Moved all coords to vector3 types

This commit is contained in:
ElPumpo
2019-01-01 16:38:11 +01:00
parent 179b0b1e59
commit 52cc71a292
2 changed files with 33 additions and 33 deletions
+14 -14
View File
@@ -412,7 +412,7 @@ function GetAvailableVehicleSpawnPoint(station, partNum)
local found, foundSpawnPoint = false, nil
for i=1, #spawnPoints, 1 do
if ESX.Game.IsSpawnPointClear(spawnPoints[i], spawnPoints[i].radius) then
if ESX.Game.IsSpawnPointClear(spawnPoints[i].coords, spawnPoints[i].radius) then
found, foundSpawnPoint = true, spawnPoints[i]
break
end
@@ -1315,7 +1315,7 @@ AddEventHandler('esx_policejob:hasEnteredMarker', function(station, part, partNu
local helicopters = Config.PoliceStations[station].Helicopters
if not IsAnyVehicleNearPoint(helicopters[partNum].SpawnPoint.x, helicopters[partNum].SpawnPoint.y, helicopters[partNum].SpawnPoint.z, 3.0) then
if not IsAnyVehicleNearPoint(helicopters[partNum].SpawnPoint, 3.0) then
ESX.Game.SpawnVehicle('polmav', helicopters[partNum].SpawnPoint, helicopters[partNum].Heading, function(vehicle)
SetVehicleModKit(vehicle, 0)
SetVehicleLivery(vehicle, 0)
@@ -1604,7 +1604,7 @@ end)
Citizen.CreateThread(function()
for k,v in pairs(Config.PoliceStations) do
local blip = AddBlipForCoord(v.Blip.Pos.x, v.Blip.Pos.y, v.Blip.Pos.z)
local blip = AddBlipForCoord(v.Blip.Pos)
SetBlipSprite (blip, v.Blip.Sprite)
SetBlipDisplay(blip, v.Blip.Display)
@@ -1635,10 +1635,10 @@ Citizen.CreateThread(function()
for k,v in pairs(Config.PoliceStations) do
for i=1, #v.Cloakrooms, 1 do
local distance = GetDistanceBetweenCoords(coords, v.Cloakrooms[i].x, v.Cloakrooms[i].y, v.Cloakrooms[i].z, true)
local distance = GetDistanceBetweenCoords(coords, v.Cloakrooms[i], true)
if distance < Config.DrawDistance then
DrawMarker(20, v.Cloakrooms[i].x, v.Cloakrooms[i].y, v.Cloakrooms[i].z + 1, 0.0, 0.0, 0.0, 0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
DrawMarker(20, v.Cloakrooms[i] + 1, 0.0, 0.0, 0.0, 0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
end
if distance < Config.MarkerSize.x then
@@ -1647,10 +1647,10 @@ Citizen.CreateThread(function()
end
for i=1, #v.Armories, 1 do
local distance = GetDistanceBetweenCoords(coords, v.Armories[i].x, v.Armories[i].y, v.Armories[i].z, true)
local distance = GetDistanceBetweenCoords(coords, v.Armories[i], true)
if distance < Config.DrawDistance then
DrawMarker(21, v.Armories[i].x, v.Armories[i].y, v.Armories[i].z + 1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.5, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
DrawMarker(21, v.Armories[i] + 1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.5, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
end
if distance < Config.MarkerSize.x then
@@ -1659,10 +1659,10 @@ Citizen.CreateThread(function()
end
for i=1, #v.Vehicles, 1 do
local distance = GetDistanceBetweenCoords(coords, v.Vehicles[i].Spawner.x, v.Vehicles[i].Spawner.y, v.Vehicles[i].Spawner.z, true)
local distance = GetDistanceBetweenCoords(coords, v.Vehicles[i].Spawner, true)
if distance < Config.DrawDistance then
DrawMarker(36, v.Vehicles[i].Spawner.x, v.Vehicles[i].Spawner.y, v.Vehicles[i].Spawner.z + 1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
DrawMarker(36, v.Vehicles[i].Spawner + 1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
end
if distance < Config.MarkerSize.x then
@@ -1671,7 +1671,7 @@ Citizen.CreateThread(function()
end
for i=1, #v.Helicopters, 1 do
local distance = GetDistanceBetweenCoords(coords, v.Helicopters[i].Spawner.x, v.Helicopters[i].Spawner.y, v.Helicopters[i].Spawner.z, true)
local distance = GetDistanceBetweenCoords(coords, v.Helicopters[i].Spawner, true)
if distance < Config.MarkerSize.x then
isInMarker, currentStation, currentPart, currentPartNum = true, k, 'HelicopterSpawner', i
@@ -1679,10 +1679,10 @@ Citizen.CreateThread(function()
end
for i=1, #v.VehicleDeleters, 1 do
local distance = GetDistanceBetweenCoords(coords, v.VehicleDeleters[i].x, v.VehicleDeleters[i].y, v.VehicleDeleters[i].z, true)
local distance = GetDistanceBetweenCoords(coords, v.VehicleDeleters[i], true)
if distance < Config.DrawDistance then
DrawMarker(Config.MarkerType, v.VehicleDeleters[i].x, v.VehicleDeleters[i].y, v.VehicleDeleters[i].z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
DrawMarker(Config.MarkerType, v.VehicleDeleters[i], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
end
if distance < Config.MarkerSize.x then
@@ -1692,10 +1692,10 @@ Citizen.CreateThread(function()
if Config.EnablePlayerManagement and PlayerData.job.grade_name == 'boss' then
for i=1, #v.BossActions, 1 do
local distance = GetDistanceBetweenCoords(coords, v.BossActions[i].x, v.BossActions[i].y, v.BossActions[i].z, true)
local distance = GetDistanceBetweenCoords(coords, v.BossActions[i], true)
if distance < Config.DrawDistance then
DrawMarker(22, v.BossActions[i].x, v.BossActions[i].y, v.BossActions[i].z + 1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
DrawMarker(22, v.BossActions[i] + 1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
end
if distance < Config.MarkerSize.x then
+19 -19
View File
@@ -25,7 +25,7 @@ Config.PoliceStations = {
LSPD = {
Blip = {
Pos = { x = 425.130, y = -979.558, z = 30.711 },
Coords = vector3(425.1, -979.5, 30.7),
Sprite = 60,
Display = 4,
Scale = 1.2,
@@ -33,52 +33,52 @@ Config.PoliceStations = {
},
Cloakrooms = {
{ x = 452.6, y = -992.8, z = 29.7 },
vector3(452.6, -992.8, 29.7)
},
Armories = {
{ x = 451.699, y = -980.356, z = 29.689 },
vector3(451.6, -980.3, 29.6)
},
Vehicles = {
{
Spawner = { x = 454.69, y = -1017.40, z = 27.43 },
Spawner = vector3(454.6, -1017.4, 27.4),
SpawnPoints = {
{ x = 438.42, y = -1018.30, z = 27.75, heading = 90.0, radius = 6.0 },
{ x = 441.08, y = -1024.23, z = 28.30, heading = 90.0, radius = 6.0 },
{ x = 453.53, y = -1022.20, z = 28.02, heading = 90.0, radius = 6.0 },
{ x = 450.97, y = -1016.55, z = 28.10, heading = 90.0, radius = 6.0 }
{ coords = vector3(438.4, -1018.3, 27.7), heading = 90.0, radius = 6.0 },
{ coords = vector3(441.0, -1024.2, 28.3), heading = 90.0, radius = 6.0 },
{ coords = vector3(453.5, -1022.2, 28.0), heading = 90.0, radius = 6.0 },
{ coords = vector3(450.9, -1016.5, 28.1), heading = 90.0, radius = 6.0 }
}
},
{
Spawner = { x = 473.38, y = -1018.43, z = 27.00 },
Spawner = { x = 473.38, y = -1018.43, z = 27.00 },
SpawnPoints = {
{ x = 475.98, y = -1021.65, z = 28.06, heading = 276.11, radius = 6.0 },
{ x = 484.10, y = -1023.19, z = 27.57, heading = 302.54, radius = 6.0 }
{ x = 475.9, y = -1021.6, z = 28.0, heading = 276.1, radius = 6.0 },
{ x = 484.1, y = -1023.1, z = 27.5, heading = 302.5, radius = 6.0 }
}
}
},
Helicopters = {
{
Spawner = { x = 466.477, y = -982.819, z = 42.691 },
SpawnPoint = { x = 450.04, y = -981.14, z = 42.691 },
Spawner = vector3(466.4, -982.8, 42.6),
SpawnPoint = vector3(450.0, -981.1, 42.6),
Heading = 0.0
}
},
VehicleDeleters = {
{ x = 462.74, y = -1014.4, z = 27.065 },
{ x = 462.40, y = -1019.7, z = 27.104 },
{ x = 469.12, y = -1024.52, z = 27.20 }
vector3(462.7, -1014.4, 27.0),
vector3(462.4, -1019.7, 27.1),
vector3(469.1, -1024.5, 27.2)
},
BossActions = {
{ x = 448.417, y = -973.208, z = 29.689 }
},
vector3(448.4, -973.2, 29.6)
}
},
}
}