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Merge pull request #165 from LifeGoal/master
Replaced barrier prop to police barrier
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+3
-3
@@ -633,7 +633,7 @@ function OpenPoliceActionsMenu()
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align = 'top-left',
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elements = {
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{label = _U('cone'), value = 'prop_roadcone02a'},
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{label = _U('barrier'), value = 'prop_barrier_work06a'},
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{label = _U('barrier'), value = 'prop_barrier_work05'},
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{label = _U('spikestrips'), value = 'p_ld_stinger_s'},
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{label = _U('box'), value = 'prop_boxpile_07d'},
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{label = _U('cash'), value = 'hei_prop_cash_crate_half_full'}
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@@ -1810,7 +1810,7 @@ Citizen.CreateThread(function()
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local trackedEntities = {
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'prop_roadcone02a',
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'prop_barrier_work06a',
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'prop_barrier_work05',
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'p_ld_stinger_s',
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'prop_boxpile_07d',
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'hei_prop_cash_crate_half_full'
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@@ -2036,4 +2036,4 @@ function ImpoundVehicle(vehicle)
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ESX.Game.DeleteVehicle(vehicle)
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ESX.ShowNotification(_U('impound_successful'))
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CurrentTask.Busy = false
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end
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end
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