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https://github.com/esx-framework/esx_core.git
synced 2026-08-31 10:18:54 +00:00
improve spawnvehicle and remove callback
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@@ -336,34 +336,17 @@ end
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function ESX.Game.SpawnObject(object, coords, cb, networked)
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networked = networked == nil and true or networked
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if networked then
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ESX.TriggerServerCallback('esx:Onesync:SpawnObject', function(NetworkID)
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if cb then
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local obj = NetworkGetEntityFromNetworkId(NetworkID)
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local Tries = 0
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while not DoesEntityExist(obj) do
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obj = NetworkGetEntityFromNetworkId(NetworkID)
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Wait(0)
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Tries = Tries + 1
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if Tries > 250 then
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break
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end
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end
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cb(obj)
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end
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end, object, coords, 0.0)
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else
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local model = type(object) == 'number' and object or joaat(object)
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local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
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CreateThread(function()
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ESX.Streaming.RequestModel(model)
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local model = type(object) == 'number' and object or joaat(object)
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local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
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CreateThread(function()
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ESX.Streaming.RequestModel(model)
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local obj = CreateObject(model, vector.xyz, networked, false, true)
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if cb then
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cb(obj)
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end
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end)
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end
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local obj = CreateObject(model, vector.xyz, networked, false, true)
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if cb then
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cb(obj)
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end
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end)
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end
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function ESX.Game.SpawnLocalObject(object, coords, cb)
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@@ -86,8 +86,8 @@ function ESX.OneSync.SpawnVehicle(model, coords, heading, properties, cb)
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local vehicleProperties = properties
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CreateThread(function()
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local xPlayer = ESX.OneSync.GetClosestPlayer(coords, 300)
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ESX.GetVehicleType(vehicleModel, xPlayer.id, function(vehicleType)
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local players = GetPlayers()
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ESX.GetVehicleType(vehicleModel, players[math.random(1, #players)], function(vehicleType)
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if vehicleType then
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local createdVehicle = CreateVehicleServerSetter(vehicleModel, vehicleType, coords, heading)
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if not DoesEntityExist(createdVehicle) then
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@@ -224,7 +224,3 @@ end
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function ESX.OneSync.GetClosestVehicle(coords, modelFilter)
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return getClosestEntity(GetAllVehicles(), coords, modelFilter)
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end
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ESX.RegisterServerCallback("esx:Onesync:SpawnObject", function(_, cb, model, coords, heading)
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ESX.OneSync.SpawnObject(model, coords, heading, cb)
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end)
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