Temporary fix for esx_vehicleshop

This commit is contained in:
Jérémie N'gadi
2017-08-13 10:06:01 +02:00
parent 363cdfe399
commit 433b806b7d
+30 -22
View File
@@ -21,7 +21,7 @@ local CurrentActionMsg = ''
local CurrentActionData = {}
local Categories = {}
local Vehicles = {}
local CurrentVehicle = nil
local LastVehicles = {}
local CurrentVehicleData = nil
Citizen.CreateThread(function()
@@ -43,25 +43,33 @@ end)
function DeleteShopInsideVehicle(cb)
Citizen.CreateThread(function()
-- Citizen.CreateThread(function()
while IsAnyVehicleNearPoint(Config.Zones.ShopInside.Pos.x, Config.Zones.ShopInside.Pos.y, Config.Zones.ShopInside.Pos.z, 5.0) do
-- while IsAnyVehicleNearPoint(Config.Zones.ShopInside.Pos.x, Config.Zones.ShopInside.Pos.y, Config.Zones.ShopInside.Pos.z, 5.0) do
local vehicle, distance = ESX.Game.GetClosestVehicle(Config.Zones.ShopInside.Pos)
-- local vehicle, distance = ESX.Game.GetClosestVehicle(Config.Zones.ShopInside.Pos)
if distance <= 5.0 then
ESX.Game.DeleteVehicle(vehicle)
end
-- if distance <= 5.0 then
-- ESX.Game.DeleteVehicle(vehicle)
-- end
Citizen.Wait(0)
-- Citizen.Wait(0)
end
-- end
if cb ~= nil then
cb()
end
-- if cb ~= nil then
-- cb()
-- end
end)
-- end)
while #LastVehicles > 0 do
local vehicle = LastVehicles[1]
ESX.Game.DeleteVehicle(vehicle)
table.remove(LastVehicles, 1)
end
cb()
end
@@ -146,8 +154,8 @@ function OpenShopMenu()
if hasEnoughMoney then
menu.close()
menu2.close()
menu.close()
ESX.ShowNotification('Vous avez acheté un véhicule')
else
@@ -162,8 +170,8 @@ function OpenShopMenu()
if hasEnoughMoney then
menu.close()
menu2.close()
menu.close()
DeleteShopInsideVehicle(function()
@@ -243,7 +251,7 @@ function OpenShopMenu()
y = Config.Zones.ShopInside.Pos.y,
z = Config.Zones.ShopInside.Pos.z
}, 90.0, function(vehicle)
CurrentVehicle = vehicle
table.insert(LastVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
end)
@@ -260,7 +268,7 @@ function OpenShopMenu()
y = Config.Zones.ShopInside.Pos.y,
z = Config.Zones.ShopInside.Pos.z
}, 90.0, function(vehicle)
CurrentVehicle = vehicle
table.insert(LastVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
end)
@@ -344,7 +352,7 @@ function OpenResellerMenu()
ESX.ShowNotification('Aucun joueur à proximité')
else
local vehicleProps = ESX.Game.GetVehicleProperties(CurrentVehicle)
local vehicleProps = ESX.Game.GetVehicleProperties(LastVehicles[#LastVehicles])
local model = CurrentVehicleData.model
TriggerServerEvent('esx_vehicleshop:sellVehicle', model)
@@ -376,9 +384,9 @@ function OpenResellerMenu()
ESX.ShowNotification('Aucun joueur à proximité')
else
SetVehicleNumberPlateText(CurrentVehicle, 'LOC ' .. ESX.GetRandomString(5))
SetVehicleNumberPlateText(LastVehicles[#LastVehicles], 'LOC ' .. ESX.GetRandomString(5))
local vehicleProps = ESX.Game.GetVehicleProperties(CurrentVehicle)
local vehicleProps = ESX.Game.GetVehicleProperties(LastVehicles[#LastVehicles])
local model = CurrentVehicleData.model
TriggerServerEvent('esx_vehicleshop:rentVehicle', model, vehicleProps.plate, GetPlayerName(closestPlayer), CurrentVehicleData.price, amount, GetPlayerServerId(closestPlayer))
@@ -493,7 +501,7 @@ function OpenPopVehicleMenu()
z = Config.Zones.ShopInside.Pos.z
}, 90.0, function(vehicle)
CurrentVehicle = vehicle
table.insert(LastVehicles, vehicle)
for i=1, #Vehicles, 1 do
if model == Vehicles[i].model then
@@ -780,7 +788,7 @@ AddEventHandler('esx_vehicleshop:hasEnteredMarker', function(zone)
end
if zone == 'BossActions' and PlayerData.job ~= nil and PlayerData.job.name == 'cardealer' and PlayerData.job.grade_name == 'boss' then
if zone == 'BossActions' and Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.name == 'cardealer' and PlayerData.job.grade_name == 'boss' then
CurrentAction = 'boss_actions_menu'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour accéder au menu'