mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-31 02:08:55 +00:00
4 tab indent update, minor improvements
This commit is contained in:
+4
-1
@@ -31,4 +31,7 @@ client_scripts {
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'client/main.lua'
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}
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dependency 'es_extended'
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dependencies {
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'es_extended',
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'skinchanger'
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}
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+245
-257
@@ -1,3 +1,15 @@
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local Keys = {
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["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
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["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
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["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
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["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
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["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
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["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
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["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
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["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
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["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
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}
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ESX = nil
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local FirstSpawn = true
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local LastSkin = nil
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@@ -9,345 +21,321 @@ local camOffset = 0.0
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local heading = 90.0
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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function OpenMenu(submitCb, cancelCb, restrict)
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local playerPed = PlayerPedId()
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local playerPed = GetPlayerPed(-1)
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TriggerEvent('skinchanger:getSkin', function(skin)
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LastSkin = skin
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end)
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TriggerEvent('skinchanger:getSkin', function(skin)
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LastSkin = skin
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end)
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TriggerEvent('skinchanger:getData', function(components, maxVals)
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local elements = {}
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local _components = {}
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TriggerEvent('skinchanger:getData', function(components, maxVals)
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local elements = {}
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local _components = {}
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-- Restrict menu
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if restrict == nil then
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for i=1, #components, 1 do
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_components[i] = components[i]
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end
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else
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for i=1, #components, 1 do
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local found = false
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for j=1, #restrict, 1 do
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if components[i].name == restrict[j] then
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found = true
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end
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end
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if found then
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table.insert(_components, components[i])
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end
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end
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end
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-- Insert elements
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for i=1, #_components, 1 do
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local value = _components[i].value
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local componentId = _components[i].componentId
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if componentId == 0 then
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value = GetPedPropIndex(playerPed, _components[i].componentId)
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end
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local data = {
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label = _components[i].label,
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name = _components[i].name,
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value = value,
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min = _components[i].min,
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textureof = _components[i].textureof,
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zoomOffset= _components[i].zoomOffset,
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camOffset = _components[i].camOffset,
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type = 'slider'
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}
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for k,v in pairs(maxVals) do
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if k == _components[i].name then
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data.max = v
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end
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end
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table.insert(elements, data)
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end
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CreateSkinCam()
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zoomOffset = _components[1].zoomOffset
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camOffset = _components[1].camOffset
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'skin',
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{
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title = _U('skin_menu'),
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align = 'top-left',
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elements = elements
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},
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function(data, menu)
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TriggerEvent('skinchanger:getSkin', function(skin)
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LastSkin = skin
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end)
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submitCb(data, menu)
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DeleteSkinCam()
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end, function(data, menu)
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'confirm_escape', {
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title = _U('confirm_escape'),
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align = 'top-left',
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elements = {
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{label = _U('no'), value = 'no'},
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{label = _U('yes'), value = 'yes'}
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}
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}, function(data2, menu2)
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if data2.current.value == 'yes' then
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menu.close()
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DeleteSkinCam()
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TriggerEvent('skinchanger:loadSkin', LastSkin)
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-- Restrict menu
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if restrict == nil then
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for i=1, #components, 1 do
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_components[i] = components[i]
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end
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menu2.close()
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end)
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else
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for i=1, #components, 1 do
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local found = false
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if cancelCb ~= nil then
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cancelCb(data, menu)
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for j=1, #restrict, 1 do
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if components[i].name == restrict[j] then
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found = true
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end
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end
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if found then
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table.insert(_components, components[i])
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end
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end
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end
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end,function(data, menu)
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TriggerEvent('skinchanger:getSkin', function(skin)
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zoomOffset = data.current.zoomOffset
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camOffset = data.current.camOffset
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-- Insert elements
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for i=1, #_components, 1 do
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local value = _components[i].value
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local componentId = _components[i].componentId
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if skin[data.current.name] ~= data.current.value then
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if componentId == 0 then
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value = GetPedPropIndex(playerPed, _components[i].componentId)
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end
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-- Change skin element
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TriggerEvent('skinchanger:change', data.current.name, data.current.value)
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local data = {
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label = _components[i].label,
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name = _components[i].name,
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value = value,
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min = _components[i].min,
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textureof = _components[i].textureof,
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zoomOffset= _components[i].zoomOffset,
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camOffset = _components[i].camOffset,
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type = 'slider'
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}
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-- Update max values
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TriggerEvent('skinchanger:getData', function(components, maxVals)
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for k,v in pairs(maxVals) do
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if k == _components[i].name then
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data.max = v
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break
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end
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end
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for i=1, #elements, 1 do
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table.insert(elements, data)
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end
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local newData = {}
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CreateSkinCam()
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zoomOffset = _components[1].zoomOffset
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camOffset = _components[1].camOffset
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newData.max = maxVals[elements[i].name]
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'skin', {
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title = _U('skin_menu'),
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align = 'top-left',
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elements = elements
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}, function(data, menu)
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if elements[i].textureof ~= nil and data.current.name == elements[i].textureof then
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newData.value = 0
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end
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TriggerEvent('skinchanger:getSkin', function(skin)
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LastSkin = skin
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end)
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menu.update({name = elements[i].name}, newData)
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submitCb(data, menu)
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DeleteSkinCam()
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end, function(data, menu)
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'confirm_escape', {
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title = _U('confirm_escape'),
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align = 'top-left',
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elements = {
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{label = _U('no'), value = 'no'},
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{label = _U('yes'), value = 'yes'}
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}
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}, function(data2, menu2)
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if data2.current.value == 'yes' then
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menu.close()
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DeleteSkinCam()
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TriggerEvent('skinchanger:loadSkin', LastSkin)
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end
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end
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menu2.close()
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end)
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menu.refresh()
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if cancelCb ~= nil then
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cancelCb(data, menu)
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end
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end, function(data, menu)
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TriggerEvent('skinchanger:getSkin', function(skin)
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zoomOffset = data.current.zoomOffset
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camOffset = data.current.camOffset
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end)
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if skin[data.current.name] ~= data.current.value then
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-- Change skin element
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TriggerEvent('skinchanger:change', data.current.name, data.current.value)
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end
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-- Update max values
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TriggerEvent('skinchanger:getData', function(components, maxVals)
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for i=1, #elements, 1 do
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local newData = {}
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end)
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newData.max = maxVals[elements[i].name]
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end,
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function()
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DeleteSkinCam()
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end
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)
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if elements[i].textureof ~= nil and data.current.name == elements[i].textureof then
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newData.value = 0
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end
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end)
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menu.update({name = elements[i].name}, newData)
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end
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menu.refresh()
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end)
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end
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end)
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end, function(data, menu)
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DeleteSkinCam()
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end)
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end)
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end
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function CreateSkinCam()
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if not DoesCamExist(cam) then
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cam = CreateCam('DEFAULT_SCRIPTED_CAMERA', true)
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end
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SetCamActive(cam, true)
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RenderScriptCams(true, true, 500, true, true)
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isCameraActive = true
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SetCamRot(cam, 0.0, 0.0, 270.0, true)
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SetEntityHeading(playerPed, 90.0)
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if not DoesCamExist(cam) then
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cam = CreateCam('DEFAULT_SCRIPTED_CAMERA', true)
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end
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SetCamActive(cam, true)
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RenderScriptCams(true, true, 500, true, true)
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isCameraActive = true
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SetCamRot(cam, 0.0, 0.0, 270.0, true)
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SetEntityHeading(playerPed, 90.0)
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end
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function DeleteSkinCam()
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isCameraActive = false
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SetCamActive(cam, false)
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RenderScriptCams(false, true, 500, true, true)
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cam = nil
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isCameraActive = false
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SetCamActive(cam, false)
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RenderScriptCams(false, true, 500, true, true)
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cam = nil
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end
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if isCameraActive then
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DisableControlAction(2, 30, true)
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DisableControlAction(2, 31, true)
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DisableControlAction(2, 32, true)
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DisableControlAction(2, 33, true)
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DisableControlAction(2, 34, true)
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DisableControlAction(2, 35, true)
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while true do
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Citizen.Wait(0)
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DisableControlAction(0, 25, true) -- Input Aim
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DisableControlAction(0, 24, true) -- Input Attack
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if isCameraActive then
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DisableControlAction(2, 30, true)
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DisableControlAction(2, 31, true)
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DisableControlAction(2, 32, true)
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DisableControlAction(2, 33, true)
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DisableControlAction(2, 34, true)
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DisableControlAction(2, 35, true)
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DisableControlAction(0, 25, true) -- Input Aim
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DisableControlAction(0, 24, true) -- Input Attack
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local playerPed = GetPlayerPed(-1)
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local coords = GetEntityCoords(playerPed)
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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local angle = heading * math.pi / 180.0
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local theta = {
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x = math.cos(angle),
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y = math.sin(angle)
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}
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local pos = {
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x = coords.x + (zoomOffset * theta.x),
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y = coords.y + (zoomOffset * theta.y),
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}
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local angle = heading * math.pi / 180.0
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local theta = {
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x = math.cos(angle),
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y = math.sin(angle)
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}
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local angleToLook = heading - 140.0
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if angleToLook > 360 then
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angleToLook = angleToLook - 360
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elseif angleToLook < 0 then
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angleToLook = angleToLook + 360
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end
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angleToLook = angleToLook * math.pi / 180.0
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local thetaToLook = {
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x = math.cos(angleToLook),
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y = math.sin(angleToLook)
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}
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local posToLook = {
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x = coords.x + (zoomOffset * thetaToLook.x),
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y = coords.y + (zoomOffset * thetaToLook.y),
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}
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local pos = {
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x = coords.x + (zoomOffset * theta.x),
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y = coords.y + (zoomOffset * theta.y)
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}
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SetCamCoord(cam, pos.x, pos.y, coords.z + camOffset)
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PointCamAtCoord(cam, posToLook.x, posToLook.y, coords.z + camOffset)
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local angleToLook = heading - 140.0
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if angleToLook > 360 then
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angleToLook = angleToLook - 360
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elseif angleToLook < 0 then
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angleToLook = angleToLook + 360
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end
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SetTextComponentFormat("STRING")
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AddTextComponentString(_U('use_rotate_view'))
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DisplayHelpTextFromStringLabel(0, 0, 0, -1)
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end
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end
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angleToLook = angleToLook * math.pi / 180.0
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local thetaToLook = {
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x = math.cos(angleToLook),
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y = math.sin(angleToLook)
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}
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local posToLook = {
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x = coords.x + (zoomOffset * thetaToLook.x),
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y = coords.y + (zoomOffset * thetaToLook.y)
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}
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SetCamCoord(cam, pos.x, pos.y, coords.z + camOffset)
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PointCamAtCoord(cam, posToLook.x, posToLook.y, coords.z + camOffset)
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ESX.ShowHelpNotification(_U('use_rotate_view'))
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else
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Citizen.Wait(500)
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end
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end
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end)
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|
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Citizen.CreateThread(function()
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local angle = 90
|
||||
while true do
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Citizen.Wait(0)
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if isCameraActive then
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if IsControlPressed(0, 108) then
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angle = angle - 1
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elseif IsControlPressed(0, 109) then
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angle = angle + 1
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end
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if angle > 360 then
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angle = angle - 360
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elseif angle < 0 then
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angle = angle + 360
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end
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heading = angle + 0.0
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end
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end
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local angle = 90
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||||
|
||||
while true do
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Citizen.Wait(0)
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|
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if isCameraActive then
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if IsControlPressed(0, Keys['N4']) then
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angle = angle - 1
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elseif IsControlPressed(0, 109) then
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angle = angle + 1
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end
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|
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if angle > 360 then
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angle = angle - 360
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elseif angle < 0 then
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angle = angle + 360
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end
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heading = angle + 0.0
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else
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Citizen.Wait(500)
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||||
end
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||||
end
|
||||
end)
|
||||
|
||||
function OpenSaveableMenu(submitCb, cancelCb, restrict)
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TriggerEvent('skinchanger:getSkin', function(skin)
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||||
LastSkin = skin
|
||||
end)
|
||||
|
||||
TriggerEvent('skinchanger:getSkin', function(skin)
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||||
LastSkin = skin
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||||
end)
|
||||
OpenMenu(function(data, menu)
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menu.close()
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||||
DeleteSkinCam()
|
||||
|
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OpenMenu(function(data, menu)
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||||
|
||||
menu.close()
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||||
|
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DeleteSkinCam()
|
||||
|
||||
TriggerEvent('skinchanger:getSkin', function(skin)
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TriggerServerEvent('esx_skin:save', skin)
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||||
|
||||
if submitCb ~= nil then
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||||
submitCb(data, menu)
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
end, cancelCb, restrict)
|
||||
TriggerEvent('skinchanger:getSkin', function(skin)
|
||||
TriggerServerEvent('esx_skin:save', skin)
|
||||
if submitCb ~= nil then
|
||||
submitCb(data, menu)
|
||||
end
|
||||
end)
|
||||
|
||||
end, cancelCb, restrict)
|
||||
end
|
||||
|
||||
AddEventHandler('playerSpawned', function()
|
||||
Citizen.CreateThread(function()
|
||||
while not PlayerLoaded do
|
||||
Citizen.Wait(10)
|
||||
end
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
|
||||
while not PlayerLoaded do
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
if FirstSpawn then
|
||||
|
||||
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
|
||||
|
||||
if skin == nil then
|
||||
TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)
|
||||
else
|
||||
TriggerEvent('skinchanger:loadSkin', skin)
|
||||
end
|
||||
|
||||
end)
|
||||
|
||||
FirstSpawn = false
|
||||
|
||||
end
|
||||
|
||||
end)
|
||||
if FirstSpawn then
|
||||
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
|
||||
if skin == nil then
|
||||
TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)
|
||||
else
|
||||
TriggerEvent('skinchanger:loadSkin', skin)
|
||||
end
|
||||
end)
|
||||
|
||||
FirstSpawn = false
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:playerLoaded')
|
||||
AddEventHandler('esx:playerLoaded', function(xPlayer)
|
||||
PlayerLoaded = true
|
||||
PlayerLoaded = true
|
||||
end)
|
||||
|
||||
AddEventHandler('esx_skin:getLastSkin', function(cb)
|
||||
cb(LastSkin)
|
||||
cb(LastSkin)
|
||||
end)
|
||||
|
||||
AddEventHandler('esx_skin:setLastSkin', function(skin)
|
||||
LastSkin = skin
|
||||
LastSkin = skin
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx_skin:openMenu')
|
||||
AddEventHandler('esx_skin:openMenu', function(submitCb, cancelCb)
|
||||
OpenMenu(submitCb, cancelCb, nil)
|
||||
OpenMenu(submitCb, cancelCb, nil)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx_skin:openRestrictedMenu')
|
||||
AddEventHandler('esx_skin:openRestrictedMenu', function(submitCb, cancelCb, restrict)
|
||||
OpenMenu(submitCb, cancelCb, restrict)
|
||||
OpenMenu(submitCb, cancelCb, restrict)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx_skin:openSaveableMenu')
|
||||
AddEventHandler('esx_skin:openSaveableMenu', function(submitCb, cancelCb)
|
||||
OpenSaveableMenu(submitCb, cancelCb, nil)
|
||||
OpenSaveableMenu(submitCb, cancelCb, nil)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx_skin:openSaveableRestrictedMenu')
|
||||
AddEventHandler('esx_skin:openSaveableRestrictedMenu', function(submitCb, cancelCb, restrict)
|
||||
OpenSaveableMenu(submitCb, cancelCb, restrict)
|
||||
OpenSaveableMenu(submitCb, cancelCb, restrict)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx_skin:requestSaveSkin')
|
||||
AddEventHandler('esx_skin:requestSaveSkin', function()
|
||||
TriggerEvent('skinchanger:getSkin', function(skin)
|
||||
TriggerServerEvent('esx_skin:responseSaveSkin', skin)
|
||||
end)
|
||||
end)
|
||||
TriggerEvent('skinchanger:getSkin', function(skin)
|
||||
TriggerServerEvent('esx_skin:responseSaveSkin', skin)
|
||||
end)
|
||||
end)
|
||||
|
||||
+29
-43
@@ -4,69 +4,55 @@ TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
RegisterServerEvent('esx_skin:save')
|
||||
AddEventHandler('esx_skin:save', function(skin)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
MySQL.Async.execute(
|
||||
'UPDATE users SET `skin` = @skin WHERE identifier = @identifier',
|
||||
{
|
||||
['@skin'] = json.encode(skin),
|
||||
['@identifier'] = xPlayer.identifier
|
||||
}
|
||||
)
|
||||
|
||||
MySQL.Async.execute('UPDATE users SET `skin` = @skin WHERE identifier = @identifier',
|
||||
{
|
||||
['@skin'] = json.encode(skin),
|
||||
['@identifier'] = xPlayer.identifier
|
||||
})
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_skin:responseSaveSkin')
|
||||
AddEventHandler('esx_skin:responseSaveSkin', function(skin)
|
||||
local file = io.open('resources/[esx]/esx_skin/skins.txt', "a")
|
||||
|
||||
local file = io.open('resources/[esx]/esx_skin/skins.txt', "a")
|
||||
|
||||
file:write(json.encode(skin) .. "\n\n")
|
||||
file:flush()
|
||||
file:close()
|
||||
|
||||
file:write(json.encode(skin) .. "\n\n")
|
||||
file:flush()
|
||||
file:close()
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_skin:getPlayerSkin', function(source, cb)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
MySQL.Async.fetchAll('SELECT * FROM users WHERE identifier = @identifier', {
|
||||
['@identifier'] = xPlayer.identifier
|
||||
}, function(users)
|
||||
local user = users[1]
|
||||
local skin = nil
|
||||
|
||||
MySQL.Async.fetchAll(
|
||||
'SELECT * FROM users WHERE identifier = @identifier',
|
||||
{
|
||||
['@identifier'] = xPlayer.identifier
|
||||
},
|
||||
function(users)
|
||||
local jobSkin = {
|
||||
skin_male = xPlayer.job.skin_male,
|
||||
skin_female = xPlayer.job.skin_female
|
||||
}
|
||||
|
||||
local user = users[1]
|
||||
local skin = nil
|
||||
|
||||
local jobSkin = {
|
||||
skin_male = xPlayer.job.skin_male,
|
||||
skin_female = xPlayer.job.skin_female
|
||||
}
|
||||
|
||||
if user.skin ~= nil then
|
||||
skin = json.decode(user.skin)
|
||||
end
|
||||
|
||||
cb(skin, jobSkin)
|
||||
|
||||
end
|
||||
)
|
||||
if user.skin ~= nil then
|
||||
skin = json.decode(user.skin)
|
||||
end
|
||||
|
||||
cb(skin, jobSkin)
|
||||
end)
|
||||
end)
|
||||
|
||||
-- Commands
|
||||
TriggerEvent('es:addGroupCommand', 'skin', 'admin', function(source, args, user)
|
||||
TriggerClientEvent('esx_skin:openSaveableMenu', source)
|
||||
TriggerClientEvent('esx_skin:openSaveableMenu', source)
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, 'Insufficient permissions!')
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('skin')})
|
||||
|
||||
TriggerEvent('es:addGroupCommand', 'skinsave', 'admin', function(source, args, user)
|
||||
TriggerClientEvent('esx_skin:requestSaveSkin', source)
|
||||
TriggerClientEvent('esx_skin:requestSaveSkin', source)
|
||||
end, function(source, args, user)
|
||||
TriggerClientEvent('chatMessage', source, "SYSTEM", {255, 0, 0}, "Insufficient Permissions.")
|
||||
TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } })
|
||||
end, {help = _U('saveskin')})
|
||||
|
||||
Reference in New Issue
Block a user