refactor(status): various changes

Replaced mysql-async.
Resolved bug with the getStatus event.
Replace bulk query with prepared statement.
Minor optimisation tweaks.
This commit is contained in:
Linden
2022-01-17 04:59:37 +11:00
parent 5050e3aa12
commit 138fdcc7ad
3 changed files with 48 additions and 92 deletions
+15 -9
View File
@@ -65,12 +65,17 @@ AddEventHandler('esx_status:load', function(status)
if Config.Display then TriggerEvent('esx_status:setDisplay', 0.5) end
Citizen.CreateThread(function()
local data = {}
while ESX.PlayerLoaded do
for i=1, #Status, 1 do
for i=1, #Status do
Status[i].onTick()
table.insert(data, {
name = Status[i].name,
val = Status[i].val,
percent = (Status[i].val / 1000000) * 100
})
end
local data = GetStatusData(true)
if Config.Display then
local fullData = data
for i=1, #data, 1 do
@@ -84,6 +89,7 @@ AddEventHandler('esx_status:load', function(status)
end
TriggerEvent('esx_status:onTick', data)
table.wipe(data)
Citizen.Wait(Config.TickTime)
end
end)
@@ -154,9 +160,9 @@ AddEventHandler('esx_status:setDisplay', function(val)
end)
-- Pause menu disable hud display
Citizen.CreateThread(function()
while true do
if Config.Display then
if Config.Display then
Citizen.CreateThread(function()
while true do
Citizen.Wait(300)
if IsPauseMenuActive() and not isPaused then
@@ -166,9 +172,9 @@ Citizen.CreateThread(function()
isPaused = false
TriggerEvent('esx_status:setDisplay', 0.5)
end
else Citizen.Wait(1000) end
end
end)
end
end)
end
-- Loading screen off event
AddEventHandler('esx:loadingScreenOff', function()
+4
View File
@@ -6,6 +6,8 @@ description 'ESX Status'
version 'legacy'
lua54 'yes'
shared_script '@es_extended/imports.lua'
server_scripts {
@@ -27,3 +29,5 @@ files {
'html/css/app.css',
'html/scripts/app.js'
}
dependency 'es_extended'
+29 -83
View File
@@ -1,43 +1,26 @@
local function setPlayerStatus(xPlayer, data)
data = data and json.decode(data) or {}
xPlayer.set('status', data)
ESX.Players[xPlayer.source] = data
TriggerClientEvent('esx_status:load', xPlayer.source, data)
end
AddEventHandler('onResourceStart', function(resourceName)
if (GetCurrentResourceName() ~= resourceName) then
return
end
for _, xPlayer in pairs(ESX.Players) do
local status = xPlayer.get('status')
if status then
ESX.Players[xPlayer.source] = status
else
MySQL.Async.fetchAll('SELECT status FROM users WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier
}, function(result)
local data = {}
if result[1].status then
data = json.decode(result[1].status)
end
xPlayer.set('status', data) -- save to xPlayer for compatibility
ESX.Players[xPlayer.source] = data -- save locally for performance
end)
end
TriggerClientEvent('esx_status:load', xPlayer.source, data)
MySQL.scalar('SELECT status FROM users WHERE identifier = ?', { xPlayer.identifier }, function(result)
setPlayerStatus(xPlayer, result)
end)
end
end)
AddEventHandler('esx:playerLoaded', function(playerId, xPlayer)
MySQL.Async.fetchAll('SELECT status FROM users WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier
}, function(result)
local data = {}
if result[1].status then
data = json.decode(result[1].status)
end
xPlayer.set('status', data)
ESX.Players[xPlayer.source] = data
TriggerClientEvent('esx_status:load', playerId, data)
MySQL.scalar('SELECT status FROM users WHERE identifier = ?', { xPlayer.identifier }, function(result)
setPlayerStatus(xPlayer, result)
end)
end)
@@ -45,19 +28,15 @@ AddEventHandler('esx:playerDropped', function(playerId, reason)
local xPlayer = ESX.GetPlayerFromId(playerId)
local status = ESX.Players[xPlayer.source]
MySQL.Async.execute('UPDATE users SET status = @status WHERE identifier = @identifier', {
['@status'] = json.encode(status),
['@identifier'] = xPlayer.identifier
}, function(result)
ESX.Players[xPlayer.source] = nil
end)
MySQL.update('UPDATE users SET status = ? WHERE identifier = ?', { json.encode(status), xPlayer.identifier })
ESX.Players[xPlayer.source] = nil
end)
AddEventHandler('esx_status:getStatus', function(playerId, statusName, cb)
for i=1, #ESX.Players, 1 do
local status = ESX.Players[playerId]
for i = 1, #status do
if status[i].name == statusName then
cb(status[i])
break
return cb(status[i])
end
end
end)
@@ -72,50 +51,17 @@ AddEventHandler('esx_status:update', function(status)
end)
Citizen.CreateThread(function()
while(true) do
while true do
Citizen.Wait(10 * 60 * 1000)
SaveData()
end
end)
function SaveData()
-- Example of a bulk update statement that we are building below
--[[
UPDATE users
SET status = (case when identifier = 'license:123' then '{hunger:45, thirst:23}'
when identifier = 'license:456' then '{hunger:1000, thirst:1000}'
when identifier = 'license:789' then '{hunger:1000, thirst:1000}'
end)
WHERE identifier in ('license:123', 'license:456', 'license:789')
]]
local updateStatement = 'UPDATE users SET status = (case %s end) where identifier in (%s)'
local whenList = ''
local whereList = ''
local firstItem = true
local playerCount = 0
local xPlayers = ESX.GetExtendedPlayers()
for _, xPlayer in pairs(xPlayers) do
local status = ESX.Players[xPlayer.source]
if status then
whenList = whenList .. string.format('when identifier = \'%s\' then \'%s\' ', xPlayer.identifier, json.encode(status))
if firstItem == false then
whereList = whereList .. ', '
local parameters = {}
for _, xPlayer in pairs(ESX.GetExtendedPlayers()) do
local status = ESX.Players[xPlayer.source]
if status and next(status) then
parameters[#parameters+1] = {json.encode(status), xPlayer.identifier}
end
whereList = whereList .. string.format('\'%s\'', xPlayer.identifier)
firstItem = false
playerCount = playerCount + 1
end
if #parameters > 0 then
MySQL.prepare('UPDATE users SET status = ? WHERE identifier = ?', parameters)
end
end
if playerCount > 0 then
local sql = string.format(updateStatement, whenList, whereList)
MySQL.Async.execute(sql)
end
end
end)