Don't let the dead open F6 menu

This commit is contained in:
ElPumpo
2018-04-15 23:15:23 +02:00
parent 7ce6e9fea5
commit 3428aea1b7
2 changed files with 39 additions and 45 deletions
+39 -39
View File
@@ -25,37 +25,38 @@ local IsDragged = false
local CopPed = 0
local hasAlreadyJoined = false
local blipsCops = {}
local isDead = false
ESX = nil
GUI.Time = 0
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
PlayerData = ESX.GetPlayerData()
end)
function SetVehicleMaxMods(vehicle)
local props = {
modEngine = 2,
modBrakes = 2,
modTransmission = 2,
modSuspension = 3,
modTurbo = true,
}
ESX.Game.SetVehicleProperties(vehicle, props)
local props = {
modEngine = 2,
modBrakes = 2,
modTransmission = 2,
modSuspension = 3,
modTurbo = true,
}
ESX.Game.SetVehicleProperties(vehicle, props)
end
function cleanPlayer(playerPed)
SetPedArmour(playerPed, 0)
ClearPedBloodDamage(playerPed)
ResetPedVisibleDamage(playerPed)
ClearPedLastWeaponDamage(playerPed)
ResetPedMovementClipset(playerPed, 0)
SetPedArmour(playerPed, 0)
ClearPedBloodDamage(playerPed)
ResetPedVisibleDamage(playerPed)
ClearPedLastWeaponDamage(playerPed)
ResetPedMovementClipset(playerPed, 0)
end
function setUniform(job, playerPed)
@@ -1243,11 +1244,6 @@ function OpenPutStocksMenu()
end
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
PlayerData = xPlayer
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
PlayerData.job = job
@@ -1828,8 +1824,8 @@ Citizen.CreateThread(function()
end
end
if IsControlPressed(0, Keys['F6']) and PlayerData.job ~= nil and PlayerData.job.name == 'police' and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'police_actions') and (GetGameTimer() - GUI.Time) > 150 then
if IsControlPressed(0, Keys['F6']) and not isDead and PlayerData.job ~= nil and PlayerData.job.name == 'police' and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'police_actions') and (GetGameTimer() - GUI.Time) > 150 then
OpenPoliceActionsMenu()
GUI.Time = GetGameTimer()
end
@@ -1865,27 +1861,31 @@ AddEventHandler('esx_policejob:updateBlip', function()
-- Clean the blip table
blipsCops = {}
ESX.TriggerServerCallback('esx_policejob:isCop', function(isCop)
if isCop then
ESX.TriggerServerCallback('esx_society:getOnlinePlayers', function(players)
for i=1, #players, 1 do
if players[i].job.name == 'police' then
for id = 0, 32 do
if NetworkIsPlayerActive(id) and GetPlayerPed(id) ~= GetPlayerPed(-1) and GetPlayerName(id) == players[i].name then
createBlip(id)
end
-- Is the player a cop? In that case show all the blips for other cops
if PlayerData.job ~= nil and PlayerData.job.name == 'police' then
ESX.TriggerServerCallback('esx_society:getOnlinePlayers', function(players)
for i=1, #players, 1 do
if players[i].job.name == 'police' then
for id = 0, 32 do
if NetworkIsPlayerActive(id) and GetPlayerPed(id) ~= GetPlayerPed(-1) and GetPlayerName(id) == players[i].name then
createBlip(id)
end
end
end
end)
end
end) -- You don't need to specify source
end
end)
end
end)
AddEventHandler('playerSpawned', function(spawn)
isDead = false
if not hasAlreadyJoined then
TriggerServerEvent('esx_policejob:spawned')
end
hasAlreadyJoined = true
end)
AddEventHandler('esx:onPlayerDeath', function()
isDead = true
end)
-6
View File
@@ -491,12 +491,6 @@ AddEventHandler('esx_policejob:forceBlip', function()
TriggerClientEvent('esx_policejob:updateBlip', -1)
end)
ESX.RegisterServerCallback('esx_policejob:isCop', function(source, cb)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
cb(xPlayer ~= nil and xPlayer.job ~= nil and xPlayer.job.name == 'police')
end)
AddEventHandler('onResourceStart', function(resource)
if resource == GetCurrentResourceName() then
Citizen.Wait(5000)