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update(files): Push all Files
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--[[
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-- ESX Voice
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-- Original Author of Script: github.com/aabbfive
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-- Edited by: nearbyplayer
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--]]
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local voice = {default = 5.0, shout = 12.0, whisper = 1.0, current = 0, level = nil}
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function drawLevel(r, g, b, a)
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SetTextFont(4)
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SetTextProportional(1)
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SetTextScale(0.5, 0.5)
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SetTextColour(r, g, b, a)
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SetTextDropShadow(0, 0, 0, 0, 255)
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SetTextEdge(1, 0, 0, 0, 255)
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SetTextDropShadow()
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SetTextOutline()
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SetTextEntry("STRING")
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AddTextComponentString("~y~Voice:~s~ " .. voice.level)
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DrawText(0.175, 0.92)
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end
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AddEventHandler('onClientMapStart', function()
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if voice.current == 0 then
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NetworkSetTalkerProximity(voice.default)
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elseif voice.current == 1 then
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NetworkSetTalkerProximity(voice.shout)
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elseif voice.current == 2 then
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NetworkSetTalkerProximity(voice.whisper)
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end
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end)
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if IsControlJustPressed(1, 74) and IsControlPressed(1, 21) then
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voice.current = (voice.current + 1) % 3
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if voice.current == 0 then
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NetworkSetTalkerProximity(voice.default)
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voice.level = "Normal"
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elseif voice.current == 1 then
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NetworkSetTalkerProximity(voice.shout)
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voice.level = "Shout"
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elseif voice.current == 2 then
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NetworkSetTalkerProximity(voice.whisper)
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voice.level = "Whisper"
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end
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end
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if voice.current == 0 then
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voice.level = "Normal"
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elseif voice.current == 1 then
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voice.level = "Shout"
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elseif voice.current == 2 then
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voice.level = "Whisper"
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end
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if NetworkIsPlayerTalking(PlayerId()) then
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drawLevel(41, 128, 185, 255)
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elseif not NetworkIsPlayerTalking(PlayerId()) then
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drawLevel(185, 185, 185, 255)
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end
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end
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end)
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