mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-30 17:58:54 +00:00
Temporary fix for esx_vehicleshop
This commit is contained in:
+30
-22
@@ -21,7 +21,7 @@ local CurrentActionMsg = ''
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local CurrentActionData = {}
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local Categories = {}
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local Vehicles = {}
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local CurrentVehicle = nil
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local LastVehicles = {}
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local CurrentVehicleData = nil
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Citizen.CreateThread(function()
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@@ -43,25 +43,33 @@ end)
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function DeleteShopInsideVehicle(cb)
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Citizen.CreateThread(function()
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-- Citizen.CreateThread(function()
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while IsAnyVehicleNearPoint(Config.Zones.ShopInside.Pos.x, Config.Zones.ShopInside.Pos.y, Config.Zones.ShopInside.Pos.z, 5.0) do
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-- while IsAnyVehicleNearPoint(Config.Zones.ShopInside.Pos.x, Config.Zones.ShopInside.Pos.y, Config.Zones.ShopInside.Pos.z, 5.0) do
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local vehicle, distance = ESX.Game.GetClosestVehicle(Config.Zones.ShopInside.Pos)
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-- local vehicle, distance = ESX.Game.GetClosestVehicle(Config.Zones.ShopInside.Pos)
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if distance <= 5.0 then
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ESX.Game.DeleteVehicle(vehicle)
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end
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-- if distance <= 5.0 then
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-- ESX.Game.DeleteVehicle(vehicle)
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-- end
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Citizen.Wait(0)
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-- Citizen.Wait(0)
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end
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-- end
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if cb ~= nil then
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cb()
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end
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-- if cb ~= nil then
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-- cb()
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-- end
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end)
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-- end)
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while #LastVehicles > 0 do
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local vehicle = LastVehicles[1]
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ESX.Game.DeleteVehicle(vehicle)
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table.remove(LastVehicles, 1)
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end
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cb()
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end
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@@ -146,8 +154,8 @@ function OpenShopMenu()
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if hasEnoughMoney then
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menu.close()
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menu2.close()
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menu.close()
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ESX.ShowNotification('Vous avez acheté un véhicule')
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else
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@@ -162,8 +170,8 @@ function OpenShopMenu()
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if hasEnoughMoney then
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menu.close()
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menu2.close()
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menu.close()
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DeleteShopInsideVehicle(function()
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@@ -243,7 +251,7 @@ function OpenShopMenu()
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y = Config.Zones.ShopInside.Pos.y,
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z = Config.Zones.ShopInside.Pos.z
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}, 90.0, function(vehicle)
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CurrentVehicle = vehicle
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table.insert(LastVehicles, vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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FreezeEntityPosition(vehicle, true)
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end)
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@@ -260,7 +268,7 @@ function OpenShopMenu()
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y = Config.Zones.ShopInside.Pos.y,
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z = Config.Zones.ShopInside.Pos.z
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}, 90.0, function(vehicle)
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CurrentVehicle = vehicle
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table.insert(LastVehicles, vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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FreezeEntityPosition(vehicle, true)
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end)
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@@ -344,7 +352,7 @@ function OpenResellerMenu()
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ESX.ShowNotification('Aucun joueur à proximité')
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else
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local vehicleProps = ESX.Game.GetVehicleProperties(CurrentVehicle)
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local vehicleProps = ESX.Game.GetVehicleProperties(LastVehicles[#LastVehicles])
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local model = CurrentVehicleData.model
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TriggerServerEvent('esx_vehicleshop:sellVehicle', model)
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@@ -376,9 +384,9 @@ function OpenResellerMenu()
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ESX.ShowNotification('Aucun joueur à proximité')
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else
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SetVehicleNumberPlateText(CurrentVehicle, 'LOC ' .. ESX.GetRandomString(5))
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SetVehicleNumberPlateText(LastVehicles[#LastVehicles], 'LOC ' .. ESX.GetRandomString(5))
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local vehicleProps = ESX.Game.GetVehicleProperties(CurrentVehicle)
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local vehicleProps = ESX.Game.GetVehicleProperties(LastVehicles[#LastVehicles])
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local model = CurrentVehicleData.model
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TriggerServerEvent('esx_vehicleshop:rentVehicle', model, vehicleProps.plate, GetPlayerName(closestPlayer), CurrentVehicleData.price, amount, GetPlayerServerId(closestPlayer))
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@@ -493,7 +501,7 @@ function OpenPopVehicleMenu()
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z = Config.Zones.ShopInside.Pos.z
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}, 90.0, function(vehicle)
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CurrentVehicle = vehicle
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table.insert(LastVehicles, vehicle)
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for i=1, #Vehicles, 1 do
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if model == Vehicles[i].model then
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@@ -780,7 +788,7 @@ AddEventHandler('esx_vehicleshop:hasEnteredMarker', function(zone)
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end
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if zone == 'BossActions' and PlayerData.job ~= nil and PlayerData.job.name == 'cardealer' and PlayerData.job.grade_name == 'boss' then
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if zone == 'BossActions' and Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.name == 'cardealer' and PlayerData.job.grade_name == 'boss' then
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CurrentAction = 'boss_actions_menu'
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CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour accéder au menu'
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