es_extended -> formatting

This commit is contained in:
Mycroft
2022-08-31 15:17:28 +01:00
parent 93bcc8fbdb
commit 3d569b3e9a
4 changed files with 895 additions and 978 deletions
+67 -81
View File
@@ -13,115 +13,101 @@ Core.PickupId = 0
Core.PlayerFunctionOverrides = {}
AddEventHandler('esx:getSharedObject', function(cb)
cb(ESX)
cb(ESX)
end)
exports('getSharedObject', function()
return ESX
return ESX
end)
if GetResourceState('ox_inventory') ~= 'missing' then
Config.OxInventory = true
Config.PlayerFunctionOverride = 'OxInventory'
SetConvarReplicated('inventory:framework', 'esx')
SetConvarReplicated('inventory:weight', Config.MaxWeight * 1000)
Config.OxInventory = true
Config.PlayerFunctionOverride = 'OxInventory'
SetConvarReplicated('inventory:framework', 'esx')
SetConvarReplicated('inventory:weight', Config.MaxWeight * 1000)
end
local function StartDBSync()
CreateThread(function()
while true do
Wait(10 * 60 * 1000)
Core.SavePlayers()
end
end)
CreateThread(function()
while true do
Wait(10 * 60 * 1000)
Core.SavePlayers()
end
end)
end
MySQL.ready(function()
if not Config.OxInventory then
local items = MySQL.query.await('SELECT * FROM items')
for k, v in ipairs(items) do
ESX.Items[v.name] = {
label = v.label,
weight = v.weight,
rare = v.rare,
canRemove = v.can_remove
}
end
else
TriggerEvent('__cfx_export_ox_inventory_Items', function(ref)
if ref then
ESX.Items = ref()
end
end)
if not Config.OxInventory then
local items = MySQL.query.await('SELECT * FROM items')
for k, v in ipairs(items) do
ESX.Items[v.name] = {label = v.label, weight = v.weight, rare = v.rare, canRemove = v.can_remove}
end
else
TriggerEvent('__cfx_export_ox_inventory_Items', function(ref)
if ref then
ESX.Items = ref()
end
end)
AddEventHandler('ox_inventory:itemList', function(items)
ESX.Items = items
end)
AddEventHandler('ox_inventory:itemList', function(items)
ESX.Items = items
end)
while not next(ESX.Items) do Wait(0) end
end
while not next(ESX.Items) do
Wait(0)
end
end
local Jobs = {}
local jobs = MySQL.query.await('SELECT * FROM jobs')
local Jobs = {}
local jobs = MySQL.query.await('SELECT * FROM jobs')
for _, v in ipairs(jobs) do
Jobs[v.name] = v
Jobs[v.name].grades = {}
end
for _, v in ipairs(jobs) do
Jobs[v.name] = v
Jobs[v.name].grades = {}
end
local jobGrades = MySQL.query.await('SELECT * FROM job_grades')
local jobGrades = MySQL.query.await('SELECT * FROM job_grades')
for _, v in ipairs(jobGrades) do
if Jobs[v.job_name] then
Jobs[v.job_name].grades[tostring(v.grade)] = v
else
print(('[^3WARNING^7] Ignoring job grades for ^5"%s"^0 due to missing job'):format(v.job_name))
end
end
for _, v in ipairs(jobGrades) do
if Jobs[v.job_name] then
Jobs[v.job_name].grades[tostring(v.grade)] = v
else
print(('[^3WARNING^7] Ignoring job grades for ^5"%s"^0 due to missing job'):format(v.job_name))
end
end
for _, v in pairs(Jobs) do
if ESX.Table.SizeOf(v.grades) == 0 then
Jobs[v.name] = nil
print(('[^3WARNING^7] Ignoring job ^5"%s"^0 due to no job grades found'):format(v.name))
end
end
for _, v in pairs(Jobs) do
if ESX.Table.SizeOf(v.grades) == 0 then
Jobs[v.name] = nil
print(('[^3WARNING^7] Ignoring job ^5"%s"^0 due to no job grades found'):format(v.name))
end
end
if not Jobs then
-- Fallback data, if no jobs exist
ESX.Jobs['unemployed'] = {
label = 'Unemployed',
grades = {
['0'] = {
grade = 0,
label = 'Unemployed',
salary = 200,
onDuty = false,
skin_male = {},
skin_female = {}
}
}
}
else
ESX.Jobs = Jobs
end
if not Jobs then
-- Fallback data, if no jobs exist
ESX.Jobs['unemployed'] = {label = 'Unemployed',
grades = {['0'] = {grade = 0, label = 'Unemployed', salary = 200, skin_male = {}, skin_female = {}}}}
else
ESX.Jobs = Jobs
end
print('[^2INFO^7] ESX ^5Legacy^0 initialized')
StartDBSync()
StartPayCheck()
print('[^2INFO^7] ESX ^5Legacy^0 initialized')
StartDBSync()
StartPayCheck()
end)
RegisterServerEvent('esx:clientLog')
AddEventHandler('esx:clientLog', function(msg)
if Config.EnableDebug then
print(('[^2TRACE^7] %s^7'):format(msg))
end
if Config.EnableDebug then
print(('[^2TRACE^7] %s^7'):format(msg))
end
end)
RegisterServerEvent('esx:triggerServerCallback')
AddEventHandler('esx:triggerServerCallback', function(name, requestId, ...)
local playerId = source
local playerId = source
ESX.TriggerServerCallback(name, requestId, playerId, function(...)
TriggerClientEvent('esx:serverCallback', playerId, requestId, ...)
end, ...)
ESX.TriggerServerCallback(name, requestId, playerId, function(...)
TriggerClientEvent('esx:serverCallback', playerId, requestId, ...)
end, ...)
end)
+294 -305
View File
@@ -1,414 +1,403 @@
function ESX.Trace(msg)
if Config.EnableDebug then
print(('[^2TRACE^7] %s^7'):format(msg))
end
if Config.EnableDebug then
print(('[^2TRACE^7] %s^7'):format(msg))
end
end
function ESX.SetTimeout(msec, cb)
local id = Core.TimeoutCount + 1
local id = Core.TimeoutCount + 1
SetTimeout(msec, function()
if Core.CancelledTimeouts[id] then
Core.CancelledTimeouts[id] = nil
else
cb()
end
end)
SetTimeout(msec, function()
if Core.CancelledTimeouts[id] then
Core.CancelledTimeouts[id] = nil
else
cb()
end
end)
Core.TimeoutCount = id
Core.TimeoutCount = id
return id
return id
end
function ESX.RegisterCommand(name, group, cb, allowConsole, suggestion)
if type(name) == 'table' then
for k,v in ipairs(name) do
ESX.RegisterCommand(v, group, cb, allowConsole, suggestion)
end
if type(name) == 'table' then
for k, v in ipairs(name) do
ESX.RegisterCommand(v, group, cb, allowConsole, suggestion)
end
return
end
return
end
if Core.RegisteredCommands[name] then
print(('[^3WARNING^7] Command ^5"%s" ^7already registered, overriding command'):format(name))
if Core.RegisteredCommands[name] then
print(('[^3WARNING^7] Command ^5"%s" ^7already registered, overriding command'):format(name))
if Core.RegisteredCommands[name].suggestion then
TriggerClientEvent('chat:removeSuggestion', -1, ('/%s'):format(name))
end
end
if Core.RegisteredCommands[name].suggestion then
TriggerClientEvent('chat:removeSuggestion', -1, ('/%s'):format(name))
end
end
if suggestion then
if not suggestion.arguments then suggestion.arguments = {} end
if not suggestion.help then suggestion.help = '' end
if suggestion then
if not suggestion.arguments then
suggestion.arguments = {}
end
if not suggestion.help then
suggestion.help = ''
end
TriggerClientEvent('chat:addSuggestion', -1, ('/%s'):format(name), suggestion.help, suggestion.arguments)
end
TriggerClientEvent('chat:addSuggestion', -1, ('/%s'):format(name), suggestion.help, suggestion.arguments)
end
Core.RegisteredCommands[name] = {group = group, cb = cb, allowConsole = allowConsole, suggestion = suggestion}
Core.RegisteredCommands[name] = {group = group, cb = cb, allowConsole = allowConsole, suggestion = suggestion}
RegisterCommand(name, function(playerId, args, rawCommand)
local command = Core.RegisteredCommands[name]
RegisterCommand(name, function(playerId, args, rawCommand)
local command = Core.RegisteredCommands[name]
if not command.allowConsole and playerId == 0 then
print(('[^3WARNING^7] ^5%s'):format(_U('commanderror_console')))
else
local xPlayer, error = ESX.Players[playerId], nil
if not command.allowConsole and playerId == 0 then
print(('[^3WARNING^7] ^5%s'):format(_U('commanderror_console')))
else
local xPlayer, error = ESX.Players[playerId], nil
if command.suggestion then
if command.suggestion.validate then
if #args ~= #command.suggestion.arguments then
error = _U('commanderror_argumentmismatch', #args, #command.suggestion.arguments)
end
end
if command.suggestion then
if command.suggestion.validate then
if #args ~= #command.suggestion.arguments then
error = _U('commanderror_argumentmismatch', #args, #command.suggestion.arguments)
end
end
if not error and command.suggestion.arguments then
local newArgs = {}
if not error and command.suggestion.arguments then
local newArgs = {}
for k,v in ipairs(command.suggestion.arguments) do
if v.type then
if v.type == 'number' then
local newArg = tonumber(args[k])
for k, v in ipairs(command.suggestion.arguments) do
if v.type then
if v.type == 'number' then
local newArg = tonumber(args[k])
if newArg then
newArgs[v.name] = newArg
else
error = _U('commanderror_argumentmismatch_number', k)
end
elseif v.type == 'player' or v.type == 'playerId' then
local targetPlayer = tonumber(args[k])
if newArg then
newArgs[v.name] = newArg
else
error = _U('commanderror_argumentmismatch_number', k)
end
elseif v.type == 'player' or v.type == 'playerId' then
local targetPlayer = tonumber(args[k])
if args[k] == 'me' then targetPlayer = playerId end
if args[k] == 'me' then
targetPlayer = playerId
end
if targetPlayer then
local xTargetPlayer = ESX.GetPlayerFromId(targetPlayer)
if targetPlayer then
local xTargetPlayer = ESX.GetPlayerFromId(targetPlayer)
if xTargetPlayer then
if v.type == 'player' then
newArgs[v.name] = xTargetPlayer
else
newArgs[v.name] = targetPlayer
end
else
error = _U('commanderror_invalidplayerid')
end
else
error = _U('commanderror_argumentmismatch_number', k)
end
elseif v.type == 'string' then
newArgs[v.name] = args[k]
elseif v.type == 'item' then
if ESX.Items[args[k]] then
newArgs[v.name] = args[k]
else
error = _U('commanderror_invaliditem')
end
elseif v.type == 'weapon' then
if ESX.GetWeapon(args[k]) then
newArgs[v.name] = string.upper(args[k])
else
error = _U('commanderror_invalidweapon')
end
elseif v.type == 'any' then
newArgs[v.name] = args[k]
end
end
if v.validate == false then
error = nil
end
if xTargetPlayer then
if v.type == 'player' then
newArgs[v.name] = xTargetPlayer
else
newArgs[v.name] = targetPlayer
end
else
error = _U('commanderror_invalidplayerid')
end
else
error = _U('commanderror_argumentmismatch_number', k)
end
elseif v.type == 'string' then
newArgs[v.name] = args[k]
elseif v.type == 'item' then
if ESX.Items[args[k]] then
newArgs[v.name] = args[k]
else
error = _U('commanderror_invaliditem')
end
elseif v.type == 'weapon' then
if ESX.GetWeapon(args[k]) then
newArgs[v.name] = string.upper(args[k])
else
error = _U('commanderror_invalidweapon')
end
elseif v.type == 'any' then
newArgs[v.name] = args[k]
end
end
if error then break end
end
if v.validate == false then
error = nil
end
args = newArgs
end
end
if error then
break
end
end
if error then
if playerId == 0 then
print(('[^3WARNING^7] %s^7'):format(error))
else
xPlayer.showNotification(error)
end
else
cb(xPlayer or false, args, function(msg)
if playerId == 0 then
print(('[^3WARNING^7] %s^7'):format(msg))
else
xPlayer.showNotification(msg)
end
end)
end
end
end, true)
args = newArgs
end
end
if type(group) == 'table' then
for k,v in ipairs(group) do
ExecuteCommand(('add_ace group.%s command.%s allow'):format(v, name))
end
else
ExecuteCommand(('add_ace group.%s command.%s allow'):format(group, name))
end
if error then
if playerId == 0 then
print(('[^3WARNING^7] %s^7'):format(error))
else
xPlayer.showNotification(error)
end
else
cb(xPlayer or false, args, function(msg)
if playerId == 0 then
print(('[^3WARNING^7] %s^7'):format(msg))
else
xPlayer.showNotification(msg)
end
end)
end
end
end, true)
if type(group) == 'table' then
for k, v in ipairs(group) do
ExecuteCommand(('add_ace group.%s command.%s allow'):format(v, name))
end
else
ExecuteCommand(('add_ace group.%s command.%s allow'):format(group, name))
end
end
function ESX.ClearTimeout(id)
Core.CancelledTimeouts[id] = true
Core.CancelledTimeouts[id] = true
end
function ESX.RegisterServerCallback(name, cb)
Core.ServerCallbacks[name] = cb
Core.ServerCallbacks[name] = cb
end
function ESX.TriggerServerCallback(name, requestId, source, cb, ...)
if Core.ServerCallbacks[name] then
Core.ServerCallbacks[name](source, cb, ...)
else
print(('[^3WARNING^7] Server callback ^5"%s"^0 does not exist. ^1Please Check The Server File for Errors!'):format(name))
end
if Core.ServerCallbacks[name] then
Core.ServerCallbacks[name](source, cb, ...)
else
print(('[^3WARNING^7] Server callback ^5"%s"^0 does not exist. ^1Please Check The Server File for Errors!'):format(name))
end
end
function Core.SavePlayer(xPlayer, cb)
MySQL.prepare('UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ?', {
json.encode(xPlayer.getAccounts(true)),
xPlayer.job.name,
xPlayer.job.grade,
xPlayer.group,
json.encode(xPlayer.getCoords()),
json.encode(xPlayer.getInventory(true)),
json.encode(xPlayer.getLoadout(true)),
xPlayer.identifier
}, function(affectedRows)
if affectedRows == 1 then
print(('[^2INFO^7] Saved player ^5"%s^7"'):format(xPlayer.name))
TriggerEvent('esx:playerSaved', xPlayer.playerId, xPlayer)
end
if cb then cb() end
end)
MySQL.prepare(
'UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ?',
{json.encode(xPlayer.getAccounts(true)), xPlayer.job.name, xPlayer.job.grade, xPlayer.group, json.encode(xPlayer.getCoords()),
json.encode(xPlayer.getInventory(true)), json.encode(xPlayer.getLoadout(true)), xPlayer.identifier}, function(affectedRows)
if affectedRows == 1 then
print(('[^2INFO^7] Saved player ^5"%s^7"'):format(xPlayer.name))
TriggerEvent('esx:playerSaved', xPlayer.playerId, xPlayer)
end
if cb then
cb()
end
end)
end
function Core.SavePlayers(cb)
local xPlayers = ESX.GetExtendedPlayers()
local count = #xPlayers
if count > 0 then
local parameters = {}
local time = os.time()
for i=1, count do
local xPlayer = xPlayers[i]
parameters[#parameters+1] = {
json.encode(xPlayer.getAccounts(true)),
xPlayer.job.name,
xPlayer.job.grade,
xPlayer.group,
json.encode(xPlayer.getCoords()),
json.encode(xPlayer.getInventory(true)),
json.encode(xPlayer.getLoadout(true)),
xPlayer.identifier
}
end
MySQL.prepare("UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ?", parameters,
function(results)
if results then
if type(cb) == 'function' then cb() else print(('[^2INFO^7] Saved %s %s over %s ms'):format(count, count > 1 and 'players' or 'player', (os.time() - time) / 1000000)) end
end
end)
end
local xPlayers = ESX.GetExtendedPlayers()
local count = #xPlayers
if count > 0 then
local parameters = {}
local time = os.time()
for i = 1, count do
local xPlayer = xPlayers[i]
parameters[#parameters + 1] = {json.encode(xPlayer.getAccounts(true)), xPlayer.job.name, xPlayer.job.grade, xPlayer.group,
json.encode(xPlayer.getCoords()), json.encode(xPlayer.getInventory(true)), json.encode(xPlayer.getLoadout(true)),
xPlayer.identifier}
end
MySQL.prepare(
"UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ?",
parameters, function(results)
if results then
if type(cb) == 'function' then
cb()
else
print(('[^2INFO^7] Saved %s %s over %s ms'):format(count, count > 1 and 'players' or 'player', (os.time() - time) / 1000000))
end
end
end)
end
end
function ESX.GetPlayers()
local sources = {}
local sources = {}
for k,v in pairs(ESX.Players) do
sources[#sources + 1] = k
end
for k, v in pairs(ESX.Players) do
sources[#sources + 1] = k
end
return sources
return sources
end
function ESX.GetExtendedPlayers(key, val)
local xPlayers = {}
for k, v in pairs(ESX.Players) do
if key then
if (key == 'job' and v.job.name == val) or v[key] == val then
xPlayers[#xPlayers + 1] = v
end
else
xPlayers[#xPlayers + 1] = v
end
end
return xPlayers
local xPlayers = {}
for k, v in pairs(ESX.Players) do
if key then
if (key == 'job' and v.job.name == val) or v[key] == val then
xPlayers[#xPlayers + 1] = v
end
else
xPlayers[#xPlayers + 1] = v
end
end
return xPlayers
end
function ESX.GetPlayerFromId(source)
return ESX.Players[tonumber(source)]
return ESX.Players[tonumber(source)]
end
function ESX.GetPlayerFromIdentifier(identifier)
for k,v in pairs(ESX.Players) do
if v.identifier == identifier then
return v
end
end
for k, v in pairs(ESX.Players) do
if v.identifier == identifier then
return v
end
end
end
function ESX.GetIdentifier(playerId)
for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
if string.match(v, 'license:') then
local identifier = string.gsub(v, 'license:', '')
return identifier
end
end
for k, v in ipairs(GetPlayerIdentifiers(playerId)) do
if string.match(v, 'license:') then
local identifier = string.gsub(v, 'license:', '')
return identifier
end
end
end
function ESX.RefreshJobs()
local Jobs = {}
local jobs = MySQL.query.await('SELECT * FROM jobs')
function ESX.RefreshJobs()
local Jobs = {}
local jobs = MySQL.query.await('SELECT * FROM jobs')
for _, v in ipairs(jobs) do
Jobs[v.name] = v
Jobs[v.name].grades = {}
end
for _, v in ipairs(jobs) do
Jobs[v.name] = v
Jobs[v.name].grades = {}
end
local jobGrades = MySQL.query.await('SELECT * FROM job_grades')
local jobGrades = MySQL.query.await('SELECT * FROM job_grades')
for _, v in ipairs(jobGrades) do
if Jobs[v.job_name] then
Jobs[v.job_name].grades[tostring(v.grade)] = v
else
print(('[^3WARNING^7] Ignoring job grades for ^5"%s"^0 due to missing job'):format(v.job_name))
end
end
for _, v in ipairs(jobGrades) do
if Jobs[v.job_name] then
Jobs[v.job_name].grades[tostring(v.grade)] = v
else
print(('[^3WARNING^7] Ignoring job grades for ^5"%s"^0 due to missing job'):format(v.job_name))
end
end
for _, v in pairs(Jobs) do
if ESX.Table.SizeOf(v.grades) == 0 then
Jobs[v.name] = nil
print(('[^3WARNING^7] Ignoring job ^5"%s"^0 due to no job grades found'):format(v.name))
end
end
for _, v in pairs(Jobs) do
if ESX.Table.SizeOf(v.grades) == 0 then
Jobs[v.name] = nil
print(('[^3WARNING^7] Ignoring job ^5"%s"^0 due to no job grades found'):format(v.name))
end
end
if not Jobs then
-- Fallback data, if no jobs exist
ESX.Jobs['unemployed'] = {
label = 'Unemployed',
grades = {
['0'] = {
grade = 0,
label = 'Unemployed',
salary = 200,
skin_male = {},
skin_female = {}
}
}
}
else
ESX.Jobs = Jobs
end
if not Jobs then
-- Fallback data, if no jobs exist
ESX.Jobs['unemployed'] = {label = 'Unemployed',
grades = {['0'] = {grade = 0, label = 'Unemployed', salary = 200, skin_male = {}, skin_female = {}}}}
else
ESX.Jobs = Jobs
end
end
function ESX.RegisterUsableItem(item, cb)
Core.UsableItemsCallbacks[item] = cb
Core.UsableItemsCallbacks[item] = cb
end
function ESX.UseItem(source, item, ...)
if ESX.Items[item] then
local itemCallback = Core.UsableItemsCallbacks[item]
if ESX.Items[item] then
local itemCallback = Core.UsableItemsCallbacks[item]
if itemCallback then
local success, result = pcall(itemCallback, source, item, ...)
if itemCallback then
local success, result = pcall(itemCallback, source, item, ...)
if not success then
return result and print(result) or print(('[^3WARNING^7] An error occured when using item ^5"%s"^7! This was not caused by ESX.'):format(item))
end
end
else
print(('[^3WARNING^7] Item ^5"%s"^7 was used but does not exist!'):format(item))
end
if not success then
return result and print(result) or
print(('[^3WARNING^7] An error occured when using item ^5"%s"^7! This was not caused by ESX.'):format(item))
end
end
else
print(('[^3WARNING^7] Item ^5"%s"^7 was used but does not exist!'):format(item))
end
end
function ESX.RegisterPlayerFunctionOverrides(index,overrides)
Core.PlayerFunctionOverrides[index] = overrides
function ESX.RegisterPlayerFunctionOverrides(index, overrides)
Core.PlayerFunctionOverrides[index] = overrides
end
function ESX.SetPlayerFunctionOverride(index)
if not index
or not Core.PlayerFunctionOverrides[index]
then
return print('[^3WARNING^7] No valid index provided.')
end
if not index or not Core.PlayerFunctionOverrides[index] then
return print('[^3WARNING^7] No valid index provided.')
end
Config.PlayerFunctionOverride = index
Config.PlayerFunctionOverride = index
end
function ESX.GetItemLabel(item)
if Config.OxInventory then
item = exports.ox_inventory:Items(item)
if item then return item.label end
end
if ESX.Items[item] then
return ESX.Items[item].label
else
print('[^3WARNING^7] Attemting to get invalid Item -> '..item )
end
if Config.OxInventory then
item = exports.ox_inventory:Items(item)
if item then
return item.label
end
end
if ESX.Items[item] then
return ESX.Items[item].label
else
print('[^3WARNING^7] Attemting to get invalid Item -> ' .. item)
end
end
function ESX.GetJobs()
return ESX.Jobs
return ESX.Jobs
end
function ESX.GetUsableItems()
local Usables = {}
for k in pairs(Core.UsableItemsCallbacks) do
Usables[k] = true
end
return Usables
local Usables = {}
for k in pairs(Core.UsableItemsCallbacks) do
Usables[k] = true
end
return Usables
end
if not Config.OxInventory then
function ESX.CreatePickup(type, name, count, label, playerId, components, tintIndex)
local pickupId = (Core.PickupId == 65635 and 0 or Core.PickupId + 1)
local xPlayer = ESX.Players[playerId]
local coords = xPlayer.getCoords()
function ESX.CreatePickup(type, name, count, label, playerId, components, tintIndex)
local pickupId = (Core.PickupId == 65635 and 0 or Core.PickupId + 1)
local xPlayer = ESX.Players[playerId]
local coords = xPlayer.getCoords()
Core.Pickups[pickupId] = {
type = type, name = name,
count = count, label = label,
coords = coords
}
Core.Pickups[pickupId] = {type = type, name = name, count = count, label = label, coords = coords}
if type == 'item_weapon' then
Core.Pickups[pickupId].components = components
Core.Pickups[pickupId].tintIndex = tintIndex
end
if type == 'item_weapon' then
Core.Pickups[pickupId].components = components
Core.Pickups[pickupId].tintIndex = tintIndex
end
TriggerClientEvent('esx:createPickup', -1, pickupId, label, coords, type, name, components, tintIndex)
Core.PickupId = pickupId
end
TriggerClientEvent('esx:createPickup', -1, pickupId, label, coords, type, name, components, tintIndex)
Core.PickupId = pickupId
end
end
function ESX.DoesJobExist(job, grade)
grade = tostring(grade)
grade = tostring(grade)
if job and grade then
if ESX.Jobs[job] and ESX.Jobs[job].grades[grade] then
return true
end
end
if job and grade then
if ESX.Jobs[job] and ESX.Jobs[job].grades[grade] then
return true
end
end
return false
return false
end
function Core.IsPlayerAdmin(playerId)
if (IsPlayerAceAllowed(playerId, 'command') or GetConvar('sv_lan', '') == 'true') and true or false then
return true
end
if (IsPlayerAceAllowed(playerId, 'command') or GetConvar('sv_lan', '') == 'true') and true or false then
return true
end
local xPlayer = ESX.Players[playerId]
local xPlayer = ESX.Players[playerId]
if xPlayer then
if xPlayer.group == 'admin' then
return true
end
end
if xPlayer then
if xPlayer.group == 'admin' then
return true
end
end
return false
return false
end
File diff suppressed because it is too large Load Diff
+41 -37
View File
@@ -1,41 +1,45 @@
function StartPayCheck()
CreateThread(function()
while true do
Wait(Config.PaycheckInterval)
local xPlayers = ESX.GetExtendedPlayers()
for i=1, #(xPlayers) do
local xPlayer = xPlayers[i]
local job = xPlayer.job.grade_name
local salary = xPlayer.job.grade_salary
CreateThread(function()
while true do
Wait(Config.PaycheckInterval)
local xPlayers = ESX.GetExtendedPlayers()
for i = 1, #(xPlayers) do
local xPlayer = xPlayers[i]
local job = xPlayer.job.grade_name
local salary = xPlayer.job.grade_salary
if salary > 0 then
if job == 'unemployed' then -- unemployed
xPlayer.addAccountMoney('bank', salary)
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_help', salary), 'CHAR_BANK_MAZE', 9)
elseif Config.EnableSocietyPayouts then -- possibly a society
TriggerEvent('esx_society:getSociety', xPlayer.job.name, function (society)
if society ~= nil then -- verified society
TriggerEvent('esx_addonaccount:getSharedAccount', society.account, function (account)
if account.money >= salary then -- does the society money to pay its employees?
xPlayer.addAccountMoney('bank', salary)
account.removeMoney(salary)
if salary > 0 then
if job == 'unemployed' then -- unemployed
xPlayer.addAccountMoney('bank', salary)
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_help', salary),
'CHAR_BANK_MAZE', 9)
elseif Config.EnableSocietyPayouts then -- possibly a society
TriggerEvent('esx_society:getSociety', xPlayer.job.name, function(society)
if society ~= nil then -- verified society
TriggerEvent('esx_addonaccount:getSharedAccount', society.account, function(account)
if account.money >= salary then -- does the society money to pay its employees?
xPlayer.addAccountMoney('bank', salary)
account.removeMoney(salary)
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_salary', salary), 'CHAR_BANK_MAZE', 9)
else
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), '', _U('company_nomoney'), 'CHAR_BANK_MAZE', 1)
end
end)
else -- not a society
xPlayer.addAccountMoney('bank', salary)
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_salary', salary), 'CHAR_BANK_MAZE', 9)
end
end)
else -- generic job
xPlayer.addAccountMoney('bank', salary)
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_salary', salary), 'CHAR_BANK_MAZE', 9)
end
end
end
end
end)
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'),
_U('received_salary', salary), 'CHAR_BANK_MAZE', 9)
else
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), '', _U('company_nomoney'), 'CHAR_BANK_MAZE', 1)
end
end)
else -- not a society
xPlayer.addAccountMoney('bank', salary)
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_salary', salary),
'CHAR_BANK_MAZE', 9)
end
end)
else -- generic job
xPlayer.addAccountMoney('bank', salary)
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_salary', salary),
'CHAR_BANK_MAZE', 9)
end
end
end
end
end)
end