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https://github.com/esx-framework/esx_core.git
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Minor improvmenets to freemode peds, #154
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+37
-25
@@ -97,6 +97,7 @@ end
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function OpenCloakroomMenu()
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local playerPed = PlayerPedId()
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local grade = PlayerData.job.grade_name
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local elements = {
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{ label = _U('citizen_wear'), value = 'citizen_wear' },
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@@ -104,26 +105,26 @@ function OpenCloakroomMenu()
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{ label = _U('gilet_wear'), value = 'gilet_wear' }
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}
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if PlayerData.job.grade_name == 'recruit' then
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if grade == 'recruit' then
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table.insert(elements, {label = _U('police_wear'), value = 'recruit_wear'})
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elseif PlayerData.job.grade_name == 'officer' then
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elseif grade == 'officer' then
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table.insert(elements, {label = _U('police_wear'), value = 'officer_wear'})
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elseif PlayerData.job.grade_name == 'sergeant' then
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elseif grade == 'sergeant' then
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table.insert(elements, {label = _U('police_wear'), value = 'sergeant_wear'})
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elseif PlayerData.job.grade_name == 'intendent' then
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elseif grade == 'intendent' then
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table.insert(elements, {label = _U('police_wear'), value = 'intendent_wear'})
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elseif PlayerData.job.grade_name == 'lieutenant' then
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elseif grade == 'lieutenant' then
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table.insert(elements, {label = _U('police_wear'), value = 'lieutenant_wear'})
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elseif PlayerData.job.grade_name == 'chef' then
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elseif grade == 'chef' then
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table.insert(elements, {label = _U('police_wear'), value = 'chef_wear'})
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elseif PlayerData.job.grade_name == 'boss' then
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elseif grade == 'boss' then
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table.insert(elements, {label = _U('police_wear'), value = 'boss_wear'})
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end
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if Config.EnableNonFreemodePeds then
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table.insert(elements, {label = _U('sheriff_wear'), value = 'freemode_ped', maleModel = 's_m_y_sheriff_01', femaleModel = 's_f_y_sheriff_01'})
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table.insert(elements, {label = _U('lieutenant_wear'), value = 'freemode_ped', maleModel = 's_m_y_swat_01', femaleModel = 's_m_y_swat_01'})
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table.insert(elements, {label = _U('commandant_wear'), value = 'freemode_ped', maleModel = 's_m_y_swat_01', femaleModel = 's_m_y_swat_01'})
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if Config.EnableFreemodePeds then
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table.insert(elements, {label = 'Sheriff wear', value = 'freemode_ped', maleModel = 's_m_y_sheriff_01', femaleModel = 's_f_y_sheriff_01'})
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table.insert(elements, {label = 'Police wear', value = 'freemode_ped', maleModel = 's_m_y_cop_01', femaleModel = 's_f_y_cop_01'})
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table.insert(elements, {label = 'Swat wear', value = 'freemode_ped', maleModel = 's_m_y_swat_01', femaleModel = 's_m_y_swat_01'})
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end
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ESX.UI.Menu.CloseAll()
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@@ -138,9 +139,21 @@ function OpenCloakroomMenu()
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cleanPlayer(playerPed)
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if data.current.value == 'citizen_wear' then
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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if Config.EnableFreemodePeds then
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
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local isMale = skin.sex == 0
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TriggerEvent('skinchanger:loadDefaultModel', isMale, function()
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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end)
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end)
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end
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if Config.MaxInService ~= -1 then
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@@ -165,7 +178,6 @@ function OpenCloakroomMenu()
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end, 'police')
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end
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menu.close()
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end
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if Config.MaxInService ~= -1 and data.current.value ~= 'citizen_wear' then
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@@ -225,24 +237,24 @@ function OpenCloakroomMenu()
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end
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if data.current.value == 'freemode_ped' then
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local model = nil
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local modelHash = ''
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
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if skin.sex == 0 then
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model = GetHashKey(data.current.maleModel)
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modelHash = GetHashKey(data.current.maleModel)
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else
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model = GetHashKey(data.current.femaleModel)
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modelHash = GetHashKey(data.current.femaleModel)
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end
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ESX.Streaming.RequestModel(modelHash, function()
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SetPlayerModel(PlayerId(), modelHash)
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SetModelAsNoLongerNeeded(modelHash)
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end)
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end)
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ESX.Streaming.RequestModel(model)
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SetPlayerModel(PlayerId(), model)
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SetModelAsNoLongerNeeded(model)
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end
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CurrentAction = 'menu_cloakroom'
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CurrentActionMsg = _U('open_cloackroom')
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CurrentActionData = {}
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end, function(data, menu)
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menu.close()
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+3
-3
@@ -7,10 +7,10 @@ Config.MarkerColor = { r = 50, g = 50, b = 204 }
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Config.EnablePlayerManagement = false
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Config.EnableArmoryManagement = false
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Config.EnableESXIdentity = false -- only turn this on if you are using esx_identity
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Config.EnableNonFreemodePeds = false -- turn this on if you want custom peds
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Config.EnableESXIdentity = false -- enable if you're using esx_identity
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Config.EnableFreemodePeds = true -- turn this on if you want custom peds
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Config.EnableSocietyOwnedVehicles = false
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Config.EnableLicenses = false -- only turn this on if you are using esx_license
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Config.EnableLicenses = false -- enable if you're using esx_license
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Config.EnableHandcuffTimer = true -- enable handcuff timer? will unrestrain player after the time ends
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Config.HandcuffTimer = 10 * 60000 -- 10 mins
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@@ -3,8 +3,6 @@ Locales['br'] = {
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['cloakroom'] = 'Vestiário',
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['citizen_wear'] = 'Roupa casual',
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['police_wear'] = 'Uniforme da Polícia',
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['sheriff_wear'] = 'sheriff Outfit',
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['lieutenant_wear'] = 'Swatt outfit',
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['gilet_wear'] = 'orange reflective jacket',
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['bullet_wear'] = 'bulletproof vest',
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['no_outfit'] = 'there\'s no uniform that fits you!',
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@@ -3,8 +3,6 @@ Locales['de'] = {
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['cloakroom'] = 'Garderobe',
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['citizen_wear'] = 'Zivilkleidung',
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['police_wear'] = 'Arbeitskleidung',
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['sheriff_wear'] = 'sheriff Outfit',
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['lieutenant_wear'] = 'Swatt outfit ',
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['gilet_wear'] = 'orange reflective jacket',
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['bullet_wear'] = 'bulletproof vest',
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['no_outfit'] = 'there\'s no uniform that fits you!',
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@@ -3,8 +3,6 @@ Locales['en'] = {
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['cloakroom'] = 'locker room',
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['citizen_wear'] = 'civilian Outfit',
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['police_wear'] = 'police Outfit',
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['sheriff_wear'] = 'sheriff Outfit',
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['lieutenant_wear'] = 'swat outfit',
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['gilet_wear'] = 'orange reflective jacket',
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['bullet_wear'] = 'bulletproof vest',
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['no_outfit'] = 'there\'s no uniform that fits you!',
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@@ -3,8 +3,6 @@ Locales['es'] = {
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['cloakroom'] = 'Taquilla',
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['citizen_wear'] = 'Ropa civil',
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['police_wear'] = 'Ropa CNP',
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['sheriff_wear'] = 'Ropa Oficial',
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['lieutenant_wear'] = 'Ropa Teniente',
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['gilet_wear'] = 'orange reflective jacket',
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['bullet_wear'] = 'bulletproof vest',
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['no_outfit'] = 'there\'s no uniform that fits you!',
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@@ -3,8 +3,6 @@ Locales['fi'] = {
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['cloakroom'] = 'vaatelokero',
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['citizen_wear'] = 'siviiliasu',
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['police_wear'] = 'poliisiasu',
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['sheriff_wear'] = 'sheriffiasu',
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['lieutenant_wear'] = 'swattiasu',
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['gilet_wear'] = 'huomioliivi',
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['bullet_wear'] = 'luotiliivi',
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['no_outfit'] = 'täällä ei ole sinulle sopivaa asua',
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@@ -3,8 +3,6 @@ Locales['fr'] = {
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['cloakroom'] = 'vestiaire',
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['citizen_wear'] = 'tenue Civil',
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['police_wear'] = 'tenue Policier',
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['sheriff_wear'] = 'tenue sheriff',
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['lieutenant_wear'] = 'tenue Swatt',
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['gilet_wear'] = 'gilet orange',
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['bullet_wear'] = 'gilet pare-balles',
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['no_outfit'] = 'il n\'y a pas d\'uniforme à votre taille...',
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@@ -3,9 +3,6 @@ Locales['pl'] = {
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['cloakroom'] = 'szatnia',
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['citizen_wear'] = 'ubranie Cywilne',
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['police_wear'] = 'mundur',
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['sheriff_wear'] = 'mundur Szeryfa',
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['lieutenant_wear'] = 'mundur Porucznika',
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['commandant_wear'] = 'mundur Komendanta',
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['gilet_wear'] = 'kamizelka odblaskowa',
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['bullet_wear'] = 'kamizelka kuloodporna',
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['no_outfit'] = 'brak ubrania',
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@@ -3,8 +3,6 @@ Locales['sv'] = {
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['cloakroom'] = 'omklädningsrum',
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['citizen_wear'] = 'civila kläder',
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['police_wear'] = 'polisuniform',
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['sheriff_wear'] = 'inspektöruniform',
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['lieutenant_wear'] = 'insatsstyrka',
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['gilet_wear'] = 'reflektiv väst',
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['bullet_wear'] = 'skottsäker väst',
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['no_outfit'] = 'det finns ingen uniform som passar dig!',
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