fix(client/main): Respect the networked value if sent for SpawnObject/SpawnVehicle

This commit is contained in:
Linden
2021-06-24 10:51:42 +10:00
parent a24d57d167
commit 29dc11b91a
+4 -5
View File
@@ -335,11 +335,10 @@ ESX.Game.Teleport = function(entity, coords, cb)
end
end
ESX.Game.SpawnObject = function(object, coords, cb, networked, dynamic)
ESX.Game.SpawnObject = function(object, coords, cb, networked)
local model = (type(object) == 'number' and model or GetHashKey(object))
local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
networked = networked == nil and true or false
dynamic = dynamic ~= nil and true or false
networked = networked == nil and true or networked
Citizen.CreateThread(function()
ESX.Streaming.RequestModel(model)
@@ -347,7 +346,7 @@ ESX.Game.SpawnObject = function(object, coords, cb, networked, dynamic)
-- The below has to be done just for CreateObject since for some reason CreateObjects model argument is set
-- as an Object instead of a hash so it doesn't automatically hash the item
model = type(model) == 'number' and model or GetHashKey(model)
local obj = CreateObject(model, vector.xyz, networked, false, dynamic)
local obj = CreateObject(model, vector.xyz, networked, false, true)
if cb then
cb(obj)
end
@@ -372,7 +371,7 @@ end
ESX.Game.SpawnVehicle = function(vehicle, coords, heading, cb, networked)
local model = (type(vehicle) == 'number' and vehicle or GetHashKey(vehicle))
local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
networked = networked == nil and true or false
networked = networked == nil and true or networked
Citizen.CreateThread(function()
ESX.Streaming.RequestModel(model)