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https://github.com/esx-framework/esx_core.git
synced 2026-08-29 01:08:54 +00:00
ESX.OneSync.SpawnVehicle and Command rewrite
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@@ -60,7 +60,7 @@ Config.RemoveHudCommonents = {
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[22] = false, --HUD_WEAPONS
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}
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Config.MaxAdminVehicles = false -- admin vehicles spawn with max vehcle settings
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Config.MaxAdminVehicles = true -- admin vehicles spawn with max vehcle settings
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Config.CustomAIPlates = 'ESX.A111' -- Custom plates for AI vehicles
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-- Pattern string format
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--1 will lead to a random number from 0-9.
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@@ -23,29 +23,49 @@ end, true, {help = TranslateCap('command_setjob'), validate = true, arguments =
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{name = 'grade', help = TranslateCap('command_setjob_grade'), type = 'number'}
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}})
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local upgrades = Config.MaxAdminVehicles and
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{
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plate = "ADMINCAR",
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modEngine = 3,
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modBrakes = 2,
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modTransmission = 2,
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modSuspension = 3,
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modArmor = true,
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windowTint = 1
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} or {}
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ESX.RegisterCommand('car', 'admin', function(xPlayer, args, showError)
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local GameBuild = tonumber(GetConvar("sv_enforceGameBuild", 1604))
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if not args.car then args.car = GameBuild >= 2699 and "draugur" or "prototipo" end
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local playerPed = GetPlayerPed(xPlayer.source)
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local playerCoords = GetEntityCoords(playerPed)
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local playerHeading = GetEntityHeading(playerPed)
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local playerVehicle = GetVehiclePedIsIn(playerPed)
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if not args.car or type(args.car) ~= 'string' then
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args.car = 'adder'
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end
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if playerVehicle then
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DeleteEntity(playerVehicle)
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end
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ESX.DiscordLogFields("UserActions", "/car Triggered", "pink", {
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{name = "Player", value = xPlayer.name, inline = true},
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{name = "ID", value = xPlayer.source, inline = true},
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{name = "Vehicle", value = args.car, inline = true}
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{name = "Vehicle", value = args.car, inline = true}
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})
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local upgrades = Config.MaxAdminVehicles and {
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plate = "ADMINCAR",
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modEngine = 3,
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modBrakes = 2,
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modTransmission = 2,
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modSuspension = 3,
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modArmor = true,
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windowTint = 1,
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} or {}
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local coords = xPlayer.getCoords(true)
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local PlayerPed = GetPlayerPed(xPlayer.source)
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ESX.OneSync.SpawnVehicle(args.car, coords - vector3(0,0, 0.9), GetEntityHeading(PlayerPed), upgrades, function(networkId)
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local vehicle = NetworkGetEntityFromNetworkId(networkId)
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Wait(250)
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TaskWarpPedIntoVehicle(PlayerPed, vehicle, -1)
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ESX.OneSync.SpawnVehicle(args.car, playerCoords, playerHeading, upgrades, function(networkId)
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if networkId then
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local vehicle = NetworkGetEntityFromNetworkId(networkId)
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for i = 1, 20 do
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Wait(0)
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SetPedIntoVehicle(playerPed, vehicle, -1)
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if GetVehiclePedIsIn(playerPed, false) == vehicle then
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break
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end
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end
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end
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end)
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end, false, {help = TranslateCap('command_car'), validate = false, arguments = {
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{name = 'car',validate = false, help = TranslateCap('command_car_car'), type = 'string'}
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@@ -61,29 +61,29 @@ end
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---@param heading number
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---@param Properties table
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---@param cb function
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function ESX.OneSync.SpawnVehicle(model, coords, heading, Properties, cb)
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local veh_model = type(model) == 'string' and joaat(model) or model
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Properties = Properties or {}
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local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
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TriggerClientEvent("esx:requestModel", -1, model)
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CreateThread(function()
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local xPlayer = ESX.OneSync.GetClosestPlayer(vector, 300)
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ESX.GetVehicleType(veh_model, xPlayer.id, function(Type)
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if Type then
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local SpawnedEntity = CreateVehicleServerSetter(veh_model, Type, vector, heading)
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local NetworkId = NetworkGetNetworkIdFromEntity(SpawnedEntity)
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while not DoesEntityExist(SpawnedEntity) do
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Wait(100)
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end
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Properties.NetId = NetworkId
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Entity(SpawnedEntity).state:set('VehicleProperties', Properties, true)
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cb(NetworkId)
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else
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print(('[^1ERROR^7] Tried to spawn invalid vehicle - ^5%s^7!'):format(model))
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function ESX.OneSync.SpawnVehicle(model, coords, heading, properties, cb)
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local vehicleModel = joaat(model)
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local vehicleProperties = properties
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CreateThread(function()
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local xPlayer = ESX.OneSync.GetClosestPlayer(coords, 300)
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ESX.GetVehicleType(vehicleModel, xPlayer.id, function(vehicleType)
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if vehicleType then
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local createdVehicle = CreateVehicleServerSetter(vehicleModel, vehicleType, coords, heading)
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if DoesEntityExist(createdVehicle) then
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local networkId = NetworkGetNetworkIdFromEntity(createdVehicle)
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vehicleProperties.NetId = networkId
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Entity(createdVehicle).state:set('VehicleProperties', vehicleProperties, true)
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cb(networkId)
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else
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print('[^1ERROR^7] Unfortunately, this vehicle has not spawned')
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end
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end)
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else
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print(('[^1ERROR^7] Tried to spawn invalid vehicle - ^5%s^7!'):format(model))
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end
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end)
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end
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end)
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end
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---@param model number|string
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