refactor(client/main): refactor code

This commit is contained in:
Thekuca
2023-05-19 15:06:32 +02:00
committed by GitHub
parent 03a7917702
commit 353d9df9f7
+6 -6
View File
@@ -76,7 +76,7 @@ AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
end
if Config.DisableVehicleSeatShuff then
AddEventHandler('esx:enteredVehicle', function(vehicle, plate, seat)
AddEventHandler('esx:enteredVehicle', function(vehicle, _, seat)
if seat == 0 then
SetPedIntoVehicle(ESX.PlayerData.ped, vehicle, 0)
SetPedConfigFlag(ESX.PlayerData.ped, 184, true)
@@ -241,7 +241,7 @@ AddEventHandler('esx:restoreLoadout', function()
end)
-- Credit: https://github.com/LukeWasTakenn, https://github.com/LukeWasTakenn/luke_garages/blob/master/client/client.lua#L331-L352
AddStateBagChangeHandler('VehicleProperties', nil, function(bagName, key, value)
AddStateBagChangeHandler('VehicleProperties', nil, function(bagName, _, value)
if not value then
return
end
@@ -254,12 +254,12 @@ AddStateBagChangeHandler('VehicleProperties', nil, function(bagName, key, value)
return
end
end
local vehicle = NetToVeh(tonumber(netId))
local timer = GetGameTimer()
local timer2 = GetGameTimer()
while NetworkGetEntityOwner(vehicle) ~= PlayerId() do
Wait(0)
if GetGameTimer() - timer > 10000 then
if GetGameTimer() - timer2 > 10000 then
return
end
end
@@ -707,4 +707,4 @@ end
RegisterNetEvent('esx:updatePlayerData', function(key, val)
ESX.SetPlayerData(key, val)
end)
end)