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https://github.com/esx-framework/esx_core.git
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Add ESX.Game.Utils.DrawText3D
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@@ -15,6 +15,7 @@ ESX.UI.Menu = {}
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ESX.UI.Menu.RegisteredTypes = {}
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ESX.UI.Menu.Opened = {}
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ESX.Game = {}
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ESX.Game.Utils = {}
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ESX.GetRandomString = function(length)
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@@ -649,6 +650,42 @@ ESX.Game.SetVehicleProperties = function(vehicle, props)
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end
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ESX.Game.Utils.DrawText3D = function(coords, text, size)
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local onScreen, x, y = World3dToScreen2d(coords.x, coords.y, coords.z)
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local camCoords = GetGameplayCamCoords()
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local dist = GetDistanceBetweenCoords(camCoords.x, camCoords.y, camCoords.z, coords.x, coords.y, coords.z, 1)
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local size = size
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if size == nil then
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size = 1
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end
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local scale = (size / dist) * 2
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local fov = (1 / GetGameplayCamFov()) * 100
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local scale = scale * fov
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if onScreen then
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SetTextScale(0.0 * scale, 0.55 * scale)
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SetTextFont(0)
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SetTextProportional(1)
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-- SetTextScale(0.0, 0.55)
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SetTextColour(255, 255, 255, 255)
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SetTextDropshadow(0, 0, 0, 0, 255)
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SetTextEdge(2, 0, 0, 0, 150)
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SetTextDropShadow()
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SetTextOutline()
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SetTextEntry('STRING')
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SetTextCentre(1)
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AddTextComponentString(text)
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DrawText(x, y)
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end
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end
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ESX.ShowInventory = function()
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ESX.TriggerServerCallback('esx:getPlayerData', function(data)
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