Fixed walking when dead

This commit is contained in:
ElPumpo
2018-07-10 12:57:42 +02:00
parent 83d0f2fc20
commit 567378710e
+1
View File
@@ -925,6 +925,7 @@ end)
RegisterNetEvent('esx_ambulancejob:requestDeath')
AddEventHandler('esx_ambulancejob:requestDeath', function()
if Config.AntiCombatLog then
Citizen.Wait(5000)
SetEntityHealth(GetPlayerPed(-1), 0)
end
end)