fix(lint)

This commit is contained in:
Thekuca
2024-01-30 14:55:21 +01:00
committed by GitHub
parent f35d6dc23a
commit 31505854bc
+9 -9
View File
@@ -19,26 +19,26 @@ RegisterNetEvent("esx:requestModel", function(model)
end)
function ESX.SpawnPlayer(skin, coords, cb)
local p = promise.new()
local p = promise.new()
TriggerEvent("skinchanger:loadSkin", skin, function()
p:resolve()
end)
Citizen.Await(p)
Citizen.Await(p)
local playerPed = PlayerPedId()
FreezeEntityPosition(playerPed, true)
SetEntityCoordsNoOffset(playerPed, coords.x, coords.y, coords.z, false, false, false, true)
SetEntityCoordsNoOffset(playerPed, coords.x, coords.y, coords.z, false, false, false, true)
SetEntityHeading(playerPed, coords.heading)
while not HasCollisionLoadedAroundEntity(playerPed) do
Wait(0)
Wait(0)
end
FreezeEntityPosition(playerPed, false)
NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, coords.heading, true, true, false)
cb()
end
end
RegisterNetEvent("esx:playerLoaded")
AddEventHandler("esx:playerLoaded", function(xPlayer, isNew, skin)
AddEventHandler("esx:playerLoaded", function(xPlayer, _, skin)
ESX.PlayerData = xPlayer
if not Config.Multichar then
@@ -69,7 +69,7 @@ AddEventHandler("esx:playerLoaded", function(xPlayer, isNew, skin)
end
local timer = GetGameTimer()
while not HaveAllStreamingRequestsCompleted(ESX.PlayerData.ped) and (GetGameTimer() - timer) < 2000 do
while not HaveAllStreamingRequestsCompleted(ESX.PlayerData.ped) and (GetGameTimer() - timer) < 2000 do
Wait(0)
end
@@ -202,9 +202,9 @@ AddEventHandler("esx:playerLoaded", function(xPlayer, isNew, skin)
end
end
if IsScreenFadedOut() then
if IsScreenFadedOut() then
DoScreenFadeIn(500)
end
end
SetDefaultVehicleNumberPlateTextPattern(-1, Config.CustomAIPlates)
StartServerSyncLoops()