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Merge remote-tracking branch 'esx_dmvschool/master'
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indent_size = 4
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end_of_line = crlf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = true
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
fxserver-async
|
||||
Copyright (C) 2015 Jérémie N'gadi
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
fxserver-async Copyright (C) 2015 Jérémie N'gadi
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,42 @@
|
||||
# esx_dmvschool
|
||||
Realistic DMV school for ESX
|
||||
|
||||
## Requirements
|
||||
- [esx_license](https://github.com/ESX-Org/esx_license)
|
||||
|
||||
## Download & Installation
|
||||
|
||||
### Using [fvm](https://github.com/qlaffont/fvm-installer)
|
||||
```
|
||||
fvm install --save --folder=esx esx-org/esx_dmvschool
|
||||
```
|
||||
|
||||
### Using Git
|
||||
```
|
||||
cd resources
|
||||
git clone https://github.com/ESX-Org/esx_dmvschool [esx]/esx_dmvschool
|
||||
```
|
||||
|
||||
### Manually
|
||||
- Download https://github.com/ESX-Org/esx_dmvschool/archive/master.zip
|
||||
- Put it in the `[esx]` directory
|
||||
|
||||
## Installation
|
||||
- Import `esx_dmvschool.sql` in your database
|
||||
- Add this in your `server.cfg`:
|
||||
|
||||
```
|
||||
start esx_dmvschool
|
||||
```
|
||||
|
||||
# Legal
|
||||
### License
|
||||
esx_dmvschool - realistic DMV school for ESX
|
||||
|
||||
Copyright (C) 2015-2020 Jérémie N'gadi
|
||||
|
||||
This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
|
||||
|
||||
This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
|
||||
|
||||
You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
|
||||
@@ -0,0 +1,415 @@
|
||||
ESX = nil
|
||||
local CurrentAction = nil
|
||||
local CurrentActionMsg = nil
|
||||
local CurrentActionData = nil
|
||||
local Licenses = {}
|
||||
local CurrentTest = nil
|
||||
local CurrentTestType = nil
|
||||
local CurrentVehicle = nil
|
||||
local CurrentCheckPoint, DriveErrors = 0, 0
|
||||
local LastCheckPoint = -1
|
||||
local CurrentBlip = nil
|
||||
local CurrentZoneType = nil
|
||||
local IsAboveSpeedLimit = false
|
||||
local LastVehicleHealth = nil
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end)
|
||||
|
||||
function DrawMissionText(msg, time)
|
||||
ClearPrints()
|
||||
BeginTextCommandPrint('STRING')
|
||||
AddTextComponentSubstringPlayerName(msg)
|
||||
EndTextCommandPrint(time, true)
|
||||
end
|
||||
|
||||
function StartTheoryTest()
|
||||
CurrentTest = 'theory'
|
||||
|
||||
SendNUIMessage({
|
||||
openQuestion = true
|
||||
})
|
||||
|
||||
ESX.SetTimeout(200, function()
|
||||
SetNuiFocus(true, true)
|
||||
end)
|
||||
|
||||
|
||||
end
|
||||
|
||||
function StopTheoryTest(success)
|
||||
CurrentTest = nil
|
||||
|
||||
SendNUIMessage({
|
||||
openQuestion = false
|
||||
})
|
||||
|
||||
SetNuiFocus(false)
|
||||
|
||||
if success then
|
||||
TriggerServerEvent('esx_dmvschool:addLicense', 'dmv')
|
||||
ESX.ShowNotification(_U('passed_test'))
|
||||
else
|
||||
ESX.ShowNotification(_U('failed_test'))
|
||||
end
|
||||
end
|
||||
|
||||
function StartDriveTest(type)
|
||||
ESX.Game.SpawnVehicle(Config.VehicleModels[type], Config.Zones.VehicleSpawnPoint.Pos, Config.Zones.VehicleSpawnPoint.Pos.h, function(vehicle)
|
||||
CurrentTest = 'drive'
|
||||
CurrentTestType = type
|
||||
CurrentCheckPoint = 0
|
||||
LastCheckPoint = -1
|
||||
CurrentZoneType = 'residence'
|
||||
DriveErrors = 0
|
||||
IsAboveSpeedLimit = false
|
||||
CurrentVehicle = vehicle
|
||||
LastVehicleHealth = GetEntityHealth(vehicle)
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
|
||||
SetVehicleFuelLevel(vehicle, 100.0)
|
||||
DecorSetFloat(vehicle, "_FUEL_LEVEL", GetVehicleFuelLevel(vehicle))
|
||||
end)
|
||||
end
|
||||
|
||||
function StopDriveTest(success)
|
||||
if success then
|
||||
TriggerServerEvent('esx_dmvschool:addLicense', CurrentTestType)
|
||||
ESX.ShowNotification(_U('passed_test'))
|
||||
else
|
||||
ESX.ShowNotification(_U('failed_test'))
|
||||
end
|
||||
|
||||
CurrentTest = nil
|
||||
CurrentTestType = nil
|
||||
end
|
||||
|
||||
function SetCurrentZoneType(type)
|
||||
CurrentZoneType = type
|
||||
end
|
||||
|
||||
function OpenDMVSchoolMenu()
|
||||
local ownedLicenses = {}
|
||||
|
||||
for i=1, #Licenses, 1 do
|
||||
ownedLicenses[Licenses[i].type] = true
|
||||
end
|
||||
|
||||
local elements = {}
|
||||
|
||||
if not ownedLicenses['dmv'] then
|
||||
table.insert(elements, {
|
||||
label = (('%s: <span style="color:green;">%s</span>'):format(_U('theory_test'), _U('school_item', ESX.Math.GroupDigits(Config.Prices['dmv'])))),
|
||||
value = 'theory_test'
|
||||
})
|
||||
end
|
||||
|
||||
if ownedLicenses['dmv'] then
|
||||
if not ownedLicenses['drive'] then
|
||||
table.insert(elements, {
|
||||
label = (('%s: <span style="color:green;">%s</span>'):format(_U('road_test_car'), _U('school_item', ESX.Math.GroupDigits(Config.Prices['drive'])))),
|
||||
value = 'drive_test',
|
||||
type = 'drive'
|
||||
})
|
||||
end
|
||||
|
||||
if not ownedLicenses['drive_bike'] then
|
||||
table.insert(elements, {
|
||||
label = (('%s: <span style="color:green;">%s</span>'):format(_U('road_test_bike'), _U('school_item', ESX.Math.GroupDigits(Config.Prices['drive_bike'])))),
|
||||
value = 'drive_test',
|
||||
type = 'drive_bike'
|
||||
})
|
||||
end
|
||||
|
||||
if not ownedLicenses['drive_truck'] then
|
||||
table.insert(elements, {
|
||||
label = (('%s: <span style="color:green;">%s</span>'):format(_U('road_test_truck'), _U('school_item', ESX.Math.GroupDigits(Config.Prices['drive_truck'])))),
|
||||
value = 'drive_test',
|
||||
type = 'drive_truck'
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
ESX.UI.Menu.CloseAll()
|
||||
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'dmvschool_actions', {
|
||||
title = _U('driving_school'),
|
||||
elements = elements,
|
||||
align = 'bottom-right'
|
||||
}, function(data, menu)
|
||||
if data.current.value == 'theory_test' then
|
||||
menu.close()
|
||||
ESX.TriggerServerCallback('esx_dmvschool:canYouPay', function(haveMoney)
|
||||
if haveMoney then
|
||||
StartTheoryTest()
|
||||
else
|
||||
ESX.ShowNotification(_U('not_enough_money'))
|
||||
end
|
||||
end, 'dmv')
|
||||
elseif data.current.value == 'drive_test' then
|
||||
menu.close()
|
||||
ESX.TriggerServerCallback('esx_dmvschool:canYouPay', function(haveMoney)
|
||||
if haveMoney then
|
||||
StartDriveTest(data.current.type)
|
||||
else
|
||||
ESX.ShowNotification(_U('not_enough_money'))
|
||||
end
|
||||
end, data.current.type)
|
||||
end
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
|
||||
CurrentAction = 'dmvschool_menu'
|
||||
CurrentActionMsg = _U('press_open_menu')
|
||||
CurrentActionData = {}
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterNUICallback('question', function(data, cb)
|
||||
SendNUIMessage({
|
||||
openSection = 'question'
|
||||
})
|
||||
|
||||
cb()
|
||||
end)
|
||||
|
||||
RegisterNUICallback('close', function(data, cb)
|
||||
StopTheoryTest(true)
|
||||
cb()
|
||||
end)
|
||||
|
||||
RegisterNUICallback('kick', function(data, cb)
|
||||
StopTheoryTest(false)
|
||||
cb()
|
||||
end)
|
||||
|
||||
AddEventHandler('esx_dmvschool:hasEnteredMarker', function(zone)
|
||||
if zone == 'DMVSchool' then
|
||||
CurrentAction = 'dmvschool_menu'
|
||||
CurrentActionMsg = _U('press_open_menu')
|
||||
CurrentActionData = {}
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('esx_dmvschool:hasExitedMarker', function(zone)
|
||||
CurrentAction = nil
|
||||
ESX.UI.Menu.CloseAll()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx_dmvschool:loadLicenses')
|
||||
AddEventHandler('esx_dmvschool:loadLicenses', function(licenses)
|
||||
Licenses = licenses
|
||||
end)
|
||||
|
||||
-- Create Blips
|
||||
Citizen.CreateThread(function()
|
||||
local blip = AddBlipForCoord(Config.Zones.DMVSchool.Pos.x, Config.Zones.DMVSchool.Pos.y, Config.Zones.DMVSchool.Pos.z)
|
||||
|
||||
SetBlipSprite (blip, 408)
|
||||
SetBlipDisplay(blip, 4)
|
||||
SetBlipScale (blip, 1.2)
|
||||
SetBlipAsShortRange(blip, true)
|
||||
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString(_U('driving_school_blip'))
|
||||
EndTextCommandSetBlipName(blip)
|
||||
end)
|
||||
|
||||
-- Display markers
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
|
||||
for k,v in pairs(Config.Zones) do
|
||||
if(v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then
|
||||
DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Enter / Exit marker events
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
|
||||
Citizen.Wait(100)
|
||||
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
local isInMarker = false
|
||||
local currentZone = nil
|
||||
|
||||
for k,v in pairs(Config.Zones) do
|
||||
if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x) then
|
||||
isInMarker = true
|
||||
currentZone = k
|
||||
end
|
||||
end
|
||||
|
||||
if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
|
||||
HasAlreadyEnteredMarker = true
|
||||
LastZone = currentZone
|
||||
TriggerEvent('esx_dmvschool:hasEnteredMarker', currentZone)
|
||||
end
|
||||
|
||||
if not isInMarker and HasAlreadyEnteredMarker then
|
||||
HasAlreadyEnteredMarker = false
|
||||
TriggerEvent('esx_dmvschool:hasExitedMarker', LastZone)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Block UI
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(1)
|
||||
|
||||
if CurrentTest == 'theory' then
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
DisableControlAction(0, 1, true) -- LookLeftRight
|
||||
DisableControlAction(0, 2, true) -- LookUpDown
|
||||
DisablePlayerFiring(playerPed, true) -- Disable weapon firing
|
||||
DisableControlAction(0, 142, true) -- MeleeAttackAlternate
|
||||
DisableControlAction(0, 106, true) -- VehicleMouseControlOverride
|
||||
else
|
||||
Citizen.Wait(500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Key Controls
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
|
||||
if CurrentAction then
|
||||
ESX.ShowHelpNotification(CurrentActionMsg)
|
||||
|
||||
if IsControlJustReleased(0, 38) then
|
||||
if CurrentAction == 'dmvschool_menu' then
|
||||
OpenDMVSchoolMenu()
|
||||
end
|
||||
|
||||
CurrentAction = nil
|
||||
end
|
||||
else
|
||||
Citizen.Wait(500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Drive test
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
|
||||
Citizen.Wait(0)
|
||||
|
||||
if CurrentTest == 'drive' then
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
local nextCheckPoint = CurrentCheckPoint + 1
|
||||
|
||||
if Config.CheckPoints[nextCheckPoint] == nil then
|
||||
if DoesBlipExist(CurrentBlip) then
|
||||
RemoveBlip(CurrentBlip)
|
||||
end
|
||||
|
||||
CurrentTest = nil
|
||||
|
||||
ESX.ShowNotification(_U('driving_test_complete'))
|
||||
|
||||
if DriveErrors < Config.MaxErrors then
|
||||
StopDriveTest(true)
|
||||
else
|
||||
StopDriveTest(false)
|
||||
end
|
||||
else
|
||||
|
||||
if CurrentCheckPoint ~= LastCheckPoint then
|
||||
if DoesBlipExist(CurrentBlip) then
|
||||
RemoveBlip(CurrentBlip)
|
||||
end
|
||||
|
||||
CurrentBlip = AddBlipForCoord(Config.CheckPoints[nextCheckPoint].Pos.x, Config.CheckPoints[nextCheckPoint].Pos.y, Config.CheckPoints[nextCheckPoint].Pos.z)
|
||||
SetBlipRoute(CurrentBlip, 1)
|
||||
|
||||
LastCheckPoint = CurrentCheckPoint
|
||||
end
|
||||
|
||||
local distance = GetDistanceBetweenCoords(coords, Config.CheckPoints[nextCheckPoint].Pos.x, Config.CheckPoints[nextCheckPoint].Pos.y, Config.CheckPoints[nextCheckPoint].Pos.z, true)
|
||||
|
||||
if distance <= 100.0 then
|
||||
DrawMarker(1, Config.CheckPoints[nextCheckPoint].Pos.x, Config.CheckPoints[nextCheckPoint].Pos.y, Config.CheckPoints[nextCheckPoint].Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, 1.5, 1.5, 1.5, 102, 204, 102, 100, false, true, 2, false, false, false, false)
|
||||
end
|
||||
|
||||
if distance <= 3.0 then
|
||||
Config.CheckPoints[nextCheckPoint].Action(playerPed, CurrentVehicle, SetCurrentZoneType)
|
||||
CurrentCheckPoint = CurrentCheckPoint + 1
|
||||
end
|
||||
end
|
||||
else
|
||||
-- not currently taking driver test
|
||||
Citizen.Wait(500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
-- Speed / Damage control
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(10)
|
||||
|
||||
if CurrentTest == 'drive' then
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
if IsPedInAnyVehicle(playerPed, false) then
|
||||
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
local speed = GetEntitySpeed(vehicle) * Config.SpeedMultiplier
|
||||
local tooMuchSpeed = false
|
||||
|
||||
for k,v in pairs(Config.SpeedLimits) do
|
||||
if CurrentZoneType == k and speed > v then
|
||||
tooMuchSpeed = true
|
||||
|
||||
if not IsAboveSpeedLimit then
|
||||
DriveErrors = DriveErrors + 1
|
||||
IsAboveSpeedLimit = true
|
||||
|
||||
ESX.ShowNotification(_U('driving_too_fast', v))
|
||||
ESX.ShowNotification(_U('errors', DriveErrors, Config.MaxErrors))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not tooMuchSpeed then
|
||||
IsAboveSpeedLimit = false
|
||||
end
|
||||
|
||||
local health = GetEntityHealth(vehicle)
|
||||
if health < LastVehicleHealth then
|
||||
|
||||
DriveErrors = DriveErrors + 1
|
||||
|
||||
ESX.ShowNotification(_U('you_damaged_veh'))
|
||||
ESX.ShowNotification(_U('errors', DriveErrors, Config.MaxErrors))
|
||||
|
||||
-- avoid stacking faults
|
||||
LastVehicleHealth = health
|
||||
Citizen.Wait(1500)
|
||||
end
|
||||
end
|
||||
else
|
||||
-- not currently taking driver test
|
||||
Citizen.Wait(500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -0,0 +1,185 @@
|
||||
Config = {}
|
||||
Config.DrawDistance = 100.0
|
||||
Config.MaxErrors = 5
|
||||
Config.SpeedMultiplier = 3.6
|
||||
Config.Locale = 'en'
|
||||
|
||||
Config.Prices = {
|
||||
dmv = 500,
|
||||
drive = 2500,
|
||||
drive_bike = 3000,
|
||||
drive_truck = 5000
|
||||
}
|
||||
|
||||
Config.VehicleModels = {
|
||||
drive = 'blista',
|
||||
drive_bike = 'sanchez',
|
||||
drive_truck = 'mule3'
|
||||
}
|
||||
|
||||
Config.SpeedLimits = {
|
||||
residence = 50,
|
||||
town = 80,
|
||||
freeway = 120
|
||||
}
|
||||
|
||||
Config.Zones = {
|
||||
|
||||
DMVSchool = {
|
||||
Pos = {x = 239.471, y = -1380.960, z = 32.741},
|
||||
Size = {x = 1.5, y = 1.5, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Type = 1
|
||||
},
|
||||
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = 249.409, y = -1407.230, z = 30.4094, h = 317.0},
|
||||
Size = {x = 1.5, y = 1.5, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Type = -1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Config.CheckPoints = {
|
||||
|
||||
{
|
||||
Pos = {x = 255.139, y = -1400.731, z = 29.537},
|
||||
Action = function(playerPed, vehicle, setCurrentZoneType)
|
||||
DrawMissionText(_U('next_point_speed', Config.SpeedLimits['residence']), 5000)
|
||||
end
|
||||
},
|
||||
|
||||
{
|
||||
Pos = {x = 271.874, y = -1370.574, z = 30.932},
|
||||
Action = function(playerPed, vehicle, setCurrentZoneType)
|
||||
DrawMissionText(_U('go_next_point'), 5000)
|
||||
end
|
||||
},
|
||||
|
||||
{
|
||||
Pos = {x = 234.907, y = -1345.385, z = 29.542},
|
||||
Action = function(playerPed, vehicle, setCurrentZoneType)
|
||||
Citizen.CreateThread(function()
|
||||
DrawMissionText(_U('stop_for_ped'), 5000)
|
||||
PlaySound(-1, 'RACE_PLACED', 'HUD_AWARDS', false, 0, true)
|
||||
FreezeEntityPosition(vehicle, true)
|
||||
Citizen.Wait(4000)
|
||||
|
||||
FreezeEntityPosition(vehicle, false)
|
||||
DrawMissionText(_U('good_lets_cont'), 5000)
|
||||
end)
|
||||
end
|
||||
},
|
||||
|
||||
{
|
||||
Pos = {x = 217.821, y = -1410.520, z = 28.292},
|
||||
Action = function(playerPed, vehicle, setCurrentZoneType)
|
||||
setCurrentZoneType('town')
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
DrawMissionText(_U('stop_look_left', Config.SpeedLimits['town']), 5000)
|
||||
PlaySound(-1, 'RACE_PLACED', 'HUD_AWARDS', false, 0, true)
|
||||
FreezeEntityPosition(vehicle, true)
|
||||
Citizen.Wait(6000)
|
||||
|
||||
FreezeEntityPosition(vehicle, false)
|
||||
DrawMissionText(_U('good_turn_right'), 5000)
|
||||
end)
|
||||
end
|
||||
},
|
||||
|
||||
{
|
||||
Pos = {x = 178.550, y = -1401.755, z = 27.725},
|
||||
Action = function(playerPed, vehicle, setCurrentZoneType)
|
||||
DrawMissionText(_U('watch_traffic_lightson'), 5000)
|
||||
end
|
||||
},
|
||||
|
||||
{
|
||||
Pos = {x = 113.160, y = -1365.276, z = 27.725},
|
||||
Action = function(playerPed, vehicle, setCurrentZoneType)
|
||||
DrawMissionText(_U('go_next_point'), 5000)
|
||||
end
|
||||
},
|
||||
|
||||
{
|
||||
Pos = {x = -73.542, y = -1364.335, z = 27.789},
|
||||
Action = function(playerPed, vehicle, setCurrentZoneType)
|
||||
DrawMissionText(_U('stop_for_passing'), 5000)
|
||||
PlaySound(-1, 'RACE_PLACED', 'HUD_AWARDS', false, 0, true)
|
||||
FreezeEntityPosition(vehicle, true)
|
||||
Citizen.Wait(6000)
|
||||
FreezeEntityPosition(vehicle, false)
|
||||
end
|
||||
},
|
||||
|
||||
{
|
||||
Pos = {x = -355.143, y = -1420.282, z = 27.868},
|
||||
Action = function(playerPed, vehicle, setCurrentZoneType)
|
||||
DrawMissionText(_U('go_next_point'), 5000)
|
||||
end
|
||||
},
|
||||
|
||||
{
|
||||
Pos = {x = -439.148, y = -1417.100, z = 27.704},
|
||||
Action = function(playerPed, vehicle, setCurrentZoneType)
|
||||
DrawMissionText(_U('go_next_point'), 5000)
|
||||
end
|
||||
},
|
||||
|
||||
{
|
||||
Pos = {x = -453.790, y = -1444.726, z = 27.665},
|
||||
Action = function(playerPed, vehicle, setCurrentZoneType)
|
||||
setCurrentZoneType('freeway')
|
||||
|
||||
DrawMissionText(_U('hway_time', Config.SpeedLimits['freeway']), 5000)
|
||||
PlaySound(-1, 'RACE_PLACED', 'HUD_AWARDS', false, 0, true)
|
||||
end
|
||||
},
|
||||
|
||||
{
|
||||
Pos = {x = -463.237, y = -1592.178, z = 37.519},
|
||||
Action = function(playerPed, vehicle, setCurrentZoneType)
|
||||
DrawMissionText(_U('go_next_point'), 5000)
|
||||
end
|
||||
},
|
||||
|
||||
{
|
||||
Pos = {x = -900.647, y = -1986.28, z = 26.109},
|
||||
Action = function(playerPed, vehicle, setCurrentZoneType)
|
||||
DrawMissionText(_U('go_next_point'), 5000)
|
||||
end
|
||||
},
|
||||
|
||||
{
|
||||
Pos = {x = 1225.759, y = -1948.792, z = 38.718},
|
||||
Action = function(playerPed, vehicle, setCurrentZoneType)
|
||||
DrawMissionText(_U('go_next_point'), 5000)
|
||||
end
|
||||
},
|
||||
|
||||
{
|
||||
Pos = {x = 1225.759, y = -1948.792, z = 38.718},
|
||||
Action = function(playerPed, vehicle, setCurrentZoneType)
|
||||
setCurrentZoneType('town')
|
||||
DrawMissionText(_U('in_town_speed', Config.SpeedLimits['town']), 5000)
|
||||
end
|
||||
},
|
||||
|
||||
{
|
||||
Pos = {x = 1163.603, y = -1841.771, z = 35.679},
|
||||
Action = function(playerPed, vehicle, setCurrentZoneType)
|
||||
DrawMissionText(_U('gratz_stay_alert'), 5000)
|
||||
PlaySound(-1, 'RACE_PLACED', 'HUD_AWARDS', false, 0, true)
|
||||
end
|
||||
},
|
||||
|
||||
{
|
||||
Pos = {x = 235.283, y = -1398.329, z = 28.921},
|
||||
Action = function(playerPed, vehicle, setCurrentZoneType)
|
||||
ESX.Game.DeleteVehicle(vehicle)
|
||||
end
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
USE `es_extended`;
|
||||
|
||||
INSERT INTO `licenses` (`type`, `label`) VALUES
|
||||
('dmv', 'Code de la route'),
|
||||
('drive', 'Permis de conduire'),
|
||||
('drive_bike', 'Permis moto'),
|
||||
('drive_truck', 'Permis camion')
|
||||
;
|
||||
@@ -0,0 +1,50 @@
|
||||
fx_version 'adamant'
|
||||
|
||||
game 'gta5'
|
||||
|
||||
description 'ESX DMV School'
|
||||
|
||||
version '1.0.4'
|
||||
|
||||
server_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
'locales/br.lua',
|
||||
'locales/fi.lua',
|
||||
'locales/fr.lua',
|
||||
'locales/en.lua',
|
||||
'locales/es.lua',
|
||||
'locales/pl.lua',
|
||||
'locales/sv.lua',
|
||||
'config.lua',
|
||||
'server/main.lua'
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
'locales/br.lua',
|
||||
'locales/fi.lua',
|
||||
'locales/fr.lua',
|
||||
'locales/en.lua',
|
||||
'locales/es.lua',
|
||||
'locales/pl.lua',
|
||||
'locales/sv.lua',
|
||||
'config.lua',
|
||||
'client/main.lua'
|
||||
}
|
||||
|
||||
ui_page 'html/ui.html'
|
||||
|
||||
files {
|
||||
'html/ui.html',
|
||||
'html/logo.png',
|
||||
'html/dmv.png',
|
||||
'html/styles.css',
|
||||
'html/questions.js',
|
||||
'html/scripts.js',
|
||||
'html/debounce.min.js'
|
||||
}
|
||||
|
||||
dependencies {
|
||||
'es_extended',
|
||||
'esx_license'
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
/*
|
||||
* jQuery throttle / debounce - v1.1 - 3/7/2010
|
||||
* http://benalman.com/projects/jquery-throttle-debounce-plugin/
|
||||
*
|
||||
* Copyright (c) 2010 "Cowboy" Ben Alman
|
||||
* Dual licensed under the MIT and GPL licenses.
|
||||
* http://benalman.com/about/license/
|
||||
*/
|
||||
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|
||||
Binary file not shown.
|
After Width: | Height: | Size: 745 B |
@@ -0,0 +1,91 @@
|
||||
var tableauQuestion = [
|
||||
{
|
||||
question: "Si vous conduisez à 80km/h, que vous approchez d'un lieu de résidence, cela veut dire que :",
|
||||
propositionA: "Vous devez accélérer",
|
||||
propositionB: "Vous pouvez garder votre vitesse, si vous ne croisez pas d'autres véhicules",
|
||||
propositionC: "Vous devez ralentir",
|
||||
propositionD: "Vous pouvez garder votre vitesse",
|
||||
reponse: "C"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Vous vous apprétez à tourner à droite au feu vert, mais vous voyez un piéton qui traverse :",
|
||||
propositionA: "Vous passez avant le piéton",
|
||||
propositionB: "Vous vérifiez qu'il n'y a pas d'autre véhicule et vous passez",
|
||||
propositionC: "Vous attendez que le piéton est terminé",
|
||||
propositionD: "Vous shoutez le piéton pour passer",
|
||||
reponse: "C"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Sans aucune indication : La vitesse dans une zone résidentielle est de : __ km/h",
|
||||
propositionA: "50",
|
||||
propositionB: "55",
|
||||
propositionC: "65",
|
||||
propositionD: "70",
|
||||
reponse: "A"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Avant chaque changement de file vous devez :",
|
||||
propositionA: "Vérifiez vos rétroviseurs",
|
||||
propositionB: "Vérifiez vos angles morts",
|
||||
propositionC: "Signalez vos intentions",
|
||||
propositionD: "Tout cela",
|
||||
reponse: "D"
|
||||
},
|
||||
|
||||
{
|
||||
question: "What blood alcohol level is classified as driving while intoxicated?",
|
||||
propositionA: "0.05%",
|
||||
propositionB: "0.18%",
|
||||
propositionC: "0.08%",
|
||||
propositionD: "0.06%",
|
||||
reponse: "C"
|
||||
},
|
||||
|
||||
{
|
||||
question: "A quel moment vous pouvez passer aux feux ?",
|
||||
propositionA: "Quand il est vert",
|
||||
propositionB: "Quand il n'y a personne sur l'intersection",
|
||||
propositionC: "Vous êtes dans une zone d'école",
|
||||
propositionD: "Quand il est vert et/ou rouge et que je tourne à droite",
|
||||
reponse: "D"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Un piéton est au feu rouge pour les piétons",
|
||||
propositionA: "Vous le laissez passer",
|
||||
propositionB: "Vous observez avant de continuer",
|
||||
propositionC: "Vous lui faite un signe de la main",
|
||||
propositionD: "Vous continuez votre chemin car votre feu est vert",
|
||||
reponse: "D"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Qu'est ce qui est permit quand vous dépassez un autre véhicule",
|
||||
propositionA: "Le suivre de près pour le doubler plus vite",
|
||||
propositionB: "Le doubler en quittant la route",
|
||||
propositionC: "Conduire sur la route opposé pour le dépasser",
|
||||
propositionD: "Dépasser la vitesse limite",
|
||||
reponse: "C"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Vous conduisez sur une rocade qui indique une vitesse maximum de 110 km/h. La plupart du traffic roule à 120 km/h, alors vous ne devriez pas conduire plus vite que :",
|
||||
propositionA: "80 kmh",
|
||||
propositionB: "40 kmh",
|
||||
propositionC: "50 kmh",
|
||||
propositionD: "110 kmh",
|
||||
reponse: "D"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Quand vous êtes dépassé par un autre véhicule il est important de ne PAS :",
|
||||
propositionA: "Ralentir",
|
||||
propositionB: "Vérifiez vos rétroviseurs",
|
||||
propositionC: "Regarder les autres conducteurs",
|
||||
propositionD: "Augmenter votre vitesse",
|
||||
reponse: "D"
|
||||
},
|
||||
]
|
||||
@@ -0,0 +1,91 @@
|
||||
var tableauQuestion = [
|
||||
{
|
||||
question: "If you're going 80 km/h, and you're approaching a residential area you must:",
|
||||
propositionA: "You accelerate",
|
||||
propositionB: "You keep your speed, if you do not pass other vehicles",
|
||||
propositionC: "You slow down",
|
||||
propositionD: "You keep your speed",
|
||||
reponse: "C"
|
||||
},
|
||||
|
||||
{
|
||||
question: "If you're turning right at a traffic light, but see a pedestrian crossing what do you do:",
|
||||
propositionA: "You pass the pedestrian",
|
||||
propositionB: "You check that there is no other vehicles around",
|
||||
propositionC: "You wait until the pedestrian has crossed",
|
||||
propositionD: "You shoot the pedestrian and continue to drive",
|
||||
reponse: "C"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Without any prior indication, the speed in a residential area is: __ km/h",
|
||||
propositionA: "30 km/h",
|
||||
propositionB: "50 km/h",
|
||||
propositionC: "40 km/h",
|
||||
propositionD: "60 km/h",
|
||||
reponse: "B"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Before every lane change you must:",
|
||||
propositionA: "Check your mirrors",
|
||||
propositionB: "Check your blind spots",
|
||||
propositionC: "Signal your intentions",
|
||||
propositionD: "All of the above",
|
||||
reponse: "D"
|
||||
},
|
||||
|
||||
{
|
||||
question: "What blood alcohol level is classified as driving while intoxicated?",
|
||||
propositionA: "0.05%",
|
||||
propositionB: "0.18%",
|
||||
propositionC: "0.08%",
|
||||
propositionD: "0.06%",
|
||||
reponse: "C"
|
||||
},
|
||||
|
||||
{
|
||||
question: "When can you continue to drive at a traffic light?",
|
||||
propositionA: "When it is green",
|
||||
propositionB: "When there is nobody in the intersection",
|
||||
propositionC: "You are in a school zone",
|
||||
propositionD: "When it is green and / or red and you're turning right",
|
||||
reponse: "D"
|
||||
},
|
||||
|
||||
{
|
||||
question: "A pedestrian has a do not cross signal, what do you do?",
|
||||
propositionA: "You let them pass",
|
||||
propositionB: "You observe before continuing",
|
||||
propositionC: "You wave to tell them to cross",
|
||||
propositionD: "You continue because your traffic light is green",
|
||||
reponse: "D"
|
||||
},
|
||||
|
||||
{
|
||||
question: "What is allowed when passing another vehicle",
|
||||
propositionA: "You follow it closely to pass it faster",
|
||||
propositionB: "You pass it without leaving the roadway",
|
||||
propositionC: "You drive on the opposite side of the road to pass",
|
||||
propositionD: "You exceed the speed limit to pass them",
|
||||
reponse: "C"
|
||||
},
|
||||
|
||||
{
|
||||
question: "You are driving on a highway which indicates a maximum speed of 120 km/h. But most trafficers drive at 125 km/h, so you should not drive faster than:",
|
||||
propositionA: "120 km/h",
|
||||
propositionB: "125 km/h",
|
||||
propositionC: "130 km/h",
|
||||
propositionD: "110 km/h",
|
||||
reponse: "A"
|
||||
},
|
||||
|
||||
{
|
||||
question: "When you are overtaken by another vehicle it is important NOT to:",
|
||||
propositionA: "Slow Down",
|
||||
propositionB: "Check your mirrors",
|
||||
propositionC: "Watch other drivers",
|
||||
propositionD: "Increase your speed",
|
||||
reponse: "D"
|
||||
},
|
||||
]
|
||||
@@ -0,0 +1,91 @@
|
||||
var tableauQuestion = [
|
||||
{
|
||||
question: "Jos ajat 80km/h ja vastaan on tulossa asutus alue mitä teet ?",
|
||||
propositionA: "Painat kaasua että pääset mahollisimman nopeaa pois",
|
||||
propositionB: "Voit ajaa samaa vauhtia jos alueella ei ole muita autoja",
|
||||
propositionC: "Sinun pitää hidastaa",
|
||||
propositionD: "Voit jatkaa samaan malliin",
|
||||
reponse: "C"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Kun olet kääntymässä vasemmalle vihreistä valoista, näet jalankulkian jalkakäytävällä. Kummalla on lupa mennä ensin.",
|
||||
propositionA: "Jalankulkijalla koska he voivat mennä tien yli millä valoilla tahansa",
|
||||
propositionB: "Sinulla koska valo oli vihreä",
|
||||
propositionC: "Jalankulkijalla, koska hänellä palaa vihreä valo",
|
||||
propositionD: "Sinulla koska ajoneuvolla on aina oikeus ensin",
|
||||
reponse: "C"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Muualla ilmoittamatta, sallittu nopeus asutusalueella on ____ km/h.",
|
||||
propositionA: "50",
|
||||
propositionB: "55",
|
||||
propositionC: "65",
|
||||
propositionD: "70",
|
||||
reponse: "A"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Ennen jokaista kaistan vaihtoa, sinun pitäisi?",
|
||||
propositionA: "Katsoa peilit",
|
||||
propositionB: "Katsoa kuolleet kulmat",
|
||||
propositionC: "Näyttää vilkuilla mitä aijot tehdä",
|
||||
propositionD: "Kaikki yllä mainitut",
|
||||
reponse: "D"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Minkä veren alkoholipitoisuus luokitellaan päihtyneeksi?",
|
||||
propositionA: "0.2 promillea",
|
||||
propositionB: "0.8 promillea",
|
||||
propositionC: "0.5 promillea",
|
||||
propositionD: "0.4 promillea",
|
||||
reponse: "C"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Sinun on vedettävä sivuun ja pysähtyä, kunnes hälyytysajoneuvo on ajanut ohi sireenit päällä, ellei:",
|
||||
propositionA: "Sinulla ole kiirre",
|
||||
propositionB: "Jos hälyytysajoneuvolla on toisella kaistalla tilaa",
|
||||
propositionC: "Olet koulunalueella",
|
||||
propositionD: "Olet risteyksessä",
|
||||
reponse: "D"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Täytyykö poliisin vilkkuviin valoihin pysähtyä jos ne seuraavat sinua?",
|
||||
propositionA: "Ei, jos poliisilla ei ole sireenejä päällä",
|
||||
propositionB: "Kyllä",
|
||||
propositionC: "Riippuu tilanteesta",
|
||||
propositionD: "Ei",
|
||||
reponse: "B"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Mikä seuraavista on sallittua kun aloitat ohittaan ajoneuvoa?",
|
||||
propositionA: "Ajaminen lähellä ennen ohitusta",
|
||||
propositionB: "Koitat ajaa katukivetyksen kautta",
|
||||
propositionC: "Ajaminen vastakkaisella kaistalla",
|
||||
propositionD: "Nopeusrajoituksen ylittäminen",
|
||||
reponse: "A"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Ajat moottoritiellä, jonka nopeus on 120 km/h. Suurinosa liikenteestä ajaa 130km/h, joten sinun ei pitäisi ajaa nopeampaa kuin",
|
||||
propositionA: "80 kmh",
|
||||
propositionB: "40 kmh",
|
||||
propositionC: "50 kmh",
|
||||
propositionD: "120 kmh",
|
||||
reponse: "D"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Kun sinut ohittaa toinen ajoneuvo, mitä sinun EI pitäisi tehdä?",
|
||||
propositionA: "Hiljentää",
|
||||
propositionB: "Tarkistaa peilit",
|
||||
propositionC: "Katsot toista kuskia",
|
||||
propositionD: "Kiihdyttää",
|
||||
reponse: "D"
|
||||
},
|
||||
]
|
||||
@@ -0,0 +1,91 @@
|
||||
var tableauQuestion = [
|
||||
{
|
||||
question: "Jeśli masz 80 km/h, a zbliżasz się do terenu zabudowanego, musisz:",
|
||||
propositionA: "Przyspieszyć",
|
||||
propositionB: "Zahamować po czym jechać 50 km/h",
|
||||
propositionC: "Zwolnić",
|
||||
propositionD: "Zachować prędkość",
|
||||
reponse: "C"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Jeśli skręcasz w prawo na światłach bezkolizyjnych, ale widzisz przejście dla pieszych, co robisz:",
|
||||
propositionA: "Przepuszczam pieszego",
|
||||
propositionB: "Sprawdzam, czy w pobliżu nie ma innych pojazdów",
|
||||
propositionC: "Zachowuje szczególną ostrożność i przejeżdżam",
|
||||
propositionD: "Strzelam do pieszego i jadę dalej",
|
||||
reponse: "C"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Bez wcześniejszego wskazania prędkość w obszarze zabudowanym wynosi: __ km/h",
|
||||
propositionA: "40",
|
||||
propositionB: "50",
|
||||
propositionC: "60",
|
||||
propositionD: "70",
|
||||
reponse: "B"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Przed każdą zmianą pasa ruchu należy:",
|
||||
propositionA: "Spojżeć w lusterka",
|
||||
propositionB: "Sprawdź swoje martwe pole",
|
||||
propositionC: "Zasygnalizuj swoje zamiary",
|
||||
propositionD: "Wszystkie powyższe",
|
||||
reponse: "D"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Jaki poziom alkoholu we krwi NIE jest klasyfikowany jako jazda po pijanemu?",
|
||||
propositionA: "0.02%",
|
||||
propositionB: "0.19%",
|
||||
propositionC: "0.05%",
|
||||
propositionD: "0.04%",
|
||||
reponse: "A"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Kiedy możesz kontynuować jazdę na światłach?",
|
||||
propositionA: "Kiedy zaświeci się zielone",
|
||||
propositionB: "Kiedy nie ma nikogo na skrzyżowaniu",
|
||||
propositionC: "Kiedy zaświeci się żółte",
|
||||
propositionD: "Kiedy jest zielony lub czerwony ale skręcasz w prawo",
|
||||
reponse: "A"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Przewożąc ładunek gabarytowy możesz poruszać się tylko:",
|
||||
propositionA: "Drogami do tego przeznaczonymi",
|
||||
propositionB: "Nocami",
|
||||
propositionC: "Drogami ekspresowymi",
|
||||
propositionD: "Skrzyżowaniami o ruchu okrężnym",
|
||||
reponse: "B"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Posiadając prawo jazdy kategorii B możesz prowadzić :",
|
||||
propositionA: "Pojazd samochodowy o dopuszczalnej masie całkowitej nieprzekraczającej 3.5 t, z wyjątkiem autobusu i motocykla",
|
||||
propositionB: "Zespołem pojazdów złożonym z pojazdu, o którym mowa wyżej, oraz z przyczepy lekkiej",
|
||||
propositionC: "Zespołem pojazdów złożonym z pojazdu, o którym mowa wyżej, oraz z przyczepy innej niż lekka, o ile łączna dopuszczalna masa całkowita zespołu tych pojazdów nie przekracza 4250 kg",
|
||||
propositionD: "Wszystkie powyższe",
|
||||
reponse: "D"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Jedziesz autostradą, która wskazuje maksymalną prędkość 120 km/h. Większość aut jedzie z prędkością 140km/h, więc nie powinieneś jechać szybciej niż:",
|
||||
propositionA: "120 km/h",
|
||||
propositionB: "130 km/h",
|
||||
propositionC: "140 km/h",
|
||||
propositionD: "150 km/h",
|
||||
reponse: "A"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Wyprzedzając inne pojazdy należy:",
|
||||
propositionA: "Zwolnić",
|
||||
propositionB: "Trąbić na wyprzedzany pojazd",
|
||||
propositionC: "Oglądać wyprzedzany pojazd",
|
||||
propositionD: "Zwiększ prędkość",
|
||||
reponse: "D"
|
||||
},
|
||||
]
|
||||
@@ -0,0 +1,91 @@
|
||||
var tableauQuestion = [
|
||||
{
|
||||
question: "Vilket alternativ beskriver defensiv körning?",
|
||||
propositionA: "Motorbromsningar, överhopp av växlar och användande av motorvärmare.",
|
||||
propositionB: "Försvarande av den egna positionen genom att exempelvis inte låta någon annan köra om.",
|
||||
propositionC: "Lugn, säker och planerad körning utan stress.",
|
||||
propositionD: "Då flera fordon kör i någon typ av följe.",
|
||||
reponse: "C"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Vad har katalysatorn för uppgift?",
|
||||
propositionA: "Dämpar motorljudet (ljuddämpare).",
|
||||
propositionB: "Underlättar kallstarter.",
|
||||
propositionC: "Omvandlar över 80 % av de skadliga ämnena i avgaserna till vatten och koldioxid.",
|
||||
propositionD: "Reducerar bilens koldioxidutsläpp med över 80 %.",
|
||||
reponse: "C"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Vad betyder den svarta 30-skylten?",
|
||||
propositionA: "Rekommenderad högsta hastighet.",
|
||||
propositionB: "Vägarbetet upphör den 30:e samma månad.",
|
||||
propositionC: "Rekommenderad lägsta hastighet.",
|
||||
propositionD: "Skylten är inget vägmärke, utan är till för vägarbetarna.",
|
||||
reponse: "A"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Vad är ett reversibelt körfält?",
|
||||
propositionA: "Ett körfält där trafik i båda färdriktningarna tillåts samtidigt.",
|
||||
propositionB: "Ett vändbart körfält vars färdriktning bestäms av trafiksignaler.",
|
||||
propositionC: "Ett körfält som endast får användas av utryckningsfordon.",
|
||||
propositionD: "Ett körfält där man måste se upp för älgar.",
|
||||
reponse: "B"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Vilket alternativ ger ett exempel på miljövänlig körning?",
|
||||
propositionA: "Körning på så låga växlar som möjligt.",
|
||||
propositionB: "Mycket långsam fartökning.",
|
||||
propositionC: "Hoppa över växlar.",
|
||||
propositionD: "Hålla motorns varvtal på minst 3 000 varv/minut.",
|
||||
reponse: "C"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Vad är sant för unga män med körkort?",
|
||||
propositionA: "Unga män har en tendens att överskatta sin körförmåga mer när de precis har fått körkort än när de har haft körkort i något år.",
|
||||
propositionB: "Unga män löper 5–6 gånger större risk att råka ut för en trafikolycka jämfört med de över 75 år.",
|
||||
propositionC: "Unga män har bäst reaktionstid i trafiken.",
|
||||
propositionD: "Unga män har en tendens att överskatta sin körförmåga mer när de har haft körkort i något år än när de precis har fått körkort.",
|
||||
reponse: "D"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Var går gränsen för rattfylleri?",
|
||||
propositionA: "0,1 promille alkohol i blodet.",
|
||||
propositionB: "0,2 promille alkohol i blodet.",
|
||||
propositionC: "1,0 promille alkohol i blodet.",
|
||||
propositionD: "1,2 promille alkohol i blodet.",
|
||||
reponse: "B"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Vad är reaktionssträckan?",
|
||||
propositionA: "Sträckan du förflyttas från det att du upptäckt hindret tills dess att du börjar bromsa.",
|
||||
propositionB: "Reaktionstiden + bromssträckan.",
|
||||
propositionC: "Bromssträckan + stoppsträckan.",
|
||||
propositionD: "Sträckan du förflyttas från det att du upptäckt hindret tills dess att du står stilla.",
|
||||
reponse: "A"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Du ökar hastigheten från 30 km/h till 90 km/h. Hur påverkas bromssträckan?",
|
||||
propositionA: "Den blir 9 gånger längre.",
|
||||
propositionB: "Den blir 3 gånger längre.",
|
||||
propositionC: "Den blir 2 gånger längre.",
|
||||
propositionD: "Den förblir oförändrad.",
|
||||
reponse: "A"
|
||||
},
|
||||
|
||||
{
|
||||
question: "Hur stor del av människans synfält utgörs av periferiseendet?",
|
||||
propositionA: "1-2 %",
|
||||
propositionB: "25 %",
|
||||
propositionC: "50 %",
|
||||
propositionD: "98-99 %",
|
||||
reponse: "D"
|
||||
},
|
||||
]
|
||||
@@ -0,0 +1,137 @@
|
||||
// question variables
|
||||
var questionNumber = 1;
|
||||
var userAnswer = [];
|
||||
var goodAnswer = [];
|
||||
var questionUsed = [];
|
||||
var nbQuestionToAnswer = 10; // don't forget to change the progress bar max value in html
|
||||
var nbAnswerNeeded = 5; // out of nbQuestionToAnswer
|
||||
var nbPossibleQuestions = 10; // number of questions in database questions.js
|
||||
var lastClick = 0;
|
||||
|
||||
function getRandomQuestion() {
|
||||
var random = Math.floor(Math.random() * nbPossibleQuestions);
|
||||
|
||||
while (true) {
|
||||
if (questionUsed.indexOf(random) === -1) {
|
||||
break;
|
||||
}
|
||||
|
||||
random = Math.floor(Math.random() * nbPossibleQuestions);
|
||||
}
|
||||
|
||||
questionUsed.push(random);
|
||||
|
||||
return random;
|
||||
}
|
||||
|
||||
// Partial Functions
|
||||
function closeMain() {
|
||||
$(".home").css("display", "none");
|
||||
}
|
||||
function openMain() {
|
||||
$(".home").css("display", "block");
|
||||
}
|
||||
function closeAll() {
|
||||
$(".body").css("display", "none");
|
||||
}
|
||||
function openQuestionnaire() {
|
||||
$(".questionnaire-container").css("display", "block");
|
||||
var randomQuestion = getRandomQuestion();
|
||||
|
||||
$("#questionNumero").html("Question: " + questionNumber);
|
||||
$("#question").html(tableauQuestion[randomQuestion].question);
|
||||
$(".answerA").html(tableauQuestion[randomQuestion].propositionA);
|
||||
$(".answerB").html(tableauQuestion[randomQuestion].propositionB);
|
||||
$(".answerC").html(tableauQuestion[randomQuestion].propositionC);
|
||||
$(".answerD").html(tableauQuestion[randomQuestion].propositionD);
|
||||
$('input[name=question]').attr('checked', false);
|
||||
|
||||
goodAnswer.push(tableauQuestion[randomQuestion].reponse);
|
||||
$(".questionnaire-container .progression").val(questionNumber - 1);
|
||||
}
|
||||
function openResultGood() {
|
||||
$(".resultGood").css("display", "block");
|
||||
}
|
||||
function openResultBad() {
|
||||
$(".resultBad").css("display", "block");
|
||||
}
|
||||
function openContainer() {
|
||||
$(".question-container").css("display", "block");
|
||||
}
|
||||
function closeContainer() {
|
||||
$(".question-container").css("display", "none");
|
||||
}
|
||||
|
||||
// Listen for NUI Events
|
||||
window.addEventListener('message', function (event) {
|
||||
var item = event.data;
|
||||
|
||||
// Open & Close main window
|
||||
if (item.openQuestion == true) {
|
||||
openContainer();
|
||||
openMain();
|
||||
}
|
||||
|
||||
if (item.openQuestion == false) {
|
||||
closeContainer();
|
||||
closeMain();
|
||||
}
|
||||
|
||||
// Open sub-windows / partials
|
||||
if (item.openSection == "question") {
|
||||
closeAll();
|
||||
openQuestionnaire();
|
||||
}
|
||||
});
|
||||
|
||||
// Handle Button Presses
|
||||
$(".btnQuestion").click(function () {
|
||||
$.post('http://esx_dmvschool/question', JSON.stringify({}));
|
||||
});
|
||||
|
||||
$(".btnClose").click(function () {
|
||||
$.post('http://esx_dmvschool/close', JSON.stringify({}));
|
||||
userAnswer = [];
|
||||
goodAnswer = [];
|
||||
questionUsed = [];
|
||||
questionNumber = 1;
|
||||
});
|
||||
|
||||
$(".btnKick").click(function () {
|
||||
$.post('http://esx_dmvschool/kick', JSON.stringify({}));
|
||||
userAnswer = [];
|
||||
goodAnswer = [];
|
||||
questionUsed = [];
|
||||
questionNumber = 1;
|
||||
});
|
||||
|
||||
// Handle Form Submits
|
||||
$("#question-form").submit(function (e) {
|
||||
e.preventDefault();
|
||||
|
||||
if (questionNumber != nbQuestionToAnswer) {
|
||||
//question 1 to 9: pushing answer in array
|
||||
closeAll();
|
||||
userAnswer.push($('input[name="question"]:checked').val());
|
||||
questionNumber++;
|
||||
openQuestionnaire();
|
||||
} else {
|
||||
// question 10: comparing arrays and sending number of good answers
|
||||
userAnswer.push($('input[name="question"]:checked').val());
|
||||
var nbGoodAnswer = 0;
|
||||
for (i = 0; i < nbQuestionToAnswer; i++) {
|
||||
if (userAnswer[i] == goodAnswer[i]) {
|
||||
nbGoodAnswer++;
|
||||
}
|
||||
}
|
||||
|
||||
closeAll();
|
||||
if (nbGoodAnswer >= nbAnswerNeeded) {
|
||||
openResultGood();
|
||||
} else {
|
||||
openResultBad();
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
@@ -0,0 +1,187 @@
|
||||
html {
|
||||
overflow: hidden;
|
||||
font-family: 'Open Sans', sans-serif;
|
||||
}
|
||||
|
||||
.full-screen {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
}
|
||||
|
||||
.question-container {
|
||||
width: 70%;
|
||||
height: 700px;
|
||||
background-color: #fff;
|
||||
border: 1px solid #222;
|
||||
border-radius: 1px;
|
||||
margin-left: auto;
|
||||
margin-right: auto;
|
||||
overflow: hidden;
|
||||
z-index: 9999999;
|
||||
display: none;
|
||||
}
|
||||
|
||||
.header {
|
||||
width: 100%;
|
||||
height: 20%;
|
||||
background-color: #eee;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
}
|
||||
|
||||
.header .logo {
|
||||
width: 80%;
|
||||
max-height: 50%;
|
||||
margin: auto;
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.header h1 {
|
||||
font-size: 2em;
|
||||
text-align: center;
|
||||
margin: auto;
|
||||
}
|
||||
|
||||
.body {
|
||||
width: 100%;
|
||||
height: 80%;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
display: none;
|
||||
}
|
||||
|
||||
.content {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-self: center;
|
||||
width: 90%;
|
||||
height: 70%;
|
||||
margin: auto;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.content .logo {
|
||||
width: auto;
|
||||
max-height: auto;
|
||||
margin: auto;
|
||||
margin-bottom: 0;
|
||||
}
|
||||
|
||||
.content h2, p {
|
||||
margin: 5px;
|
||||
}
|
||||
|
||||
.buttonspot {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-self: center;
|
||||
width: auto;
|
||||
height: 15%;
|
||||
margin: auto;
|
||||
border: none;
|
||||
}
|
||||
|
||||
.buttonspot h2, p {
|
||||
margin: 5px;
|
||||
}
|
||||
|
||||
.button {
|
||||
width: 30%;
|
||||
height: 40px;
|
||||
align-self: center;
|
||||
text-align: center;
|
||||
margin-left: 40px;
|
||||
margin-right: 40px;
|
||||
background: #6699ff;
|
||||
background-image: linear-gradient(to bottom, #6699ff, #4d88ff);
|
||||
border-radius: 4px;
|
||||
color: #ffffff;
|
||||
font-size: 1.5em;
|
||||
text-decoration: none;
|
||||
}
|
||||
|
||||
.form {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
justify-content: center;
|
||||
flex-wrap: wrap;
|
||||
width: 100%;
|
||||
margin-top: 5px;
|
||||
}
|
||||
|
||||
.form div {
|
||||
margin: auto;
|
||||
margin-top: 5px;
|
||||
margin-bottom: 5px;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.submit {
|
||||
align-items: center;
|
||||
height: 30px;
|
||||
text-align: center;
|
||||
width: 30%;
|
||||
background: #017ebc;
|
||||
background-image: linear-gradient(to bottom, #6699ff, #4d88ff);
|
||||
border-radius: 4px;
|
||||
color: #fff;
|
||||
font-size: 1.2em;
|
||||
margin-top: 10px;
|
||||
}
|
||||
|
||||
.barre-progression {
|
||||
width: 50%;
|
||||
align-self: center;
|
||||
height: 10%;
|
||||
margin: auto;
|
||||
margin-top: 0;
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
justify-content: center;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.barre-progression h2 {
|
||||
width: 100%;
|
||||
height: 60%;
|
||||
text-align: center;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
margin: 0;
|
||||
color: #6699ff;
|
||||
}
|
||||
|
||||
.progression {
|
||||
width: 80%;
|
||||
border: 0 none;
|
||||
background: #ddd;
|
||||
border-radius: 14px;
|
||||
box-shadow: inset 0px 1px 1px rgba(0, 0, 0, 0.5), 0px 1px 0px rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
|
||||
.progression::-moz-progress-bar {
|
||||
background: #FFF;
|
||||
border-radius: 14px;
|
||||
box-shadow: inset 0 -2px 4px rgba(0, 0, 0, 0.4), 0 2px 5px 0px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
.progression::-webkit-progress-bar {
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
.progression::-webkit-progress-value {
|
||||
background-image: linear-gradient(to bottom, #6699ff, #4d88ff);
|
||||
border-radius: 14px;
|
||||
box-shadow: inset 0 -2px 4px rgba(0, 0, 0, 0.4), 0 2px 5px 0px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
.bold-text {
|
||||
font-weight: bold;
|
||||
font-size: 1.3em;
|
||||
}
|
||||
@@ -0,0 +1,125 @@
|
||||
<head>
|
||||
<link href="https://fonts.googleapis.com/css?family=Open+Sans" rel="stylesheet">
|
||||
<link rel="stylesheet" href="styles.css" type="text/css">
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div class="full-screen">
|
||||
<div class="question-container">
|
||||
<!-- header -->
|
||||
<div class="header">
|
||||
<h1>Auto-école</h1>
|
||||
</div>
|
||||
<!-- home -->
|
||||
<div class="body home">
|
||||
<div class="content">
|
||||
<!-- ICI BREVE PRESENTATION -->
|
||||
<center>
|
||||
<img src="dmv.png" class="logo">
|
||||
<br>
|
||||
<p class="bold-text">Bienvenu à votre Auto-école
|
||||
</center>
|
||||
<br>
|
||||
<center>Tous les citoyens de Los Santos doivent réussir leur examen de code avant de pouvoir conduire.
|
||||
<br>Prenez votre temps, répondez avec du bon sens, ne répondez pas au hasard.
|
||||
<br>
|
||||
<br>
|
||||
</center>
|
||||
Examen de Code
|
||||
<br> - L'examen de code coute 200$, cela n'est pas remboursé si vous échouez.
|
||||
<br> - N'ayez pas peur, l'auto-école accepte les crédits, mais faite attention à ne pas vous endetter
|
||||
<br> - Si vous loupez votre test une première fois, vous ne pouvez pas le repasser de suite, vous devrez le
|
||||
retenter un
|
||||
autre jour.
|
||||
<br>
|
||||
<br> Examen de Conduite
|
||||
<br> - L'examen de Conduite coute 500$, comme pour l'examen de code, ce paiement ne vous sera pas remboursé si
|
||||
vous échoué.
|
||||
<br> - La chose principale pour votre permis c'est de faire attention à ce qui vous entoure et surtout éviter les
|
||||
accidents
|
||||
!</p>
|
||||
</div>
|
||||
<div class="buttonspot">
|
||||
<a href="#" class="button btnQuestion">Démarrer</a>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Progrès</h2>
|
||||
<progress class="progression" value="0" max="10">
|
||||
</div>
|
||||
</div>
|
||||
<!-- Question-->
|
||||
<div class="body questionnaire-container">
|
||||
<div class="content">
|
||||
<h2 id="questionNumero"></h2>
|
||||
<p id="question"></p>
|
||||
<form class="form" id="question-form">
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerA" value="A">
|
||||
<label class="answerA"></label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerB" value="B">
|
||||
<label class="answerB"></label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerC" value="C">
|
||||
<label class="answerC"></label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerD" value="D">
|
||||
<label class="answerD"></label>
|
||||
</div>
|
||||
<button type="submit" id="submit" class="submit">Prochaine question</button>
|
||||
</form>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Progrès</h2>
|
||||
<progress class="progression" value="0" max="10">
|
||||
</div>
|
||||
</div>
|
||||
<!-- Results -->
|
||||
<div class="body resultGood">
|
||||
<div class="content">
|
||||
<center>
|
||||
<p class="bold-text">Bon travail !</p>
|
||||
<br>
|
||||
<br>Vous avez bien travaillé durant l'examen!
|
||||
<br>
|
||||
<br>Vous pouvez maintenant fermer cette fenètre et passer à l'examen.
|
||||
</center>
|
||||
</div>
|
||||
<div class="buttonspot">
|
||||
<a href="#" class="button btnClose">Fermer</a>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Progrès</h2>
|
||||
<progress class="progression" value="10" max="10">
|
||||
</div>
|
||||
</div>
|
||||
<div class="body resultBad">
|
||||
<div class="content">
|
||||
<center>
|
||||
<p class="bold-text">Vous avez échoué</p>
|
||||
<br>
|
||||
<br>Vous n'êtes pas prêt pour ce test, essayez une nouvelle fois, plus tard...
|
||||
<br>
|
||||
<br>
|
||||
</center>
|
||||
</div>
|
||||
<div class="buttonspot">
|
||||
<a href="#" class="button btnKick">Fermer</a>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Progrès</h2>
|
||||
<progress class="progression" value="10" max="10">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
|
||||
<script src="questions.js" type="text/javascript"></script>
|
||||
<script src="scripts.js" type="text/javascript"></script>
|
||||
<script src="debounce.min.js" type="text/javascript"></script>
|
||||
|
||||
</body>
|
||||
@@ -0,0 +1,120 @@
|
||||
<head>
|
||||
<link href="https://fonts.googleapis.com/css?family=Open+Sans" rel="stylesheet">
|
||||
<link rel="stylesheet" href="styles.css" type="text/css">
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div class="full-screen">
|
||||
<div class="question-container">
|
||||
<!-- header -->
|
||||
<div class="header">
|
||||
<h1>Driving School</h1>
|
||||
</div>
|
||||
<!-- home -->
|
||||
<div class="body home">
|
||||
<div class="content">
|
||||
<!-- ICI BREVE PRESENTATION -->
|
||||
<center>
|
||||
<img src="dmv.png" class="logo">
|
||||
<br>
|
||||
<p class="bold-text">Welcome to Driving School
|
||||
</center>
|
||||
<br>
|
||||
<center>All citizens of Los Santos must pass their exam before they can drive.
|
||||
<br>Take your time, answer with common sense, and do not answer randomly.
|
||||
<br>
|
||||
<br> Theory Test
|
||||
<br> - The Theory Test costs $200, this is not refunded if you fail the test.
|
||||
<br> - Don't be afraid, the driving school accepts credit, but be careful not to get into debt.
|
||||
<br> - If you fail your test the first time, you can't retake it immediately, you'll have to take it at a later
|
||||
date.
|
||||
<br>
|
||||
<br> Driving Test
|
||||
<br> - The Driving Test costs $500, just like the theory test, this payment will not be refunded if you fail.
|
||||
<br> - Make sure you stay alert whilst driving, and avoid accidents!</p>
|
||||
</center>
|
||||
</div>
|
||||
<div class="buttonspot">
|
||||
<a href="#" class="button btnQuestion">Start</a>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Progress</h2>
|
||||
<progress class="progression" value="0" max="10">
|
||||
</div>
|
||||
</div>
|
||||
<!-- Question-->
|
||||
<div class="body questionnaire-container">
|
||||
<div class="content">
|
||||
<h2 id="questionNumero"></h2>
|
||||
<p id="question"></p>
|
||||
<form class="form" id="question-form">
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerA" value="A">
|
||||
<label class="answerA"></label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerB" value="B">
|
||||
<label class="answerB"></label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerC" value="C">
|
||||
<label class="answerC"></label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerD" value="D">
|
||||
<label class="answerD"></label>
|
||||
</div>
|
||||
<button type="submit" id="submit" class="submit">Next question</button>
|
||||
</form>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Progress</h2>
|
||||
<progress class="progression" value="0" max="10">
|
||||
</div>
|
||||
</div>
|
||||
<!-- Results -->
|
||||
<div class="body resultGood">
|
||||
<div class="content">
|
||||
<center>
|
||||
<p class="bold-text">Good work!</p>
|
||||
<br>
|
||||
<br>You did well during the examination.
|
||||
<br>
|
||||
<br>You can close this window, and go take your road test(s).
|
||||
</center>
|
||||
</div>
|
||||
<div class="buttonspot">
|
||||
<a href="#" class="button btnClose">Close</a>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Progress</h2>
|
||||
<progress class="progression" value="10" max="10">
|
||||
</div>
|
||||
</div>
|
||||
<div class="body resultBad">
|
||||
<div class="content">
|
||||
<center>
|
||||
<p class="bold-text">You failed</p>
|
||||
<br>
|
||||
<br>You weren't ready for this test, try again later...
|
||||
<br>
|
||||
<br>
|
||||
</center>
|
||||
</div>
|
||||
<div class="buttonspot">
|
||||
<a href="#" class="button btnKick">Close</a>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Progress</h2>
|
||||
<progress class="progression" value="10" max="10">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
|
||||
<script src="questions.js" type="text/javascript"></script>
|
||||
<script src="scripts.js" type="text/javascript"></script>
|
||||
<script src="debounce.min.js" type="text/javascript"></script>
|
||||
|
||||
</body>
|
||||
@@ -0,0 +1,122 @@
|
||||
<head>
|
||||
<link href="https://fonts.googleapis.com/css?family=Open+Sans" rel="stylesheet">
|
||||
<link rel="stylesheet" href="styles.css" type="text/css">
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div class="full-screen">
|
||||
<div class="question-container">
|
||||
<!-- header -->
|
||||
<div class="header">
|
||||
<h1>Autokoulu</h1>
|
||||
</div>
|
||||
<!-- home -->
|
||||
<div class="body home">
|
||||
<div class="content">
|
||||
<!-- ICI BREVE PRESENTATION -->
|
||||
<center>
|
||||
<img src="dmv.png" class="logo">
|
||||
<br>
|
||||
<p class="bold-text">Tervetuloa autokouluun
|
||||
</center>
|
||||
<br>
|
||||
<center>Vaadimme kaikilta kansalaisilta että pääset läpi teoriaoppitestin ennen kuin voit saada voimassa olevan
|
||||
ajokortin.
|
||||
<br>Varaa aikaa ja vastaa maalaisjärjellä, älä yritä vastata tuurilla.
|
||||
<br>
|
||||
<br>
|
||||
</center>
|
||||
Teoriakoe
|
||||
<br> - Teoriakoe maksaa 200 € ja siitä ei voi saada rahoja takaisin jos epäonnistut
|
||||
<br> - Älä huoli, Autokoulu antaa maksaa luotolla, mutta älä ota liian paljon luottoa
|
||||
<br> - Jos epäonnistut testissä, et voi ottaa sitä heti uudelleen, palaa takaisin toisella kertaa yrittään
|
||||
uudelleen.
|
||||
<br>
|
||||
<br> Inssi
|
||||
<br> - Ajokortti vaihtoehtoja on useita ja hinnat vaihtelee niitten mukaan.
|
||||
<br> - Inssin päätavote on kiinittää huomiota yksityiskohtiin, ympäristöön ja liikenteeseen. Älä myöskään kolaroi!</p>
|
||||
</div>
|
||||
<div class="buttonspot">
|
||||
<a href="#" class="button btnQuestion">Aloitus</a>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Edistyminen</h2>
|
||||
<progress class="progression" value="0" max="10">
|
||||
</div>
|
||||
</div>
|
||||
<!-- Question-->
|
||||
<div class="body questionnaire-container">
|
||||
<div class="content">
|
||||
<h2 id="questionNumero"></h2>
|
||||
<p id="question"></p>
|
||||
<form class="form" id="question-form">
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerA" value="A">
|
||||
<label class="answerA"></label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerB" value="B">
|
||||
<label class="answerB"></label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerC" value="C">
|
||||
<label class="answerC"></label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerD" value="D">
|
||||
<label class="answerD"></label>
|
||||
</div>
|
||||
<button type="submit" id="submit" class="submit">Seuraava kysymys</button>
|
||||
</form>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Edistyminen</h2>
|
||||
<progress class="progression" value="0" max="10">
|
||||
</div>
|
||||
</div>
|
||||
<!-- Results -->
|
||||
<div class="body resultGood">
|
||||
<div class="content">
|
||||
<center>
|
||||
<p class="bold-text">Hienoa !</p>
|
||||
<br>
|
||||
<br>Sinulla meni testi aika hyvin!
|
||||
<br>
|
||||
<br>Voit sulkea tämän ikkunan nyt ja jatkaa inssikokeeseen.
|
||||
</center>
|
||||
</div>
|
||||
<div class="buttonspot">
|
||||
<a href="#" class="button btnClose">Sulje</a>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Edistyminen</h2>
|
||||
<progress class="progression" value="10" max="10">
|
||||
</div>
|
||||
</div>
|
||||
<div class="body resultBad">
|
||||
<div class="content">
|
||||
<center>
|
||||
<p class="bold-text">Epäonnistuit</p>
|
||||
<br>
|
||||
<br>Et ole vielä valmis aloittaa suorittaa mitään ajokorttia, kokeile toisella kertaa.
|
||||
<br>
|
||||
<br>
|
||||
</center>
|
||||
</div>
|
||||
<div class="buttonspot">
|
||||
<a href="#" class="button btnKick">Sulje</a>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Edistyminen</h2>
|
||||
<progress class="progression" value="10" max="10">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
|
||||
<script src="questions.js" type="text/javascript"></script>
|
||||
<script src="scripts.js" type="text/javascript"></script>
|
||||
<script src="debounce.min.js" type="text/javascript"></script>
|
||||
|
||||
</body>
|
||||
@@ -0,0 +1,120 @@
|
||||
<head>
|
||||
<link href="https://fonts.googleapis.com/css?family=Open+Sans" rel="stylesheet">
|
||||
<link rel="stylesheet" href="styles.css" type="text/css">
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div class="full-screen">
|
||||
<div class="question-container">
|
||||
<!-- header -->
|
||||
<div class="header">
|
||||
<h1>Szkoła Jazdy</h1>
|
||||
</div>
|
||||
<!-- home -->
|
||||
<div class="body home">
|
||||
<div class="content">
|
||||
<!-- ICI BREVE PRESENTATION -->
|
||||
<center>
|
||||
<img src="dmv.png" class="logo">
|
||||
<br>
|
||||
<p class="bold-text">Witaj w szkole jazdy.
|
||||
</center>
|
||||
<br>
|
||||
<center>Wszyscy mieszkańcy naszej wyspy muszą zdać egzamin zanim zaczną jeździć po ulicach.
|
||||
<br>Nie spiesz się, odpowiadaj zgodnie z polskimi przepisami i nie odpowiadaj losowo.
|
||||
<br>
|
||||
<br> Egzamin teoretyczny
|
||||
<br> - Test teoretyczny kosztuje 200 $, kwota uiszczana za każde podejście.
|
||||
<br> - Jeśli nie zdasz za pierwszym razem możesz przystąpić ponownie
|
||||
<br> - Nie obawiaj się, szkoła jazdy akceptuje kredyt, ale uważaj, aby nie zadłużać się za bardzo.
|
||||
<br> - Jeśli nie zaliczysz egzaminu teoretycznego, nie możesz przystąpić do egzaminu praktycznego.
|
||||
<br>
|
||||
<br> Egzamin praktycznyt
|
||||
<br> - Egzamin praktyczny kosztuje 500 $, tak jak w przypadku praktyki kwota uiszczana jest za każde podejście.
|
||||
<br> - Zachowaj czujność podczas jazdy i unikaj wypadków!</p>
|
||||
</center>
|
||||
</div>
|
||||
<div class="buttonspot">
|
||||
<a href="#" class="button btnQuestion">Start</a>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Postęp</h2>
|
||||
<progress class="progression" value="0" max="10">
|
||||
</div>
|
||||
</div>
|
||||
<!-- Question-->
|
||||
<div class="body questionnaire-container">
|
||||
<div class="content">
|
||||
<h2 id="questionNumero"></h2>
|
||||
<p id="question"></p>
|
||||
<form class="form" id="question-form">
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerA" value="A">
|
||||
<label class="answerA"></label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerB" value="B">
|
||||
<label class="answerB"></label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerC" value="C">
|
||||
<label class="answerC"></label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerD" value="D">
|
||||
<label class="answerD"></label>
|
||||
</div>
|
||||
<button type="submit" id="submit" class="submit">Następne pytanie</button>
|
||||
</form>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Postęp</h2>
|
||||
<progress class="progression" value="0" max="10">
|
||||
</div>
|
||||
</div>
|
||||
<!-- Results -->
|
||||
<div class="body resultGood">
|
||||
<div class="content">
|
||||
<center>
|
||||
<p class="bold-text">Gratulacje!</p>
|
||||
<br>
|
||||
<br>Dobrze się spisałeś podczas egzaminu.
|
||||
<br>
|
||||
<br>Możesz zamknąć to okno i przejść do egzaminu praktycznego.
|
||||
</center>
|
||||
</div>
|
||||
<div class="buttonspot">
|
||||
<a href="#" class="button btnClose">Zamknij</a>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Postęp</h2>
|
||||
<progress class="progression" value="10" max="10">
|
||||
</div>
|
||||
</div>
|
||||
<div class="body resultBad">
|
||||
<div class="content">
|
||||
<center>
|
||||
<p class="bold-text">Egzamin niezaliczony</p>
|
||||
<br>
|
||||
<br>Nie jesteś gotowy na ten test, spróbuj ponownie później ...
|
||||
<br>
|
||||
<br>
|
||||
</center>
|
||||
</div>
|
||||
<div class="buttonspot">
|
||||
<a href="#" class="button btnKick">Zamknij</a>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Postęp</h2>
|
||||
<progress class="progression" value="10" max="10">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
|
||||
<script src="questions_pl.js" type="text/javascript"></script>
|
||||
<script src="scripts.js" type="text/javascript"></script>
|
||||
<script src="debounce.min.js" type="text/javascript"></script>
|
||||
|
||||
</body>
|
||||
@@ -0,0 +1,121 @@
|
||||
<head>
|
||||
<link href="https://fonts.googleapis.com/css?family=Open+Sans" rel="stylesheet">
|
||||
<link rel="stylesheet" href="styles.css" type="text/css">
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div class="full-screen">
|
||||
<div class="question-container">
|
||||
<!-- header -->
|
||||
<div class="header">
|
||||
<h1>Körskola</h1>
|
||||
</div>
|
||||
<!-- home -->
|
||||
<div class="body home">
|
||||
<div class="content">
|
||||
<!-- ICI BREVE PRESENTATION -->
|
||||
<center>
|
||||
<img src="dmv.png" class="logo">
|
||||
<br>
|
||||
<p class="bold-text">Välkommen till körskolan
|
||||
</center>
|
||||
<br>
|
||||
<center>Alla medborgare i Los Santos måste ha körkort för att få behörigheten att köra fordon
|
||||
<br>Ta din tid, svara med sunt förnuft och svara inte slumpmässigt.
|
||||
<br>
|
||||
<br> Kunskapsprov
|
||||
<br> - Det teoretiska provet kostar 200 SEK, och kommer ej återbetalas om du misslyckas.
|
||||
<br> - Var inte rädd, körskolan accepterar kredit. Var dock försiktig så att du inte får en stor skuld.
|
||||
<br> - Om du misslyckas med testet första gången kan du inte omedelbart återta det, du måste ta det på ett senare
|
||||
tillfälle.
|
||||
<br>
|
||||
<br> Uppkörning
|
||||
<br> - Uppkörningen kostar 500 SEK, precis som den teoretiska delen. Denna betalning återbetalas ej om du
|
||||
misslyckas.
|
||||
<br> - Se till att du är uppmärksam vid körning och försök undvik olyckor!</p>
|
||||
</center>
|
||||
</div>
|
||||
<div class="buttonspot">
|
||||
<a href="#" class="button btnQuestion">Start</a>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Framsteg</h2>
|
||||
<progress class="progression" value="0" max="10">
|
||||
</div>
|
||||
</div>
|
||||
<!-- Question-->
|
||||
<div class="body questionnaire-container">
|
||||
<div class="content">
|
||||
<h2 id="questionNumero"></h2>
|
||||
<p id="question"></p>
|
||||
<form class="form" id="question-form">
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerA" value="A">
|
||||
<label class="answerA"></label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerB" value="B">
|
||||
<label class="answerB"></label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerC" value="C">
|
||||
<label class="answerC"></label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="question" id="answerD" value="D">
|
||||
<label class="answerD"></label>
|
||||
</div>
|
||||
<button type="submit" id="submit" class="submit">Nästa fråga</button>
|
||||
</form>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Framsteg</h2>
|
||||
<progress class="progression" value="0" max="10">
|
||||
</div>
|
||||
</div>
|
||||
<!-- Results -->
|
||||
<div class="body resultGood">
|
||||
<div class="content">
|
||||
<center>
|
||||
<p class="bold-text">Bra jobbat!</p>
|
||||
<br>
|
||||
<br>Du har klarat teoretiska delen av körkortet
|
||||
<br>
|
||||
<br>Du kan nu stänga det här fönstret och ta uppkörningen!
|
||||
</center>
|
||||
</div>
|
||||
<div class="buttonspot">
|
||||
<a href="#" class="button btnClose">Stäng</a>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Framsteg</h2>
|
||||
<progress class="progression" value="10" max="10">
|
||||
</div>
|
||||
</div>
|
||||
<div class="body resultBad">
|
||||
<div class="content">
|
||||
<center>
|
||||
<p class="bold-text">Du kuggade</p>
|
||||
<br>
|
||||
<br>Du var inte redo för detta prov, försök igen senare...
|
||||
<br>
|
||||
<br>
|
||||
</center>
|
||||
</div>
|
||||
<div class="buttonspot">
|
||||
<a href="#" class="button btnKick">Stäng</a>
|
||||
</div>
|
||||
<div class="barre-progression">
|
||||
<h2>Framsteg</h2>
|
||||
<progress class="progression" value="10" max="10">
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
|
||||
<script src="questions.js" type="text/javascript"></script>
|
||||
<script src="scripts.js" type="text/javascript"></script>
|
||||
<script src="debounce.min.js" type="text/javascript"></script>
|
||||
|
||||
</body>
|
||||
@@ -0,0 +1,28 @@
|
||||
Locales['br'] = {
|
||||
['you_paid'] = 'você pagou ~g~$%s~s~ para a auto escola',
|
||||
['go_next_point'] = 'vá para o próximo ponto!',
|
||||
['in_town_speed'] = 'entrou na cidade, preste atenção à sua velocidade! Limite de velocidade: ~y~%s~s~ km/h',
|
||||
['next_point_speed'] = 'vá para o próximo ponto! Limite de velocidade: ~y~%s~s~ km/h',
|
||||
['stop_for_ped'] = '~r~Pare~s~ para o pedestre atravessar o ~y~cruzando',
|
||||
['good_lets_cont'] = '~g~Boa~s~, vamos continuar.',
|
||||
['stop_look_left'] = '~r~Pare~s~ and look ~y~left~s~. Limite de velocidade: ~y~%s~s~ km/h',
|
||||
['good_turn_right'] = '~g~Boa~s~, vire à direita e siga a em frente',
|
||||
['watch_traffic_lightson'] = 'observe o trânsito e ~y~acenda suas luzes~s~!',
|
||||
['stop_for_passing'] = '~r~Pare~s~ olher para um lado e para o outro e veja ser não tem veículos passando!',
|
||||
['hway_time'] = 'é hora de dirigir na auto-estrada! Limite de velocidade: ~y~%s~s~ km/h',
|
||||
['gratz_stay_alert'] = 'Estou impressionado, mas não se esqueça de ficar ~r~alerta~s~ enquanto dirigindo!',
|
||||
['passed_test'] = 'você ~g~passou~s~ no teste, parabéns!',
|
||||
['failed_test'] = 'você ~r~falhou~s~ no teste, melhor sorte da próxima vez!',
|
||||
['theory_test'] = 'teste teórico de condução',
|
||||
['road_test_car'] = 'teste de habilidades de condução',
|
||||
['road_test_bike'] = 'teste de habilidades da motocicleta',
|
||||
['road_test_truck'] = 'teste de habilidades de caminhão',
|
||||
['school_item'] = '$%s',
|
||||
['driving_school'] = 'escola de condução',
|
||||
['press_open_menu'] = 'pressione ~INPUT_CONTEXT~ para abrir o menu',
|
||||
['driving_school_blip'] = 'escola de condução',
|
||||
['driving_test_complete'] = 'teste de condução concluído',
|
||||
['driving_too_fast'] = '~r~Você está dirigindo rápido demais~s~ o limite de velocidade atual é: ~y~%s~s~ km/h!',
|
||||
['errors'] = 'erros: ~r~%s~s~/%s',
|
||||
['you_damaged_veh'] = 'você danificou o veículo',
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
Locales['en'] = {
|
||||
['you_paid'] = 'you paid ~g~$%s~s~ to the DMV school',
|
||||
['go_next_point'] = 'go to the next point!',
|
||||
['in_town_speed'] = 'entered town, pay attention to your speed! Speed Limit: ~y~%s~s~ km/h',
|
||||
['next_point_speed'] = 'go to the next point! Speed Limit: ~y~%s~s~ km/h',
|
||||
['stop_for_ped'] = '~r~Stop~s~ for the pedestrian ~y~crossing',
|
||||
['good_lets_cont'] = '~g~Good~s~, continue.',
|
||||
['stop_look_left'] = '~r~Stop~s~ and look ~y~left~s~. Speed Limit: ~y~%s~s~ km/h',
|
||||
['good_turn_right'] = '~g~Good~s~, turn right and follow the line',
|
||||
['watch_traffic_lightson'] = 'watch the traffic and ~y~turn on your lights~s~!',
|
||||
['stop_for_passing'] = '~r~Stop~s~ for passing vehicles!',
|
||||
['hway_time'] = 'it\'s time to drive on the highway! Speed Limit: ~y~%s~s~ km/h',
|
||||
['gratz_stay_alert'] = 'i\'m impressed, but don\'t forget to stay ~r~alert~s~ whilst driving!',
|
||||
['passed_test'] = 'you ~g~passed~s~ the test, congratulations!',
|
||||
['failed_test'] = 'you ~r~failed~s~ the test, better luck next time!',
|
||||
['theory_test'] = 'theoretical Driving Test',
|
||||
['road_test_car'] = 'driving Test',
|
||||
['road_test_bike'] = 'motorcycle Skills Test',
|
||||
['road_test_truck'] = 'truck Skills Test',
|
||||
['school_item'] = '$%s',
|
||||
['driving_school'] = 'driving School',
|
||||
['press_open_menu'] = 'press ~INPUT_CONTEXT~ to open the menu',
|
||||
['driving_school_blip'] = 'driving School',
|
||||
['driving_test_complete'] = 'driving test completed',
|
||||
['driving_too_fast'] = '~r~You\'re driving too fast,~s~ the current speed limit is: ~y~%s~s~ km/h!',
|
||||
['errors'] = 'mistakes: ~r~%s~s~/%s',
|
||||
['you_damaged_veh'] = 'you damaged the vehicle',
|
||||
['not_enough_money'] = 'You don\'t have enough money',
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
Locales['es'] = {
|
||||
['you_paid'] = 'Pagaste ~g~%s$~s~ a la autoescuela',
|
||||
['go_next_point'] = '¡Vete al siguiente punto!',
|
||||
['in_town_speed'] = '¡Entraste a la ciudad, presta atención a tu velocidad! Límite de velocidad: ~y~%s~s~ km/h',
|
||||
['next_point_speed'] = '¡Vete al siguiente punto! Límite de velocidad: ~y~%s~s~ km/h',
|
||||
['stop_for_ped'] = '~r~Para~s~ en el ~y~paso de peatones',
|
||||
['good_lets_cont'] = '~g~Bien~s~, continua',
|
||||
['stop_look_left'] = '~r~Para~s~ y mira a la ~y~izquierda~s~. Límite de velocidad: ~y~%s~s~ km/h',
|
||||
['good_turn_right'] = '~g~Bien~s~, gira a la derecha y sigue la línea',
|
||||
['watch_traffic_lightson'] = '¡Mira el tráfico y ~y~enciende las luces~s~!',
|
||||
['stop_for_passing'] = '¡~r~Para~s~ para que pasen los vehículos!',
|
||||
['hway_time'] = '¡Es hora de conducir por la autopista! Límite de velocidad: ~y~%s~s~ km/h',
|
||||
['gratz_stay_alert'] = '¡Estoy impresionado pero no dejes de estar ~r~alerta~s~ mientras conduces!',
|
||||
['passed_test'] = 'Has ~g~aprobado~s~ el examen, ¡Enorabuena!',
|
||||
['failed_test'] = 'Has ~r~suspendido~s~ el examen, ¡Más suerte la próxima vez!',
|
||||
['theory_test'] = 'Examen teórico de conducir',
|
||||
['road_test_car'] = 'Examen práctico de conducir',
|
||||
['road_test_bike'] = 'Examen práctico de moto',
|
||||
['road_test_truck'] = 'Examen práctico de camiones',
|
||||
['school_item'] = '%s$',
|
||||
['driving_school'] = 'Escuela de conducción',
|
||||
['press_open_menu'] = 'Pulsa ~INPUT_CONTEXT~ para abrir el menú',
|
||||
['driving_school_blip'] = 'Autoescuela',
|
||||
['driving_test_complete'] = 'Examen de conducir finalizado',
|
||||
['driving_too_fast'] = '¡~r~Estás conduciendo muy rápido,~s~ el límite de velocidad actual es: ~y~%s~s~ km/h!',
|
||||
['errors'] = 'Fallos: ~r~%s~s~ / %s',
|
||||
['you_damaged_veh'] = '¡Has dañado el vehículo!',
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
Locales['fi'] = {
|
||||
['you_paid'] = 'you paid ~g~$%s~s~ to the DMV school',
|
||||
['go_next_point'] = 'mene seuraavaan pisteeseen.',
|
||||
['in_town_speed'] = 'saavuit kaupunkiin! Seuraa nopeuttasi Nopeusrajoitus: ~y~%s~s~ km/h',
|
||||
['next_point_speed'] = 'mene seuraavaan pisteeseen Nopeusrajoitus: ~y~%s~s~ km/h',
|
||||
['stop_for_ped'] = '~r~Pysähdy~s~ katso tietä ~y~ylittäviä ~s~ jalankulikijoita',
|
||||
['good_lets_cont'] = '~g~Hyvä~s~, jatkakaa.',
|
||||
['stop_look_left'] = '~r~Pysähdy~s~ ja katso ~y~vasemmalle~s~. Nopeusrajoitus: ~y~%s~s~ km/h',
|
||||
['good_turn_right'] = '~g~Hyvä~s~, käänny oikealle ja seuraa kaistaa',
|
||||
['watch_traffic_lightson'] = 'seuraa liikennettä, ja ~y~käänny kun valot ovat vihreät~s~!',
|
||||
['stop_for_passing'] = '~r~Pysähdy~s~ ohi menevien autojen vuoksi',
|
||||
['hway_time'] = 'on aika mennä moottoritielle. Nopeusrajoitus: ~y~%s~s~ km/h',
|
||||
['gratz_stay_alert'] = 'onnitelut, ole ~r~tarkkana~s~ kun ajat!',
|
||||
['passed_test'] = 'sinä ~g~läpäisit~s~ kokeen',
|
||||
['failed_test'] = 'sinä ~r~epäonnistuit~s~ kokeessa',
|
||||
['theory_test'] = 'teoriakoe',
|
||||
['road_test_car'] = 'ajokoe',
|
||||
['road_test_bike'] = 'moottoripyörä ajokoe',
|
||||
['road_test_truck'] = 'rekka ajokoe',
|
||||
['school_item'] = '$%s',
|
||||
['driving_school'] = 'Autokoulu',
|
||||
['press_open_menu'] = 'paina ~INPUT_CONTEXT~ hankkiaksesi ajokortin',
|
||||
['driving_school_blip'] = 'Autokoulu',
|
||||
['driving_test_complete'] = 'ajokoe suoritettu',
|
||||
['driving_too_fast'] = '~r~Ajat liian nopeeta! Hidasta!~s~ Nopeusrajoitus: ~y~%s~s~ km/h!',
|
||||
['errors'] = 'mistakes: ~r~%s~s~/%s',
|
||||
['you_damaged_veh'] = 'sinä vahingoitit ajoneuvoa. Aja varovaisemmin...',
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
Locales['fr'] = {
|
||||
['you_paid'] = 'vous avez payé ~g~$%s~s~',
|
||||
['go_next_point'] = 'allez vers le prochain passage!',
|
||||
['in_town_speed'] = 'entrée en ville, attention à votre vitesse! Vitesse limite: ~y~%s~s~ km/h',
|
||||
['next_point_speed'] = 'allez vers le prochain passage! Vitesse limite: ~y~%s~s~ km/h',
|
||||
['stop_for_ped'] = 'faite rapidement un ~r~stop~s~ pour le piéton qui ~y~traverse',
|
||||
['good_lets_cont'] = '~g~Bien!~s~ continuons!',
|
||||
['stop_look_left'] = 'marquer rapidement un ~r~stop~s~ et regardez à votre ~y~gauche~s~. Vitesse limite: ~y~%s~s~ km/h',
|
||||
['good_turn_right'] = '~g~Bien!~s~ prenez à ~y~droite~s~ et suivez votre file',
|
||||
['watch_traffic_lightson'] = 'observez le traffic ~y~allumez vos feux~s~!',
|
||||
['stop_for_passing'] = 'marquez le stop pour laisser passer les véhicules!',
|
||||
['hway_time'] = 'il est temps d\'aller sur la rocade! Vitesse limite: ~y~%s~s~ km/h',
|
||||
['gratz_stay_alert'] = 'bravo, restez vigiliant!',
|
||||
['passed_test'] = 'vous avez ~g~réussi~s~ le test',
|
||||
['failed_test'] = 'vous avez ~r~raté~s~ le test',
|
||||
['theory_test'] = 'examen du code',
|
||||
['road_test_car'] = 'examen de conduite [voiture]',
|
||||
['road_test_bike'] = 'examen de conduite [moto]',
|
||||
['road_test_truck'] = 'examen de conduite [camion]',
|
||||
['school_item'] = '$%s',
|
||||
['driving_school'] = 'ecole de conduite',
|
||||
['press_open_menu'] = 'appuyez sur ~INPUT_CONTEXT~ pour ouvrir le menu',
|
||||
['driving_school_blip'] = 'auto-école',
|
||||
['driving_test_complete'] = 'test de conduite terminé',
|
||||
['driving_too_fast'] = 'vous roulez trop vite, vitesse limite: ~y~%s~s~ km/h!',
|
||||
['errors'] = 'erreurs: ~r~%s~s~/%s',
|
||||
['you_damaged_veh'] = 'vous avez endommagé votre véhicule',
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
Locales['pl'] = {
|
||||
['you_paid'] = 'zapłaciłes ~g~$%s~s~ dla szkoły jazdy.',
|
||||
['go_next_point'] = 'udaj się do nastepnego punktu!',
|
||||
['in_town_speed'] = 'wjeżdżasz do miasta, zachowaj ostrożność! Ograniczenie prędkości: ~y~%s~s~ km/h',
|
||||
['next_point_speed'] = 'udaj się do nastepnego punktu! Ograniczenie prędkości: ~y~%s~s~ km/h',
|
||||
['stop_for_ped'] = '~r~Stop~s~ przejście ~y~dla pieszych',
|
||||
['good_lets_cont'] = '~g~Świetnie~s~, kontynuuj.',
|
||||
['stop_look_left'] = '~r~Stop~s~ spójrz w ~y~lewo~s~. Ograniczenie prędkości: ~y~%s~s~ km/h',
|
||||
['good_turn_right'] = '~g~Świetnie~s~, skręć w prawo i podążaj za linią',
|
||||
['watch_traffic_lightson'] = 'obserwuj ruch uliczny i ~y~włącz światła~s~!',
|
||||
['stop_for_passing'] = '~r~Stop~s~ przepuść przejeżdźające pojazdy!',
|
||||
['hway_time'] = 'czas na autostradę! Ograniczenie prędkości: ~y~%s~s~ km/h',
|
||||
['gratz_stay_alert'] = 'jestem pod wrażeniem, ale nie zapomnij się zatrzymać ~r~alert~s~ podczas jazdy!',
|
||||
['passed_test'] = '~g~Zdałeś~s~ egzamin, gratulacje!',
|
||||
['failed_test'] = '~r~Oblałeś~s~ egzamin, powodzenia następnym razem!',
|
||||
['theory_test'] = 'ezgamin Teoretyczny',
|
||||
['road_test_car'] = 'egzamin praktyczny kat. B',
|
||||
['road_test_bike'] = 'egzamin praktyczny kat. A',
|
||||
['road_test_truck'] = 'egzamin praktyczny kat. C',
|
||||
['school_item'] = '$%s',
|
||||
['driving_school'] = 'szkoła jazdy',
|
||||
['press_open_menu'] = 'wciśnij ~INPUT_CONTEXT~ by otworzyć menu',
|
||||
['driving_school_blip'] = 'ośrodek egzaminacyjny',
|
||||
['driving_test_complete'] = 'test praktyczny zakończony',
|
||||
['driving_too_fast'] = '~r~Przekroczenie prędkości! ,~s~ limit prędkości to: ~y~%s~s~ km/h!',
|
||||
['errors'] = 'błędy: ~r~%s~s~/%s',
|
||||
['you_damaged_veh'] = 'uszkodziłeś auto',
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
Locales['sv'] = {
|
||||
['you_paid'] = 'du betalade ~r~%s SEK~s~ till körskolan',
|
||||
['go_next_point'] = 'åk till nästa punkt!',
|
||||
['in_town_speed'] = 'du åker ni i stan, var uppmärksam på din hastighet! hastighetsgräns: ~y~',
|
||||
['next_point_speed'] = 'åk till nästa punkt! hastighetsgräns: ~y~%s~s~ km/h',
|
||||
['stop_for_ped'] = '~r~Stanna~s~ för fotgängare som korsar vägen!',
|
||||
['good_lets_cont'] = '~g~Bra~s~, fortsätt.',
|
||||
['stop_look_left'] = '~r~Stanna~s~ och kolla åt ~y~vänster~s~. Hastighetsgräns: ~y~%s~s~ km/h',
|
||||
['good_turn_right'] = '~g~Bra~s~, sväng höger och följ linjen',
|
||||
['watch_traffic_lightson'] = 'var vaken i trafiken och ~y~sätt på dina lampor~s~!',
|
||||
['stop_for_passing'] = '~r~Stanna~s~ för passerande fordon!',
|
||||
['hway_time'] = 'det är dags att köra på motorväg! Hastighetsgräns: ~y~%s~s~ km/h',
|
||||
['gratz_stay_alert'] = 'jag är imponerad, glöm inte vara ~r~pigg~s~ när du kör!',
|
||||
['passed_test'] = 'du ~g~passerade~s~ provet, gratulerar!',
|
||||
['failed_test'] = 'du ~r~kuggade~s~ provet, bättre lycka nästa gång',
|
||||
['theory_test'] = 'teoretiskt körningsprov',
|
||||
['road_test_car'] = 'B-körkort (personbil)',
|
||||
['road_test_bike'] = 'A-körkort (motorcykel)',
|
||||
['road_test_truck'] = 'C-körkort (lastbil)',
|
||||
['school_item'] = '%s SEK',
|
||||
['driving_school'] = 'körskola',
|
||||
['press_open_menu'] = 'tryck ~INPUT_CONTEXT~ för att öppna menyn',
|
||||
['driving_school_blip'] = 'körskola',
|
||||
['driving_test_complete'] = 'körprovet har avslutats',
|
||||
['driving_too_fast'] = '~r~Du kör för snabbt,~s~ den nuvarande hastighetsgräns är: ~y~%s~s~ km/h!',
|
||||
['errors'] = 'misstag: ~r~%s~s~/%s',
|
||||
['you_damaged_veh'] = 'du skadade fordonet!',
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
USE `es_extended`;
|
||||
|
||||
INSERT INTO `licenses` (`type`, `label`) VALUES
|
||||
('dmv', 'Driving Permit'),
|
||||
('drive', 'Drivers License'),
|
||||
('drive_bike', 'Motorcycle License'),
|
||||
('drive_truck', 'Commercial Drivers License')
|
||||
;
|
||||
@@ -0,0 +1,8 @@
|
||||
USE `es_extended`;
|
||||
|
||||
INSERT INTO `licenses` (`type`, `label`) VALUES
|
||||
('dmv', 'Permiso teórico de conducir'),
|
||||
('drive', 'Permiso de conducir de coche'),
|
||||
('drive_bike', 'Permiso de conducir de moto'),
|
||||
('drive_truck', 'Permiso de conducir de camión')
|
||||
;
|
||||
@@ -0,0 +1,8 @@
|
||||
USE `es_extended`;
|
||||
|
||||
INSERT INTO `licenses` (`type`, `label`) VALUES
|
||||
('dmv', 'Teoriakoe'),
|
||||
('drive', 'Autokortti'),
|
||||
('drive_bike', 'Moottoripyöräkortti'),
|
||||
('drive_truck', 'Rekkakortti')
|
||||
;
|
||||
@@ -0,0 +1,8 @@
|
||||
USE `es_extended`;
|
||||
|
||||
INSERT INTO `licenses` (`type`, `label`) VALUES
|
||||
('dmv', 'Permis de conduire'),
|
||||
('drive', 'Licence de conduite'),
|
||||
('drive_bike', 'Permis de motocyclette'),
|
||||
('drive_truck', 'Licence de conduite commerciale')
|
||||
;
|
||||
@@ -0,0 +1,8 @@
|
||||
USE `es_extended`;
|
||||
|
||||
INSERT INTO `licenses` (`type`, `label`) VALUES
|
||||
('dmv', 'Körkortstillstånd'),
|
||||
('drive', 'B-körkort'),
|
||||
('drive_bike', 'A-körkort'),
|
||||
('drive_truck', 'C-körkort')
|
||||
;
|
||||
@@ -0,0 +1,34 @@
|
||||
ESX = nil
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_dmvschool:canYouPay', function(source, cb, type)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
if xPlayer.getMoney() >= Config.Prices[type] then
|
||||
xPlayer.removeMoney(Config.Prices[type])
|
||||
TriggerClientEvent('esx:showNotification', source, _U('you_paid', Config.Prices[type]))
|
||||
cb(true)
|
||||
else
|
||||
cb(false)
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
AddEventHandler('esx:playerLoaded', function(source)
|
||||
TriggerEvent('esx_license:getLicenses', source, function(licenses)
|
||||
TriggerClientEvent('esx_dmvschool:loadLicenses', source, licenses)
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx_dmvschool:addLicense')
|
||||
AddEventHandler('esx_dmvschool:addLicense', function(type)
|
||||
local _source = source
|
||||
|
||||
TriggerEvent('esx_license:addLicense', _source, type, function()
|
||||
TriggerEvent('esx_license:getLicenses', _source, function(licenses)
|
||||
TriggerClientEvent('esx_dmvschool:loadLicenses', _source, licenses)
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
|
||||
Reference in New Issue
Block a user