context implementation

This commit is contained in:
Taavi
2022-11-07 18:58:41 +08:00
committed by GitHub
parent 49d9ce73c9
commit 5f2eee87dd
+26 -30
View File
@@ -3,19 +3,16 @@ local LastZone, CurrentAction, CurrentActionMsg
local CurrentActionData = {}
function OpenAccessoryMenu()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'set_unset_accessory', {
title = TranslateCap('set_unset'),
align = 'top-left',
elements = {
{label = TranslateCap('helmet'), value = 'Helmet'},
{label = TranslateCap('ears'), value = 'Ears'},
{label = TranslateCap('mask'), value = 'Mask'},
{label = TranslateCap('glasses'), value = 'Glasses'}
}}, function(data, menu)
menu.close()
SetUnsetAccessory(data.current.value)
end, function(data, menu)
menu.close()
local elements = {
{unselectable = true, icon = "fas fa-user", title = TranslateCap('set_unset')},
{icon = "fas fa-hat-cowboy", title = TranslateCap("helmet"), value = "Helmet"},
{icon = "fas fa-deaf", title = TranslateCap("ears"), value = "Ears"},
{icon = "fas fa-mask", title = TranslateCap("mask"), value = "Mask"},
{icon = "fas fa-glasses", title = TranslateCap("glasses"), value = "Glasses"}
}
ESX.OpenContext("right", elements, function(menu,element)
SetUnsetAccessory(element.value)
end)
end
@@ -56,24 +53,24 @@ function OpenShopMenu(accessory)
TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu)
menu.close()
menu.close()
local elements = {
{unselectable = true, icon = "fas fa-check-double", title = TranslateCap('valid_purchase')},
{icon = "fas fa-check-circle", title = TranslateCap("yes", ESX.Math.GroupDigits(Config.Price)), value = "yes"},
{icon = "fas fa-window-close", title = TranslateCap("no"), value = "no"}
}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm', {
title = TranslateCap('valid_purchase'),
align = 'top-left',
elements = {
{label = TranslateCap('no'), value = 'no'},
{label = TranslateCap('yes', ESX.Math.GroupDigits(Config.Price)), value = 'yes'}
}}, function(data, menu)
menu.close()
if data.current.value == 'yes' then
ESX.OpenContext("right", elements, function(menu,element)
if element.value == "yes" then
ESX.TriggerServerCallback('esx_accessories:checkMoney', function(hasEnoughMoney)
if hasEnoughMoney then
ESX.CloseContext()
TriggerServerEvent('esx_accessories:pay')
TriggerEvent('skinchanger:getSkin', function(skin)
TriggerServerEvent('esx_accessories:save', skin, accessory)
end)
else
ESX.CloseContext()
local player = PlayerPedId()
TriggerEvent('esx_skin:getLastSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
@@ -90,9 +87,7 @@ function OpenShopMenu(accessory)
ESX.ShowNotification(TranslateCap('not_enough_money'))
end
end)
end
if data.current.value == 'no' then
elseif element.value == "no" then
local player = PlayerPedId()
TriggerEvent('esx_skin:getLastSkin', function(skin)
TriggerEvent('skinchanger:loadSkin', skin)
@@ -106,12 +101,13 @@ function OpenShopMenu(accessory)
elseif accessory == "Glasses" then
SetPedPropIndex(player, 1, -1, 0, 0)
end
ESX.CloseContext()
end
CurrentAction = 'shop_menu'
CurrentActionMsg = TranslateCap('press_access')
CurrentActionData = {}
end, function(data, menu)
menu.close()
end, function(menu)
CurrentAction = 'shop_menu'
CurrentActionMsg = TranslateCap('press_access')
CurrentActionData = {}
@@ -131,7 +127,7 @@ AddEventHandler('esx_accessories:hasEnteredMarker', function(zone)
end)
AddEventHandler('esx_accessories:hasExitedMarker', function(zone)
ESX.UI.Menu.CloseAll()
ESX.CloseContext()
CurrentAction = nil
end)
@@ -235,4 +231,4 @@ if Config.EnableControls then
end)
RegisterKeyMapping("accessory", "Open Accessory Menu", "keyboard", "k")
end
end