Update main.lua

This commit is contained in:
Thuan Truong
2021-07-06 22:06:20 +07:00
committed by GitHub
parent 19bad179c6
commit 446bc34a8a
+21 -27
View File
@@ -1,18 +1,19 @@
local holdingUp = false
local store = ""
local store = ''
local blipRobbery = nil
function drawTxt(x,y, width, height, scale, text, r,g,b,a, outline)
function DrawTxt(x,y, width, height, scale, text, r, g, b, a, outline)
SetTextFont(0)
SetTextScale(scale, scale)
SetTextColour(r, g, b, a)
SetTextDropshadow(0, 0, 0, 0,255)
SetTextDropShadow()
if outline then SetTextOutline() end
if outline then
SetTextOutline()
end
BeginTextCommandDisplayText('STRING')
AddTextComponentSubstringPlayerName(text)
EndTextCommandDisplayText(x - width/2, y - height/2 + 0.005)
EndTextCommandDisplayText(x - width / 2, y - height / 2 + 0.005)
end
RegisterNetEvent('esx_holdup:currentlyRobbing')
@@ -27,12 +28,10 @@ end)
RegisterNetEvent('esx_holdup:setBlip')
AddEventHandler('esx_holdup:setBlip', function(position)
blipRobbery = AddBlipForCoord(position.x, position.y, position.z)
blipRobbery = AddBlipForCoord(position)
SetBlipSprite(blipRobbery, 161)
SetBlipScale(blipRobbery, 2.0)
SetBlipColour(blipRobbery, 3)
PulseBlip(blipRobbery)
end)
@@ -51,33 +50,29 @@ end)
RegisterNetEvent('esx_holdup:startTimer')
AddEventHandler('esx_holdup:startTimer', function()
local timer = Stores[store].secondsRemaining
Citizen.CreateThread(function()
while timer > 0 and holdingUp do
Citizen.Wait(1000)
if timer > 0 then
timer = timer - 1
end
end
end)
Citizen.CreateThread(function()
while holdingUp do
Citizen.Wait(0)
drawTxt(0.66, 1.44, 1.0, 1.0, 0.4, _U('robbery_timer', timer), 255, 255, 255, 255)
Citizen.Wait(1)
DrawTxt(0.66, 1.44, 1.0, 1.0, 0.4, _U('robbery_timer', timer), 255, 255, 255, 255)
end
end)
end)
Citizen.CreateThread(function()
for k,v in pairs(Stores) do
local blip = AddBlipForCoord(v.position.x, v.position.y, v.position.z)
local blip = AddBlipForCoord(v.position)
SetBlipSprite(blip, 156)
SetBlipScale(blip, 0.8)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
BeginTextCommandSetBlipName('STRING')
AddTextComponentString(_U('shop_robbery'))
EndTextCommandSetBlipName(blip)
end
@@ -86,19 +81,15 @@ end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(1)
local playerPos = GetEntityCoords(PlayerPedId(), true)
local playerPos, letSleep = GetEntityCoords(PlayerPedId()), true
for k,v in pairs(Stores) do
local storePos = v.position
local distance = Vdist(playerPos.x, playerPos.y, playerPos.z, storePos.x, storePos.y, storePos.z)
local distance = #(playerPos - v.position)
if distance < Config.Marker.DrawDistance then
if not holdingUp then
DrawMarker(Config.Marker.Type, storePos.x, storePos.y, storePos.z - 1, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, Config.Marker.a, false, false, 2, false, false, false, false)
letSleep = false
DrawMarker(Config.Marker.Type, v.position, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, Config.Marker.a, false, false, 2, false, false, false, false)
if distance < 0.5 then
ESX.ShowHelpNotification(_U('press_to_rob', v.nameOfStore))
if IsControlJustReleased(0, 38) then
if IsPedArmed(PlayerPedId(), 4) then
TriggerServerEvent('esx_holdup:robberyStarted', k)
@@ -108,14 +99,17 @@ Citizen.CreateThread(function()
end
end
end
break
end
end
if holdingUp then
local storePos = Stores[store].position
if Vdist(playerPos.x, playerPos.y, playerPos.z, storePos.x, storePos.y, storePos.z) > Config.MaxDistance then
letSleep = false
if #(playerPos - Stores[store].position) > Config.MaxDistance then
TriggerServerEvent('esx_holdup:tooFar', store)
end
end
if letSleep then
Citizen.Wait(500)
end
end
end)