refactor(es_extended/server/main): use esx:playerLoaded:internal

This commit is contained in:
Ilias Rbayti
2024-11-17 21:56:14 +01:00
parent 9446d73e9b
commit 5d59b2d94d
2 changed files with 4 additions and 2 deletions
+3 -1
View File
@@ -12,9 +12,11 @@ if not IsDuplicityVersion() then -- Only register this event for the client
end
end)
ESX.SecureNetEvent("esx:playerLoaded", function(xPlayer)
ESX.SecureNetEvent("esx:playerLoaded:internal", function(xPlayer, isNew, playerSkin)
ESX.PlayerData = xPlayer
ESX.PlayerLoaded = true
TriggerEvent("esx:playerLoaded", xPlayer, isNew, playerSkin)
end)
ESX.SecureNetEvent("esx:onPlayerLogout", function()
+1 -1
View File
@@ -290,7 +290,7 @@ function loadESXPlayer(identifier, playerId, isNew)
TriggerEvent("esx:playerLoaded", playerId, xPlayer, isNew)
userData.money = xPlayer.getMoney()
userData.maxWeight = xPlayer.getMaxWeight()
xPlayer.triggerEvent("esx:playerLoaded", userData, isNew, userData.skin)
xPlayer.triggerEvent("esx:playerLoaded:internal", userData, isNew, userData.skin)
if not Config.CustomInventory then
xPlayer.triggerEvent("esx:createMissingPickups", Core.Pickups)