mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-01 18:58:54 +00:00
More WIP code
This commit is contained in:
+76
-23
@@ -20,8 +20,7 @@ Citizen.CreateThread(function()
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Citizen.Wait(0)
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end
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while ESX.GetPlayerData() == nil do
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print('playerdata nil!! (boat)')
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while ESX.GetPlayerData().job == nil do
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Citizen.Wait(10)
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end
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@@ -41,7 +40,7 @@ function OpenBoatShop(shop)
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label = (string.format ('%s - <span style="color: green;">$%i</span>', Config.Vehicles[i].label, Config.Vehicles[i].price)),
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name = Config.Vehicles[i].label,
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model = Config.Vehicles[i].model,
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price = Config.Vehicles[i].price,
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price = Config.Vehicles[i].price
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})
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end
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@@ -64,11 +63,11 @@ function OpenBoatShop(shop)
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if data2.current.value == 'yes' then
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local plate = exports['esx_vehicleshop']:GeneratePlate()
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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local props = ESX.Game.GetVehicleProperties(vehicle)
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props.plate = plate
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print(props.model)
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local plate = exports['esx_vehicleshop']:GeneratePlate()
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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local props = ESX.Game.GetVehicleProperties(vehicle)
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props.plate = plate
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props.modelAlt = data.current.model
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ESX.TriggerServerCallback('esx_boat:buyBoat', function (bought)
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@@ -89,7 +88,7 @@ function OpenBoatShop(shop)
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menu2.close()
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end
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end, props, data.current.model)
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end, props)
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else
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menu2.close()
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@@ -99,10 +98,7 @@ function OpenBoatShop(shop)
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menu2.close()
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end)
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end, function (data, menu)
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-- exit menu
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menu.close()
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DeleteSpawnedVehicles()
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@@ -122,8 +118,6 @@ function OpenBoatShop(shop)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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FreezeEntityPosition(vehicle, true)
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end)
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end, function (data, menu)
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end)
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-- spawn first vehicle
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@@ -135,6 +129,66 @@ function OpenBoatShop(shop)
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end)
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end
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function OpenBoatGarage(garage)
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ESX.TriggerServerCallback('esx_boat:getGarage', function (ownedBoats)
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if #ownedBoats == 0 then
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ESX.ShowNotification(_U('garage_noboats'))
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else
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-- get all available boats
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local elements = {}
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for i=1, #ownedBoats, 1 do
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table.insert(elements, {
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label = getVehicleModelFromHash(ownedBoats[i].model),
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vehicleProps = ownedBoats[i]
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})
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end
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_garage',
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{
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title = _U('garage'),
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align = 'top-left',
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elements = elements
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}, function (data, menu)
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-- make sure the spawn point isn't blocked
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local closestVehicle = GetClosestVehicle(garage.SpawnPoint.x, garage.SpawnPoint.y, garage.SpawnPoint.z, 3.0, 0, 71)
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local playerPed = PlayerPedId()
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local vehicleProps = data.current.vehicleProps
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if not DoesEntityExist(closestVehicle) then
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TriggerServerEvent('esx_boat:takeOutVehicle', vehicleProps.plate)
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ESX.ShowNotification(_U('garage_taken'))
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ESX.Game.SpawnVehicle(vehicleProps.model, garage.SpawnPoint, 20, function(vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
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end)
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menu.close()
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else
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ESX.ShowNotification(_U('garage_blocked'))
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end
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end, function (data, menu)
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menu.close()
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CurrentAction = 'garage_out'
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CurrentActionMsg = _U('garage_open')
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end)
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end
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end)
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end
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function StoreBoatInGarage(vehicle)
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end
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-- Key controls
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Citizen.CreateThread(function()
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while true do
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@@ -150,20 +204,19 @@ Citizen.CreateThread(function()
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end)
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function DeleteSpawnedVehicles()
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while #spawnedVehicles > 0 do
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local vehicle = spawnedVehicles[1]
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ESX.Game.DeleteVehicle(vehicle)
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table.remove(spawnedVehicles, 1)
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end
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end
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function getVehicleModelFromHash(hash)
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for i=1, #Config.Vehicles, 1 do
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if Config.Vehicles[i].hash == hash then
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return Config.Vehicles[i].model
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end
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end
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AddEventHandler('onResourceStop', function(resource)
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--if resource == GetCurrentResourceName() and ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'boat_shop') then
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ESX.UI.Menu.CloseAll()
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-- end
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end)
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return 'Unknown hash [' .. hash .. ']'
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end
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+109
-22
@@ -10,9 +10,7 @@ Citizen.CreateThread(function()
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while true do
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Citizen.Wait(10)
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if CurrentAction == nil then
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Citizen.Wait(200)
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else
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if CurrentAction ~= nil then
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ESX.ShowHelpNotification(CurrentActionMsg)
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@@ -20,10 +18,17 @@ Citizen.CreateThread(function()
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if CurrentAction == 'boat_shop' then
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OpenBoatShop(Config.Zones.BoatShops[CurrentActionData.zoneNum])
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elseif CurentAction == 'garage_out' then
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OpenBoatGarage(Config.Zones.Garages[CurrentActionData.zoneNum])
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elseif CrurentAction == 'garage_in' then
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StoreBoatInGarage(CurrentActionData.vehicle)
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end
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CurrentAction = nil
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end
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else
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Citizen.Wait(200)
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end
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end
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end)
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@@ -36,6 +41,24 @@ AddEventHandler('esx_boat:hasEnteredMarker', function(zone, zoneNum)
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CurrentAction = 'boat_shop'
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CurrentActionMsg = _U('boat_shop_open')
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CurrentActionData = { zoneNum = zoneNum }
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elseif zone == 'garage_out' then
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CurrentAction = 'garage_out'
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CurrentActionMsg = _U('garage_open')
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CurrentActionData = { zoneNum = zoneNum }
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elseif zone == 'garage_in' then
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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if IsPedInAnyVehicle(playerPed, false) then
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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if DoesEntityExist(vehicle) then
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CurrentAction = 'garage_in'
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CurrentActionMsg = _U('garage_store')
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CurrentActionData = {vehicle = vehicle}
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end
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end
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end
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end)
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@@ -59,7 +82,21 @@ Citizen.CreateThread(function()
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for i=1, #Config.Zones.BoatShops, 1 do
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local zone = Config.Zones.BoatShops[i].Outside
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if GetDistanceBetweenCoords(coords, zone.x, zone.y, zone.z, true) < Config.DrawDistance then
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DrawMarker(Config.MarkerType, zone.x, zone.y, zone.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
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DrawMarker(Config.MarkerType, zone.x, zone.y, zone.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, false, false, false)
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end
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end
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for i=1, #Config.Zones.Garages, 1 do
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local zoneOut = Config.Zones.Garages[i].GaragePos
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if GetDistanceBetweenCoords(coords, zoneOut.x, zoneOut.y, zoneOut.z, true) < Config.DrawDistance then
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DrawMarker(Config.MarkerType, zoneOut.x, zoneOut.y, zoneOut.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, 100, false, true, 2, false, false, false, false)
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end
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end
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for i=1, #Config.Zones.Garages, 1 do
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local zoneIn = Config.Zones.Garages[i].StorePos
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if GetDistanceBetweenCoords(coords, zoneIn.x, zoneIn.y, zoneIn.z, true) < Config.DrawDistance then
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DrawMarker(Config.MarkerType, zoneIn.x, zoneIn.y, zoneIn.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.StoreMarker.x, Config.StoreMarker.y, Config.StoreMarker.z, Config.StoreMarker.r, Config.StoreMarker.g, Config.StoreMarker.b, 100, false, true, 2, false, false, false, false)
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end
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end
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@@ -79,27 +116,32 @@ Citizen.CreateThread(function()
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local currentZone = nil
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local currentZoneNum = nil
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for i=1, #Config.Zones.BoatShops, 1 do
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if GetDistanceBetweenCoords(coords, Config.Zones.BoatShops[i].Outside.x, Config.Zones.BoatShops[i].Outside.y, Config.Zones.BoatShops[i].Outside.z, true) < Config.MarkerSize.x then
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isInMarker = true
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currentZone = 'boat_shop'
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currentZoneNum = i
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end
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--[[
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if GetDistanceBetweenCoords(coords, v.Helicopters[i].SpawnPoint.x, v.Helicopters[i].SpawnPoint.y, v.Helicopters[i].SpawnPoint.z, true) < Config.MarkerSize.x then
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isInMarker = true
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currentZone = 'HelicopterSpawnPoint'
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currentZoneNum = i
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end
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extra för garage
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]]
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for i=1, #Config.Zones.BoatShops, 1 do
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if GetDistanceBetweenCoords(coords, Config.Zones.BoatShops[i].Outside.x, Config.Zones.BoatShops[i].Outside.y, Config.Zones.BoatShops[i].Outside.z, true) < Config.Marker.x then
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isInMarker = true
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currentZone = 'boat_shop'
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currentZoneNum = i
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end
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end
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for i=1, #Config.Zones.Garages, 1 do
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if GetDistanceBetweenCoords(coords, Config.Zones.Garages[i].GaragePos.x, Config.Zones.Garages[i].GaragePos.y, Config.Zones.Garages[i].GaragePos.z, true) < Config.Marker.x then
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isInMarker = true
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currentZone = 'garage_out'
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currentZoneNum = i
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end
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if GetDistanceBetweenCoords(coords, Config.Zones.Garages[i].StorePos.x, Config.Zones.Garages[i].StorePos.y, Config.Zones.Garages[i].StorePos.z, true) < Config.StoreMarker.x then
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isInMarker = true
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currentZone = 'garage_in'
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currentZoneNum = i
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end
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end
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local hasExited = false
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if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastZone ~= currentZone or LastZoneNum ~= currentZoneNum) ) then
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@@ -127,3 +169,48 @@ Citizen.CreateThread(function()
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end
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end)
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-- Blips
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Citizen.CreateThread(function()
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local blipList = {}
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for i=1, #Config.Zones.Garages, 1 do
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table.insert(blipList, {
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coords = { Config.Zones.Garages[i].GaragePos.x, Config.Zones.Garages[i].GaragePos.y },
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text = _U('blip_garage'),
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sprite = 356,
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color = 3,
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scale = 1.0
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})
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end
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for i=1, #Config.Zones.BoatShops, 1 do
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table.insert(blipList, {
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coords = { Config.Zones.BoatShops[i].Outside.x, Config.Zones.BoatShops[i].Outside.y },
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text = _U('blip_shop'),
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sprite = 427,
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color = 3,
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scale = 1.0
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})
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end
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for i=1, #blipList, 1 do
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CreateBlip(blipList[i].coords, blipList[i].text, blipList[i].sprite, blipList[i].color, blipList[i].scale)
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end
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end)
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function CreateBlip(coords, text, sprite, color, scale)
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local blip = AddBlipForCoord( table.unpack(coords) )
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SetBlipSprite(blip, sprite)
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SetBlipScale(blip, scale)
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SetBlipColour(blip, color)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName('STRING')
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AddTextComponentSubstringPlayerName(text)
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EndTextCommandSetBlipName(blip)
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end
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+15
-7
@@ -4,17 +4,25 @@ Config.Locale = 'en'
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Config.MarkerType = 1
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Config.DrawDistance = 100.0
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Config.ZoneSize = {x = 5.0, y = 5.0, z = 3.0}
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Config.MarkerColor = {r = 100, g = 204, b = 100}
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Config.MarkerSize = { x = 1.5, y = 1.5, z = 1.0 }
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Config.Marker = {
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r = 100, g = 204, b = 100, -- blue-ish color, standard size circle
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x = 1.5, y = 1.5, z = 1.0
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}
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Config.StoreMarker = {
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r = 255, g = 0, b = 0,
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x = 5.0, y = 5.0, z = 1.0 -- big circle for storing boat
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}
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Config.Zones = {
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Garages = {
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{
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GaragePos = { x = -772.42, y = -1430.90, z = 1.59 },
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GaragePos = { x = -772.42, y = -1430.90, z = 0.55 },
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SpawnPoint = { x = -785.39, y = -1426.30, z = -0.47 },
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RemovePos = { x = -798.45, y = -1456.03, z = -0.47 },
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StorePos = { x = -798.45, y = -1456.03, z = -0.47 },
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Heading = 150.0
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}
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@@ -30,8 +38,6 @@ Config.Zones = {
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}
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}
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Config.Vehicles = {
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@@ -39,12 +45,14 @@ Config.Vehicles = {
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{
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model = 'seashark',
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label = 'Seashark',
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hash = -1030275036,
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price = 15000
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},
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{
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model = 'speeder',
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label = 'Speeder',
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hash = 231083307,
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price = 10000
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}
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+14
-1
@@ -1,10 +1,23 @@
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Locales['en'] = {
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-- shop
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['boat_shop'] = 'boat shop',
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['boat_shop_open'] = 'press ~INPUT_CONTEXT~ to open the boat shop.',
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['boat_shop_open'] = 'press ~INPUT_CONTEXT~ to access the ~y~boat shop~s~.',
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['boat_shop_confirm'] = 'buy a %s for <span style="color: orange;">$%s</span>?',
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['boat_shop_bought'] = 'you have ~y~bought~s~ a ~b~%s~s~ for ~g~$%s~s~',
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['boat_shop_nomoney'] = 'you cannot afford this boat!',
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['confirm_no'] = 'no',
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['confirm_yes'] = 'yes',
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-- garage
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['garage'] = 'boat garage',
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['garage_open'] = 'press ~INPUT_CONTEXT~ to access your ~y~boat garage~s~.',
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['garage_store'] = 'press ~INPUT_CONTEXT~ to ~y~store~s~ the boat in your garage.',
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['garage_taken'] = 'the boat has been taken out!',
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['garage_stored'] = 'the boat has been safely stored in your garage!',
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['garage_noboats'] = 'you don\'t have any stored boats! Visit the ~y~boat shop~s~ to buy one.',
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['garage_blocked'] = 'the boat cannot be taken out because another vehicle is blocking the spawn point!',
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-- blips
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['blip_garage'] = 'boat Garage',
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['blip_shop'] = 'boat Shop',
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}
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+34
-6
@@ -2,9 +2,22 @@ ESX = nil
|
||||
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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ESX.RegisterServerCallback('esx_boat:buyBoat', function (source, cb, vehicleProps, model)
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--[[
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||||
AddEventHandler('onMySQLReady', function()
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MySQL.Async.execute('UPDATE owned_vehicles SET stored = true WHERE stored = false', {}, function (rowsChanged)
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if rowsChanged > 0 then
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print('esx_boat: all boats have been stored!')
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end
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||||
end)
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end)
|
||||
]]
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||||
ESX.RegisterServerCallback('esx_boat:buyBoat', function (source, cb, vehicleProps)
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local xPlayer = ESX.GetPlayerFromId(source)
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||||
local price = getPriceFromModel(model)
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||||
local price = getPriceFromModel(vehicleProps.modelAlt)
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||||
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||||
vehicleProps.modelAlt = nil
|
||||
|
||||
-- vehicle model not found
|
||||
if price == 0 then
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||||
@@ -29,17 +42,32 @@ ESX.RegisterServerCallback('esx_boat:buyBoat', function (source, cb, vehicleProp
|
||||
end
|
||||
end)
|
||||
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||||
RegisterServerEvent('esx_boat:takeOutVehicle')
|
||||
AddEventHandler('esx_boat:takeOutVehicle', function(plate)
|
||||
MySQL.Async.execute('UPDATE owned_vehicles SET stored = @stored WHERE owner = @owner AND plate = @plate',
|
||||
{
|
||||
['@stored'] = false,
|
||||
['@owner'] = GetPlayerIdentifiers(source)[1],
|
||||
['@plate'] = plate
|
||||
}, function (rowsChanged)
|
||||
print(rowsChanged)
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_boat:getGarage', function (source, cb)
|
||||
|
||||
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @owner, vehicleType = @vehicleType, stored = 1',
|
||||
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @owner AND vehicleType = @vehicleType AND stored = @stored',
|
||||
{
|
||||
['@owner'] = GetPlayerIdentifiers(source)[1],
|
||||
['vehicleType'] = 'boat'
|
||||
['@owner'] = GetPlayerIdentifiers(source)[1],
|
||||
['@vehicleType'] = 'boat',
|
||||
['@stored'] = true
|
||||
}, function (result)
|
||||
local vehicles = {}
|
||||
|
||||
for i=1, #result, 1 do
|
||||
table.insert(vehicles, json.decode(result[i].vehicle))
|
||||
local vehicleProps = json.decode(result[i].vehicle)
|
||||
table.insert(vehicles, vehicleProps)
|
||||
end
|
||||
|
||||
cb(vehicles)
|
||||
|
||||
Reference in New Issue
Block a user