Merge pull request #1703 from esx-framework/linting-errors

chore: fix linting errors
This commit is contained in:
Kenshin13
2025-08-16 22:06:11 +02:00
committed by GitHub
5 changed files with 13 additions and 13 deletions
+1 -1
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@@ -18,7 +18,7 @@ function Point:constructor(properties)
CreateThread(function()
while loop do
local coords = GetEntityCoords(ESX.PlayerData.ped)
for handle, point in pairs(nearby) do
for _, point in pairs(nearby) do
if point.inside then
point:inside(#(coords - point.coords))
end
@@ -73,7 +73,7 @@ function ESX.Scaleform.Utils.RunMethod(scaleform, methodName, returnValue, ...)
BeginScaleformMovieMethod(scaleform, methodName)
local args = { ... }
for i, arg in ipairs(args) do
for _, arg in ipairs(args) do
local typeArg = type(arg)
if typeArg == "number" then
+9 -9
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@@ -4,7 +4,7 @@ return {
["received_help"] = "Has cobrado tu subsidio: $%s",
["company_nomoney"] = "La empresa para la que trabajas es demasiado pobre para pagarte el sueldo",
["received_paycheck"] = "Nómina recibida",
["bank"] = "Maze Bank",
["bank"] = "Maze Bank",
["account_bank"] = "Banco",
["account_black_money"] = "Dinero negro",
["account_money"] = "Efectivo",
@@ -86,7 +86,7 @@ return {
["disabled"] = "~r~desactivado~s~",
-- Locale settings
["locale_digit_grouping_symbol"] = ".",
["locale_digit_grouping_symbol"] = ".",
["locale_currency"] = "%s€",
-- Weapons
@@ -128,7 +128,7 @@ return {
["weapon_snspistol"] = "Pistola SNS",
["weapon_snspistol_mk2"] = "Pistola SNS Mk2",
["weapon_stungun"] = "Pistola eléctrica",
["weapon_raypistol"] = "Pistola de Rayos",
["weapon_raypistol"] = "Pistola de Rayos",
["weapon_vintagepistol"] = "Pistola vintage",
-- Shotguns
@@ -156,7 +156,7 @@ return {
["weapon_smg"] = "Subfusil",
["weapon_smg_mk2"] = "Subfusil Mk2",
["weapon_raycarbine"] = "Carabina de Rayos",
["weapon_tecpistol"] = "Subfusil táctico",
["weapon_tecpistol"] = "Subfusil táctico",
-- Rifles
["weapon_advancedrifle"] = "Fusil avanzado",
@@ -196,9 +196,9 @@ return {
["weapon_tactilerifle"] = "Carabina de servicio",
-- Drug wars dlc
["weapon_candycane"] = "Bastón de caramelo",
["weapon_acidpackage"] = "Paquete de ácido",
["weapon_pistolxm3"] = "Pistola WM 29",
["weapon_candycane"] = "Bastón de caramelo",
["weapon_acidpackage"] = "Paquete de ácido",
["weapon_pistolxm3"] = "Pistola WM 29",
["weapon_railgunxm3"] = "Cañón de riel",
-- Chop Shop DLC
@@ -220,7 +220,7 @@ return {
["weapon_pipebomb"] = "Bomba casera",
["weapon_snowball"] = "Bola de nieve",
["weapon_stickybomb"] = "Bomba lapa",
["weapon_smokegrenade"] = "Granada de humo",
["weapon_smokegrenade"] = "Granada de humo",
-- Special
["weapon_fireextinguisher"] = "Extintor",
@@ -309,7 +309,7 @@ return {
["component_ammo_tracer"] = "Munición trazadora",
["component_ammo_incendiary"] = "Munición incendiaria",
["component_ammo_hollowpoint"] = "Munición de punta hueca",
["component_ammo_fmj"] = "Munición FMJ",
["component_ammo_fmj"] = "Munición FMJ",
["component_ammo_armor"] = "Munición perforante",
["component_ammo_explosive"] = "Munición explosiva perforante",
+1 -1
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@@ -662,7 +662,7 @@ if not Config.CustomInventory then
local xPlayer = xPlayers[i]
local minimalInv = xPlayer.getInventory(true)
for itemName, itemCount in pairs(minimalInv) do
for itemName, _ in pairs(minimalInv) do
if not ESX.Items[itemName] then
xPlayer.setInventoryItem(itemName, 0)
minimalInv[itemName] = nil
+1 -1
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@@ -1,3 +1,3 @@
Config = {}
Config.notificationSoundEnabled = true
Config.notificationSoundEnabled = true