mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-31 10:18:54 +00:00
Initial code cleanup
This commit is contained in:
+17
-17
@@ -9,15 +9,15 @@ Config.Jobs.fisherman = {
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Truck = {
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Spawner = 1,
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Hash = "benson",
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Trailer = "none",
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Hash = 'benson',
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Trailer = 'none',
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HasCaution = true
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},
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Boat = {
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Spawner = 2,
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Hash = "tug",
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Trailer = "none",
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Hash = 'tug',
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Trailer = 'none',
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HasCaution = false
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}
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@@ -32,7 +32,7 @@ Config.Jobs.fisherman = {
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Marker= 1,
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Blip = true,
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Name = _U('fm_fish_locker'),
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Type = "cloakroom",
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Type = 'cloakroom',
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Hint = _U('cloak_change'),
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GPS = {x = 880.74, y = -1663.96, z = 29.37}
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},
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@@ -44,19 +44,19 @@ Config.Jobs.fisherman = {
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Marker= 1,
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Blip = true,
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Name = _U('fm_fish_area'),
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Type = "work",
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Type = 'work',
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Hint = _U('fm_fish_button'),
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GPS = {x = 3859.43, y = 4448.83, z = 0.39},
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Item = {
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{
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name = _U('fm_fish'),
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db_name= "fish",
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db_name= 'fish',
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time = 2000,
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max = 100,
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add = 1,
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remove = 1,
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requires = "nothing",
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requires_name = "Nothing",
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requires = 'nothing',
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requires_name = 'Nothing',
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drop = 100
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}
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},
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@@ -70,7 +70,7 @@ Config.Jobs.fisherman = {
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Marker= 1,
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Blip = true,
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Name = _U('fm_spawnboat_title'),
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Type = "vehspawner",
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Type = 'vehspawner',
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Spawner = 2,
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Hint = _U('fm_spawnboat'),
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Caution = 0,
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@@ -83,7 +83,7 @@ Config.Jobs.fisherman = {
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Marker= -1,
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Blip = false,
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Name = _U('fm_boat_title'),
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Type = "vehspawnpt",
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Type = 'vehspawnpt',
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Spawner = 2,
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GPS = 0,
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Heading = 270.1
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@@ -96,7 +96,7 @@ Config.Jobs.fisherman = {
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Marker= 1,
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Blip = false,
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Name = _U('fm_boat_return_title'),
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Type = "vehdelete",
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Type = 'vehdelete',
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Hint = _U('fm_boat_return_button'),
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Spawner = 2,
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Caution = 0,
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@@ -111,7 +111,7 @@ Config.Jobs.fisherman = {
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Marker= 1,
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Blip = false,
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Name = _U('spawn_veh'),
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Type = "vehspawner",
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Type = 'vehspawner',
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Spawner = 1,
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Hint = _U('spawn_veh_button'),
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Caution = 2000,
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@@ -124,7 +124,7 @@ Config.Jobs.fisherman = {
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Marker= -1,
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Blip = false,
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Name = _U('service_vh'),
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Type = "vehspawnpt",
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Type = 'vehspawnpt',
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Spawner = 1,
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GPS = 0,
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Heading = 70.1
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@@ -137,7 +137,7 @@ Config.Jobs.fisherman = {
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Marker= 1,
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Blip = false,
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Name = _U('return_vh'),
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Type = "vehdelete",
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Type = 'vehdelete',
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Hint = _U('return_vh_button'),
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Spawner = 1,
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Caution = 2000,
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@@ -153,7 +153,7 @@ Config.Jobs.fisherman = {
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Marker= 1,
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Blip = true,
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Name = _U('delivery_point'),
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Type = "delivery",
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Type = 'delivery',
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Spawner = 2,
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Hint = _U('fm_deliver_fish'),
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GPS = {x = 3867.44, y = 4463.62, z = 1.72},
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@@ -164,7 +164,7 @@ Config.Jobs.fisherman = {
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remove = 1,
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max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
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price = 11,
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requires = "fish",
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requires = 'fish',
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requires_name = _U('fm_fish'),
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drop = 100
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}
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+40
-40
@@ -9,8 +9,8 @@ Config.Jobs.fueler = {
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Truck = {
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Spawner = 1,
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Hash = "phantom",
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Trailer = "tanker",
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Hash = 'phantom',
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Trailer = 'tanker',
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HasCaution = true
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}
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@@ -24,9 +24,9 @@ Config.Jobs.fueler = {
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Color = {r = 204, g = 204, b = 0},
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Marker = 1,
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Blip = true,
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Name = _U("f_oil_refiner"),
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Type = "cloakroom",
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Hint = _U("cloak_change"),
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Name = _U('f_oil_refiner'),
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Type = 'cloakroom',
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Hint = _U('cloak_change'),
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GPS = {x = 554.59, y = -2314.43, z = 4.86}
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},
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@@ -36,22 +36,22 @@ Config.Jobs.fueler = {
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Color = {r = 204, g = 204, b = 0},
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Marker = 1,
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Blip = true,
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Name = _U("f_drill_oil"),
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Type = "work",
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Name = _U('f_drill_oil'),
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Type = 'work',
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Item = {
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{
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name = _U("f_fuel"),
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db_name = "petrol",
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name = _U('f_fuel'),
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db_name = 'petrol',
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time = 5000,
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max = 24,
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add = 1,
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remove = 1,
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requires = "nothing",
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requires_name = "Nothing",
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requires = 'nothing',
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requires_name = 'Nothing',
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drop = 100
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}
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},
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Hint = _U("f_drillbutton"),
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Hint = _U('f_drillbutton'),
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GPS = {x = 2736.94, y = 1417.99, z = 23.48}
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},
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@@ -61,22 +61,22 @@ Config.Jobs.fueler = {
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Color = {r = 204, g = 204, b = 0},
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Marker = 1,
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Blip = true,
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Name = _U("f_fuel_refine"),
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Type = "work",
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Name = _U('f_fuel_refine'),
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Type = 'work',
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Item = {
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{
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name = _U("f_fuel_refine"),
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db_name = "petrol_raffin",
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name = _U('f_fuel_refine'),
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db_name = 'petrol_raffin',
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time = 5000,
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max = 24,
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add = 1,
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remove = 2,
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requires = "petrol",
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requires_name = _U("f_fuel"),
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requires = 'petrol',
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requires_name = _U('f_fuel'),
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drop = 100
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}
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},
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Hint = _U("f_refine_fuel_button"),
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Hint = _U('f_refine_fuel_button'),
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GPS = {x = 265.75, y = -3013.39, z = 4.73}
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},
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@@ -86,22 +86,22 @@ Config.Jobs.fueler = {
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Color = {r = 204, g = 204, b = 0},
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Marker = 1,
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Blip = true,
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Name = _U("f_fuel_mixture"),
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Type = "work",
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Name = _U('f_fuel_mixture'),
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Type = 'work',
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Item = {
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{
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name = _U("f_gas"),
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db_name = "essence",
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name = _U('f_gas'),
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db_name = 'essence',
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time = 5000,
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max = 24,
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add = 2,
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remove = 1,
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requires = "petrol_raffin",
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requires_name = _U("f_fuel_refine"),
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requires = 'petrol_raffin',
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requires_name = _U('f_fuel_refine'),
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drop = 100
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}
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},
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Hint = _U("f_fuel_mixture_button"),
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Hint = _U('f_fuel_mixture_button'),
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GPS = {x = 491.40, y = -2163.37, z = 4.91}
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},
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@@ -111,10 +111,10 @@ Config.Jobs.fueler = {
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Color = {r = 204, g = 204, b = 0},
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Marker = 1,
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Blip = false,
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Name = _U("spawn_veh"),
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Type = "vehspawner",
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Name = _U('spawn_veh'),
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Type = 'vehspawner',
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Spawner = 1,
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Hint = _U("spawn_truck_button"),
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Hint = _U('spawn_truck_button'),
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Caution = 2000,
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GPS = {x = 602.25, y = 2926.62, z = 39.68}
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},
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@@ -124,8 +124,8 @@ Config.Jobs.fueler = {
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Size = {x = 3.0, y = 3.0, z = 1.0},
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Marker = -1,
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Blip = false,
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Name = _U("service_vh"),
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Type = "vehspawnpt",
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Name = _U('service_vh'),
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Type = 'vehspawnpt',
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Spawner = 1,
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GPS = 0,
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Heading = 0
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@@ -137,9 +137,9 @@ Config.Jobs.fueler = {
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Color = {r = 255, g = 0, b = 0},
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Marker = 1,
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Blip = false,
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Name = _U("return_vh"),
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Type = "vehdelete",
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Hint = _U("return_vh_button"),
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Name = _U('return_vh'),
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Type = 'vehdelete',
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Hint = _U('return_vh_button'),
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Spawner = 1,
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Caution = 2000,
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GPS = 0,
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@@ -152,23 +152,23 @@ Config.Jobs.fueler = {
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Size = {x = 10.0, y = 10.0, z = 1.0},
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Marker = 1,
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Blip = true,
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Name = _U("f_deliver_gas"),
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Type = "delivery",
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Name = _U('f_deliver_gas'),
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Type = 'delivery',
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Spawner = 1,
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Item = {
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{
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name = _U("delivery"),
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name = _U('delivery'),
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time = 500,
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remove = 1,
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max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
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price = 61,
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requires = "essence",
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requires_name = _U("f_gas"),
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requires = 'essence',
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requires_name = _U('f_gas'),
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drop = 100
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}
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},
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Hint = _U("f_deliver_gas_button"),
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Hint = _U('f_deliver_gas_button'),
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GPS = {x = 609.58, y = 2856.74, z = 39.49}
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}
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+40
-40
@@ -9,8 +9,8 @@ Config.Jobs.lumberjack = {
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Truck = {
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Spawner = 1,
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Hash = "phantom",
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Trailer = "trailers",
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Hash = 'phantom',
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Trailer = 'trailers',
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HasCaution = true
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}
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@@ -24,9 +24,9 @@ Config.Jobs.lumberjack = {
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Color = {r = 204, g = 204, b = 0},
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Marker = 1,
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Blip = true,
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Name = _U("lj_locker_room"),
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Type = "cloakroom",
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Hint = _U("cloak_change")
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Name = _U('lj_locker_room'),
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Type = 'cloakroom',
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Hint = _U('cloak_change')
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},
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Wood = {
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@@ -35,22 +35,22 @@ Config.Jobs.lumberjack = {
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Color = {r = 204, g = 204, b = 0},
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Marker = 1,
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Blip = true,
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Name = _U("lj_mapblip"),
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Type = "work",
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Name = _U('lj_mapblip'),
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Type = 'work',
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Item = {
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{
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name = _U("lj_wood"),
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db_name = "wood",
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name = _U('lj_wood'),
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db_name = 'wood',
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time = 3000,
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max = 20,
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add = 1,
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remove = 1,
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requires = "nothing",
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requires_name = "Nothing",
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requires = 'nothing',
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requires_name = 'Nothing',
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drop = 100
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}
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},
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Hint = _U("lj_pickup")
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Hint = _U('lj_pickup')
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},
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CuttedWood = {
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@@ -59,22 +59,22 @@ Config.Jobs.lumberjack = {
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Color = {r = 204, g = 204, b = 0},
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Marker = 1,
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Blip = false,
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Name = _U("lj_cutwood"),
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Type = "work",
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Name = _U('lj_cutwood'),
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Type = 'work',
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Item = {
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{
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name = _U("lj_cutwood"),
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db_name = "cutted_wood",
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name = _U('lj_cutwood'),
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db_name = 'cutted_wood',
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time = 5000,
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max = 20,
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add = 1,
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remove = 1,
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requires = "wood",
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requires_name = _U("lj_wood"),
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requires = 'wood',
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requires_name = _U('lj_wood'),
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drop = 100
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}
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},
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Hint = _U("lj_cutwood_button")
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Hint = _U('lj_cutwood_button')
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},
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Planks = {
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@@ -83,22 +83,22 @@ Config.Jobs.lumberjack = {
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Color = {r = 204, g = 204, b = 0},
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Marker = 1,
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Blip = false,
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Name = _U("lj_board"),
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Type = "work",
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Name = _U('lj_board'),
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Type = 'work',
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Item = {
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{
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name = _U("lj_planks"),
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db_name = "packaged_plank",
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name = _U('lj_planks'),
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db_name = 'packaged_plank',
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time = 4000,
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max = 100,
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add = 5,
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remove = 1,
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requires = "cutted_wood",
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requires_name = _U("lj_cutwood"),
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requires = 'cutted_wood',
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requires_name = _U('lj_cutwood'),
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drop = 100
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}
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},
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Hint = _U("lj_pick_boards")
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Hint = _U('lj_pick_boards')
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},
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VehicleSpawner = {
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@@ -107,10 +107,10 @@ Config.Jobs.lumberjack = {
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Color = {r = 204, g = 204, b = 0},
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Marker = 1,
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||||
Blip = false,
|
||||
Name = _U("spawn_veh"),
|
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Type = "vehspawner",
|
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Name = _U('spawn_veh'),
|
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Type = 'vehspawner',
|
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Spawner = 1,
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Hint = _U("spawn_veh_button"),
|
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Hint = _U('spawn_veh_button'),
|
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Caution = 2000
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||||
},
|
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@@ -119,8 +119,8 @@ Config.Jobs.lumberjack = {
|
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Size = {x = 3.0, y = 3.0, z = 1.0},
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Marker = -1,
|
||||
Blip = false,
|
||||
Name = _U("service_vh"),
|
||||
Type = "vehspawnpt",
|
||||
Name = _U('service_vh'),
|
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Type = 'vehspawnpt',
|
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Spawner = 1,
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||||
Heading = 264.40
|
||||
},
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@@ -131,9 +131,9 @@ Config.Jobs.lumberjack = {
|
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Color = {r = 255, g = 0, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("return_vh"),
|
||||
Type = "vehdelete",
|
||||
Hint = _U("return_vh_button"),
|
||||
Name = _U('return_vh'),
|
||||
Type = 'vehdelete',
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
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||||
@@ -146,22 +146,22 @@ Config.Jobs.lumberjack = {
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("delivery_point"),
|
||||
Type = "delivery",
|
||||
Name = _U('delivery_point'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U("delivery"),
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 13,
|
||||
requires = "packaged_plank",
|
||||
requires_name = _U("lj_planks"),
|
||||
requires = 'packaged_plank',
|
||||
requires_name = _U('lj_planks'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("lj_deliver_button")
|
||||
Hint = _U('lj_deliver_button')
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+64
-64
@@ -9,8 +9,8 @@ Config.Jobs.miner = {
|
||||
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "rubble",
|
||||
Trailer = "none",
|
||||
Hash = 'rubble',
|
||||
Trailer = 'none',
|
||||
HasCaution = true
|
||||
}
|
||||
|
||||
@@ -24,9 +24,9 @@ Config.Jobs.miner = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("m_miner_locker"),
|
||||
Type = "cloakroom",
|
||||
Hint = _U("cloak_change"),
|
||||
Name = _U('m_miner_locker'),
|
||||
Type = 'cloakroom',
|
||||
Hint = _U('cloak_change'),
|
||||
GPS = {x = 884.86, y = -2176.51, z = 29.51}
|
||||
},
|
||||
|
||||
@@ -36,22 +36,22 @@ Config.Jobs.miner = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("m_rock"),
|
||||
Type = "work",
|
||||
Name = _U('m_rock'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("m_rock"),
|
||||
db_name = "stone",
|
||||
name = _U('m_rock'),
|
||||
db_name = 'stone',
|
||||
time = 3000,
|
||||
max = 7,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
requires = 'nothing',
|
||||
requires_name = 'Nothing',
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("m_pickrocks"),
|
||||
Hint = _U('m_pickrocks'),
|
||||
GPS = {x = 289.24, y = 2862.90, z = 42.64}
|
||||
},
|
||||
|
||||
@@ -61,22 +61,22 @@ Config.Jobs.miner = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("m_washrock"),
|
||||
Type = "work",
|
||||
Name = _U('m_washrock'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("m_washrock"),
|
||||
db_name = "washed_stone",
|
||||
name = _U('m_washrock'),
|
||||
db_name = 'washed_stone',
|
||||
time = 5000,
|
||||
max = 7,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "stone",
|
||||
requires_name = _U("m_rock"),
|
||||
requires = 'stone',
|
||||
requires_name = _U('m_rock'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("m_rock_button"),
|
||||
Hint = _U('m_rock_button'),
|
||||
GPS = {x = 1109.14, y = -2007.87, z = 30.01}
|
||||
},
|
||||
|
||||
@@ -86,43 +86,43 @@ Config.Jobs.miner = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("m_rock_smelting"),
|
||||
Type = "work",
|
||||
Name = _U('m_rock_smelting'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("m_copper"),
|
||||
db_name = "copper",
|
||||
name = _U('m_copper'),
|
||||
db_name = 'copper',
|
||||
time = 4000,
|
||||
max = 56,
|
||||
add = 8,
|
||||
remove = 1,
|
||||
requires = "washed_stone",
|
||||
requires_name = _U("m_washrock"),
|
||||
requires = 'washed_stone',
|
||||
requires_name = _U('m_washrock'),
|
||||
drop = 100
|
||||
},
|
||||
{
|
||||
name = _U("m_iron"),
|
||||
db_name = "iron",
|
||||
name = _U('m_iron'),
|
||||
db_name = 'iron',
|
||||
max = 42,
|
||||
add = 6,
|
||||
drop = 100
|
||||
},
|
||||
{
|
||||
name = _U("m_gold"),
|
||||
db_name = "gold",
|
||||
name = _U('m_gold'),
|
||||
db_name = 'gold',
|
||||
max = 21,
|
||||
add = 3,
|
||||
drop = 100
|
||||
},
|
||||
{
|
||||
name = _U("m_diamond"),
|
||||
db_name = "diamond",
|
||||
name = _U('m_diamond'),
|
||||
db_name = 'diamond',
|
||||
max = 50,
|
||||
add = 1,
|
||||
drop = 5
|
||||
}
|
||||
},
|
||||
Hint = _U("m_melt_button"),
|
||||
Hint = _U('m_melt_button'),
|
||||
GPS = {x = -169.48, y = -2659.16, z = 5.00}
|
||||
},
|
||||
|
||||
@@ -132,10 +132,10 @@ Config.Jobs.miner = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("spawn_veh"),
|
||||
Type = "vehspawner",
|
||||
Name = _U('spawn_veh'),
|
||||
Type = 'vehspawner',
|
||||
Spawner = 1,
|
||||
Hint = _U("spawn_veh_button"),
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000,
|
||||
GPS = {x = 2962.40, y = 2746.20, z = 42.39}
|
||||
},
|
||||
@@ -145,8 +145,8 @@ Config.Jobs.miner = {
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Marker = -1,
|
||||
Blip = false,
|
||||
Name = _U("service_vh"),
|
||||
Type = "vehspawnpt",
|
||||
Name = _U('service_vh'),
|
||||
Type = 'vehspawnpt',
|
||||
Spawner = 1,
|
||||
Heading = 90.1,
|
||||
GPS = 0
|
||||
@@ -158,9 +158,9 @@ Config.Jobs.miner = {
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("return_vh"),
|
||||
Type = "vehdelete",
|
||||
Hint = _U("return_vh_button"),
|
||||
Name = _U('return_vh'),
|
||||
Type = 'vehdelete',
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
@@ -173,22 +173,22 @@ Config.Jobs.miner = {
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("m_sell_copper"),
|
||||
Type = "delivery",
|
||||
Name = _U('m_sell_copper'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U("delivery"),
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 56, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 5,
|
||||
requires = "copper",
|
||||
requires_name = _U("m_copper"),
|
||||
requires = 'copper',
|
||||
requires_name = _U('m_copper'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("m_deliver_copper"),
|
||||
Hint = _U('m_deliver_copper'),
|
||||
GPS = {x = -148.78, y = -1040.38, z = 26.27}
|
||||
},
|
||||
|
||||
@@ -199,22 +199,22 @@ Config.Jobs.miner = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("m_sell_iron"),
|
||||
Type = "delivery",
|
||||
Name = _U('m_sell_iron'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U("delivery"),
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 42, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 9,
|
||||
requires = "iron",
|
||||
requires_name = _U("m_iron"),
|
||||
requires = 'iron',
|
||||
requires_name = _U('m_iron'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("m_deliver_iron"),
|
||||
Hint = _U('m_deliver_iron'),
|
||||
GPS = {x = 261.48, y = 207.35, z = 109.28}
|
||||
},
|
||||
|
||||
@@ -225,22 +225,22 @@ Config.Jobs.miner = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("m_sell_gold"),
|
||||
Type = "delivery",
|
||||
Name = _U('m_sell_gold'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U("delivery"),
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 21, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 25,
|
||||
requires = "gold",
|
||||
requires_name = _U("m_gold"),
|
||||
requires = 'gold',
|
||||
requires_name = _U('m_gold'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("m_deliver_gold"),
|
||||
Hint = _U('m_deliver_gold'),
|
||||
GPS = {x = -621.04, y = -228.53, z = 37.05}
|
||||
},
|
||||
|
||||
@@ -251,22 +251,22 @@ Config.Jobs.miner = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("m_sell_diamond"),
|
||||
Type = "delivery",
|
||||
Name = _U('m_sell_diamond'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U("delivery"),
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 50, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 250,
|
||||
requires = "diamond",
|
||||
requires_name = _U("m_diamond"),
|
||||
requires = 'diamond',
|
||||
requires_name = _U('m_diamond'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("m_deliver_diamond"),
|
||||
Hint = _U('m_deliver_diamond'),
|
||||
GPS = {x = 2962.40, y = 2746.20, z = 42.39}
|
||||
}
|
||||
|
||||
|
||||
+10
-10
@@ -9,8 +9,8 @@ Config.Jobs.reporter = {
|
||||
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "rumpo",
|
||||
Trailer = "none",
|
||||
Hash = 'rumpo',
|
||||
Trailer = 'none',
|
||||
HasCaution = true
|
||||
}
|
||||
|
||||
@@ -24,10 +24,10 @@ Config.Jobs.reporter = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("reporter_name"),
|
||||
Type = "vehspawner",
|
||||
Name = _U('reporter_name'),
|
||||
Type = 'vehspawner',
|
||||
Spawner = 1,
|
||||
Hint = _U("reporter_garage"),
|
||||
Hint = _U('reporter_garage'),
|
||||
Caution = 2000
|
||||
},
|
||||
|
||||
@@ -36,8 +36,8 @@ Config.Jobs.reporter = {
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker = -1,
|
||||
Blip = false,
|
||||
Name = _U("service_vh"),
|
||||
Type = "vehspawnpt",
|
||||
Name = _U('service_vh'),
|
||||
Type = 'vehspawnpt',
|
||||
Spawner = 1,
|
||||
Heading = 200.1
|
||||
},
|
||||
@@ -48,9 +48,9 @@ Config.Jobs.reporter = {
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("return_vh"),
|
||||
Type = "vehdelete",
|
||||
Hint = _U("return_vh_button"),
|
||||
Name = _U('return_vh'),
|
||||
Type = 'vehdelete',
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
|
||||
+40
-40
@@ -9,8 +9,8 @@ Config.Jobs.slaughterer = {
|
||||
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "benson",
|
||||
Trailer = "none",
|
||||
Hash = 'benson',
|
||||
Trailer = 'none',
|
||||
HasCaution = true
|
||||
}
|
||||
},
|
||||
@@ -23,9 +23,9 @@ Config.Jobs.slaughterer = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("s_slaughter_locker"),
|
||||
Type = "cloakroom",
|
||||
Hint = _U("cloak_change")
|
||||
Name = _U('s_slaughter_locker'),
|
||||
Type = 'cloakroom',
|
||||
Hint = _U('cloak_change')
|
||||
},
|
||||
|
||||
AliveChicken = {
|
||||
@@ -34,22 +34,22 @@ Config.Jobs.slaughterer = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("s_hen"),
|
||||
Type = "work",
|
||||
Name = _U('s_hen'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("s_alive_chicken"),
|
||||
db_name = "alive_chicken",
|
||||
name = _U('s_alive_chicken'),
|
||||
db_name = 'alive_chicken',
|
||||
time = 3000,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
requires = 'nothing',
|
||||
requires_name = 'Nothing',
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("s_catch_hen")
|
||||
Hint = _U('s_catch_hen')
|
||||
},
|
||||
|
||||
SlaughterHouse = {
|
||||
@@ -58,22 +58,22 @@ Config.Jobs.slaughterer = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("s_slaughtered"),
|
||||
Type = "work",
|
||||
Name = _U('s_slaughtered'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("s_slaughtered_chicken"),
|
||||
db_name = "slaughtered_chicken",
|
||||
name = _U('s_slaughtered_chicken'),
|
||||
db_name = 'slaughtered_chicken',
|
||||
time = 5000,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "alive_chicken",
|
||||
requires_name = _U("s_alive_chicken"),
|
||||
requires = 'alive_chicken',
|
||||
requires_name = _U('s_alive_chicken'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("s_chop_animal")
|
||||
Hint = _U('s_chop_animal')
|
||||
},
|
||||
|
||||
Packaging = {
|
||||
@@ -82,22 +82,22 @@ Config.Jobs.slaughterer = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("s_package"),
|
||||
Type = "work",
|
||||
Name = _U('s_package'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("s_packagechicken"),
|
||||
db_name = "packaged_chicken",
|
||||
name = _U('s_packagechicken'),
|
||||
db_name = 'packaged_chicken',
|
||||
time = 4000,
|
||||
max = 100,
|
||||
add = 5,
|
||||
remove = 1,
|
||||
requires = "slaughtered_chicken",
|
||||
requires_name = _U("s_unpackaged"),
|
||||
requires = 'slaughtered_chicken',
|
||||
requires_name = _U('s_unpackaged'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("s_unpackaged_button")
|
||||
Hint = _U('s_unpackaged_button')
|
||||
},
|
||||
|
||||
VehicleSpawner = {
|
||||
@@ -106,10 +106,10 @@ Config.Jobs.slaughterer = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("spawn_veh"),
|
||||
Type = "vehspawner",
|
||||
Name = _U('spawn_veh'),
|
||||
Type = 'vehspawner',
|
||||
Spawner = 1,
|
||||
Hint = _U("spawn_veh_button"),
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000
|
||||
},
|
||||
|
||||
@@ -118,8 +118,8 @@ Config.Jobs.slaughterer = {
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker = -1,
|
||||
Blip = false,
|
||||
Name = _U("service_vh"),
|
||||
Type = "vehspawnpt",
|
||||
Name = _U('service_vh'),
|
||||
Type = 'vehspawnpt',
|
||||
Spawner = 1,
|
||||
Heading = 130.1
|
||||
},
|
||||
@@ -130,9 +130,9 @@ Config.Jobs.slaughterer = {
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("return_vh"),
|
||||
Type = "vehdelete",
|
||||
Hint = _U("return_vh_button"),
|
||||
Name = _U('return_vh'),
|
||||
Type = 'vehdelete',
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
@@ -145,22 +145,22 @@ Config.Jobs.slaughterer = {
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("delivery_point"),
|
||||
Type = "delivery",
|
||||
Name = _U('delivery_point'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U("delivery"),
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 23,
|
||||
requires = "packaged_chicken",
|
||||
requires_name = _U("s_packagechicken"),
|
||||
requires = 'packaged_chicken',
|
||||
requires_name = _U('s_packagechicken'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("s_deliver")
|
||||
Hint = _U('s_deliver')
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+40
-40
@@ -9,8 +9,8 @@ Config.Jobs.tailor = {
|
||||
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "youga2",
|
||||
Trailer = "none",
|
||||
Hash = 'youga2',
|
||||
Trailer = 'none',
|
||||
HasCaution = true
|
||||
}
|
||||
|
||||
@@ -24,9 +24,9 @@ Config.Jobs.tailor = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("dd_dress_locker"),
|
||||
Type = "cloakroom",
|
||||
Hint = _U("cloak_change"),
|
||||
Name = _U('dd_dress_locker'),
|
||||
Type = 'cloakroom',
|
||||
Hint = _U('cloak_change'),
|
||||
GPS = {x = 740.80, y = -970.06, z = 23.46}
|
||||
},
|
||||
|
||||
@@ -36,22 +36,22 @@ Config.Jobs.tailor = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("dd_wool"),
|
||||
Type = "work",
|
||||
Name = _U('dd_wool'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("dd_wool"),
|
||||
db_name = "wool",
|
||||
name = _U('dd_wool'),
|
||||
db_name = 'wool',
|
||||
time = 3000,
|
||||
max = 40,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
requires = 'nothing',
|
||||
requires_name = 'Nothing',
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("dd_pickup"),
|
||||
Hint = _U('dd_pickup'),
|
||||
GPS = {x = 715.95, y = -959.63, z = 29.39}
|
||||
},
|
||||
|
||||
@@ -61,22 +61,22 @@ Config.Jobs.tailor = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("dd_fabric"),
|
||||
Type = "work",
|
||||
Name = _U('dd_fabric'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("dd_fabric"),
|
||||
db_name = "fabric",
|
||||
name = _U('dd_fabric'),
|
||||
db_name = 'fabric',
|
||||
time = 5000,
|
||||
max = 80,
|
||||
add = 2,
|
||||
remove = 1,
|
||||
requires = "wool",
|
||||
requires_name = _U("dd_wool"),
|
||||
requires = 'wool',
|
||||
requires_name = _U('dd_wool'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("dd_makefabric"),
|
||||
Hint = _U('dd_makefabric'),
|
||||
GPS = {x = 712.92, y = -970.58, z = 29.39}
|
||||
},
|
||||
|
||||
@@ -86,22 +86,22 @@ Config.Jobs.tailor = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("dd_clothing"),
|
||||
Type = "work",
|
||||
Name = _U('dd_clothing'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("dd_clothing"),
|
||||
db_name = "clothe",
|
||||
name = _U('dd_clothing'),
|
||||
db_name = 'clothe',
|
||||
time = 4000,
|
||||
max = 40,
|
||||
add = 1,
|
||||
remove = 2,
|
||||
requires = "fabric",
|
||||
requires_name = _U("dd_fabric"),
|
||||
requires = 'fabric',
|
||||
requires_name = _U('dd_fabric'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("dd_makeclothing"),
|
||||
Hint = _U('dd_makeclothing'),
|
||||
GPS = {x = 429.59, y = -807.34, z = 28.49}
|
||||
},
|
||||
|
||||
@@ -111,10 +111,10 @@ Config.Jobs.tailor = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("spawn_veh"),
|
||||
Type = "vehspawner",
|
||||
Name = _U('spawn_veh'),
|
||||
Type = 'vehspawner',
|
||||
Spawner = 1,
|
||||
Hint = _U("spawn_veh_button"),
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000,
|
||||
GPS = {x = 1978.92, y = 5171.70, z = 46.63}
|
||||
},
|
||||
@@ -124,8 +124,8 @@ Config.Jobs.tailor = {
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker = -1,
|
||||
Blip = false,
|
||||
Name = _U("service_vh"),
|
||||
Type = "vehspawnpt",
|
||||
Name = _U('service_vh'),
|
||||
Type = 'vehspawnpt',
|
||||
Spawner = 1,
|
||||
Heading = 270.1,
|
||||
GPS = 0
|
||||
@@ -137,9 +137,9 @@ Config.Jobs.tailor = {
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("return_vh"),
|
||||
Type = "vehdelete",
|
||||
Hint = _U("return_vh_button"),
|
||||
Name = _U('return_vh'),
|
||||
Type = 'vehdelete',
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
@@ -152,22 +152,22 @@ Config.Jobs.tailor = {
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("delivery_point"),
|
||||
Type = "delivery",
|
||||
Name = _U('delivery_point'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U("delivery"),
|
||||
name = _U('delivery'),
|
||||
time = 500,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 40,
|
||||
requires = "clothe",
|
||||
requires_name = _U("dd_clothing"),
|
||||
requires = 'clothe',
|
||||
requires_name = _U('dd_clothing'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("dd_deliver_clothes"),
|
||||
Hint = _U('dd_deliver_clothes'),
|
||||
GPS = {x = 1978.92, y = 5171.70, z = 46.63}
|
||||
}
|
||||
}
|
||||
|
||||
+164
-279
@@ -1,33 +1,5 @@
|
||||
local Keys = {
|
||||
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
|
||||
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
|
||||
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
|
||||
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
|
||||
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
|
||||
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
|
||||
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
|
||||
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
|
||||
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
|
||||
}
|
||||
|
||||
local PlayerData = {}
|
||||
local menuIsShowed = false
|
||||
local hintIsShowed = false
|
||||
local hasAlreadyEnteredMarker = false
|
||||
local Blips = {}
|
||||
local JobBlips = {}
|
||||
local isInMarker = false
|
||||
local isInPublicMarker = false
|
||||
|
||||
local hintToDisplay = "no hint to display"
|
||||
local onDuty = false
|
||||
local spawner = 0
|
||||
local myPlate = {}
|
||||
|
||||
local vehicleObjInCaseofDrop = nil
|
||||
local vehicleInCaseofDrop = nil
|
||||
|
||||
local vehicleMaxHealth = nil
|
||||
local menuIsShowed, hintIsShowed, hintToDisplay, hasAlreadyEnteredMarker, isInMarker, onDuty, vehicleObjInCaseofDrop, vehicleInCaseofDrop, vehicleMaxHealth
|
||||
local PlayerData, Blips, JobBlips, myPlate, spawner = {}, {}, {}, {}, 0
|
||||
|
||||
ESX = nil
|
||||
|
||||
@@ -54,14 +26,13 @@ end)
|
||||
function OpenMenu()
|
||||
ESX.UI.Menu.CloseAll()
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'cloakroom',
|
||||
{
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'cloakroom', {
|
||||
title = _U('cloakroom'),
|
||||
align = 'top-left',
|
||||
elements = {
|
||||
{label = _U('job_wear'), value = 'job_wear'},
|
||||
{label = _U('citizen_wear'), value = 'citizen_wear'}
|
||||
}
|
||||
}, function(data, menu)
|
||||
}}, function(data, menu)
|
||||
if data.current.value == 'citizen_wear' then
|
||||
onDuty = false
|
||||
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
|
||||
@@ -86,136 +57,121 @@ end
|
||||
|
||||
AddEventHandler('esx_jobs:action', function(job, zone)
|
||||
menuIsShowed = true
|
||||
if zone.Type == "cloakroom" then
|
||||
if zone.Type == 'cloakroom' then
|
||||
OpenMenu()
|
||||
elseif zone.Type == "work" then
|
||||
hintToDisplay = "no hint to display"
|
||||
elseif zone.Type == 'work' then
|
||||
hintToDisplay = nil
|
||||
hintIsShowed = false
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
if IsPedInAnyVehicle(playerPed, false) then
|
||||
ESX.ShowNotification(_U('foot_work'))
|
||||
else
|
||||
if IsPedOnFoot(playerPed) then
|
||||
TriggerServerEvent('esx_jobs:startWork', zone.Item)
|
||||
else
|
||||
ESX.ShowNotification(_U('foot_work'))
|
||||
end
|
||||
elseif zone.Type == "vehspawner" then
|
||||
local spawnPoint = nil
|
||||
local vehicle = nil
|
||||
elseif zone.Type == 'vehspawner' then
|
||||
local jobObject, spawnPoint, vehicle = Config.Jobs[PlayerData.job.name]
|
||||
|
||||
for k,v in pairs(Config.Jobs) do
|
||||
if PlayerData.job.name == k then
|
||||
for l,w in pairs(v.Zones) do
|
||||
if w.Type == "vehspawnpt" and w.Spawner == zone.Spawner then
|
||||
spawnPoint = w
|
||||
spawner = w.Spawner
|
||||
end
|
||||
if jobObject then
|
||||
for k,v in pairs(jobObject.Zones) do
|
||||
if v.Type == 'vehspawnpt' and v.Spawner == zone.Spawner then
|
||||
spawnPoint = v
|
||||
spawner = v.Spawner
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
for m,x in pairs(v.Vehicles) do
|
||||
if x.Spawner == zone.Spawner then
|
||||
vehicle = x
|
||||
end
|
||||
for k,v in pairs(jobObject.Vehicles) do
|
||||
if v.Spawner == zone.Spawner then
|
||||
vehicle = v
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if ESX.Game.IsSpawnPointClear(spawnPoint.Pos, 5.0) then
|
||||
if jobObject and spawnPoint and vehicle and ESX.Game.IsSpawnPointClear(spawnPoint.Pos, 5.0) then
|
||||
spawnVehicle(spawnPoint, vehicle, zone.Caution)
|
||||
else
|
||||
ESX.ShowNotification(_U('spawn_blocked'))
|
||||
end
|
||||
|
||||
elseif zone.Type == "vehdelete" then
|
||||
local looping = true
|
||||
elseif zone.Type == 'vehdelete' then
|
||||
local jobObject = Config.Jobs[PlayerData.job.name]
|
||||
|
||||
for k,v in pairs(Config.Jobs) do
|
||||
if PlayerData.job.name == k then
|
||||
for l,w in pairs(v.Zones) do
|
||||
if w.Type == "vehdelete" and w.Spawner == zone.Spawner then
|
||||
local playerPed = PlayerPedId()
|
||||
if jobObject then
|
||||
for k,v in pairs(jobObject.Zones) do
|
||||
if v.Type == 'vehdelete' and v.Spawner == zone.Spawner then
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
if IsPedInAnyVehicle(playerPed, false) then
|
||||
if IsPedInAnyVehicle(playerPed, false) then
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
local plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle))
|
||||
local driverPed = GetPedInVehicleSeat(vehicle, -1)
|
||||
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
local plate = GetVehicleNumberPlateText(vehicle)
|
||||
plate = string.gsub(plate, " ", "")
|
||||
local driverPed = GetPedInVehicleSeat(vehicle, -1)
|
||||
if playerPed == driverPed then
|
||||
if myPlate[plate] then
|
||||
myPlate[plate] = nil
|
||||
|
||||
if playerPed == driverPed then
|
||||
local vehicleHealth = GetVehicleEngineHealth(vehicleInCaseofDrop)
|
||||
|
||||
for i=1, #myPlate, 1 do
|
||||
if myPlate[i] == plate then
|
||||
|
||||
local vehicleHealth = GetVehicleEngineHealth(vehicleInCaseofDrop)
|
||||
local giveBack = ESX.Math.Round(vehicleHealth / vehicleMaxHealth, 2)
|
||||
|
||||
TriggerServerEvent('esx_jobs:caution', "give_back", giveBack, 0, 0)
|
||||
DeleteVehicle(GetVehiclePedIsIn(playerPed, false))
|
||||
|
||||
if w.Teleport ~= 0 then
|
||||
ESX.Game.Teleport(playerPed, w.Teleport)
|
||||
end
|
||||
|
||||
table.remove(myPlate, i)
|
||||
|
||||
if vehicleObjInCaseofDrop.HasCaution then
|
||||
vehicleInCaseofDrop = nil
|
||||
vehicleObjInCaseofDrop = nil
|
||||
vehicleMaxHealth = nil
|
||||
end
|
||||
|
||||
break
|
||||
end
|
||||
-- fix for people using cheat engine to modify engine health
|
||||
if vehicleHealth > vehicleMaxHealth then
|
||||
vehicleHealth = vehicleMaxHealth
|
||||
end
|
||||
|
||||
else
|
||||
ESX.ShowNotification(_U('not_your_vehicle'))
|
||||
end
|
||||
local giveBack = ESX.Math.Round(vehicleHealth / vehicleMaxHealth, 2)
|
||||
|
||||
TriggerServerEvent('esx_jobs:caution', 'give_back', giveBack, 0, 0)
|
||||
DeleteVehicle(GetVehiclePedIsIn(playerPed, false))
|
||||
|
||||
if v.Teleport ~= 0 then
|
||||
ESX.Game.Teleport(playerPed, v.Teleport)
|
||||
end
|
||||
|
||||
if vehicleObjInCaseofDrop.HasCaution then
|
||||
vehicleInCaseofDrop, vehicleObjInCaseofDrop, vehicleMaxHealth = nil, nil, nil
|
||||
end
|
||||
end
|
||||
else
|
||||
ESX.ShowNotification(_U('not_your_vehicle'))
|
||||
end
|
||||
|
||||
looping = false
|
||||
break
|
||||
end
|
||||
|
||||
if looping == false then
|
||||
break
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
if looping == false then
|
||||
break
|
||||
end
|
||||
end
|
||||
elseif zone.Type == "delivery" then
|
||||
if Blips['delivery'] ~= nil then
|
||||
RemoveBlip(Blips['delivery'])
|
||||
Blips['delivery'] = nil
|
||||
elseif zone.Type == 'delivery' then
|
||||
if Blips.delivery then
|
||||
RemoveBlip(Blips.delivery)
|
||||
Blips.delivery = nil
|
||||
end
|
||||
|
||||
hintToDisplay = "no hint to display"
|
||||
hintToDisplay = nil
|
||||
hintIsShowed = false
|
||||
TriggerServerEvent('esx_jobs:startWork', zone.Item)
|
||||
end
|
||||
|
||||
--nextStep(zone.GPS)
|
||||
end)
|
||||
|
||||
function nextStep(gps)
|
||||
if gps ~= 0 then
|
||||
if Blips['delivery'] ~= nil then
|
||||
RemoveBlip(Blips['delivery'])
|
||||
Blips['delivery'] = nil
|
||||
if Blips.delivery then
|
||||
RemoveBlip(Blips.delivery)
|
||||
Blips.delivery = nil
|
||||
end
|
||||
|
||||
Blips['delivery'] = AddBlipForCoord(gps.x, gps.y, gps.z)
|
||||
SetBlipRoute(Blips['delivery'], true)
|
||||
Blips.delivery = AddBlipForCoord(gps.x, gps.y, gps.z)
|
||||
SetBlipRoute(Blips.delivery, true)
|
||||
ESX.ShowNotification(_U('next_point'))
|
||||
end
|
||||
end
|
||||
|
||||
AddEventHandler('esx_jobs:hasExitedMarker', function(zone)
|
||||
TriggerServerEvent('esx_jobs:stopWork')
|
||||
hintToDisplay = "no hint to display"
|
||||
hintToDisplay = nil
|
||||
menuIsShowed = false
|
||||
hintIsShowed = false
|
||||
isInMarker = false
|
||||
@@ -232,11 +188,9 @@ AddEventHandler('esx:setJob', function(job)
|
||||
end)
|
||||
|
||||
function deleteBlips()
|
||||
if JobBlips[1] ~= nil then
|
||||
for i=1, #JobBlips, 1 do
|
||||
RemoveBlip(JobBlips[i])
|
||||
JobBlips[i] = nil
|
||||
end
|
||||
for k,v in ipairs(JobBlips) do
|
||||
RemoveBlip(v)
|
||||
JobBlips[k] = nil
|
||||
end
|
||||
end
|
||||
|
||||
@@ -244,7 +198,7 @@ function refreshBlips()
|
||||
local zones = {}
|
||||
local blipInfo = {}
|
||||
|
||||
if PlayerData.job ~= nil then
|
||||
if PlayerData.job then
|
||||
for jobKey,jobValues in pairs(Config.Jobs) do
|
||||
|
||||
if jobKey == PlayerData.job.name then
|
||||
@@ -253,14 +207,13 @@ function refreshBlips()
|
||||
if zoneValues.Blip then
|
||||
local blip = AddBlipForCoord(zoneValues.Pos.x, zoneValues.Pos.y, zoneValues.Pos.z)
|
||||
SetBlipSprite (blip, jobValues.BlipInfos.Sprite)
|
||||
SetBlipDisplay (blip, 4)
|
||||
SetBlipScale (blip, 1.2)
|
||||
SetBlipCategory(blip, 3)
|
||||
SetBlipColour (blip, jobValues.BlipInfos.Color)
|
||||
SetBlipAsShortRange(blip, true)
|
||||
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString(zoneValues.Name)
|
||||
BeginTextCommandSetBlipName('STRING')
|
||||
AddTextComponentSubstringPlayerName(zoneValues.Name)
|
||||
EndTextCommandSetBlipName(blip)
|
||||
table.insert(JobBlips, blip)
|
||||
end
|
||||
@@ -271,7 +224,7 @@ function refreshBlips()
|
||||
end
|
||||
|
||||
function spawnVehicle(spawnPoint, vehicle, vehicleCaution)
|
||||
hintToDisplay = 'no hint to display'
|
||||
hintToDisplay = nil
|
||||
hintIsShowed = false
|
||||
TriggerServerEvent('esx_jobs:caution', 'take', vehicleCaution, spawnPoint, vehicle)
|
||||
end
|
||||
@@ -282,7 +235,7 @@ AddEventHandler('esx_jobs:spawnJobVehicle', function(spawnPoint, vehicle)
|
||||
|
||||
ESX.Game.SpawnVehicle(vehicle.Hash, spawnPoint.Pos, spawnPoint.Heading, function(spawnedVehicle)
|
||||
|
||||
if vehicle.Trailer ~= "none" then
|
||||
if vehicle.Trailer ~= 'none' then
|
||||
ESX.Game.SpawnVehicle(vehicle.Trailer, spawnPoint.Pos, spawnPoint.Heading, function(trailer)
|
||||
AttachVehicleToTrailer(spawnedVehicle, trailer, 1.1)
|
||||
end)
|
||||
@@ -291,8 +244,7 @@ AddEventHandler('esx_jobs:spawnJobVehicle', function(spawnPoint, vehicle)
|
||||
-- save & set plate
|
||||
local plate = 'WORK' .. math.random(100, 900)
|
||||
SetVehicleNumberPlateText(spawnedVehicle, plate)
|
||||
table.insert(myPlate, plate)
|
||||
plate = string.gsub(plate, " ", "")
|
||||
myPlate[plate] = true
|
||||
|
||||
TaskWarpPedIntoVehicle(playerPed, spawnedVehicle, -1)
|
||||
|
||||
@@ -307,9 +259,9 @@ end)
|
||||
-- Show top left hint
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(10)
|
||||
Citizen.Wait(0)
|
||||
|
||||
if hintIsShowed then
|
||||
if hintIsShowed and hintToDisplay then
|
||||
ESX.ShowHelpNotification(hintToDisplay)
|
||||
else
|
||||
Citizen.Wait(500)
|
||||
@@ -317,185 +269,118 @@ Citizen.CreateThread(function()
|
||||
end
|
||||
end)
|
||||
|
||||
-- Display markers (only if on duty and the player's job ones)
|
||||
-- Draw markers (only if on duty and the player's job ones)
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(1)
|
||||
local zones = {}
|
||||
Citizen.Wait(0)
|
||||
local zones, currentZone, isInMarker = {}
|
||||
local letSleep, playerPed = true, PlayerPedId()
|
||||
local playerCoords = GetEntityCoords(playerPed)
|
||||
|
||||
if PlayerData.job ~= nil then
|
||||
for k,v in pairs(Config.Jobs) do
|
||||
if PlayerData.job.name == k then
|
||||
zones = v.Zones
|
||||
end
|
||||
if PlayerData.job then
|
||||
if Config.Jobs[PlayerData.job.name] then
|
||||
zones = Config.Jobs[PlayerData.job.name].Zones
|
||||
end
|
||||
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
for k,v in pairs(zones) do
|
||||
if onDuty or v.Type == "cloakroom" or PlayerData.job.name == "reporter" then
|
||||
if(v.Marker ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then
|
||||
DrawMarker(v.Marker, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
local distance = GetDistanceBetweenCoords(playerCoords, v.Pos.x, v.Pos.y, v.Pos.z, true)
|
||||
|
||||
-- Display public markers
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
for k,v in pairs(Config.PublicZones) do
|
||||
if(v.Marker ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then
|
||||
DrawMarker(v.Marker, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Activate public marker
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
local position = nil
|
||||
local zone = nil
|
||||
|
||||
for k,v in pairs(Config.PublicZones) do
|
||||
if GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x/2 then
|
||||
isInPublicMarker = true
|
||||
position = v.Teleport
|
||||
zone = v
|
||||
break
|
||||
else
|
||||
isInPublicMarker = false
|
||||
end
|
||||
end
|
||||
|
||||
if IsControlJustReleased(0, Keys['E']) and isInPublicMarker then
|
||||
ESX.Game.Teleport(PlayerPedId(), position)
|
||||
isInPublicMarker = false
|
||||
end
|
||||
|
||||
-- hide or show top left zone hints
|
||||
if isInPublicMarker then
|
||||
hintToDisplay = zone.Hint
|
||||
hintIsShowed = true
|
||||
else
|
||||
if not isInMarker then
|
||||
hintToDisplay = "no hint to display"
|
||||
hintIsShowed = false
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Activate menu when player is inside marker
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
|
||||
Citizen.Wait(1)
|
||||
|
||||
if PlayerData.job ~= nil and PlayerData.job.name ~= 'unemployed' then
|
||||
local zones = nil
|
||||
local job = nil
|
||||
|
||||
for k,v in pairs(Config.Jobs) do
|
||||
if PlayerData.job.name == k then
|
||||
job = v
|
||||
zones = v.Zones
|
||||
end
|
||||
end
|
||||
|
||||
if zones ~= nil then
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
local currentZone = nil
|
||||
local zone = nil
|
||||
local lastZone = nil
|
||||
|
||||
for k,v in pairs(zones) do
|
||||
if GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x then
|
||||
isInMarker = true
|
||||
currentZone = k
|
||||
zone = v
|
||||
break
|
||||
else
|
||||
isInMarker = false
|
||||
if onDuty or v.Type == 'cloakroom' or PlayerData.job.name == 'reporter' then
|
||||
if(v.Marker ~= -1 and distance < Config.DrawDistance) then
|
||||
letSleep = false
|
||||
DrawMarker(v.Marker, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, nil, nil, false)
|
||||
end
|
||||
end
|
||||
|
||||
if IsControlJustReleased(0, Keys['E']) and not menuIsShowed and isInMarker then
|
||||
if onDuty or zone.Type == "cloakroom" or PlayerData.job.name == "reporter" then
|
||||
TriggerEvent('esx_jobs:action', job, zone)
|
||||
end
|
||||
if distance < v.Size.x then
|
||||
letSleep, isInMarker, currentZone = false, true, v
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
-- hide or show top left zone hints
|
||||
if isInMarker and not menuIsShowed then
|
||||
if IsControlJustReleased(0, 38) and not menuIsShowed and isInMarker then
|
||||
if onDuty or currentZone.Type == 'cloakroom' or PlayerData.job.name == 'reporter' then
|
||||
TriggerEvent('esx_jobs:action', PlayerData.job.name, currentZone)
|
||||
end
|
||||
end
|
||||
|
||||
-- hide or show top left zone hints
|
||||
if isInMarker and not menuIsShowed then
|
||||
hintIsShowed = true
|
||||
if (onDuty or currentZone.Type == 'cloakroom' or PlayerData.job.name == 'reporter') and currentZone.Type ~= 'vehdelete' then
|
||||
hintToDisplay = currentZone.Hint
|
||||
hintIsShowed = true
|
||||
if (onDuty or zone.Type == "cloakroom" or PlayerData.job.name == "reporter") and zone.Type ~= "vehdelete" then
|
||||
hintToDisplay = zone.Hint
|
||||
hintIsShowed = true
|
||||
elseif zone.Type == "vehdelete" and (onDuty or PlayerData.job.name == "reporter") then
|
||||
local playerPed = PlayerPedId()
|
||||
elseif currentZone.Type == 'vehdelete' and (onDuty or PlayerData.job.name == 'reporter') then
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
if IsPedInAnyVehicle(playerPed, false) then
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
local driverPed = GetPedInVehicleSeat(vehicle, -1)
|
||||
local plate = GetVehicleNumberPlateText(vehicle)
|
||||
plate = string.gsub(plate, " ", "")
|
||||
if IsPedInAnyVehicle(playerPed, false) then
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
local driverPed = GetPedInVehicleSeat(vehicle, -1)
|
||||
local plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle))
|
||||
|
||||
if playerPed == driverPed then
|
||||
|
||||
for i=1, #myPlate, 1 do
|
||||
if myPlate[i] == plate then
|
||||
hintToDisplay = zone.Hint
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
else
|
||||
hintToDisplay = _U('not_your_vehicle')
|
||||
if playerPed == driverPed then
|
||||
if myPlate[plate] then
|
||||
hintToDisplay = currentZone.Hint
|
||||
end
|
||||
else
|
||||
hintToDisplay = _U('in_vehicle')
|
||||
hintToDisplay = _U('not_your_vehicle')
|
||||
end
|
||||
hintIsShowed = true
|
||||
elseif onDuty and zone.Spawner ~= spawner then
|
||||
hintToDisplay = _U('wrong_point')
|
||||
hintIsShowed = true
|
||||
else
|
||||
if not isInPublicMarker then
|
||||
hintToDisplay = "no hint to display"
|
||||
hintIsShowed = false
|
||||
end
|
||||
hintToDisplay = _U('in_vehicle')
|
||||
end
|
||||
end
|
||||
|
||||
if isInMarker and not hasAlreadyEnteredMarker then
|
||||
hasAlreadyEnteredMarker = true
|
||||
end
|
||||
|
||||
if not isInMarker and hasAlreadyEnteredMarker then
|
||||
hasAlreadyEnteredMarker = false
|
||||
TriggerEvent('esx_jobs:hasExitedMarker', zone)
|
||||
hintIsShowed = true
|
||||
elseif onDuty and currentZone.Spawner ~= spawner then
|
||||
hintToDisplay = _U('wrong_point')
|
||||
hintIsShowed = true
|
||||
else
|
||||
hintToDisplay = nil
|
||||
hintIsShowed = false
|
||||
end
|
||||
end
|
||||
|
||||
if isInMarker and not hasAlreadyEnteredMarker then
|
||||
hasAlreadyEnteredMarker = true
|
||||
end
|
||||
|
||||
if not isInMarker and hasAlreadyEnteredMarker then
|
||||
hasAlreadyEnteredMarker = false
|
||||
TriggerEvent('esx_jobs:hasExitedMarker', currentZone)
|
||||
end
|
||||
end
|
||||
|
||||
for k,v in pairs(Config.PublicZones) do
|
||||
local distance = GetDistanceBetweenCoords(playerCoords, v.Pos.x, v.Pos.y, v.Pos.z, true)
|
||||
|
||||
if v.Marker ~= -1 and distance < Config.DrawDistance then
|
||||
DrawMarker(v.Marker, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, nil, nil, false)
|
||||
letSleep = false
|
||||
end
|
||||
|
||||
if distance < v.Size.x / 2 then
|
||||
letSleep, isInPublicMarker = false, true
|
||||
ESX.ShowHelpNotification(v.Hint)
|
||||
|
||||
if IsControlJustReleased(0, 38) then
|
||||
ESX.Game.Teleport(playerPed, v.Teleport)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if letSleep then
|
||||
Citizen.Wait(500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
-- Slaughterer
|
||||
RemoveIpl("CS1_02_cf_offmission")
|
||||
RequestIpl("CS1_02_cf_onmission1")
|
||||
RequestIpl("CS1_02_cf_onmission2")
|
||||
RequestIpl("CS1_02_cf_onmission3")
|
||||
RequestIpl("CS1_02_cf_onmission4")
|
||||
RemoveIpl('CS1_02_cf_offmission')
|
||||
RequestIpl('CS1_02_cf_onmission1')
|
||||
RequestIpl('CS1_02_cf_onmission2')
|
||||
RequestIpl('CS1_02_cf_onmission3')
|
||||
RequestIpl('CS1_02_cf_onmission4')
|
||||
|
||||
-- Tailor
|
||||
RequestIpl("id2_14_during_door")
|
||||
RequestIpl("id2_14_during1")
|
||||
RequestIpl('id2_14_during_door')
|
||||
RequestIpl('id2_14_during1')
|
||||
end)
|
||||
|
||||
+1
-1
@@ -8,7 +8,7 @@ Locales['en'] = {
|
||||
['bank_deposit_taken'] = 'a security deposit of ~r~$%s~s~ was taken from you.',
|
||||
['foot_work'] = 'you have to be on foot to be able to work.',
|
||||
['next_point'] = 'go to the next step after completing this one.',
|
||||
['not_your_vehicle'] = 'this is not your vehicle or you must be a driver.',
|
||||
['not_your_vehicle'] = 'you are not the driver of this vehicle.',
|
||||
['in_vehicle'] = 'you must sit in a vehicle.',
|
||||
['wrong_point'] = 'you are not at the right point of delivery.',
|
||||
['max_limit'] = 'you cannot carry more ~y~%s~s~',
|
||||
|
||||
+5
-5
@@ -21,13 +21,13 @@ local function Work(source, item)
|
||||
end
|
||||
|
||||
local requiredItemQtty = 0
|
||||
if item[1].requires ~= "nothing" then
|
||||
if item[1].requires ~= 'nothing' then
|
||||
requiredItemQtty = xPlayer.getInventoryItem(item[1].requires).count
|
||||
end
|
||||
|
||||
if item[i].name ~= _U('delivery') and itemQtty >= item[i].max then
|
||||
xPlayer.showNotification(_U('max_limit', item[i].name))
|
||||
elseif item[i].requires ~= "nothing" and requiredItemQtty <= 0 then
|
||||
elseif item[i].requires ~= 'nothing' and requiredItemQtty <= 0 then
|
||||
xPlayer.showNotification(_U('not_enough', item[1].requires_name))
|
||||
else
|
||||
if item[i].name ~= _U('delivery') then
|
||||
@@ -46,7 +46,7 @@ local function Work(source, item)
|
||||
end
|
||||
end
|
||||
|
||||
if item[1].requires ~= "nothing" then
|
||||
if item[1].requires ~= 'nothing' then
|
||||
local itemToRemoveQtty = xPlayer.getInventoryItem(item[1].requires).count
|
||||
if itemToRemoveQtty > 0 then
|
||||
xPlayer.removeInventoryItem(item[1].requires, item[1].remove)
|
||||
@@ -78,7 +78,7 @@ RegisterServerEvent('esx_jobs:caution')
|
||||
AddEventHandler('esx_jobs:caution', function(cautionType, cautionAmount, spawnPoint, vehicle)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
if cautionType == "take" then
|
||||
if cautionType == 'take' then
|
||||
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
|
||||
xPlayer.removeAccountMoney('bank', cautionAmount)
|
||||
account.addMoney(cautionAmount)
|
||||
@@ -86,7 +86,7 @@ AddEventHandler('esx_jobs:caution', function(cautionType, cautionAmount, spawnPo
|
||||
|
||||
xPlayer.showNotification(_U('bank_deposit_taken', ESX.Math.GroupDigits(cautionAmount)))
|
||||
TriggerClientEvent('esx_jobs:spawnJobVehicle', source, spawnPoint, vehicle)
|
||||
elseif cautionType == "give_back" then
|
||||
elseif cautionType == 'give_back' then
|
||||
|
||||
if cautionAmount > 1 then
|
||||
print(('esx_jobs: %s is using cheat engine!'):format(xPlayer.identifier))
|
||||
|
||||
Reference in New Issue
Block a user