mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-02 11:18:53 +00:00
Don't let the dead open F6 menu
This commit is contained in:
+39
-39
@@ -25,37 +25,38 @@ local IsDragged = false
|
||||
local CopPed = 0
|
||||
local hasAlreadyJoined = false
|
||||
local blipsCops = {}
|
||||
local isDead = false
|
||||
|
||||
ESX = nil
|
||||
GUI.Time = 0
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
PlayerData = ESX.GetPlayerData()
|
||||
end)
|
||||
|
||||
function SetVehicleMaxMods(vehicle)
|
||||
|
||||
local props = {
|
||||
modEngine = 2,
|
||||
modBrakes = 2,
|
||||
modTransmission = 2,
|
||||
modSuspension = 3,
|
||||
modTurbo = true,
|
||||
}
|
||||
|
||||
ESX.Game.SetVehicleProperties(vehicle, props)
|
||||
|
||||
local props = {
|
||||
modEngine = 2,
|
||||
modBrakes = 2,
|
||||
modTransmission = 2,
|
||||
modSuspension = 3,
|
||||
modTurbo = true,
|
||||
}
|
||||
|
||||
ESX.Game.SetVehicleProperties(vehicle, props)
|
||||
end
|
||||
|
||||
function cleanPlayer(playerPed)
|
||||
SetPedArmour(playerPed, 0)
|
||||
ClearPedBloodDamage(playerPed)
|
||||
ResetPedVisibleDamage(playerPed)
|
||||
ClearPedLastWeaponDamage(playerPed)
|
||||
ResetPedMovementClipset(playerPed, 0)
|
||||
SetPedArmour(playerPed, 0)
|
||||
ClearPedBloodDamage(playerPed)
|
||||
ResetPedVisibleDamage(playerPed)
|
||||
ClearPedLastWeaponDamage(playerPed)
|
||||
ResetPedMovementClipset(playerPed, 0)
|
||||
end
|
||||
|
||||
function setUniform(job, playerPed)
|
||||
@@ -1243,11 +1244,6 @@ function OpenPutStocksMenu()
|
||||
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx:playerLoaded')
|
||||
AddEventHandler('esx:playerLoaded', function(xPlayer)
|
||||
PlayerData = xPlayer
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:setJob')
|
||||
AddEventHandler('esx:setJob', function(job)
|
||||
PlayerData.job = job
|
||||
@@ -1828,8 +1824,8 @@ Citizen.CreateThread(function()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if IsControlPressed(0, Keys['F6']) and PlayerData.job ~= nil and PlayerData.job.name == 'police' and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'police_actions') and (GetGameTimer() - GUI.Time) > 150 then
|
||||
|
||||
if IsControlPressed(0, Keys['F6']) and not isDead and PlayerData.job ~= nil and PlayerData.job.name == 'police' and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'police_actions') and (GetGameTimer() - GUI.Time) > 150 then
|
||||
OpenPoliceActionsMenu()
|
||||
GUI.Time = GetGameTimer()
|
||||
end
|
||||
@@ -1865,27 +1861,31 @@ AddEventHandler('esx_policejob:updateBlip', function()
|
||||
-- Clean the blip table
|
||||
blipsCops = {}
|
||||
|
||||
ESX.TriggerServerCallback('esx_policejob:isCop', function(isCop)
|
||||
if isCop then
|
||||
ESX.TriggerServerCallback('esx_society:getOnlinePlayers', function(players)
|
||||
for i=1, #players, 1 do
|
||||
if players[i].job.name == 'police' then
|
||||
for id = 0, 32 do
|
||||
if NetworkIsPlayerActive(id) and GetPlayerPed(id) ~= GetPlayerPed(-1) and GetPlayerName(id) == players[i].name then
|
||||
createBlip(id)
|
||||
end
|
||||
-- Is the player a cop? In that case show all the blips for other cops
|
||||
if PlayerData.job ~= nil and PlayerData.job.name == 'police' then
|
||||
ESX.TriggerServerCallback('esx_society:getOnlinePlayers', function(players)
|
||||
for i=1, #players, 1 do
|
||||
if players[i].job.name == 'police' then
|
||||
for id = 0, 32 do
|
||||
if NetworkIsPlayerActive(id) and GetPlayerPed(id) ~= GetPlayerPed(-1) and GetPlayerName(id) == players[i].name then
|
||||
createBlip(id)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
end) -- You don't need to specify source
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
AddEventHandler('playerSpawned', function(spawn)
|
||||
isDead = false
|
||||
if not hasAlreadyJoined then
|
||||
TriggerServerEvent('esx_policejob:spawned')
|
||||
end
|
||||
hasAlreadyJoined = true
|
||||
end)
|
||||
|
||||
AddEventHandler('esx:onPlayerDeath', function()
|
||||
isDead = true
|
||||
end)
|
||||
@@ -491,12 +491,6 @@ AddEventHandler('esx_policejob:forceBlip', function()
|
||||
TriggerClientEvent('esx_policejob:updateBlip', -1)
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_policejob:isCop', function(source, cb)
|
||||
local _source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(_source)
|
||||
cb(xPlayer ~= nil and xPlayer.job ~= nil and xPlayer.job.name == 'police')
|
||||
end)
|
||||
|
||||
AddEventHandler('onResourceStart', function(resource)
|
||||
if resource == GetCurrentResourceName() then
|
||||
Citizen.Wait(5000)
|
||||
|
||||
Reference in New Issue
Block a user