Merge pull request #651 from kdxr/patch-3

Fix (es_extended): player death event
This commit is contained in:
JackDUpModZ
2022-11-05 15:36:12 +00:00
committed by GitHub
+1 -1
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@@ -4,7 +4,7 @@ AddEventHandler('gameEventTriggered', function(event, data)
if not IsPedAPlayer(victim) then return end
local player = PlayerId()
local playerPed = PlayerPedId()
if victimDied and NetworkGetPlayerIndexFromPed(victim) == player and IsPedDeadOrDying(victim, true) then
if victimDied and NetworkGetPlayerIndexFromPed(victim) == player and (IsPedDeadOrDying(victim, true) or IsPedFatallyInjured(victim)) then
local killerEntity, deathCause = GetPedSourceOfDeath(playerPed), GetPedCauseOfDeath(playerPed)
local killerClientId = NetworkGetPlayerIndexFromPed(killerEntity)
if killerEntity ~= playerPed and killerClientId and NetworkIsPlayerActive(killerClientId) then