "zebracamouflage",
|
||||
["component_camo_finish9"] = "geometrische camouflage",
|
||||
["component_camo_finish10"] = "boom camouflage",
|
||||
["component_camo_finish11"] = "patriottische camouflage",
|
||||
['noclip_message'] = 'Noclip is %s',
|
||||
['enabled'] = '~g~aangezet~s~',
|
||||
['disabled'] = '~r~uitgezet~s~',
|
||||
|
||||
["component_camo_slide_finish"] = "digitale diacamouflage",
|
||||
["component_camo_slide_finish2"] = "penseelstreek Dia Camo",
|
||||
["component_camo_slide_finish3"] = "bos Slide camouflage",
|
||||
["component_camo_slide_finish4"] = "schedelschuifcamouflage",
|
||||
["component_camo_slide_finish5"] = "sessanta Nove Dia camouflage",
|
||||
["component_camo_slide_finish6"] = "perseus diacamouflage",
|
||||
["component_camo_slide_finish7"] = "luipaard Slide camouflage",
|
||||
["component_camo_slide_finish8"] = "zebra Slide camouflage",
|
||||
["component_camo_slide_finish9"] = "geometrische diacamouflage",
|
||||
["component_camo_slide_finish10"] = "boom Slide camouflage",
|
||||
["component_camo_slide_finish11"] = "patriottische diacamouflage",
|
||||
-- Locale settings
|
||||
["locale_digit_grouping_symbol"] = ",",
|
||||
["locale_currency"] = "€%s",
|
||||
|
||||
["component_clip_default"] = "standaard magazijn",
|
||||
["component_clip_extended"] = "uitgebreid magazijn",
|
||||
["component_clip_drum"] = "drum magazijn",
|
||||
["component_clip_box"] = "box magazijn",
|
||||
-- Weapons
|
||||
|
||||
["component_scope_holo"] = "holografisch bereik",
|
||||
["component_scope_small"] = "klein bereik",
|
||||
["component_scope_medium"] = "gemiddeld bereik",
|
||||
["component_scope_large"] = "groot bereik",
|
||||
["component_scope"] = "gemonteerde scope",
|
||||
["component_scope_advanced"] = "geavanceerd bereik",
|
||||
["component_ironsights"] = "ironsights",
|
||||
-- Melee
|
||||
["weapon_dagger"] = "Dolk",
|
||||
["weapon_bat"] = "Knuppel",
|
||||
["weapon_battleaxe"] = "Gevechtsbijl",
|
||||
["weapon_bottle"] = "Fles",
|
||||
["weapon_crowbar"] = "Koevoet",
|
||||
["weapon_flashlight"] = "Zaklamp",
|
||||
["weapon_golfclub"] = "Golfclub",
|
||||
["weapon_hammer"] = "Hamer",
|
||||
["weapon_hatchet"] = "Bijl",
|
||||
["weapon_knife"] = "Mes",
|
||||
["weapon_knuckle"] = "Boksbeugel",
|
||||
["weapon_machete"] = "Machete",
|
||||
["weapon_nightstick"] = "Wapenstok",
|
||||
["weapon_wrench"] = "Pijpsleutel",
|
||||
["weapon_poolcue"] = "Biljart Keu",
|
||||
["weapon_stone_hatchet"] = "Steenbijl",
|
||||
["weapon_switchblade"] = "Stiletto",
|
||||
|
||||
["component_suppressor"] = "suppressor",
|
||||
["component_compensator"] = "compensator",
|
||||
-- Handguns
|
||||
["weapon_appistol"] = "AP-pistool",
|
||||
["weapon_ceramicpistol"] = "Keramische pistool",
|
||||
["weapon_combatpistol"] = "Gevechtspistool",
|
||||
["weapon_doubleaction"] = "Revolver met dubbele actie",
|
||||
["weapon_navyrevolver"] = "Marine Revolver",
|
||||
["weapon_flaregun"] = "Noodsignaalpistool",
|
||||
["weapon_gadgetpistol"] = "Gadgetpistool",
|
||||
["weapon_heavypistol"] = "Zwaar pistool",
|
||||
["weapon_revolver"] = "Zware revolver",
|
||||
["weapon_revolver_mk2"] = "Zware revolver MK2",
|
||||
["weapon_marksmanpistol"] = "Marksman-pistool",
|
||||
["weapon_pistol"] = "Pistool",
|
||||
["weapon_pistol_mk2"] = "Pistool MK2",
|
||||
["weapon_pistol50"] = "Pistool .50",
|
||||
["weapon_snspistol"] = "SNS-pistool",
|
||||
["weapon_snspistol_mk2"] = "SNS-pistool MK2",
|
||||
["weapon_stungun"] = "Taser",
|
||||
["weapon_raypistol"] = "Up-N-Atomizer",
|
||||
["weapon_vintagepistol"] = "Vintage Pistool",
|
||||
|
||||
["component_muzzle_flat"] = "platte mondingsrem",
|
||||
["component_muzzle_tactical"] = "tactische mondingsrem",
|
||||
["component_muzzle_fat"] = "fat-end mondingsrem",
|
||||
["component_muzzle_precision"] = "precisie mondingsrem",
|
||||
["component_muzzle_heavy"] = "zware mondingsrem",
|
||||
["component_muzzle_slanted"] = "schuine mondingsrem",
|
||||
["component_muzzle_split"] = "gespleten mondingsrem",
|
||||
["component_muzzle_squared"] = "kwadraat mondingsrem",
|
||||
-- Shotguns
|
||||
["weapon_assaultshotgun"] = "Aanvalsgeweer",
|
||||
["weapon_autoshotgun"] = "Automatisch jachtgeweer",
|
||||
["weapon_bullpupshotgun"] = "Bullpup Shotgun",
|
||||
["weapon_combatshotgun"] = "Gevechtsgeweer",
|
||||
["weapon_dbshotgun"] = "Dubbelloops jachtgeweer",
|
||||
["weapon_heavyshotgun"] = "Zwaar jachtgeweer",
|
||||
["weapon_musket"] = "Musket",
|
||||
["weapon_pumpshotgun"] = "Pompgeweer",
|
||||
["weapon_pumpshotgun_mk2"] = "Pump Shotgun MK2",
|
||||
["weapon_sawnoffshotgun"] = "Afgezaagd jachtgeweer",
|
||||
|
||||
["component_flashlight"] = "zaklamp",
|
||||
["component_grip"] = "grip",
|
||||
-- SMG & LMG
|
||||
["weapon_assaultsmg"] = "Aanval SMG",
|
||||
["weapon_combatmg"] = "Gevecht MG",
|
||||
["weapon_combatmg_mk2"] = "Combat MG MK2",
|
||||
["weapon_combatpdw"] = "Combat PDW",
|
||||
["weapon_gusenberg"] = "Gusenberg-veger",
|
||||
["weapon_machinepistol"] = "Machinepistool",
|
||||
["weapon_mg"] = "MG",
|
||||
["weapon_microsmg"] = "Micro-SMG",
|
||||
["weapon_minismg"] = "Mini-SMG",
|
||||
["weapon_smg"] = "SMG",
|
||||
["weapon_smg_mk2"] = "SMG MK2",
|
||||
["weapon_raycarbine"] = "Onheilige Hellbringer",
|
||||
|
||||
["component_barrel_default"] = "standaard handvat",
|
||||
["component_barrel_heavy"] = "zware handvat",
|
||||
-- Rifles
|
||||
["weapon_advancedrifle"] = "Geavanceerd geweer",
|
||||
["weapon_assaultrifle"] = "Aanvalsgeweer",
|
||||
["weapon_assaultrifle_mk2"] = "Aanvalsgeweer MK2",
|
||||
["weapon_bullpuprifle"] = "Bullpup-geweer",
|
||||
["weapon_bullpuprifle_mk2"] = "Bullpup-geweer MK2",
|
||||
["weapon_carbinerifle"] = "Kabinet geweer",
|
||||
["weapon_carbinerifle_mk2"] = "Kabinet geweer MK2",
|
||||
["weapon_compactrifle"] = "Compact geweer",
|
||||
["weapon_militaryrifle"] = "Militair geweer",
|
||||
["weapon_specialcarbine"] = "Speciale karabijn",
|
||||
["weapon_specialcarbine_mk2"] = "Speciale karabijn MK2",
|
||||
|
||||
["component_ammo_tracer"] = "tracermunitie",
|
||||
["component_ammo_incendiary"] = "brandgevaarlijke munitie",
|
||||
["component_ammo_hollowpoint"] = "hollowpoint munitie",
|
||||
["component_ammo_fmj"] = "fMJ-munitie",
|
||||
["component_ammo_armor"] = "pantser piercing munitie",
|
||||
["component_ammo_explosive"] = "pantserpiercing brandgevaarlijke munitie",
|
||||
-- Sniper
|
||||
["weapon_heavysniper"] = "Zware sluipschutter",
|
||||
["weapon_heavysniper_mk2"] = "Zware Sniper MK2",
|
||||
["weapon_marksmanrifle"] = "Schuttersgeweer",
|
||||
["weapon_marksmanrifle_mk2"] = "Schuttersgeweer MK2",
|
||||
["weapon_sniperrifle"] = "Sniper Rifle",
|
||||
|
||||
["component_shells_default"] = "standaard shells",
|
||||
["component_shells_incendiary"] = "draken ademschelpen",
|
||||
["component_shells_armor"] = "stalen Buckshot Shells",
|
||||
["component_shells_hollowpoint"] = "flechette schelpen",
|
||||
["component_shells_explosive"] = "explosieve slakkenhuizen",
|
||||
|
||||
-- Weapon Ammo
|
||||
["ammo_rounds"] = "ronde(n)",
|
||||
["ammo_shells"] = "huls/(zen)",
|
||||
["ammo_charge"] = "charge",
|
||||
["ammo_petrol"] = "liters brandstof",
|
||||
["ammo_firework"] = "vuurwerkpijl(en)",
|
||||
["ammo_rockets"] = "raket(ten)",
|
||||
["ammo_grenadelauncher"] = "granaat(en)",
|
||||
["ammo_grenade"] = "granaat(en)",
|
||||
["ammo_stickybomb"] = "bom(men)",
|
||||
["ammo_pipebomb"] = "bom(men)",
|
||||
["ammo_smokebomb"] = "bom(men)",
|
||||
["ammo_molotov"] = "cocktail(s)",
|
||||
["ammo_proxmine"] = "mijn(en)",
|
||||
["ammo_bzgas"] = "blik(ken)",
|
||||
["ammo_ball"] = "bal(len)",
|
||||
["ammo_snowball"] = "sneeuwbal(len)",
|
||||
["ammo_flare"] = "flare(s)",
|
||||
["ammo_flaregun"] = "flare(s)",
|
||||
|
||||
-- Weapon Tints
|
||||
["tint_default"] = "standaard skin",
|
||||
["tint_green"] = "groene skin",
|
||||
["tint_gold"] = "goude skin",
|
||||
["tint_pink"] = "roze skin",
|
||||
["tint_army"] = "legerprint",
|
||||
["tint_lspd"] = "blauwe skin",
|
||||
["tint_orange"] = "oranje skin",
|
||||
["tint_platinum"] = "platina skin",
|
||||
}
|
||||
-- Heavy / Launchers
|
||||
["weapon_compactlauncher"] = "Compacte Launcher",
|
||||
["weapon_firework"] = "Vuurwerkstarter",
|
||||
["weapon_grenadelauncher"] = "Granaatwerper",
|
||||
["weapon_hominglauncher"] = "Homing Launcher",
|
||||
["weapon_minigun"] = "Minigun",
|
||||
["weapon_railgun"] = "Spoorgeweer",
|
||||
["weapon_rpg"] = "Raketwerper",
|
||||
["weapon_rayminigun"] = "Weduwemaker",
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
["weapon_metaldetector"] = "Metaal Detector",
|
||||
["weapon_precisionrifle"] = "Precisiegeweer",
|
||||
["weapon_tactilerifle"] = "Service Carbine",
|
||||
|
||||
-- Drug Wars DLC
|
||||
["weapon_candycane"] = "Snoep stok",
|
||||
["weapon_acidpackage"] = "LSD pakket",
|
||||
["weapon_pistolxm3"] = "WM 29 Pistool",
|
||||
["weapon_railgunxm3"] = "Railgun",
|
||||
|
||||
-- Thrown
|
||||
["weapon_ball"] = "Honkbal",
|
||||
["weapon_bzgas"] = "BZ-gas",
|
||||
["weapon_flare"] = "Flare",
|
||||
["weapon_grenade"] = "Granaat",
|
||||
["weapon_petrolcan"] = "Jerrycan",
|
||||
["weapon_hazardcan"] = "Gevaarlijke jerrycan",
|
||||
["weapon_molotov"] = "Molotovcocktail",
|
||||
["weapon_proxmine"] = "Nabijheidsmijn",
|
||||
["weapon_pipebomb"] = "Pijpbom",
|
||||
["weapon_snowball"] = "Sneeuwbal",
|
||||
["weapon_stickybomb"] = "Kleefbom",
|
||||
["weapon_smokegrenade"] = "Traangas",
|
||||
|
||||
-- Special
|
||||
["weapon_firebluser"] = "Brandblusser",
|
||||
["weapon_digiscanner"] = "Digitale scanner",
|
||||
["weapon_garbagebag"] = "Vuilniszak",
|
||||
["weapon_handcuffs"] = "Handboeien",
|
||||
["gadget_nightvision"] = "Nachtzicht",
|
||||
["gadget_parachute"] = "parachute",
|
||||
|
||||
-- Weapon Components
|
||||
["component_knuckle_base"] = "basismodel",
|
||||
["component_knuckle_pimp"] = "de pooier",
|
||||
["component_knuckle_ballas"] = "de ballen",
|
||||
["component_knuckle_dollar"] = "de Hustler",
|
||||
["component_knuckle_diamond"] = "de rots",
|
||||
["component_knuckle_hate"] = "de Hater",
|
||||
["component_knuckle_love"] = "de minnaar",
|
||||
["component_knuckle_player"] = "de speler",
|
||||
["component_knuckle_king"] = "de koning",
|
||||
["component_knuckle_vagos"] = "de Vagos",
|
||||
|
||||
["component_luxary_finish"] = "luxe wapenafwerking",
|
||||
|
||||
["component_handle_default"] = "standaard handvat",
|
||||
["component_handle_vip"] = "VIP-handvat",
|
||||
["component_handle_bodyguard"] = "bodyguard-handvat",
|
||||
|
||||
["component_vip_finish"] = "VIP Finish",
|
||||
["component_bodyguard_finish"] = "bodyguard Finish",
|
||||
|
||||
["component_camo_finish"] = "digitale camouflage",
|
||||
["component_camo_finish2"] = "penseelstreek camouflage",
|
||||
["component_camo_finish3"] = "bos camouflage",
|
||||
["component_camo_finish4"] = "schedel camouflage",
|
||||
["component_camo_finish5"] = "sessanta Nove camouflage",
|
||||
["component_camo_finish6"] = "perseus camouflage",
|
||||
["component_camo_finish7"] = "luipaard camouflage",
|
||||
["component_camo_finish8"] = "zebracamouflage",
|
||||
["component_camo_finish9"] = "geometrische camouflage",
|
||||
["component_camo_finish10"] = "boom camouflage",
|
||||
["component_camo_finish11"] = "patriottische camouflage",
|
||||
|
||||
["component_camo_slide_finish"] = "digitale diacamouflage",
|
||||
["component_camo_slide_finish2"] = "penseelstreek Dia Camo",
|
||||
["component_camo_slide_finish3"] = "bos Slide camouflage",
|
||||
["component_camo_slide_finish4"] = "schedelschuifcamouflage",
|
||||
["component_camo_slide_finish5"] = "sessanta Nove Dia camouflage",
|
||||
["component_camo_slide_finish6"] = "perseus diacamouflage",
|
||||
["component_camo_slide_finish7"] = "luipaard Slide camouflage",
|
||||
["component_camo_slide_finish8"] = "zebra Slide camouflage",
|
||||
["component_camo_slide_finish9"] = "geometrische diacamouflage",
|
||||
["component_camo_slide_finish10"] = "boom Slide camouflage",
|
||||
["component_camo_slide_finish11"] = "patriottische diacamouflage",
|
||||
|
||||
["component_clip_default"] = "standaard magazijn",
|
||||
["component_clip_extended"] = "uitgebreid magazijn",
|
||||
["component_clip_drum"] = "drum magazijn",
|
||||
["component_clip_box"] = "box magazijn",
|
||||
|
||||
["component_scope_holo"] = "holografisch bereik",
|
||||
["component_scope_small"] = "klein bereik",
|
||||
["component_scope_medium"] = "gemiddeld bereik",
|
||||
["component_scope_large"] = "groot bereik",
|
||||
["component_scope"] = "gemonteerde scope",
|
||||
["component_scope_advanced"] = "geavanceerd bereik",
|
||||
["component_ironsights"] = "ironsights",
|
||||
|
||||
["component_suppressor"] = "suppressor",
|
||||
["component_compensator"] = "compensator",
|
||||
|
||||
["component_muzzle_flat"] = "platte mondingsrem",
|
||||
["component_muzzle_tactical"] = "tactische mondingsrem",
|
||||
["component_muzzle_fat"] = "fat-end mondingsrem",
|
||||
["component_muzzle_precision"] = "precisie mondingsrem",
|
||||
["component_muzzle_heavy"] = "zware mondingsrem",
|
||||
["component_muzzle_slanted"] = "schuine mondingsrem",
|
||||
["component_muzzle_split"] = "gespleten mondingsrem",
|
||||
["component_muzzle_squared"] = "kwadraat mondingsrem",
|
||||
|
||||
["component_flashlight"] = "zaklamp",
|
||||
["component_grip"] = "grip",
|
||||
|
||||
["component_barrel_default"] = "standaard handvat",
|
||||
["component_barrel_heavy"] = "zware handvat",
|
||||
|
||||
["component_ammo_tracer"] = "tracermunitie",
|
||||
["component_ammo_incendiary"] = "brandgevaarlijke munitie",
|
||||
["component_ammo_hollowpoint"] = "hollowpoint munitie",
|
||||
["component_ammo_fmj"] = "fMJ-munitie",
|
||||
["component_ammo_armor"] = "pantser piercing munitie",
|
||||
["component_ammo_explosive"] = "pantserpiercing brandgevaarlijke munitie",
|
||||
|
||||
["component_shells_default"] = "standaard shells",
|
||||
["component_shells_incendiary"] = "draken ademschelpen",
|
||||
["component_shells_armor"] = "stalen Buckshot Shells",
|
||||
["component_shells_hollowpoint"] = "flechette schelpen",
|
||||
["component_shells_explosive"] = "explosieve slakkenhuizen",
|
||||
|
||||
-- Weapon Ammo
|
||||
["ammo_rounds"] = "ronde(n)",
|
||||
["ammo_shells"] = "huls/(zen)",
|
||||
["ammo_charge"] = "charge",
|
||||
["ammo_petrol"] = "liters brandstof",
|
||||
["ammo_firework"] = "vuurwerkpijl(en)",
|
||||
["ammo_rockets"] = "raket(ten)",
|
||||
["ammo_grenadelauncher"] = "granaat(en)",
|
||||
["ammo_grenade"] = "granaat(en)",
|
||||
["ammo_stickybomb"] = "bom(men)",
|
||||
["ammo_pipebomb"] = "bom(men)",
|
||||
["ammo_smokebomb"] = "bom(men)",
|
||||
["ammo_molotov"] = "cocktail(s)",
|
||||
["ammo_proxmine"] = "mijn(en)",
|
||||
["ammo_bzgas"] = "blik(ken)",
|
||||
["ammo_ball"] = "bal(len)",
|
||||
["ammo_snowball"] = "sneeuwbal(len)",
|
||||
["ammo_flare"] = "flare(s)",
|
||||
["ammo_flaregun"] = "flare(s)",
|
||||
|
||||
-- Weapon Tints
|
||||
["tint_default"] = "standaard skin",
|
||||
["tint_green"] = "groene skin",
|
||||
["tint_gold"] = "goude skin",
|
||||
["tint_pink"] = "roze skin",
|
||||
["tint_army"] = "legerprint",
|
||||
["tint_lspd"] = "blauwe skin",
|
||||
["tint_orange"] = "oranje skin",
|
||||
["tint_platinum"] = "platina skin",
|
||||
}
|
||||
Reference in New Issue
Block a user