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https://github.com/esx-framework/esx_core.git
synced 2026-08-30 17:58:54 +00:00
Fix ear accessories (can remove now)
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+10
-2
@@ -24,7 +24,7 @@ local Components = {
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{label = 'Epaisseur Lipstick', name = 'lipstick_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}, --
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{label = 'Couleur Lipstick 1', name = 'lipstick_3', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}, --
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{label = 'Couleur Lipstick 2', name = 'lipstick_4', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}, --
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{label = 'Accessoire Oreilles',name = 'ears_1', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65}, --
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{label = 'Accessoire Oreilles',name = 'ears_1', value = -1, min = -1, zoomOffset = 0.4, camOffset = 0.65}, --
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{label = 'Couleur Accessoire', name = 'ears_2', value = 0, min = 0, zoomOffset = 0.4, camOffset = 0.65, textureof = 'ears_1'}, --
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{label = 'T-Shirt 1', name = 'tshirt_1', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15}, --
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{label = 'T-Shirt 2', name = 'tshirt_2', value = 0, min = 0, zoomOffset = 0.75, camOffset = 0.15, textureof = 'tshirt_1'}, --
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@@ -211,7 +211,13 @@ function ApplySkin(skin, clothes)
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SetPedHeadOverlayColor(playerPed, 2, 1, Character['lipstick_3'], Character['lipstick_4']) -- Lipstick Color
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SetPedComponentVariation(playerPed, 2, Character['hair_1'], Character['hair_2'], 2) -- Hair
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SetPedHairColor(playerPed, Character['hair_color_1'], Character['hair_color_2']) -- Hair Color
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SetPedPropIndex(playerPed, 2, Character['ears_1'], Character['ears_2'], 2) -- Ears Accessories
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if Character['ears_1'] == -1 then
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ClearPedProp(playerPed, 2)
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else
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SetPedPropIndex(playerPed, 2, Character['ears_1'], Character['ears_2'], 2) -- Ears Accessories
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end
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SetPedComponentVariation(playerPed, 8, Character['tshirt_1'],Character['tshirt_2'], 2) -- Tshirt
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SetPedComponentVariation(playerPed, 11, Character['torso_1'], Character['torso_2'], 2) -- torso parts
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SetPedComponentVariation(playerPed, 3, Character['arms'], 0, 2) -- torso
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@@ -222,11 +228,13 @@ function ApplySkin(skin, clothes)
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SetPedComponentVariation(playerPed, 9, Character['bproof_1'], Character['bproof_2'], 2) -- bulletproof
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SetPedComponentVariation(playerPed, 7, Character['chain_1'], Character['chain_2'], 2) -- chain
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SetPedComponentVariation(playerPed, 5, Character['bags_1'], Character['bags_2'], 2) -- Bag
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if Character['helmet_1'] == -1 then
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ClearPedProp(playerPed, 0)
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else
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SetPedPropIndex(playerPed, 0, Character['helmet_1'], Character['helmet_2'], 2) -- Helmet
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end
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SetPedPropIndex(playerPed, 1, Character['glasses_1'], Character['glasses_2'], 2) -- Glasses
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end
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