mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-31 02:08:55 +00:00
repush of config.lua
This commit is contained in:
+118
-41
@@ -1,99 +1,176 @@
|
||||
Config = {}
|
||||
Config.DrawDistance = 100.0
|
||||
Config.MarkerColor = { r = 102, g = 0, b = 102 }
|
||||
Config.RespawnDelayAfterRPDeath = 4 * 60 * 1000
|
||||
Config.MenuRespawnToHospitalDelay = 1 * 60 * 1000
|
||||
Config.EnableSocietyOwnedVehicles = false
|
||||
Config.RemoveWeaponsAfterRPDeath = true
|
||||
Config.RemoveCashAfterRPDeath = true
|
||||
Config.RemoveItemsAfterRPDeath = true
|
||||
Config.EnablePlayerManagement = false
|
||||
Config.ShowDeathTimer = true
|
||||
Config.EarlyRespawn = true
|
||||
Config.EarlyRespawnFine = true
|
||||
Config.EarlyRespawnFineAmount = 500
|
||||
Config.Locale = 'fr'
|
||||
|
||||
local second = 1000
|
||||
local minute = 60 * second
|
||||
|
||||
-- How much time before auto respawn at hospital
|
||||
Config.RespawnDelayAfterRPDeath = 10 * minute
|
||||
|
||||
-- How much time before a menu opens to ask the player if he wants to respawn at hospital now
|
||||
-- The player is not obliged to select YES, but he will be auto respawn
|
||||
-- at the end of RespawnDelayAfterRPDeath just above.
|
||||
Config.RespawnToHospitalMenuTimer = true
|
||||
Config.MenuRespawnToHospitalDelay = 5 * minute
|
||||
|
||||
Config.EnablePlayerManagement = false
|
||||
Config.EnableSocietyOwnedVehicles = false
|
||||
|
||||
Config.RemoveWeaponsAfterRPDeath = true
|
||||
Config.RemoveCashAfterRPDeath = true
|
||||
Config.RemoveItemsAfterRPDeath = true
|
||||
|
||||
-- Will display a timer that shows RespawnDelayAfterRPDeath time remaining
|
||||
Config.ShowDeathTimer = true
|
||||
|
||||
-- Will allow to respawn at any time, don't use RespawnToHospitalMenuTimer at the same time !
|
||||
Config.EarlyRespawn = false
|
||||
-- The player can have a fine (on bank account)
|
||||
Config.RespawnFine = false
|
||||
Config.RespawnFineAmount = 500
|
||||
|
||||
Config.Locale = 'fr'
|
||||
|
||||
Config.Blip = {
|
||||
Pos = { x = 1153.364, y = -1525.731, z = 33.843 },
|
||||
Pos = { x = 307.76, y = -1433.47, z = 28.97 },
|
||||
Sprite = 61,
|
||||
Display = 4,
|
||||
Scale = 1.2,
|
||||
Colour = 2,
|
||||
}
|
||||
|
||||
Config.HelicopterSpawner = {
|
||||
SpawnPoint = { x = 313.33, y = -1465.2, z = 45.5 },
|
||||
Heading = 0.0
|
||||
}
|
||||
|
||||
Config.Zones = {
|
||||
|
||||
HospitalInteriorEntering1 = {
|
||||
Pos = { x = 1151.447, y = -1529.491, z = 34.375 },
|
||||
Size = { x = 1.5, y = 1.5, z = 1.0 },
|
||||
HospitalInteriorEntering1 = { -- ok
|
||||
Pos = { x = 294.6, y = -1448.01, z = 28.9 },
|
||||
Size = { x = 1.5, y = 1.5, z = 0.4 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
HospitalInteriorInside1 = {
|
||||
Pos = { x = 251.464, y = -1369.770, z = 28.648 },
|
||||
HospitalInteriorInside1 = { -- ok
|
||||
Pos = { x = 272.8, y = -1358.8, z = 23.5 },
|
||||
Size = { x = 1.5, y = 1.5, z = 1.0 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
HospitalInteriorOutside1 = {
|
||||
Pos = { x = 1153.364, y = -1525.731, z = 33.843 },
|
||||
HospitalInteriorOutside1 = { -- ok
|
||||
Pos = { x = 295.8, y = -1446.5, z = 28.9 },
|
||||
Size = { x = 1.5, y = 1.5, z = 1.0 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
HospitalInteriorExit1 = {
|
||||
Pos = { x = 253.612, y = -1371.66, z = 28.647 },
|
||||
Size = { x = 1.5, y = 1.5, z = 1.0 },
|
||||
HospitalInteriorExit1 = { -- ok
|
||||
Pos = { x = 275.7, y = -1361.5, z = 23.5 },
|
||||
Size = { x = 1.5, y = 1.5, z = 0.4 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
HospitalInteriorEntering2 = {
|
||||
Pos = { x = 1137.181, y = -1597.504, z = 33.692 },
|
||||
Size = { x = 1.5, y = 1.5, z = 1.0 },
|
||||
HospitalInteriorEntering2 = { -- Ascenseur aller au toit
|
||||
Pos = { x = 247.1, y = -1371.4, z = 23.5 },
|
||||
Size = { x = 1.5, y = 1.5, z = 0.4 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
HospitalInteriorInside2 = {
|
||||
Pos = { x = 240.508, y = -1360.565, z = 28.647 },
|
||||
HospitalInteriorInside2 = { -- Toit sortie
|
||||
Pos = { x = 333.1, y = -1434.9, z = 45.5 },
|
||||
Size = { x = 1.5, y = 1.5, z = 1.0 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
HospitalInteriorOutside2 = {
|
||||
Pos = { x = 1137.922, y = -1601.434, z = 33.692 },
|
||||
HospitalInteriorOutside2 = { -- Ascenseur retour depuis toit
|
||||
Pos = { x = 249.1, y = -1369.6, z = 23.5 },
|
||||
Size = { x = 1.5, y = 1.5, z = 1.0 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
HospitalInteriorExit2 = {
|
||||
Pos = { x = 238.587, y = -1359.113, z = 28.647 },
|
||||
Size = { x = 1.5, y = 1.5, z = 1.0 },
|
||||
HospitalInteriorExit2 = { -- Toit entrée
|
||||
Pos = { x = 335.5, y = -1432.0, z = 45.5 },
|
||||
Size = { x = 1.5, y = 1.5, z = 0.4 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
AmbulanceActions = {
|
||||
Pos = { x = 244.048, y = -1366.330, z = 28.647 },
|
||||
Size = { x = 1.5, y = 1.5, z = 1.0 },
|
||||
AmbulanceActions = { -- CLOACKROOM
|
||||
Pos = { x = 268.4, y = -1363.330, z = 23.5 },
|
||||
Size = { x = 1.5, y = 1.5, z = 0.4 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
VehicleSpawner = {
|
||||
Pos = { x = 1128.290, y = -1601.451, z = 33.893 },
|
||||
Size = { x = 1.5, y = 1.5, z = 1.0 },
|
||||
Pos = { x = 307.76, y = -1433.47, z = 28.97 },
|
||||
Size = { x = 1.5, y = 1.5, z = 0.4 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
VehicleSpawnPoint = {
|
||||
Pos = { x = 1138.061, y = -1607.882, z = 34.692 },
|
||||
Pos = { x = 304.87, y = -1437.69, z = 28.80 },
|
||||
Size = { x = 1.5, y = 1.5, z = 1.0 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
VehicleDeleter = {
|
||||
Pos = { x = 1122.436, y = -1617.600, z = 33.692 },
|
||||
Size = { x = 3.0, y = 3.0, z = 2.0 },
|
||||
Pos = { x = 327.67, y = -1481.1, z = 28.83 },
|
||||
Size = { x = 3.0, y = 3.0, z = 0.4 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
Pharmacy = {
|
||||
Pos = { x = 230.13, y = -1366.18, z = 38.53 },
|
||||
Size = { x = 1.5, y = 1.5, z = 0.4 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
ParkingDoorGoOutInside = {
|
||||
Pos = { x = 234.56, y = -1373.77, z = 20.97 },
|
||||
Size = { x = 1.5, y = 1.5, z = 0.4 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
ParkingDoorGoOutOutside = {
|
||||
Pos = { x = 320.98, y = -1478.62, z = 28.81 },
|
||||
Size = { x = 1.5, y = 1.5, z = 1.5 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
ParkingDoorGoInInside = {
|
||||
Pos = { x = 238.64, y = -1368.48, z = 23.53 },
|
||||
Size = { x = 1.5, y = 1.5, z = 1.5 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
ParkingDoorGoInOutside = {
|
||||
Pos = { x = 317.97, y = -1476.13, z = 28.97 },
|
||||
Size = { x = 1.5, y = 1.5, z = 0.4 },
|
||||
Type = 1
|
||||
},
|
||||
|
||||
StairsGoTopTop = {
|
||||
Pos = { x = 251.91, y = -1363.3, z = 38.53 },
|
||||
Size = { x = 1.5, y = 1.5, z = 1.5 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
StairsGoTopBottom = {
|
||||
Pos = { x = 237.45, y = -1373.89, z = 26.30 },
|
||||
Size = { x = 3.5, y = 3.5, z = 0.4 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
StairsGoBottomTop = {
|
||||
Pos = { x = 256.58, y = -1357.7, z = 37.30 },
|
||||
Size = { x = 3.5, y = 3.5, z = 0.4 },
|
||||
Type = -1
|
||||
},
|
||||
|
||||
StairsGoBottomBottom = {
|
||||
Pos = { x = 240.94, y = -1369.91, z = 23.53 },
|
||||
Size = { x = 1.5, y = 1.5, z = 1.5 },
|
||||
Type = -1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user