Fixed #66, cleanup code

This commit is contained in:
ElPumpo
2019-10-20 09:50:32 +02:00
parent 4efea53b37
commit 549c28ff61
2 changed files with 49 additions and 56 deletions
+47 -54
View File
@@ -1,9 +1,6 @@
ESX = nil
local HasAlreadyEnteredMarker = false
local LastZone = nil
local CurrentAction = nil
local CurrentActionMsg = ''
local CurrentActionData = {}
ESX = nil
local hasAlreadyEnteredMarker, lastZone
local currentAction, currentActionMsg, currentActionData = nil, nil, {}
Citizen.CreateThread(function()
while ESX == nil do
@@ -27,7 +24,7 @@ function OpenShopMenu(zone)
table.insert(elements, {
label = ('%s - <span style="color:green;">%s</span>'):format(item.label, _U('shop_item', ESX.Math.GroupDigits(item.price))),
label_real = item.label,
itemLabel = item.label,
item = item.item,
price = item.price,
@@ -40,19 +37,19 @@ function OpenShopMenu(zone)
end
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop', {
title = _U('shop'),
align = 'bottom-right',
elements = elements
}, function(data, menu)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm', {
title = _U('shop_confirm', data.current.value, data.current.label_real, ESX.Math.GroupDigits(data.current.price * data.current.value)),
title = _U('shop_confirm', data.current.value, data.current.itemLabel, ESX.Math.GroupDigits(data.current.price * data.current.value)),
align = 'bottom-right',
elements = {
{label = _U('no'), value = 'no'},
{label = _U('yes'), value = 'yes'}
}
}, function(data2, menu2)
}}, function(data2, menu2)
if data2.current.value == 'yes' then
TriggerServerEvent('esx_shops:buyItem', data.current.item, data.current.value, zone)
end
@@ -64,20 +61,20 @@ function OpenShopMenu(zone)
end, function(data, menu)
menu.close()
CurrentAction = 'shop_menu'
CurrentActionMsg = _U('press_menu')
CurrentActionData = {zone = zone}
currentAction = 'shop_menu'
currentActionMsg = _U('press_menu')
currentActionData = {zone = zone}
end)
end
AddEventHandler('esx_shops:hasEnteredMarker', function(zone)
CurrentAction = 'shop_menu'
CurrentActionMsg = _U('press_menu')
CurrentActionData = {zone = zone}
currentAction = 'shop_menu'
currentActionMsg = _U('press_menu')
currentActionData = {zone = zone}
end)
AddEventHandler('esx_shops:hasExitedMarker', function(zone)
CurrentAction = nil
currentAction = nil
ESX.UI.Menu.CloseAll()
end)
@@ -86,59 +83,55 @@ Citizen.CreateThread(function()
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
local blip = AddBlipForCoord(v.Pos[i].x, v.Pos[i].y, v.Pos[i].z)
SetBlipSprite (blip, 52)
SetBlipDisplay(blip, 4)
SetBlipScale (blip, 1.0)
SetBlipColour (blip, 2)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(_U('shops'))
BeginTextCommandSetBlipName('STRING')
AddTextComponentSubstringPlayerName(_U('shops'))
EndTextCommandSetBlipName(blip)
end
end
end)
-- Display markers
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local coords = GetEntityCoords(PlayerPedId())
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if(Config.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.DrawDistance) then
DrawMarker(Config.Type, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, false, false, false)
end
end
end
end
end)
-- Enter / Exit marker events
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local coords = GetEntityCoords(PlayerPedId())
local isInMarker = false
local currentZone = nil
local playerCoords = GetEntityCoords(PlayerPedId())
local isInMarker, letSleep, currentZone = false, false
for k,v in pairs(Config.Zones) do
for i = 1, #v.Pos, 1 do
if(GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.Size.x) then
isInMarker = true
ShopItems = v.Items
currentZone = k
LastZone = k
local distance = GetDistanceBetweenCoords(playerCoords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true)
if distance < Config.DrawDistance then
DrawMarker(Config.Type, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, nil, nil, false)
letSleep = false
if distance < Config.Size.x then
isInMarker = true
currentZone = k
lastZone = k
end
end
end
end
if isInMarker and not HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = true
if isInMarker and not hasAlreadyEnteredMarker then
hasAlreadyEnteredMarker = true
TriggerEvent('esx_shops:hasEnteredMarker', currentZone)
end
if not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_shops:hasExitedMarker', LastZone)
if not isInMarker and hasAlreadyEnteredMarker then
hasAlreadyEnteredMarker = false
TriggerEvent('esx_shops:hasExitedMarker', lastZone)
end
if letSleep then
Citizen.Wait(500)
end
end
end)
@@ -148,15 +141,15 @@ Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if CurrentAction ~= nil then
ESX.ShowHelpNotification(CurrentActionMsg)
if currentAction then
ESX.ShowHelpNotification(currentActionMsg)
if IsControlJustReleased(0, 38) then
if CurrentAction == 'shop_menu' then
OpenShopMenu(CurrentActionData.zone)
if currentAction == 'shop_menu' then
OpenShopMenu(currentActionData.zone)
end
CurrentAction = nil
currentAction = nil
end
else
Citizen.Wait(500)
+2 -2
View File
@@ -61,12 +61,12 @@ AddEventHandler('esx_shops:buyItem', function(itemName, amount, zone)
if xPlayer.canCarryItem(itemName, amount) then
xPlayer.removeMoney(price)
xPlayer.addInventoryItem(itemName, amount)
xPlayer.showNotification(_U('bought', amount, itemLabel, ESX.Math.GroupDigits(price))
xPlayer.showNotification(_U('bought', amount, itemLabel, ESX.Math.GroupDigits(price)))
else
xPlayer.showNotification(_U('player_cannot_hold'))
end
else
local missingMoney = price - xPlayer.getMoney()
xPlayer.showNotification(_U('not_enough', ESX.Math.GroupDigits(missingMoney))
xPlayer.showNotification(_U('not_enough', ESX.Math.GroupDigits(missingMoney)))
end
end)