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Adding files
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@@ -1 +1,17 @@
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# fxserver-esx_sit
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# fxserver-esx_sit
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This script allow you to sit almost everywhere.
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If the player has many props around him, the game camera might become crazy.
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[INSTALLATION]
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CD in your resources/[esx] folder
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Clone the repository
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git clone https://github.com/FXServer-ESX/fxserver-esx_sit esx_sit
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Add this in your server.cfg :
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start esx_sit
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[CREDITS]
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Original code by CmJustice https://github.com/CmJustice
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@@ -0,0 +1,11 @@
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dependency 'essentialmode'
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client_scripts {
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'config.lua',
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'client.lua',
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}
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server_scripts {
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'server.lua',
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}
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+114
@@ -0,0 +1,114 @@
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local Keys = {
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["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
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["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
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["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
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["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
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["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
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["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
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["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
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["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
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["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
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}
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ESX = nil
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local ped = GetPlayerPed(-1)
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local sitting = false
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local lastPos = nil
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local currentSitObj = nil
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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function headsUp(text)
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SetTextComponentFormat('STRING')
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AddTextComponentString(text)
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DisplayHelpTextFromStringLabel(0, 0, 1, -1)
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end
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Citizen.CreateThread(function()
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local objects = {}
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for k,v in pairs(Config.Sitable) do
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table.insert(objects, v.prop)
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end
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while true do
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Wait(0)
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--local object, distance = ESX.Game.GetClosestObject(objects)
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local list = {}
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for k,v in pairs(objects) do
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local obj = GetClosestObjectOfType(GetEntityCoords(ped).x, GetEntityCoords(ped).y, GetEntityCoords(ped).z, 3.0, GetHashKey(v), false, true ,true)
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local dist = GetDistanceBetweenCoords(GetEntityCoords(ped), GetEntityCoords(obj), true)
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table.insert(list, {object = obj, distance = dist})
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end
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local closest = list[1]
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for k,v in pairs(list) do
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if v.distance < closest.distance then
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closest = v
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end
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end
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local distance = closest.distance
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local object = closest.object
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if distance < Config.MaxDistance and sitting == false and DoesEntityExist(object) then
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headsUp('You are near an object you can sit on! Press ~INPUT_CONTEXT~ to sit!')
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DrawMarker(0, GetEntityCoords(object).x, GetEntityCoords(object).y, GetEntityCoords(object).z+1.5, 0.0, 0.0, 0.0, 0, 0.0, 0.0, 0.5, 0.5, 0.5, 0, 255, 0, 100, false, true, 2, false, false, false, false)
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if IsControlJustPressed(0, Keys['E']) then
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sit(object)
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end
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end
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if sitting then
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headsUp('Press ~INPUT_VEH_DUCK~ get up.')
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if IsControlJustPressed(0, Keys['X']) then
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ClearPedTasks(ped)
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sitting = false
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SetEntityCoords(ped, lastPos)
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FreezeEntityPosition(ped, false)
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FreezeEntityPosition(currentSitObj, false)
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TriggerServerEvent('sit:unoccupyObj', currentSitObj)
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currentSitObj = nil
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end
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end
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end
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end)
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function sit(object)
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local isOccupied = nil
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ESX.TriggerServerCallback('sit:getOccupied', function(occupied)
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isOccupied = false
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for k,v in pairs(occupied) do
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if v == object then
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isOccupied = true
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end
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end
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end)
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while isOccupied == nil do
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Wait(0)
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end
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if isOccupied == false then
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lastPos = GetEntityCoords(ped)
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currentSitObj = object
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TriggerServerEvent('sit:occupyObj', object)
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FreezeEntityPosition(object, true)
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local objinfo = {}
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for k,v in pairs(Config.Sitable) do
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if tostring(GetHashKey(v.prop)) == tostring(GetEntityModel(object)) then
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objinfo = v
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end
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end
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local objloc = GetEntityCoords(object)
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SetEntityCoords(ped, objloc.x, objloc.y, objloc.z+objinfo.verticalOffset)
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SetEntityHeading(ped, GetEntityHeading(object)+180.0)
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FreezeEntityPosition(ped, true)
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sitting = true
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TaskStartScenarioInPlace(ped, objinfo.scenario, 0, true)
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end
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end
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+130
@@ -0,0 +1,130 @@
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Config = {}
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Config.MaxDistance = 1.5
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Config.Sitable = {
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--Only verticalOffset works right now!
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--all scenarios: pastebin.com/6mrYTdQv
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-- BENCH
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{prop = 'prop_bench_01a', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_bench_01b', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_bench_01c', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_bench_02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_bench_03', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_bench_04', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_bench_05', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_bench_06', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_bench_05', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_bench_08', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_bench_09', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_bench_10', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_bench_11', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_fib_3b_bench', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_ld_bench01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_wait_bench_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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-- CHAIR
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{prop = 'hei_prop_heist_off_chair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'hei_prop_hei_skid_chair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_chair_01a', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_chair_01b', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_chair_02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_chair_03', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_chair_04a', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_chair_04b', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_chair_05', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_chair_06', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_chair_05', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_chair_08', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_chair_09', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_chair_10', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_chateau_chair_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_clown_chair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_cs_office_chair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_direct_chair_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_direct_chair_02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_gc_chair02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_off_chair_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_off_chair_03', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_off_chair_04', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_off_chair_04b', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_off_chair_04_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_off_chair_05', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_old_deck_chair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_old_wood_chair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_rock_chair_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_skid_chair_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_skid_chair_02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_skid_chair_03', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_sol_chair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_wheelchair_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_wheelchair_01_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'p_armchair_01_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'p_clb_officechair_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'p_dinechair_01_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'p_ilev_p_easychair_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'p_soloffchair_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'p_yacht_chair_01_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'v_club_officechair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'v_corp_bk_chair3', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'v_corp_cd_chair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'v_corp_offchair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'v_ilev_chair02_ped', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'v_ilev_hd_chair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'v_ilev_p_easychair', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'v_ret_gc_chair03', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_ld_farm_chair01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_table_04_chr', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_table_05_chr', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_table_06_chr', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'v_ilev_leath_chr', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_table_01_chr_a', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_table_01_chr_b', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_table_02_chr', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_table_03b_chr', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_table_03_chr', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'prop_torture_ch_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'v_ilev_fh_dineeamesa', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'v_ilev_fh_kitchenstool', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'v_ilev_tort_stool', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'v_ilev_fh_kitchenstool', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'v_ilev_fh_kitchenstool', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'v_ilev_fh_kitchenstool', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'v_ilev_fh_kitchenstool', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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-- SEAT
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{prop = 'hei_prop_yah_seat_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'hei_prop_yah_seat_02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
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{prop = 'hei_prop_yah_seat_03', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'prop_waiting_seat_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'prop_yacht_seat_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'prop_yacht_seat_02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'prop_yacht_seat_03', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'prop_hobo_seat_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.65, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
|
||||
-- COUCH
|
||||
{prop = 'prop_rub_couch01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'miss_rub_couch_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'prop_ld_farm_couch01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'prop_ld_farm_couch02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'prop_rub_couch02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'prop_rub_couch03', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'prop_rub_couch04', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
|
||||
-- SOFA
|
||||
{prop = 'p_lev_sofa_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'p_res_sofa_l_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'p_v_med_p_sofa_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'p_yacht_sofa_01_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'v_ilev_m_sofa', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'v_res_tre_sofa_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'v_tre_sofa_mess_a_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'v_tre_sofa_mess_b_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'v_tre_sofa_mess_c_s', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
|
||||
-- MISC
|
||||
{prop = 'prop_roller_car_01', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0},
|
||||
{prop = 'prop_roller_car_02', scenario = 'PROP_HUMAN_SEAT_BENCH', verticalOffset = -0.5, forwardOffset = 0.0, leftOffset = 0.0}
|
||||
}
|
||||
+24
@@ -0,0 +1,24 @@
|
||||
ESX = nil
|
||||
local occupied = {}
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
|
||||
RegisterServerEvent('sit:occupyObj')
|
||||
AddEventHandler('sit:occupyObj', function(object)
|
||||
table.insert(occupied, object)
|
||||
end)
|
||||
|
||||
RegisterServerEvent('sit:unoccupyObj')
|
||||
AddEventHandler('sit:unoccupyObj', function(object)
|
||||
for k,v in pairs(occupied) do
|
||||
if v == object then
|
||||
table.remove(occupied, k)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
ESX.RegisterServerCallback('sit:getOccupied', function(source, cb)
|
||||
cb(occupied)
|
||||
end)
|
||||
Reference in New Issue
Block a user