Merge pull request #103 from thelindat/master

fix(legacy/multichar): Do not trigger callback if multichar is enabled
This commit is contained in:
Taso
2021-06-04 21:34:47 -04:00
committed by GitHub
+1 -1
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@@ -255,7 +255,7 @@ AddEventHandler('esx:onPlayerSpawn', function()
Citizen.Wait(100)
end
if firstSpawn then
if firstSpawn and ESX.GetConfig().Multichar ~= true then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin == nil then
TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)