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https://github.com/esx-framework/esx_core.git
synced 2026-08-30 17:58:54 +00:00
tweak(esx_ambulancejob): uniform prints
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@@ -429,7 +429,7 @@ function OpenCloakroomMenu()
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end
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deadPlayers = {}
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if Config.Debug then
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print("[INFO] Now Off Duty")
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print("[^2INFO^7] Off Duty")
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end
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end)
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elseif data.current.value == 'ambulance_wear' then
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@@ -445,8 +445,8 @@ function OpenCloakroomMenu()
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TriggerEvent('esx_ambulancejob:setDeadPlayers', _deadPlayers)
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end)
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if Config.Debug then
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print("[INFO] Player Sex |" .. tostring(skin.sex))
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print("[INFO] Now On Duty")
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print("[^2INFO^7] Player Sex |^5" .. tostring(skin.sex).."^7")
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print("[^2INFO^7] On Duty")
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end
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end)
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end
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@@ -468,7 +468,7 @@ function OpenPharmacyMenu()
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{label = _U('pharmacy_take', _U('bandage')), item = 'bandage', type = 'slider', value = 1, min = 1, max = 100}
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}}, function(data, menu)
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if Config.Debug then
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print("[INFO] Attempting to Give Item |" .. tostring(data.current.item))
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print("[^2INFO^7] Attempting to Give Item - ^5" .. tostring(data.current.item) .. "^7")
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end
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TriggerServerEvent('esx_ambulancejob:giveItem', data.current.item, data.current.value)
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end, function(data, menu)
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@@ -490,7 +490,7 @@ AddEventHandler('esx_ambulancejob:heal', function(healType, quiet)
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end
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if Config.Debug then
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print("[INFO] Healing Player |" .. tostring(healType))
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print("[^2INFO^7] Healing Player - ^5" .. tostring(healType).. "^7")
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end
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if not quiet then
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ESX.ShowNotification(_U('healed'))
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@@ -502,7 +502,7 @@ AddEventHandler('esx:setJob', function(job)
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if isOnDuty and job.name ~= 'ambulance' then
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for playerId,v in pairs(deadPlayerBlips) do
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if Config.Debug then
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print("[INFO] removing dead player blip |" .. tostring(playerId))
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print("[^2INFO^7] Removing dead blip - ^5" .. tostring(playerId).. "^7")
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end
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RemoveBlip(v)
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deadPlayerBlips[playerId] = nil
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@@ -515,7 +515,7 @@ end)
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RegisterNetEvent('esx_ambulancejob:PlayerDead')
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AddEventHandler('esx_ambulancejob:PlayerDead', function(Player)
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if Config.Debug then
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print("[INFO] Setting Player Dead |" .. tostring(Player))
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print("[^2INFO^7] Player Dead | ^5" .. tostring(Player) .. "^7")
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end
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deadPlayers[Player] = "dead"
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end)
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@@ -527,7 +527,7 @@ AddEventHandler('esx_ambulancejob:PlayerNotDead', function(Player)
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deadPlayerBlips[Player] = nil
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end
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if Config.Debug then
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print("[INFO] Setting Player Not Dead |" .. tostring(Player))
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print("[^2INFO^7] Player Alive | ^5" .. tostring(Player) .. "^7")
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end
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deadPlayers[Player] = nil
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end)
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@@ -544,11 +544,11 @@ AddEventHandler('esx_ambulancejob:setDeadPlayers', function(_deadPlayers)
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for playerId,status in pairs(deadPlayers) do
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if Config.Debug then
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print("[INFO] Setting Player As Dead |" .. tostring(playerId))
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print("[^2INFO^7] Player Dead | ^5" .. tostring(playerId) .. "^7")
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end
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if status == 'distress' then
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if Config.Debug then
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print("[INFO] Creating Distress Blip for Player |" .. tostring(playerId))
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print("[^2INFO^7] Creating Distress Blip for Player - ^5" .. tostring(playerId) .. "^7")
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end
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local player = GetPlayerFromServerId(playerId)
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local playerPed = GetPlayerPed(player)
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@@ -576,7 +576,7 @@ AddEventHandler('esx_ambulancejob:PlayerDistressed', function(Player)
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if isOnDuty then
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if Config.Debug then
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print("[INFO] Player Distress Recived - ID |" .. tostring(Player))
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print("[^2INFO^7] Player Distress Recived - ID:^5" .. tostring(Player) .. "^7")
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end
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ESX.ShowNotification("[DISPATCH]: An Unconscious Person Has Been Reported", "error", 10000)
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deadPlayerBlips[Player] = nil
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@@ -279,10 +279,10 @@ AddEventHandler('esx_ambulancejob:giveItem', function(itemName, amount)
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local xPlayer = ESX.GetPlayerFromId(source)
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if xPlayer.job.name ~= 'ambulance' then
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print(('[esx_ambulancejob] [^2WARNING^7] "%s" attempted to spawn in an item!'):format(xPlayer.identifier))
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print(('[^2WARNING^7] Player ^5%s^7 Tried Giving Themselves -> ^5' .. itemName ..'^7!'):format(xPlayer.source))
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return
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elseif (itemName ~= 'medikit' and itemName ~= 'bandage') then
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print(('[esx_ambulancejob] [^2WARNING^7] "%s" attempted to spawn in an item!'):format(xPlayer.identifier))
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print(('[^2WARNING^7] Player ^5%s^7 Tried Giving Themselves -> ^5' .. itemName ..'^7!'):format(xPlayer.source))
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return
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end
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