Merge pull request #165 from LifeGoal/master

Replaced barrier prop to police barrier
This commit is contained in:
Samuel
2018-08-11 13:22:33 +02:00
committed by GitHub
+3 -3
View File
@@ -633,7 +633,7 @@ function OpenPoliceActionsMenu()
align = 'top-left',
elements = {
{label = _U('cone'), value = 'prop_roadcone02a'},
{label = _U('barrier'), value = 'prop_barrier_work06a'},
{label = _U('barrier'), value = 'prop_barrier_work05'},
{label = _U('spikestrips'), value = 'p_ld_stinger_s'},
{label = _U('box'), value = 'prop_boxpile_07d'},
{label = _U('cash'), value = 'hei_prop_cash_crate_half_full'}
@@ -1810,7 +1810,7 @@ Citizen.CreateThread(function()
local trackedEntities = {
'prop_roadcone02a',
'prop_barrier_work06a',
'prop_barrier_work05',
'p_ld_stinger_s',
'prop_boxpile_07d',
'hei_prop_cash_crate_half_full'
@@ -2036,4 +2036,4 @@ function ImpoundVehicle(vehicle)
ESX.Game.DeleteVehicle(vehicle)
ESX.ShowNotification(_U('impound_successful'))
CurrentTask.Busy = false
end
end